FoonLudum Dare ExplorerUsers → apoly

apoly

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Per Signumjam1613.944.073.694.103.583.373.67
202558Collector👥Bootyajam2273.723.502.953.823.313.133.32
202557Depths👥Scampijam2303.803.723.484.273.373.622.963.95
202456Tiny Creatures👥CYBERGERM 9001jam7653.323.413.284.063.562.952.703.38
202455Summoning👥Dreambound Metal Fanjam4743.663.603.353.933.103.243.323.50
202353Delivery👥Space Haulers Inc.jam2863.853.663.764.253.203.033.55

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by apoly

LD53 — Delivery

Trebuchet Post by zgragselus 2023-05-03T01:59:23Z

Interesting medieval delivery service. I loved the graphics and music, they were really cool and fitting game very well. On the last level my framerate dropped quite significantly, but it was still playable (around 30fps I believe). I wish there was a way to skip the post-shot animation, as it just took too much time.

Whispers in the Lab by fidrik 2023-05-03T00:49:48Z

Interesting game, which looks and plays very solid. Almost beat final level, but I get too tired of this control mechanic. It plays nice for some puzzles, but for longer ones it just becomes too frustrating.

Delivery out of order by stmatn 2023-05-06T19:15:18Z

Nice puzzle game! Haven't figured out how to solve some of them with all the stars, but got a lot of fun solving these puzzles. As previously mentioned some tooltips would be helpful.

Dungeons & Delivery by frozenfire92 2023-05-03T23:58:35Z

Cool game, loved graphics and nice retro tune! Had some troubles kickstarting my dungeon delivery business, but after some time adventurers started to celebrate and it looked promising... Until I was one shotted by the mob in the dungeon :(

Global map navigation could be improved as well, maybe some indication of the path and the ability to override the path?

DroidDash by Hanaindiana 2023-05-04T00:37:43Z

Cool small point and click adventure. Seems like you've cut quite a lot of content, because I have so many stuff 'in my memory' that I think I dodged a puzzle :)

Peculiar Parcel Pioneers by svdvorak 2023-05-04T01:12:00Z

It has so much art, audio and text that it's just mind-blowing. I liked your art and writing a lot.

Gameplay is based on reading and memorizing character traits which is an interesting touch. Basically it's like a navigation quest with a twist :)

Get To The Summit by Russ Moonbase 2023-05-03T01:43:47Z

I felt like I was in the movie "Speed" at some point. Being almost unable to brake it was hard to control the vehicle. But at some point I figured out that only handbrake works and it's actually the way to go. Beat the game in around 4 minutes as I was going slow and steady, but had a fun experience with this clumsy truck :)

Oddsburg by EvilScotsman 2023-05-03T01:17:44Z

Interesting game, I really liked the atmosphere. Instructions were interesting, and it added to the experience, especially when I delivered package to the wrong door by misunderstanding instructions. It took some exploration first, but after like 5 minutes I was comfortably navigating the town strafe-running through it.

Office Invasion by Uppitydonkey57 2023-05-03T00:28:48Z

Cool platformer :) There were no feedback from hitting final boss and I thought that I did nothing at first, but I've finally defeated satanic invasion.

Die-Giorno by BorderDestroyer 2023-05-03T02:16:40Z

I liked how you actually can get all the endings as you discover the ways to complete the game. It's nicely communicated by the game. Car crash ending was the scariest ones :)

Deliverables - LD53 by potkirland 2023-05-03T23:30:21Z

Got quite a bit of babies born after I figured out I need to click on a car for it to be controllable (or it could be a bug?). Overall nice game as you need to reply and drive at the same time, which is quite challenging!

Here's my babies: deliverables.png

Hungry Space Cat by Bitlytic 2023-05-03T02:33:43Z

I really liked your art, it looks really nice and cute :) I had to start game like 3-4 times until I get grip on the mechanics so I can finally beat it without dying. Nice entry!

