Steampunk Ship by CodeRaurus 2026-04-30T19:42:47Z ♥ 1
Nice take on this kind of game, though i kinda felt super alone taking care of so huge ship. The graphics are nice, though sometimes hard to distinguish between important parts vs decorations. Took me while to understand that the top thing was a UI element. I can see that you had more plans for systems than you had time to implement a feedback system for :D
LD60 — Old Tech (23)
The Last Show by ivankapcov 2026-10-25T13:23:31Z ♥ 0
Bridge jumping under you is quite op and trivialized some of the first level. Decicede to play some later levels without abusing it just to see your design intend. ~7 minutes to play
I would put and AI disclosure also here since it unclear what was done by human and what was not. I guess all the art assets were AI made, atleast you have the marked that in Itch? I am not agains AI but its just hard to rate for me without fully knowing. I think your assets are pretty nicely cohesive and good example how to do use it well to elevate the mood.
While satisfying, the jumping camera shake kinda broke the mood since it felt way over the top :D
The right click tool was sometimes slightly weird to use. The level where you have to drop small one and large one at felt buggy since the large one seemed to be large and working, but when i dropped the small one it was not? I am not sure but there I felt i knew the solution but it just took me time to do it right right way. The first ladder level was quite infrurating since you cannot jump from the ladder and remind me why ladders are so hard in vidoe games :(.
Rail Switcher by digital bacon 2026-10-25T12:59:59Z ♥ 0
I agree on with others with having a hardcore as option it felt pretty simple expecially with this layout, the optimal starts seems to be just use 3 junctions leaving the rest of the map unused (though it takes some time to realize it) and with the quit slow spawn easily manageable. I lost my 3 trains due to, first a train spawend at bottom track which meant it almsot instantly went to yellow => i never left that stragith after that. Second one i miss identified the train color (hard color distinction could be a feature also but i dont think it fits here). Final one i missed due to being bored since i found the "optimal strat" did not pay attention.
Despite critique this is pretty good jam game and nice idea, its just quite slow and nothing to do while you wait for the trains to pass by. You could also signal the win condition in game, I was half quiting before i checked your description and decided to go for the win.
Steaming for Her by Gurtek 2026-10-25T12:44:56Z ♥ 2
This was fun, though i left wondering if there is need for brake at all? The simulation of real steam train is pretty nice! The writing was charming in its simple way and i loved the jump animation at end, pure jam game genius!
Disaster Recovery by exigo 2026-10-25T12:36:24Z ♥ 0
First glance i though it was going to be programming game, but it was instead a math game. Are the level randomly generated, feels so? I like the idea but it kinda felt quite brutal in some ways, for instance doing on a first run a non integer divide ruined the run instantly. Reset button could have been nice so need to refresh fullgame on fail. (limited undo too but that already too much for jam :D)
I love the how it just explodes in oneshot when i tested ramming into wall with a 9*8. Guess this could easily be made more strict puzzle game or more of strategy with more polish.
Necropolis by amkingTRP 2026-10-25T12:24:48Z ♥ 1
Really nice short package. Made me nostalgig, though i had to cheat since you had no music i decided to play some castelvanion ost to make me deal of dying too much :D. The level progression is nicely done, and imo pretty fair and i like how you teased the next power up with the level layout. Would have been perfect jam game with the some thematic music and stigners for power ups. I kinda feel okay with the controls are not supoer smooth and design is quite simple, it feels almost like something that could have just been made 30+ years ago, and with the theme it just feels more authentic that way.
The Circular Arcade by loveapplegames 2026-10-25T12:10:36Z ♥ 0
Really cool tech. Though the games are quite simple but fit the theme of old tech well.
Since the games are so punishing start really fast it took me many tries to even know what i was suposed to do, or what my character was initial though when i tried the first game that i was suposed to use the cursoer somehow :D.
I wonder how would playing doom or something like that with the projection work. I know there are some games that have the 360 view but have not seen it done this way.
NOStalgia by Seth L 2026-10-24T16:09:25Z ♥ 0
Pretty impressive to have splitscreen in jam game! Tried playing it solo with 2 screens but was hard. Though actually having multiple screens tooks me few tries since the menu isbugged?
