2016-12-12 21:29
Wow, this is spectacular! Great graphics and sounds, but the best is the gameplay. It's very smooth and polished, I loved this one! Congratulations.
Foon → Ludum Dare Explorer → LD37 → Keeper of the Altar
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 12 | 4.16 | ||
| Fun | 15 | 4.13 | ||
| Coolness | 3 | 64 | ||
| Mood | 35 | 4.00 | ||
| Graphics | 64 | 4.03 | ||
| Audio | 77 | 3.61 | ||
| Theme | 160 | 3.94 | ||
| Innovation | 395 | 2.90 |
Wow, this is spectacular! Great graphics and sounds, but the best is the gameplay. It's very smooth and polished, I loved this one! Congratulations.
The game looks and feels great. Well done!
I've made it through wave 16 with all weapons maxed out.
Cool top down shooter!
Has very nice feel to it.
So far the game that I've played longest, upgraded all the weapons to max. While I think the weapons were great for being so crazy, the maxed out RPG made the levels a bit too easy :)
Maybe the altar should destroy a bit more quickly to make the game end :D
But in any case, I enjoyed it a lot, smooth controls, graphics that did the job they were supposed to (especially liked the persistent gore :D) and simple enough. Nice work!
Presure deduction tool.
Simple but addictive
I love it! Remind me Crimson Lands. Sounds are little bit annoying, but on the background of really polished gameplay it's nothing. Thank you, it was very pleasant experience.
Nice!
What a great game! You really nailed the feeling that this kind of game should have! I had to turn the sound of after a while because someone came in the room and it was quite loud, and even then you could feel the impact of your rocket launcher as the whole screen shook!
The only improvement would maybe be an ammo system, as I didn't see a need to any guns beside the rocket launcher.
Well done!
This was a very cool game! I like the system, and got up to wave 12. I enjoyed the variety of weapons, but wish I could upgrade towers more. Perhaps a variety of enemies would be nice too. All in all, great!
~josefnpat
Love it. i Found the laser to be my weapon of choice, especially maxed out its Very OP. There may be a bug sometimes, i found myself not able to kills all the enemies sometimes if they were too close to the alter. (noticed this most often in the lower right hand corner)
Best gameplay I have seen so far. Well done!
I have nothing to add. Great entry with an amazing amount of polish. Had to check twice to confirm that this was a compo entry =)
Very well done.
Keeper was a great play. Loved the sfx. The graphics were awesome. Great atmosphere. I know what gun to pick to make to wave 10 :). Awesome entry
Great game!
I love this, made it to wave 12 or 13 and then fell so many times they managed to destroy it. But I upgraded fully all the weapons!
Really well polished, lots of fun, good work - especially for compo!
INCREDIBLE! I could learn a lot about game feel from your entry. How did you do the lighting effect when you shoot the SMG? I have never used LÖVE before so I'm not sure where to look in the source code. Would you be so kind as to explain me how it works or send me a link where it does so? My twitter is @SergioMadera10 :)
It of course gets repetitive once you've seen how all weapons work once fully upgraded, but... man. I had a lot of fun. Ambiance was amazing. That rumble sound effect at the beginning was really effective setting the mood for the game.
Awesome moody and bloody game. Aesthetics are unique and creates a unique atmosphere. Love the combination of tower defense and top down shooter mechanics, the lowrez pixel art is really good, as well as the VFX and the sound design. The concept is theme-related and is well executed thanks to the game feel.
Hey, very good game, I found it super addictive. Very well done this top down, felt very solid, very good work.
Really sweet graphics and weapons. Homing rockets and laser seem like the endgame picks, but I'm personally fond of the shotgun. I was caught off guard by the bottomless pit areas, and the homing attacks seem a bit unreliable. Also, it's possible for dead enemies to drop money near the bounds of the map where the player can't get it. Good job with the lighting and weapon sounds.
First run: Wave 16.
Good entry, played for quite a while, but once i had the rpg maxed out it was feeling pretty easy. If you were going to extend it, maybe variety of enemies would be good, or changing shape of the room or something at later waves would make things interesting. Great job