Hamazon Waremouse by Hoshinu 2023-05-04T00:16:51Z

Challenging game, it took me some time to figure out what to do, and in the end I'm not sure that I've figured it out actually :) Very realistic, you just do what you're asked to do and in the end somebody on the other side decides your fate. Had some inconsistencies with picking up items, sometimes they'll be picked up from a bigger distance and sometimes it just doesn't work. But overall it's a nice game, would like to see some quality of life updates on it.

Space Haulers Inc. by apoly 2023-05-03T02:19:09Z

Yeah, we've recorded music in the last couple of hours before the deadline and failed to make it longer, as my skills with my synth are quite rusty.

Space Haulers Inc. by apoly 2023-05-03T13:04:10Z

@midblue in FROM/TO you setup which resource to LOAD at that base. So if you have a route **FROM: Earth, Metals; TO: Moon, Nothing**, then your ship loads metals on Earth and transports it to the Moon, not getting anything back from the Moon to the Earth.

We definitely need to communicate that better, thanks for feedback!

Space Haulers Inc. by apoly 2023-05-03T13:07:24Z

@zxeno thanks for the feedback! Yeah, we ran out of time by the end of the Jam to make it consistent. We will probably expand this game after voting ends and make it way more consistent.

Space Haulers Inc. by apoly 2023-05-03T13:09:57Z

@velvetlobster I see that you've decided to go with the slowest and least efficient rocket there, having so much old-school Earth rockets going to Ceres is just mind-blowing! Thanks for feedback, we definitely need to make it more clear where you can produce what and communicate how to build it in a more user-friendly way.

Space Haulers Inc. by apoly 2023-05-03T22:22:00Z

@savidiy yeah, we were trying to finish up our UI, but eventually ran out of time and icons in drop downs didn't make it into the game. We'll add them after voting ends to abide the rules, as it's an easy fix, but it's a "new feature" from our perspective.

Space Haulers Inc. by apoly 2023-05-04T00:23:03Z

@zgragselus Yep, as @batisdark says we were planning proper orbital mechanics, but it was cut in the end. We think that we can update this game after voting to include more stuff, as we liked how it plays and see a potential in this concept. And orbital mechanics would add quite a bit of depth with restrictions on weight your rockets can deliver based on delta V, as well as some interesting mechanics like cyclers, bases at Lagrange points, more efficient transportation in asteroid belt as not much delta V is needed etc.

Cell by breakableBird 2023-05-03T01:06:27Z

Nice game! I wish it had less bugs as they were the only downside of this game. It's fun, fast, music is catchy, and graphics works perfectly fine for that game. You've mentioned font problem in your description, but also there's a bug, that if you don't place a cell part then timer doesn't progress it seems. So you can achieve any highscore you like with this bug.

LD55 — Summoning

Summoning Circle Specialist by Jimbly 2024-04-23T06:44:05Z

It's a really great puzzle game, I liked it a lot! At first I was confused for, like, 5 minutes that I need to draw that demon icon on the left, but then I realized that it has nothing to do with what you need to draw. Some kind of tutorial would've helped in that regard, or some example which totally differentiate demon icon and what is drawn.

Hella Farm by Steffo 2024-05-03T07:34:01Z

That's an intense game! I haven't read the recipes beforehand and had to improvise and figure out them by myself, and babysit those demons, so they'll not eat my sheep! Fortunately if you place them on summoning circle they're dormant, so I've used this to get most of my summons :)

Loyalty by Erik Tate 2024-04-17T04:59:51Z

Great game, love the vibes of classic games with art and music. Though I had some issues with my screen resolution (I think). I'm on a retina mac, so I have two resolutions, one which is probably below the normal 1080p, and one which is like 2.5k. So part of the screen is game screen is invisible because of this. Here's a screenshot of what I mean: Screenshot 2024-04-16 at 21.58.37.png

I can play for quite a bit with part of the screen obscured, though :)

Conjurers Catacomb by xilentor 2024-05-04T00:31:40Z

Wow the last one was epic, I was like "it doesn't compute" for several minutes, until I realized that you can do *that thing*. Really loved your game!

