ALDIS by Kyle Farwell 2026-05-07T17:18:17Z ♥ 1
I learned morse code and had a lot of fun ! Maybe there should be an upgrade to expand the width of the 'radar' to facilitate target tracking. Excellent game !
Foon → Ludum Dare Explorer → Users → Gurtek
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | š„ | Steaming for Her | jam | |||||||||
| 2026 | 59 | Signal | š¤ | Gas & Fly | jam | 842 | 2.42 | 2.28 | 2.92 | 2.94 | 2.28 | |||
| 2023 | 53 | Delivery | š„ | Justice Delivery | jam | 985 | 3.15 | 3.18 | 3.03 | 2.61 | 2.83 | 2.68 | 3.05 |
Gurtek leaves an average of 9.3 feedback comments each event.
I learned morse code and had a lot of fun ! Maybe there should be an upgrade to expand the width of the 'radar' to facilitate target tracking. Excellent game !
Simple mechanic and great mood !
I love the concept. I was able to triangulate the signal during the first phase but it was unreachable (there was no trail to go in the correct system).
On my second run, I was able to go in the correct system, detect the signal, but the satellite was too fast and I was not able to stay near it.
The first phase often freezes. I think it come from all the points that are added. Maybe it should be done in an async way ^^. I like the navigation feeling of the first phase.
I was finally able to go to phase 3 in my third run but my game crashed. I love this game and I think that it will be very fun when polished !
Hello, nice game. However, I noticed the presence of AI-generated content. It seems to me that the least you could have done was be transparent about its use and remove your game from the graphics category.Preuve ai.PNG
The same goes for the music. You credit an AI generator. If you didn't create the music for this game, you should remove your game from the music category.
Excellent game. I had a great time, especially with the music. I played through the post-jam version again.
Minor points that could be improved (for the post jam version):
- I don't earn any credits at the beginning if I have a too small audience. - Highlight the ship/planet I want to communicate with. - I couldn't finish the game because the hostile planet destroyed my ship too quickly. (i was able to do it in the jam version)
These are very minor points; it's a great game! :D
Nice game. The basic concept is super interesting.
I feel like it lacks a bit of a sense of damage, as it's not applied at the moment of impact.
With more units, support, and a system to slightly influence the RNG, it could be really fun :)
Great arcade game! The controls are a bit complicated. I have trouble jumping while moving and controlling my character in the air. But I still managed to get a score of 17!
Anyway, well done, I had a lot of fun playing it! :D
Nice game with innovative control. The sound of the balloon and the seagull are high in comparaison of the music ^^
Maybe the slow mode could be triggered more quickly. But otherwise the game is excellent!
Nice game! I think you can make the locking mechanism more difficult because I managed to do all the puzzles without using the "ctrl" key.
Nice game! I think the end of a level should show the time to beat to get the next rank. A bit like in Trackmania. For the grappling mechanic it's sometimes frustrating not to be able to control the character in the air but the physics are well done (I allowed it in my game if you want to test the feeling it can generate š).
Excellent game! After a lot of thinking (and the help of @untitled-studios's solution) I finally finished the assembly. Here it is š : Capture.PNG
I love the concept ! If the game continues to be developed, it would be handy to have crew members to give orders to as well as an indication of the current state of the structure. And the possibility to upgrade the train with the money earned.
Very innovative concept. Some suggestions if the game continues to be developed: - Add an anti-mechanical unit: it can destroy tanks but is vulnerable to enemy infantry - Add a programmable pause time before the pigeon comes back to prevent it from being killed on the way back. - Added capture of a pigeon loft or a unit where pigeons can take off and return. This unit can only be controlled from the initial loft. This will allow for more complex puzzles.
I hope this will be useful. I really enjoyed the game and would love to see what a "Delayed-Real Time Strategy Game" would look like with more development time!
I really like the "beginning of a new adventure" aspect of the game. The graphics and music were well chosen. As mentioned in the other reviews, the bombs are a bit annoying but after a few tries you get used to them.
