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Dreambound Metal Fan
Dreambound Metal Fan
By apoly and Batisdark
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 474 | 3.66 | 39 | |
| Fun | 433 | 3.60 | 39 | |
| Innovation | 604 | 3.35 | 39 | |
| Theme | 378 | 3.93 | 39 | |
| Graphics | 925 | 3.10 | 39 | |
| Audio | 560 | 3.24 | 39 | |
| Humor | 416 | 3.32 | 37 | |
| Mood | 627 | 3.50 | 39 | |
Comments
verti
2024-04-16 02:10
This was really fun! The audio got a bit much especially towards the end but I enjoyed the strategy in attacking certain parts of the kingdom and guding your creatures to attack all at once with proper placement. Having the units contrast better with the terrain would be nice too, but ultimately really nice I enjoyed it a lot!
nymroot
2024-04-16 03:57
This has some really nice classic vibes similar to gauntlet and old school strategy games. It's quite satisfying watching your minions do all the work for you, and it has a lot of potential. The sounds and visuals give it a lot of personality too.
Wow, this is very fun! At first I though it's HoMM-style game. My second though was that it's a tower defense, so I build everything around my tower - and I got overwhelmed by enemies. Finally, I understood what expansion is the key and it was very satisfying to clear all map :D
nathmate
2024-04-16 07:11
*my fields!*
**back to hell**
Incredible VA work, had me grinning ear to ear. Gameplay-wise it would have been nice to have some ways to slightly incentivise your units in certain directions, like Majesty (*I'm meeelting*), as otherwise it's kinda just about spamming down spawn buildings. Cool concept, good execution.
@nathmate You got it! We wanted to do indirect control like luring units in and resting/updating mechanics, we just were short on time to make it proper in 3 days. Maybe later :)
My shield)
Building a giant army and watching them fight was super satisfying. Great work! As I was playing, I realized how to place my buildings down better. I even started to root for certain allies (go hellcats lol). What do you think about adding a stats screen at the end (allies summoned, enemies defeated, etc.) Great submission!
Screenshot 2024-04-16 222439.png
milano23
2024-04-17 04:16
Nice game. Selecting the summoning object and setting it down was intuitive but i could not see the shadow clearly for where i wasnt allowed to place the object. After playing it for a bit there was a lot happening on the screen. Some information in the UI would have helped and made it more enjoyable. Overall good game, i had fun. Good job.
@eric-nguyen Stat screen would be so funny though with that chaos! But possible, yes:)
tugaryn
2024-04-17 06:15
good game. The font size is a little small it's hard to read the entity information. Putting mobs and watching them spawn is entertaining
Had a blast playing! Loved strategizing attacks. Voice acting was hilarious. Clearer unit-terrain contrast would help. Overall, cool concept, well done!
Any Vampire Survivor clone is good. I really enjoyed this.
Very satisfying, especially near the end when I had just a massive army laying waste to everything. Very cool!
frib
2024-04-17 12:34
Excellent game! Lost my first game because I was reading what everything does while the enemy already started spawning units, but managed to win my second attempt. Really enjoyed it :D a massive wall of sound but still fun to hear all the voicelines (I'm melting!)
Great job! :D
Really nice vibe on this game. Voice acting was fun but it got a little much as the game progressed and more units were spawning. Overall a really fun game though!
Honestly surprised by how much fun I had with this, the survivors genre is a personal favourite and combining that with summoning is clearly a match made in heaven! The gameplay was really satisfying. Oh and awesome work on the audio!
:trophy:
I really enjoyed taking over the continent with my evil cat army. It was a little annoying being unable to control the units, but is easily circumvented by simply placing the buildings in the proper location. I like the world generation with all the roads and farmland, but they didn't seem to have any function. I think it would make the game more interesting if there were more obstacles such as lakes/mountains and perhaps some benefit to the roads to incentivize not just building a straight line of buildings over to the human castle. The only problem I had with the game was the sound effects. While the voice acting was hilarious, it gets annoying as the game progresses. Overall, I enjoyed the game. Spamming demons to take over the world is quite a fun experience.
baluj
2024-04-18 18:51
I like the game but I don't like the art.
I'm, I'm not that good at tower defense games. And well this sounded like it would be more of a tower offense, but it soon had my force outnumbered and not too much it seemed I could do about it.
Maybe there was a difference, but if there was, I didn't notice, but it could have been fun if there was a building that perhaps didn't summon the best of mobs (or non at all) but in drastically expanded territory. Kind of like secondary towers. That also need defending, but allows quickly stretching out the domain, so I could reach settlements and murder them.
My strategy was mostly, oh I can build that, lets build that.
Perhaps I expanded too much north too fast, but then there was a swarm of ranged enemies that just destroyed me and I had no chance at all.
I also think it would have been nice if it was easier to see which were my mobs and which were enemies. Perhaps by limiting color palettes for each and making them distinct that way. Perhaps the unit and building health bars could have been color coded too.
I enjoyed playing! Good work!
Playthrough: https://youtu.be/3zkZpPS186I
muhyrla
2024-04-21 19:12
Really enjoyed the strategic depth and engaging visuals! It's a bit complex at first, but mastering expansion and unit placement feels incredibly rewarding.
**Would be great** to improve unit visibility against the terrain and adjust the audio levels.
Great game overall!
It's a good game, i had fun, just needs to be a little more clear. The main problem, as others have already pointed out, is that it is too visually clouded. More contrast between units and background would help a lot. The sound does become a little too much but i have to say that they are fun and do carry the information of who is spawning and dying. I see the map is procedural and i love that. Would be cool if you added something like % of map you control.
Nice work you two ^^
jimbly
2024-04-23 03:14
Really cool! I love the hellhound. It was really satisfying watching my hell cats and dogs ravage the countryside. My first game didn't go to well, but my second I managed to win, although I'm not quite sure what I did differently ^_^. First one I was swarmed by the ladies in white and just couldn't get anyone close enough to hurt them. Took me a _long_ while to realize I could scroll the map! I thought I had just about won, until that moment... I would have liked just a little something else to do, like maybe a building I could build that would increase my income or something, just for variety =). Impressively full game for a jam, though, nicely done!
Cool little game. I liked that the creatures you summon left if they had nothing to do so the map didnt fill with them.
zinkler
2024-05-03 19:07
Wonderful, I really like it, really reminiscent of old school rogue-likes.I would totally play a more polished and balanced version of it, with our zone of influence visibly growing, other fractions attacking us and forming alliances, maybe bonuses for closely located portals. Sadly the spawning sounds completely obscured what seems to be a stylish atmosphere, I suggest you add some pitch randomization between them. Again, really liked the game
monika
2024-05-03 20:15
Lots of fun! Biggest suggestion is toning down the terrain tiles so the units stand out more, but that was fairly minor and didn't really change how I played the game since I didn't need to manually control the units.
Both visually and aurally, it reminded me a lot of SimLife, the 1992 Maxis game. Little pixel critters running around on square tiles making both low and high pitched repetitive noises really hit that specific nostalgia trigger.
The early game was forgiving enough that I had time to figure out the controls and strategy while playing the game, which was nice. Middle and late game felt slightly too easy but in a fun way where you can just have way too many units going and you can just watch your little dudes run around be little dudes. It's satisfying. Gleeful. I giggled playing it.
Good fun, good work!
apoly
2024-05-04 01:02
Thanks everybody for playing and buckets of feedback! Hopefully we'll get some post-jam updates in upcoming weeks as a lot of features were cut early + we want to experiment more with that sort of passive gameplay.