Space Narwhal's Impeccable Directions by Aster24 2026-05-04T09:39:38Z ♥ 0
Fun concept, and a very intriguing whimsical art design.
Agreed with others that it was a bit odd to smash into ships and immediately get a "job well done" screen, though I also found it quite funny. I think failing a level progressing the player to the next level is fine here as there aren't that many mechanics to master. It probably should have a bit more feedback though, from an explosion sprite to variable text on the score screen.
On a related note, the mostly transparent background made most of the text difficult to read.
LD60 — Old Tech (22)
Installation Wizard by detectiveLosos 2026-10-22T09:44:54Z ♥ 2
Nice dungeonsynth.
Puzzle roguelikes are always a treat. I found the difficulty level just right the whole time, had to redo some levels a few times but it's quick and fun to play so no complaints there. Hard to critique anything really, this is a really solid jam game.
Astral Gravity 0 by AlexClay 2026-10-22T09:07:34Z ♥ 1
yeah I defs got Doom vibes. I really liked this, the 2.5D background and gun recoil do a great job of making you feel like you're moving in zero-G. Even turned to the minimum I still found the enemy attack sounds quite loud and harsh, though conversely the player's sounded good.
Gun Salvage TD by wles 2026-10-22T07:36:34Z ♥ 1
I liked the juice on the flamethrower turret, and wish the others had similarly interesting projectiles.
As others said, I found it confusing at first but figured it out fairly quickly. For such a simple mechanic I don't think a tutorial is necessary, maybe just a clear UI like an arrow pointing to the top turret saying "pick up" that greys out when cooling down.
GOT IT by Richard8 2026-10-22T07:26:08Z ♥ 1
I really didn't like the combination of there being so many different stats and interactions to take in with such short timers to do everything.
Memory Leak by Rocktavious 2026-10-22T07:18:50Z ♥ 0
A clear and solid design that was cleanly executed. Perhaps it gets harder as it goes along, but I was winning flawlessly for around eight rounds, and it just being infinitely more of the same wasn't very compelling. Perhaps it's too well balanced? Similar games to this I feel have more crazy combos you can set up, or have used against you, though perhaps the economy is too simple for that here.
A small technical note is the sound effects were a bit loud for me compared to the background music.
Water Reel Eef by CodeRaurus 2026-10-22T06:49:16Z ♥ 0
Building the pipe was quite zen, but patching holes wasn't particularly engaging. The rags being a limited resource that's less than the number of breaks feels like a place for an interesting gameplay decision to be made, a simple water simulation like lower pipes spilling water faster maybe?
On a technical note, a bunch of the pipe breaking sound effect played simultaneously for me at one point which was quite loud, those sorts of SFX ought to be normalised.
Bauerhaus by Jiffy 2026-10-22T05:41:56Z ♥ 1
Cool idea, for the reasons already mentioned. It would've been nice for a little bit more feedback about the result of the transactions, e.g. when a counterfeit good is called out by a customer it seems to just cancel the transaction?
The cop voice SFX made me chuckle.
Moth in the Machine by KediKat 2026-10-21T07:41:56Z ♥ 2
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It wasn't much of a game, but certainly a very nice cinematic experience. I felt a bit like I was clobbered over the head with the instructions (UI, subtitles, in-game-world instructions, biro notes), which I understand for this sort of "short film" game you need to keep the player on rails, but still annoyed me. The "Markers" accessibility option being on by default should perhaps been a prompt before the game started.
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But windows are ok? 😛
Out of curiosity I just left the tutorial running for awhile before finishing the game and indeed nothing changes.
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RELIC CORE by Platon 2026-10-21T05:54:24Z ♥ 1
yeah I'm running linux and the zip extracted into a seemingly empty directory which was confusing.
The two mechanics of continuously spinning giving a damage boost and diverting power are in tension in an interesting way, I ended up powering two opposite turrets and spinning constantly. I found the radar pretty useless, the size of the enemies was a good enough indication of their health. Another use for power, like a shield maybe, would have been cool.
Vitruvian Machine by JoeShanahan 2026-10-21T05:25:45Z ♥ 1
I'd say you put together a pretty good game for one who has lost their love of game development. I also echo @yorsh's sentiment, if you don't like it then don't use it if possible, which is certainly the case for LD. But I understand being disheartened by it, it's a disruptive tool.
On the game: I liked the amount of character gotten out of just a sketch and a line of dialogue on each Challenge. Some of them I found a bit annoying with the lack of control (the pizza level in particular) but that's basically the challenge and charm of these sorts of modular physics games.
Leonardo's Space AdVinci by rucksack 2026-10-21T04:12:05Z ♥ 2
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Agreed with the others: nice polish and general feel. Love me some harpsichord. The debris of previous failed flights staying in the physics sim was really good juice.
