Bat Burglar by bradur 2023-05-14T14:35:53Z
Nice game! I think you can make the locking mechanism more difficult because I managed to do all the puzzles without using the "ctrl" key.
Foon → Ludum Dare Explorer → Users → Gurtek
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Gas & Fly | jam | 842 | 2.41 | 2.27 | 2.91 | 2.94 | 2.27 | |||
| 2023 | 53 | Delivery | 👥 | Justice Delivery | jam | 985 | 3.15 | 3.17 | 3.02 | 2.60 | 2.82 | 2.68 | 3.05 |
Nice game! I think you can make the locking mechanism more difficult because I managed to do all the puzzles without using the "ctrl" key.
I love the concept ! If the game continues to be developed, it would be handy to have crew members to give orders to as well as an indication of the current state of the structure. And the possibility to upgrade the train with the money earned.
Maybe the slow mode could be triggered more quickly. But otherwise the game is excellent!
After several attempts, I managed to complete 19 contracts ^^. There are times when you have to be very precise about the next action and the slightest gap results in the loss of the contract. I think a system where you choose your route and then validate the move would avoid this kind of problem (in case you do a post jam version). Anyway, congratulations on your work, the game is excellent!
I really like the "beginning of a new adventure" aspect of the game. The graphics and music were well chosen. As mentioned in the other reviews, the bombs are a bit annoying but after a few tries you get used to them.
I found a few bugs: -If you move to the side. If you then press "attack" and release the movement key, the movement continues. -The game continues to run in the background on the game over screen (I hear the fairy appear)
Small suggestion: visual and/or audio feedback should be added when the player hits an opponent/gains or loses health points
I think you ran out of time. But once all the bugs are fixed, and the feedback suggestions are taken into account, the game will be really good! :D
Hello everyone ! (@equalenergy,@ducxss,@dustyredbird,@volodymyr-karchevskyy,@justine-d,@beebster-games,@jacobingalls) Thanks for your comments !
We've taken your feedback into account and in the post-jam version, we want to : - Allow players to do a quick sword attack to send projectiles back from an area (this will act as a shield). - Improve map generation. And in particular the place where the boss appears to avoid too short games. - Limit the number of drones (small enemy). - Make the game detect when the player falls. - Indicate that it is possible to make double jumps (I just forgot to mention it in the game XD). - Add a tutorial.
Thanks again for taking the time to give us your feedback !
Excellent game! After a lot of thinking (and the help of @untitled-studios's solution) I finally finished the assembly. Here it is :grin: : Capture.PNG
Very innovative concept. Some suggestions if the game continues to be developed: - Add an anti-mechanical unit: it can destroy tanks but is vulnerable to enemy infantry - Add a programmable pause time before the pigeon comes back to prevent it from being killed on the way back. - Added capture of a pigeon loft or a unit where pigeons can take off and return. This unit can only be controlled from the initial loft. This will allow for more complex puzzles.
I hope this will be useful. I really enjoyed the game and would love to see what a "Delayed-Real Time Strategy Game" would look like with more development time!
Nice game! I think the end of a level should show the time to beat to get the next rank. A bit like in Trackmania. For the grappling mechanic it's sometimes frustrating not to be able to control the character in the air but the physics are well done (I allowed it in my game if you want to test the feeling it can generate :wink:).
I learned morse code and had a lot of fun ! Maybe there should be an upgrade to expand the width of the 'radar' to facilitate target tracking. Excellent game !
Simple mechanic and great mood !
Excellent game. I had a great time, especially with the music. I played through the post-jam version again.
Minor points that could be improved (for the post jam version):
- I don't earn any credits at the beginning if I have a too small audience. - Highlight the ship/planet I want to communicate with. - I couldn't finish the game because the hostile planet destroyed my ship too quickly. (i was able to do it in the jam version)
These are very minor points; it's a great game! :D
Great arcade game! The controls are a bit complicated. I have trouble jumping while moving and controlling my character in the air. But I still managed to get a score of 17!
Anyway, well done, I had a lot of fun playing it! :D
Thanks for your feedback ! @bobanko & @skytech6 . I added more instruction and the fullscren button on the itchio page ;-)
The game is not finished, but I hope to have time to make a post-jam version with sound, collisions, a better user interface, instructions, etc.
I love the concept. I was able to triangulate the signal during the first phase but it was unreachable (there was no trail to go in the correct system).
On my second run, I was able to go in the correct system, detect the signal, but the satellite was too fast and I was not able to stay near it.
The first phase often freezes. I think it come from all the points that are added. Maybe it should be done in an async way ^^. I like the navigation feeling of the first phase.
I was finally able to go to phase 3 in my third run but my game crashed. I love this game and I think that it will be very fun when polished !
Phase3.PNG
Nice game with innovative control. The sound of the balloon and the seagull are high in comparaison of the music ^^
Nice game. The basic concept is super interesting.
I feel like it lacks a bit of a sense of damage, as it's not applied at the moment of impact.
With more units, support, and a system to slightly influence the RNG, it could be really fun :)
Hello, nice game. However, I noticed the presence of AI-generated content. It seems to me that the least you could have done was be transparent about its use and remove your game from the graphics category.Preuve ai.PNG
The same goes for the music. You credit an AI generator. If you didn't create the music for this game, you should remove your game from the music category.
Hello @bobanko , thanks for your reply. Yes, the rules are unavailable (the website is having a lot of issues :/). I found this page on the topic of AI: https://ludumdare.com/resources/questions/can-i-use-ai/
Ultimately, it comes down to individual judgment. So it's complicated ^^.
From my point of view, you either have to be transparent about the graphics you've created so that people can rate what you've done, or not put yourself in the graphics category.
Some people do everything from start to finish during the game jam and aim for the graphics category in the rankings because it's their specialty. I think it casts a shadow on them if they're compared to work done by AI.
I think the main goal isn't to win, but to participate and maybe be featured in a category. It's always nice to see the top pages of each category especially the graphic one to discover new artists and styles.
There is this sentence at the end of the page i shared: "That said we still want to celebrate artists, which is why we ask those using AI tools to opt-out of artistic categories." Which sums up my point of view well.
Sorry for the long post, I hope it helps ^^. Very good game for your first Ludum Dare and good luck! :D