I am a wizard and my shoulder hurts by monika 2024-05-03T08:06:52Z

Nice little game with a good mood and humour, I liked it a lot! Played it on a playdate and yeah, crank is too sensitive, rabbits everywhere! Got 5/9 endings at the moment.

Puddle of Death by Shawn Beck 2024-04-16T15:00:25Z

Cool game, I enjoyed it! Nice art style and relaxing music, graphics is nice too. Would love to have some control over camera to get a better understanding of what my summons are doing, as I was disoriented at certain times. Other than that it's a really solid package!

Isekai Hussle by Shess 2024-05-03T15:13:27Z

Really liked how chill it is. It's overwhelming at start when you have so many heroes and don't understand traits yet, but after you save a world or two I start to get the grip of it. Would love to see icons with different stats to understand what each one means and maybe in addition to text traits a small icon stating what it does would make it more accessible.

Really solid entry, completed the game with one world dead in the start when I didn't understand what I'm supposed to do, had fun, great job!

Heartless Forever by frankiesmileshow 2024-05-03T07:11:24Z

I really liked this one. Music is spot on, especially that it reacts to what is going on, a lot of different abilities (which I only discovered how to use *after* I've killed the final boss), different zones, enemies, it's really cool what you've achieved!

Some possible improvements: collisions for both yourself (it gets frustrating) and enemies, allow to hold a button (or even auto-fire?) to use different abilities(?), more volume to sfx, music is cool, but you barely can hear what is going on (maybe that's good?).

Overall it's a solid entry, I spent several full runs on it trying to get the grip of the core game, great job!

Snack Summoner by Air Dinghy 2024-04-17T05:51:38Z

Fun game, haven't figured out how to make perfect ones and I'm really bad at this kind of games it seems, but it had nice touches with sound design and the whole idea of demonic summoning of food items :) Screenshot 2024-04-16 at 22.50.26.png

de-monday by alpdogan 2024-04-17T05:46:13Z

Nice game! Nice and simple gameplay loop, though as others said I would like to see some permanence to upgrades. Didn't understood speed upgrade at all, as I was just bonking enemies out of existence with maxed out strength (managed to get around 4.4x with some button spam), except for the boss. I found it strange that you character doesn't really point at the enemies all the times, left me helpless several times.

Fashion Demon by Zoeluci 2024-05-04T00:10:00Z

Nice little game! Very cute and I like that it's hard enough to make you actually play, but not too hard to be frustrating.

Summoner's Rifft by matid90 2024-05-03T07:51:07Z

I loved how you have the whole package: menu, intro cutscene, main gameplay and a final boss. Very solid game, great job!

I noticed that buffs were staying with you after respawn, is that intentional? When I noticed it I instantly went to get all these buffs, so I can grow in power and yes, it was the right call, I defeated everything in my path and the final boss without any difficulties.

Would love to have a pause on pickup, though, as it made you multi-task, while you have a juicy thing to pick up :)

Dreambound Metal Fan by apoly 2024-05-04T01:02:37Z

Thanks everybody for playing and buckets of feedback! Hopefully we'll get some post-jam updates in upcoming weeks as a lot of features were cut early + we want to experiment more with that sort of passive gameplay.

Bring on the Blocks by alzhu1 2024-04-17T04:41:34Z

Puzzles are fun! At first I thought that you need to place blocks on top of other blocks, so was confused at one of the levels, but then everything else went smoothly. Reminded me of a lot of puzzle games of old, which is a great thing!

