@zwartraider Thanks, we're glad it worked fine on your end!
@bearcage Yeah, changing/unlocking weapons and selecting upgrades were definitely in our plans, but we were unable to make it in time. We though about different kind of builds you can do, but alas, we ran out of time.
@cloistered yeah, things start to get really fast and exponential near the end, it's hard to see anything even when you zoom out :) We would think about how to make start feel more engaging.
@slippers thanks for kind words! Yeah, we definitely hit an exponential overflow by the end, which can be quite satisfying :D
@local-minimum we thought about giving player ability to choose controls, but ran out of time and it fell out of our todo list. But we might explore that idea with postjam fixes though. Was you confused by the red circle around the player in the beginning? We kind of feel like it doesn't communicate good enough that it's the thing which damages enemies, so we think it might be confusing because of this.
@shaner421 thanks, we're happy you liked it! Sounds were made with sfxr port, aimed at old school arcade sound (though we didn't have enough time to add sounds to everything and to record a soundtrack...)
@h1soka thanks!
@tannimun yes, there's a bug which will block the win screen from showing in a specific conditions. We've updated web version with a fix (macOS and Windows version to come shortly).