I found a few bugs: -If you move to the side. If you then press "attack" and release the movement key, the movement continues. -The game continues to run in the background on the game over screen (I hear the fairy appear)
Small suggestion: visual and/or audio feedback should be added when the player hits an opponent/gains or loses health points
I think you ran out of time. But once all the bugs are fixed, and the feedback suggestions are taken into account, the game will be really good! :D
After several attempts, I managed to complete 19 contracts ^^. There are times when you have to be very precise about the next action and the slightest gap results in the loss of the contract. I think a system where you choose your route and then validate the move would avoid this kind of problem (in case you do a post jam version). Anyway, congratulations on your work, the game is excellent!
LD60 — Old Tech (12)
Falling Behind by kazuo256 2026-10-25T20:40:43Z ♥ 1
Nice game! I donāt know how @poilichon managed to achieve such a score! XD FallingEdgeScoreboard.PNG
Swatronics by grateful-tomato 2026-10-25T20:28:52Z ♥ 1
I managed to finish the game, which reminded me of Turing Complete. I have just two observations: it would be helpful to have some documentation for the advanced modules. Also, regarding the final printer, the name "praying mantis" was cut off on the right side of the screen. Other than that, itās an incredible game for a game jam entry!
i have a sword by smilewood 2026-10-25T18:14:26Z ♥ 1
It was fun to get the correct timing to swing the sword. But I couldn't get past the 3 robots that were all shooting at me at the same time. I found climbing walls a bit difficult. A checkpoint would be a nice addition. Really not bad for a game made in 8 hours!
No Matter by Prunus Padis 2026-10-25T16:33:16Z ♥ 0
Very surreal. I didn't quite get it; I thought I had finished the game, but then it started all over againāeverything in white. I kept moving forward, but eventually, I got lost... Iām struggling to make sense of it. That said, the atmosphere is very well executed.
Play In Case Of Death by thristhart 2026-10-25T16:07:54Z ♥ 1
Nice gameāplus, I love point-and-click games. The only thing that startled me was the phone at the end; it was very loud compared to the rest of the game! ^^ Well done on this take on the theme !
Rise from the Heap by ewpratten 2026-10-25T12:59:55Z ♥ 0
A fun game, though I couldn't finish it because it didn't feel fair to the playerāespecially during the Rat King fight. There were several instances where rats would land directly on top of me while attacking. In my opinion, the game should include some invulnerability frames after taking damage, and the Rat Kingās attacks should be telegraphed so that players can anticipate them and be rewarded for doing so. That said, I still had a good time! :D
Stone by Stone by poigratzashel 2026-10-25T11:56:07Z ♥ 0
Nice game. I didn't understand why there were some spots where I couldn't place objects, but I still managed to finish the game ;). Well done!
Moth in the Machine by KediKat 2026-10-25T10:27:36Z ♥ 0
It seems crazy to be able to achieve such a level of polish for a game jam. I had some trouble reading the notes in the top-left corner. Excellent game and atmosphere.
Nightcall by Cahard 2026-10-25T08:30:36Z ♥ 2
I just played a similar game before this oneāfunny coincidence. I prefer yours because of its more realistic/historical approach to handling the calls.
The only downsides: I felt like the gameās performance became less smooth when I was adjusting the oscilloscope.
Also, at one point, someone tried to reach another person who was already on a call (though I might be mistaken about that).
Otherwise, excellent game.
Hold, Please! by artemco 2026-10-24T21:46:21Z ♥ 0
I like the concept and it was fun. Same point as the others, though: when there are a lot of messages, it can get complicated to follow ^^.
The Last Route by T4RAN 2026-10-24T21:35:16Z ♥ 0
Excellent game! I managed to escape the fog without any deaths. I think having a carriage that generates food, combined with one that cooks it, makes it easy to take in new people. Perhaps requiring wood to produce raw food would help balance the greenhouse carriage a bit. In any case, I love the game and its atmosphere!
Full Steam Ahead! by XeduR 2026-10-23T16:54:34Z ♥ 1
A really fun game with great graphics! I think I managed to set a record, but RIP my hand XD.
TopSpeedFullSteamAhead.PNG
My technique is to use both the spacebar AND the Enter key to gain a lot of speed right from the start. And since Iām using an AZERTY keyboard, the 'W' key is very close to the spacebar, which makes controlling the ship somewhat manageable. In any case, you rarely have time to dodge a planet ^^. So i just tryed until i had luck !