Wiz Biz: A Summon's Sacrifice by MontyMoneybags 2024-04-18T15:24:55Z

I really liked it, a lot of small and interesting puzzles. Some of them were a bit annoying due to a need for a character to stand in exactly the correct spot in order for jump to reach the platform, but it was ok in the end. Would love to have some sounds as well, but gameplay loop works and is very enjoyable nonetheless.

Summoning Salesman by Merb1000 2024-04-17T04:00:04Z

Cool game, especially with all those combinations and possible variations of cards. Would love to see some feedback why some cards worked and others - not. Some outcomes were obvious, while some are not and I would love to see what game expects of me.

The Dank Sorceress by TheMaskedMan 2024-05-03T15:44:33Z

Nice one! I figured out what "severed" means only by the end, wasn't paying attention to support cost (at first I thought that that means that I can spend that much mana to support my summons). Music and writing fits very well, loved those transitions and the whole idea of a story!

Being able to hover over units when you're upgrading them for the first time would've been helpful too, and seeing their stats beforehand too. I didn't understood summons abilities though, haven't saw their effects, maybe it's just the lack of visualization.

Merlin Agency : The Enchanted Feather by AbominableScience 2024-04-18T15:10:21Z

Nice game, started to memorize combinations, but at some point game fails to register my inputs for some reason, so I cannot complete it. It happened to me three times in a row. Got to ten-ish points this way.

LD56 — Tiny Creatures

Don't Scratch That Itch by Local Minimum 2024-10-10T19:50:25Z

Wow, that's nice. Managed to survive 104 seconds on my third try when I get the game mechanics sorted out. Nice combination of gameplay, mood, sfx and graphics, I love it.

Tiny followers by PatBGames 2024-10-12T08:05:18Z

Nice game, it was quite satisfying getting them to follow you, eat and nap. I felt like I'm in a nursery putting little creatures to mid day sleep :D

FireFly by Cloistered 2024-10-10T21:27:11Z

I've played it for about an hour, trying to figure if there's an ending. My first couple of play throughs I had an imbalanced setup when I wouldn't die at all because I essentially had 0 cooldown on shooting (pour + happy), so I had to reload the page in order to reset it and see if there's something else. After that I've discovered meta progression (trying not to become invincible) and it became even more imbalanced :) In the end I left the game running for like 15 minutes, bullets shooting everywhere, but haven't seen any ending screen, is it in the game? Overall I liked it quite a lot, you have a lot of nice components in that game, which make it addictive!

Tardi In SPACE by zappablamma 2024-10-12T17:34:46Z

Nice one, orbital/gravitational mechanics work extremely great. I loved the "acceleration black hole tunnel" you've made! Sometimes it was hard, but that's space flight! Screenshot 2024-10-12 at 10.34.11.png

Eater Scrutiny by knexator 2024-10-12T17:25:32Z

Impressive for 5 hours of work. I've only managed to get ~90 points on my first play through, as at first I was looking at the magnifying glass for no reason, losing precious termites.

CYBERGERM 9001 by apoly 2024-10-14T04:41:26Z

@zwartraider Thanks, we're glad it worked fine on your end!

@bearcage Yeah, changing/unlocking weapons and selecting upgrades were definitely in our plans, but we were unable to make it in time. We though about different kind of builds you can do, but alas, we ran out of time.

@cloistered yeah, things start to get really fast and exponential near the end, it's hard to see anything even when you zoom out :) We would think about how to make start feel more engaging.

@slippers thanks for kind words! Yeah, we definitely hit an exponential overflow by the end, which can be quite satisfying :D

@local-minimum we thought about giving player ability to choose controls, but ran out of time and it fell out of our todo list. But we might explore that idea with postjam fixes though. Was you confused by the red circle around the player in the beginning? We kind of feel like it doesn't communicate good enough that it's the thing which damages enemies, so we think it might be confusing because of this.

@shaner421 thanks, we're happy you liked it! Sounds were made with sfxr port, aimed at old school arcade sound (though we didn't have enough time to add sounds to everything and to record a soundtrack...)

@h1soka thanks!