The simple style works here since using the retro style screen shader improves the mood quite a lot. As others pointed out engine rev could have been nice and slight pumping sound if you hit the wall. Maybe some effect when you speed up to feel it more speedy. But the music is great too!
Can i help you? by Ernar 2026-10-24T16:00:42Z ♥ 1
I did not play it throug since I just get annoyed with the "manual old shcool" puzzles like scribles etc (its me issue mostly), and stopped after pc1
I had hard time reading the text on computer, though it the visual does improve the mood. You style is pretty nice and the clipy as hint system seems good, though maybe slightly handholdy at start.
ToM by andriybyelikov 2026-10-24T15:47:25Z ♥ 1
Game was pretty confusing and i did not fully understand. The gameboy feel is strong though, i could see if you had more time to do actual game play it could have been intresting. The idea seems to be nice and playing around with the hidden information being shown but then you are unsure if its actually the true hidden information.
cassette 1998 by Alexandru Barbanoua 2026-10-24T15:33:40Z ♥ 1
Really nice exection on bringing the mood felt really polished for a jam game. I loved the skecth book!
On the game play i had to give up sadly since I feel the possibility space is too large even though i kinda understand what i was suposed to do? Maybe? The door something? But she talks of cafe picture but there is no door and the door sketch is different? Its also unclear if you have some sort of playback system witch detect that you actually listen to voice or not witch feels like maybe i need to actually play the sounds before i can not it or maybe not? This made it even more unsure if i am even on right track.
i have a sword by smilewood 2026-10-21T13:57:44Z ♥ 2
Managed to beat it once i realized that you can hit the projectiles. Basicly turned into a rhytm game of dance with enemies at that point. I guess the final green door is the finish but not functional? Anyways i climbed up and jumped off the ledge at the world end.
I love the crudeness of the game, felt really human. I think your basic level design was pretty nice with how you did the progression even with the really limited mechanics of game.
Feed the Boiler by IndiePanda 2026-10-20T16:13:50Z ♥ 1
For me this was just boring to play since the game loop is just too simple for me. The visuals are nice and mood. The theme is nice and weird though i kinda got lost Why are we boiling stuff.
Some feedback howmuch money you get etc would have been nice. It was pretty confusing at start what is acutually what and how do i get it? But then i kinda got the money etc but did not notice how much i got money from stuff. Also acidentally wasting stuff early felt kinda punishing, since the loop is also so simple which means just doing same thing over again.
I really like the combination of 2D and 3D in this one even though its kinda weird, it worked since the theme is so cohesive.
Investigation by Madge 2026-10-20T16:00:26Z ♥ 1
I got always stuck on the objects, sometimes i managed to get unstuck but couple of times i did not and had to restart. Only thing i managed to find was the ghost who chaces you, and i got weirded out since i though it took the picture but it seemed to fail and i just died sincei did not run away, which lead me to think i need to photgraph something else. But then i walked to the end and saw nothing? I tried again and then did the succesfull photo of the chasing ghost but then got stuck in the environment and quit.
The assest are nicely done and it looks pretty decent. I really liked the plants outside. I kinda would have hoped to have fullscreen option, the game seems quite small in its current form.
Night Shift by RyzKu 2026-10-20T14:29:27Z ♥ 1
I was kinda left confused what i am suposed to acutally do to prevent them from coming? Do i need to time the closing of door and vent so they turn back? or they are slowly coming towards? It was not so clear and never truly knew why i died.
The athmosphere is create and i loved the managing the minigames, felt intuitive but not too hard.
Liquid Assets by Roitchie 2026-10-20T14:20:36Z ♥ 2
I tried to get the proper ending but i feel like the clues are not enough, and since there was no chat history it was hard to know what each of them acutally said before resorting to repeating the last line. Is there suposed to be any progression since the characters seems to say only their lines one time even after i did open the computres and used cd? I tried it twice, first short and just testing the game and doing accusation on wibes, second time i tried to understand but failed (guessed intern, seems sus). Also nice brute force preventer :D
The art, sound and humor is great. It love the bright colors and the character art, i would have hoped there was more into them though.