I liked having the parameters of the previous launch visible to make fine-tuning easier, though I did find myself writing them down. Having an option to just enter the speed instead of clicking and holding would be nice, as would being able to set a start time for the periodic levels where entities are moving around, I found myself just waiting for a good launch window a lot on those. Though I understand that that'd feel less arcadey, so I can understand not doing it for a jam.
Ancient Core by yupaz 2026-10-20T13:10:31Z ♥ 1
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The land-submarine fears the mighty low poly Frieren.
Retro Tech Gallery by Tesseus 2026-10-20T12:53:02Z ♥ 2
Fun little engine building, push your luck sort of game. I'm a bit surprised how much I liked it considering there's both input (shop) and output (displaying items) randomness with very little mitigation. Is it possible for three starred items to never appear in the shop? My first three displayed items on day 20 were starred after trying for it for three days, I wonder if that was luck or a sneakily programmed certainty 😛
Floppy Quest by LaBicorne 2026-10-20T11:27:47Z ♥ 1
I really enjoyed this, it felt like a love letter to the games. It was a bit frustrating or confusing at points, but since there's not really any penalty to dying I kept at it until the end (I was too slow to get a screenshot).
Great work for a first jam.
Lexitron by woona 2026-10-20T09:24:41Z ♥ 1
It froze on me after getting level three wrong, so good thing there was a level select.
Interesting concept, though most of the puzzles seemed to come down to the same sort of belt-wrangling to get your letters into a Combinator in the right order. It felt weirdly wrong to just let letters sit on the ground and have it be a valid solution, I guess I'm used to games like this having a continuous stream of inputs.
ZERO_DAY by Willops 2026-10-20T04:43:07Z ♥ 0
I liked the audio, and the risk-reward balance of designing a build you'll have to fight later. It would've been cool to be able to rotate the components, but I'm guessing you didn't want to have to write enemy AI dealing with weird layouts, or make a control scheme for weird thruster orientations.
One QA quibble is if you go into the first level with no weapon it'll deadlock. Also it'd be nice to be able to speed up or skip the intro.
Old farm old times by Neeko69 2026-10-20T03:34:19Z ♥ 1
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Yep, that's a farming game. You missed spacebar is jump in the instructions. The requests coming in too quickly and getting overwhelmed is pretty much the core of the formula, I guess spending money on upgrades too, but it just being a highscore is fine too.
BIT ROT by Ralex_x 2026-10-20T03:20:23Z ♥ 1
Fun game, took me a little bit to figure it out - the tutorial was good but it was a bit too info dumpy, I needed to play through it all to understand. Having "esc" as a control key is a bit confusing in web if you're playing fullscreen, I accidentally discarded a command I wanted once. I suppose it's part of the deckbuilding, but drawing no movement felt a bit bad.
Falcon Mainframe by Sarenei 2026-10-20T02:54:39Z ♥ 1
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I couldn't get past the first level, is there something you need to do to execute the current instruction?
Don't pick up the phone by KseniaCecalin 2026-10-20T02:45:31Z ♥ 3
Looks like this page is spamming.
> Really cool entry! I played through it and had a great time. Here is a quick breakdown of my thoughts: • Gameplay & Design: The core mechanics feel solid and intuitive right from the start. The gameplay loop is engaging, and the controls feel responsive and fair. • Visuals & Art Style: The visual direction fits the overall mood really well. Everything looks cohesive, and the presentation makes it very clean to follow what’s happening on screen. • Audio: The sound effects and audio design add a lot of punch to the experience and help build the atmosphere. • Theme Interpretation: You did a fantastic job incorporating the jam’s theme into the core loop in a creative and clever way! Constructive Polish Idea: If you decide to update or expand this after the jam, adding a few extra feedback cues (like juice/particles or subtle screen shake) or expanding on a few mechanics could make it feel even more polished! Overall, awesome job for a jam project! Left you a high score/rating. Keep up the great work! 🚀
But Buttons by Euler Moises 2026-10-20T02:18:10Z ♥ 2
It's an interesting concept but I found it a bit frustrating to play, the experience of knowing what you have to do but finding it difficult to control is unpleasant. The initial figuring out of "ok I have to go left to go right to go up" etc is fun though, it's just the execution of it I found annoying.
Perhaps not entirely resetting the level on a "death", i.e. leaving pushed buttons pushed, would make it a bit more forgiving.
Grandpa's Grid Too: Detention by No Grapes Games 2026-10-20T02:04:41Z ♥ 1
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Very solid entry all-round. It's been a long time since I saw an overhead projector. The skeletons kiting onto traps was the part I found most challenging. The Fun Factoids in the "overworld" were a neat addition. The music loop was a bit jankily, but I didn't really notice it after the first time.