@tannimun yes, there's a bug which will block the win screen from showing in a specific conditions. We've updated web version with a fix (macOS and Windows version to come shortly).

The Germinator by Slippers 2024-10-10T19:43:22Z

Very nicely made, art, feeling and the mood are super great. It took time getting used to it and I think if you've made acceleration when player in the air a bit lower that would make it less frustrating, when a short touch to a movement controls just shoots you in a direction. Another thing which is important for the platformer and might have improved the feel of the game is to allow player to jump in the air shortly (say 0.05s or 0.1s) after leaving ground, that will make platformer experience so much better too. But other than that, I really loved it, after I get hold of how things work.

Those Who Die As Cattle by ElliotS 2024-10-12T07:02:03Z

Well, that's a unique experience for sure. Mood is top notch, music is really good and the whole atmosphere is great I love how you've interpreted the theme and how even if that's a simple numbers game in the end, you *start to think that these tiny creatures are just numbers*. Well done.

LD57 — Depths

Treasurefall by Local Minimum 2025-04-09T05:30:20Z

Nice mechanics, I loved figuring it out and then utilizing them to OBLITERATE cute furry bunnies. It's a shame that it's a silent game, though it still plays well and it's more than understandable for a jam game. Loved the exploration part when you open new rooms.

Gas Giant Airship by Jcourt 2025-04-09T06:54:15Z

Nice wind currents and overall gameplay. Liked chill music and wind effects. It started to get repetitive at around 10th mission and I don't know if the game has the end goal, so I stopped after around 15th mission. I would've preferred to have keyboard controls for this game though, it felt tiring to hold the left mouse button all the time.

Refinerator by Jimbly 2025-04-09T04:19:26Z

I really loved it! Music is nice (though it stops and then resumes after some time), palette and graphics are really nice and once it clicks, I can just speedrun, as I started to see how I can move everything inside my mental model. But at the start it was very confusing, maybe a small tutorial, showing how you can "move through lanes" would help with that. Screenshot 2025-04-08 at 21.17.39.png

Refinerator by Jimbly 2025-04-09T15:28:39Z

@jimbly it ends and starts after some silence (several seconds of awkward silence). Is that intended? It sounded like a bug.

Refinerator by Jimbly 2025-04-10T02:40:44Z

@jimbly I was using Safari. Tried on Chrome and. it works perfectly fine, so it's something incompatible with Safari it seems. Completed it again :D

Into The Abyss by Locke8 2025-04-11T01:46:21Z

Interesting game, but I would prefer to aim all guns with a single click or have them auto target enemies, otherwise you're doing too many things at once (building, repairing, upgrading, recycling and shooting). Otherwise the theme seems nicely implemented, going deeper and deeper to the new depths with increasing amount of enemies alongside. Another point I might add is that you can just start descending too fast and have a lot of mines/submarines swarm you really fast without some indication that you're already at a certain depth. Maybe some intuitive and very visible indicator of depth can help with that.

A Game About Digging an Asteroid by toreskovic 2025-04-11T02:31:07Z

Really nicely done, it's very polished and feels exactly right for the jam. I found collisions/meshing be inconsistent sometimes, was quite hard to completely clear the dig sometimes so I can progress lower, but I've completed the game on the second pass when I've realized that most interesting stuff is hidden deep below the surface. I loved your sound indication for proximity of the goal cylinders and overall it feels like a very solid entry. Great job!

Knocking On Hell's Door by Frib 2025-04-09T06:01:18Z

It's a super nice fast paced shooter, I liked it! Making the tutorial in the beginning with one standing monster is very nice, as it teaches you how to play the game a little bit.

It doesn't work fine on Safari, had issues with mouse and then there was no audio at all, but works fine on Chrome.