The Last Watch by michalbe 2026-10-19T15:14:14Z ♥ 0
This seems cool and i love the visual effect. Is there suposed to be audio, since i got nothing?
I gave it a try but i just cannot enjoy text adventures as hard as i can. Though i did finish it with Sea Wolf ending (thanks for that :D)
REDUT-7: Radar in the Forest by MedianDev 2026-10-19T14:52:50Z ♥ 1
This was briliant. I was slightly hesitant of the idea at first but then got immersed into the boringness of looking at radar and waiting for action. The hint of twist at the end was suprising and i think it fit though i am not sure if the ending though reflects that, or maybe thats your idea of it being left open (I missed one plane, dunno what that matters)
The mood is night and for me the bussy work minigames worked and were not annoying. I think this game had the most satisfying more coding i have encountered (last ld had quite a lot of those) and was not annoying to use! I almost missed the planes actually having nice modeles since i was tucked in so much and just heared them fly past, though my immersion was slightly ruined wondering why they fly always right past the radar buildings :D
Punched to Go by Yorsh 2026-10-19T14:31:54Z ♥ 1
This seems to be great for a very specific niche propably, for me it was just too annoying to play to explore more of the game. The visuals and audio work a super nicely done and this feels like a polished game. I love the idea in theory but I just do not have patience to experiment and play with the cards enough to keep playing, but i see that the execution is great otherwise.
HELL TOOLKIT by jefvel 2026-10-19T14:20:48Z ♥ 1
Lags on web build and the load time is pretty long.
Its pretty frustrating to reload for long time as i try to understand wtf is happening in the game. And i had to give up of after some tries since i got getting killed. The idea seems to be intruging even though i do not understand wtf is going on.
The mood and audio are super nice!
Old World Skies by IndigoWolf 2026-10-19T14:03:15Z ♥ 0
As war thunder the scenario of shooting ww2 planes in a jet is not new to me. The flying was super hard to control which was not helped by the stuttering performance. Though the physics seemed to be decent and not just flying where you are pointing. I can see this being pretty fun if you had more time. I love the idea!
Broken Arcade by koala585 2026-10-19T13:55:09Z ♥ 1
I almost though the game was just broken but in the first arcade machine my keyboard did not work since the game registered only my controller inputs, once i realized that it was because of that i could play through nicely and the keyboard inputs worked fine in other levels.
This was really fun to play, nice absurdism and humor with great atmosphere and twists. I liked the block game most and i think that concept in itself could work as a jam game inits self.
Die, Next Die by metalgear 2026-10-19T13:43:05Z ♥ 1
This was great. Many of nice things there to make the game nice to play, though i kinda got alread bored after first round since the game repeats its so much. To me the initiative roll kinda made the rounds twice as long without making it feel that in game design sense would add that much, atleast with the current mechanics in the game since to me there seems to be only couple of desent tactics to play: safe/greedy and then the gamble element.
Dynamic music was awesome!
As this is compo game it shows how much we can now make in compos after using AI to assist game. Game this much polish during compo would have been propably super hard to pull of before that.
I feel like i barely looked at the enemys UI and missed half of the time what the guy was suposed to be themeticly. I feel like its quite a long eye movement to have to keep looking from up to down for the tiny icons to check up on the dices, small nitpic but it felt having great effect on my experience.
One problem I had was i acidentally spammed my clicks too much as i wanted to play fast then then i won but since i was clicking i got just random reward acidentally as the screen comes so quickly and there was no confirm.
Really great, this could easily be expanded on to be a more of a full game.
Machinerra by NoNumbersGames 2026-10-19T13:19:25Z ♥ 2
Pretty impressive amount of stuff crammed into a jam game.
The introduction to the game is kinda overwhelming, like wtf am i suposed to do and then i get flanged by enemies and the bot jabs something at corner which i have no time to even glance since i try to get sense of all the busy information on the screen.
The basic combat was nice though quite a simple one. I did not understand at all what is the helper guy doing or what is the command window suposed to use for. The sound is quite a nice and fits, though the visual clutter makes reading the game hard, the screen is just so busy.