mountaingoose 2026-04-20 04:32
Really good job on this. Definitely great atmosphere
Foon → Ludum Dare Explorer → LD59 → Routine Mission
By flightless
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 89 | 3.68 | 21 | |
| Fun | 177 | 3.18 | 21 | |
| Innovation | 142 | 3.42 | 21 | |
| Theme | 70 | 4.10 | 21 | |
| Graphics | 215 | 3.11 | 20 | |
| Mood | 12 | 4.23 | 21 |
Really good job on this. Definitely great atmosphere
Interesting script\radioplay. The music adds a lot to the atmosphere.
The gameplay of the anomaly leading to a game over wasn't clear until it happened, I thought it was just more flavour.
Simple mechanic and great mood !
Simply amazing! The game would have been perfect with better graphics and subtitles for the voiceovers. I'm guessing the audio was AI-generated, and that's probably why you didn't opt for votes in the audio category. I really appreciate that. If a more polished post-jam version is released, I'd definitely love to play it!
I'm assuming that once I made it to cryosleep, that's the end of the game. Let me know if that's not true!
This game had a fantastic atmosphere. The gameplay was very simple, but I was very engaged with the story, and enjoyed the variation, and the story arc. I was on the edge of my seat, it was quite creepy! Avoiding the red dot was actually quite tricky at times (to me it was quite clear that if I ignored it my ship would explode). I think it really added to the tension. Great entry, its quite tricky to successfully pull off the mood that you did!
Very cool!
Pretty cool story! I've played through it 3 times to check all (?) the endings. The AI voices were alright during the beginning, but obviously lacking in emotional nuance when it started to get more interesting. Still, pretty serviceable for a short experience like that. Music was appropriately tense and mysterious, good job on making something that's not too attention grabbing - the way it is, it provides perfect ambiance for the story.
I also liked the "signal", as it sounded appropriately menacing without being too grating on ears. There were a couple of occasions when I got locked into conversation as the signal was active and audible, so maybe it could have used some special check to remove it after a second or two once a message starts, but it wasn't a big issue.
I also enjoyed looking for some other signals across the spectrum to see if there were some hidden things in there, like maybe foreshadowing some stuff, and that made me think that perhaps that would be a nice way to expand on this project in the future - placing more smaller messages here and there that aren't necessary to find, but can provide some additional flavour.
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All in all, it was a very enjoyable experience, well done!
A fun little adventure. Very on theme. It reminded me a little of The Cloverfield Paradox. I really liked the minimal graphics style.
Chose to descent and survived(?). Very unique idea but I do agree with the other comments that subtitles and better graphics (especially with the signal part) would be nice. Good choice to keep the signals findable even if you missed them from the audio.
A bit slow, but liked gameplay the idea of "dodging" the red dot on the 1D plane. The capsule spinning in space is a nice touch, but the lighting could have used some tweaking. Nice ambiance and an interesting story.
This was really unique and I enjoyed it a lot. Great mood, and albeit simple, the small interactions were also a nice touch. Also the choice in the ending!
What a cool game! I like the gameplay and the sound effects in it. I think the feedback is great.