Hurtboxes could be a bit bigger in my taste, it was quite hard to figure out where you need to shoot to kill them, especially when you cannot clearly see, as enemies have the same color as the level :)

Into The Dungeon depths by chs_flws 2025-04-11T02:44:48Z

Nicely drawn and animated, I liked the theme. Controls, though, I think can be improved. Clicking on destination and just waiting for fights and conflicts to be resolved felt a bit too repetitive. I wonder if the game will be better if Umer will go automatically to the right and you will just choose either to enter or to continue to the next door, effectively making the game turn based in a sense.

Scampi by apoly 2025-04-09T03:31:44Z

@SiilicaC Thanks! We were aiming to make it a relaxing exploration experience!

@EvilScotsman Thanks for feedback! Barge should pick you up if you press "UP", or "W" when you're near one of the cranes. It might be a bit too sensitive though, so we might just tweak pickup distance a bit for it to work intuitively all the time.

@t-c yep, we run out of time polishing it, and pacing was on our priority list, but at least it picks up the pace with upgrades. Maybe we should make "speed" upgrades more intuitive, so the player is more motivated to pick them up first.

@jordanfb Thanks! We initially intended to have a "fog of war" on minimap, so you explore the level as you descent into depths, but ran out of time unfortunately. I don't think you can softlock in its current state, trash at shallow depths should be enough for you to pick up upgrades for speed eventually and even without them you can still dive to a certain depths and pick up even more stuff.

@glebsviripa Thanks!

Scampi by apoly 2025-04-09T16:15:47Z

@wuk thanks! Moving arms definitely took a bit more than expected, I was scratching my head implementing IK system from the scratch...

@tori thanks! Upgrades are always nice to pace the game, eh?

@local-minimum we were afraid that nobody will notice animations due to their size, thanks! Thanks for the recording, it's always interesting to see what people discover and how they play!

Scampi by apoly 2025-04-10T02:15:41Z

@alec oh, that was "Engine pwr (power)", didn't think that font will make it confusing, great feedback, thanks!

@cmaks thanks!

Scampi by apoly 2025-04-10T16:59:33Z

@sarah-upton for the color palette @batisdark was using "Master System" here. It might be one part of that retro feeling in addition to pixel sprites (though we haven't matched pixel resolution for this one, unfortunately). I personally love this style as well!

@deadcode thanks!

Scampi by apoly 2025-04-11T16:06:41Z

@bakuzen thanks! We were planning to do a "fog of war" on a map, so it'll be more about exploration and discovery, but we ran out of time :(. Jumping from the water was not planned, but we decided to leave it this way, as it's fun :D We'll work on our font choice, yep, this is one of the most common complaints. By environments you mean something with different gameplay to it, or just visually different environments? I could imagine adding currents, or more drag (being stopped by some seaweed) or "destructible" environment can add a lot to this game, thanks for suggesting!

@kuboi thanks!

INANIS INANIS by Samilon 2025-04-11T06:28:35Z

This game has a steep learning curve imho, but after some time you get used to how it works and you start to appreciate the feel of the deep space and troubles (and chores) of the lone astronaut. I really enjoyed this one (I'm a big realistic space simulation fan) and can only point at the instructions as the only downside. You kind of need to read them and need to figure out what you're actually supposed to do in order to "survive". I don't know if having these instructions as a first screen (and on the computer as well) would've helped, but it feels like it.

!GAME? (Bush) by ArenAvgust 2025-04-09T06:39:21Z

Music was nice and funny, but I disliked wall jumping, it was very random or hit/miss. I liked how you made progression through levels (by going to the lower level) and I also liked your secret message on the clouds :D

Sausages are good!

Desmos Cave Game by cool_purr 2025-04-09T07:19:22Z

It took a while to figure it out, but with hints from other reviewers I was able to run it.

That is such an interesting "engine" to use! It brings back memories of programmable calculators which were capable of some simple games as well from my youth.

Life&Depth by Jacky San 2025-04-10T04:07:38Z

@jacky-san here's example of me not being able to reach third pocket: https://youtu.be/DYmvVVMzC9M

Life&Depth by Jacky San 2025-04-11T16:01:46Z

@jacky-san yep, that version works perfectly, it even feels a bit too easy, I have only refilled my oxygen once. Thanks for the patch, nice game!

LD58 — Collector

Stampede Philarun by Local Minimum 2025-10-13T17:42:49Z

I had a lot of fun collecting stamps! At first, as usual, it was hard to get accustomed to the controls, but after a couple of levels I really started rolling. I think music and your voice really add to the mood of the game, making it an exciting journey.

I loved that stamps are attached to the ball and make it rolling harder, sort of reminds me of Katamari Damaci, as you progress the level might become harder depending on where the stamp will be attached and you might need to try to rotate the ball so the ball will continue to roll smoothly.

I feel like the camera might be a bit too slow sometimes, would love to have it react to my position more, as I was out of the camera frustum sometimes when I was rolling too fast.

I've managed to beat all levels including the one after the "The End" scene, though it was really tough!

Great job!

Piggybank goes forth by Flying Dog Fish 2025-10-13T19:03:00Z

Really great work, feels like a good platformer with all the obstacles and convoluted levels. The only thing that I didn't like is that I cannot jump right after I've cleared the land, which make me lose quite a bit of lives at the final (?) level.

Piggybank goes forth by Flying Dog Fish 2025-10-14T03:16:47Z

@flying-dog-fish usually there's a short time window after you've left a land (like walking to the side from the platform) in which you're allowed to jump. This time window is quite short, think 0.1s or sometimes even less, to allow the jump button press to be a bit less precise (you don't need to time it ideally to jump of the edge of the platform, so you will reach the next platform). Does this description make senses?

The Tithe of Souls by massivejack 2025-10-07T02:42:05Z

Very nice art, quite interesting mechanics, though I didn't get altars at all, they seem to be less effective than using souls directly. Why does engine has 3 inputs, to get to a top speed faster? Never used more than one input occasionally.

Well done!

The Compliance Enforcer by Frib 2025-10-13T18:11:23Z

That's a super nice game! Though I have chosen pain (realistic mode) I managed to get to the end of the story and almost finish the first post-story level. Enemies on this mode are quite a challenge to be fair!

I loved the music, the story and how brutal it is. Great job!

Bootya by apoly 2025-10-07T16:03:51Z

@nexyisan yes, it takes quite a time to wash off at first, but when you have max "Wide" and "Pwr" they should be way easier.

@kykypy3o8 I think it is either that there're a couple of pixels of dirt in inaccessible locations, or it's a rounding error. I'll take a look, thanks! Music and sfx are indeed written using Adlib-like VST, so it's exactly late 80s, early 90s style, when consoles and PCs were using OPL2 and OPL3 sound chips. Sound cards like Ad lib, SoundBlaster and Pro AudioSpectrum will sound like that as well as Sega MegaSystem and some arcade games.

Bootya by apoly 2025-10-10T15:39:30Z

@ciphereo thanks! Yes, it's hard work to start with inferior robot vacuum body, but I hope during your travels to meatsacks realms you've upgraded that body well?

@tagart honestly the third level might have a bit too many layers (dirt is two-layered) so it really hides how shitty it is in the resulting noise. We have planned to have several cleaning modes to clean stuff from top and then move to a shittier layers, but didn't figured how that will work overall, so decided to drop it for the jam.

@jimbly do you think it's just kids? It might be a wild investor party or an entropy loving market manipulators, that will fit their characters. Yeah, we definitely need to hide price when you cannot upgrade any further, that's a good point!

@jscommander well, you're only borrowing a body of a vacuum cleaner, you're playing as Bootya, an intelligence a bit outside of our realm of understanding. Glad you've enjoyed the game and didn't notice how time flies!

Bootya by apoly 2025-10-13T17:15:19Z

@oliver-richmeier thanks for playing! Slow progress at the start is due to the desire to have a more noticeable upgrades with limited scope mostly :)

@local-minimum thanks! I think due to the limit on the credits we kind of provoke players to try again with a different build, though with such a limited types of upgrades it's hard to pull off. We kind of thought about Vampire Survivors type of progression after we finished making the game :D It might add a bit of replayability, but it will either require a weighting for upgrades (so there'll be no useless upgrades at the start) or a significantly bigger upgrade selection, like adding cleaning devices on to your body and upgrading them individually. Thanks for the video!

@firellon thanks for playing, glad you've enjoyed it!

@frib Thanks! There're two layers to dirt, one is a pixel sized particles and another is a smeared dirt. We didn't have enough time to figure out how to make upgrades work in such a way so you will get different cleaning efficiency for different layers and still not be too confusing.

@loiclegrosfrere nah, first level is just super messy meatsacks leaving so much entropy behind them probably returning after a party to their tiny den and making a mess :)

Bootya by apoly 2025-10-14T15:54:51Z

@sergs-workshop that's a great idea! As well as probably being able to see different kinds of dirt or highlight it too. Thanks for the feedback!

Sorter by rensun 2025-10-08T16:05:34Z

Interesting concept, like Papers Please and similar games, but focused on sorting items. I don't understand where the theme is implemented though.

Barcode scanning is not working sometimes, however I orient the item, and if it doesn't have any stains on it and I choose "broken item" (because barcode is not scanning), the game says that it's incorrect. Game page doesn't say anything about using A to turn around, so I was stuck for a bit after looking at instructions, until I figured it out.

Would love to see those issues fixed in the future!

They are comming! by Mr. TJ 2025-10-07T01:53:44Z

You have pretty large area to explore. I have only figured out that some objects are objects and not scenery on my second try and found all the objects for characters, but I didn't understand what changed, except the dialogues.

Area is probably is too big to explore considering the amount of content I saw in the game, I would love to either have a smaller area or to have more things to do there. That said I was unable to deal with "them" on both tries, and as previous commenter noticed that wait time at the start is not adding anything on your second playthrough.

Other than that keep it up!

Lone Gatherer孤集者 by DamianChen 2025-10-13T18:18:31Z

I loved that picking stuff up will make you heavier/lighter, it fits game really well! Really gives a bit of Death Stranding vibes in this regard. I also loved that levels are like puzzles, well done!

LD59 — Signal

Drone Supervisor II Online by Jimbly 2026-04-28T15:13:45Z

Really nice one, I haven't spend too much time with the game, but I was able to start building several production chains, making couple of games, thinking about how I can turn them into game-jams :D Recepies are interesting and varied and I think small map size is both a plus and a minus. With a small map it can be quite challenging to build a production line, but at the same time on a big map you might not have enough turns in a day to get everything everywhere (though zoom node helps). I liked that delivering the second copy of something have diminishing returns, you really need to figure out better recepies to get more income.

Per Signum by apoly 2026-04-22T01:09:33Z

@richjbaron thanks for playing the game! The north path is not what we expected people will take first, as it leads to a lot of enemies, we'll add this to our description to push them towards exploring areas around the base first.

@breadstick thanks for playing the game! Different enemies and all the deck building mechanics would be nice, that's true. I admit I only figured that we should do all the deck building stuff just today, and that would've been a quick and easy improvement to the whole game.

@slippers thanks! Yeah, building up forces and then steamrolling is very satisfying, I agree. I'm glad that you finished the game and enjoyed it!

@local-minimum thanks for playing our game! I'm going to watch the video this evening to find all the useful pointers, thanks for making it! Yeah, exploring the north early is definitely not a best thing. Unfortunately we didn't have mountains or other impassible terrain to do a proper level design, but we could lure to other areas better I think.

@googlefrog thanks for playing the game! 15 and a half minutes is quite a decent time and you've unlocked everything it seems.