sviborg 2024-10-07 09:31
Classic platformer. I like it :blush:
Foon → Ludum Dare Explorer → LD56 → Tiny followers
By patbgames
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 292 | 2.89 | 25 | |
| Fun | 274 | 2.82 | 25 | |
| Innovation | 225 | 3.04 | 25 | |
| Theme | 140 | 3.71 | 25 | |
| Graphics | 290 | 2.73 | 25 | |
| Humor | 280 | 2.00 | 23 | |
| Mood | 307 | 2.31 | 24 |
Classic platformer. I like it :blush:
So cute to see all the small creatures bouncing around :blush: I like that you really explored the mechanic in the 2nd level! At first I thought that there was a level design error. Then it got me truly exited to find a solution. Nice work!
tiny pinkie having cherries :)
I like the concept, but I got frustrated with level 2. The calling mechanism seems kind of finicky, so I had a lot of trouble moving the characters around.
Interesting idea, I actually found myself playing until I could finish the second level. Needed some sound and music, but not bad.
Nice concept, I liked the atmosphere and finished both levels. But the tiles' and the player's hitboxes could have been a bit smaller. Usually the hitboxes should be less than the visually visible, to make it smoother for the player. In your game I think it's the opposite, thus I kept getting stuck because the air above my character collided with the air below the tiles' leaves ^^ Anyway, good take on the theme, keep it going, cheers! :)
@johnbrynte and @Tudvari
When coding the 1st day I was using square placeholder for the tree tiles. But when I've worked on the seamless texture for the leaves tiles during the 2nd day I completely missed the fact that I need to be a lot nearest the real bounding box. I'm currently not very skilled for the graphic part, I've lost a lot of precious time for mitigated result :(
On this 1st day demo, the design of the small tunnel with cherries was clearly planned for the tiny creatures. Recording 2024-10-06 at 07.52.00.gif
A little tricky to get them in precise spots, but this was pretty fun! I do wish there was some sound though.
It's a cute little game! I like the general mechanic of "calling them in" and the core gameplay loop, it's sweet. I had trouble with the 2nd level due to the infamous bounding boxes. Some tune would be also nice for the mood. Overall, good job. Plus I cannot not appreciate this since I use (almost) the same tech stack. :) Cheers!
A little pikmin like. Cute
Cute, good job
Nice game, it was quite satisfying getting them to follow you, eat and nap. I felt like I'm in a nursery putting little creatures to mid day sleep :D
Watching the little critters bounce behind you is very cute. Fun and unique mechanics!
I think it is a very good job for 2 days. It could be a very cool game for a store if upgrade it!
Really nice idea! Reminidng me of trying to manage pikmins that follow me and then mercilesly letting the slow ones drown when they decided to take shortcut into the water. This game went with little more cozy management :)
The character controller is little floaty to me but i can see its necesary for the kind of level you had time to make. With some more mechanics and puzzle this could easily be expanded into a nice puzzle game.
The lack of audio hampers the otherways cozy and cute mood. Even a single audioclip could have brought the bouncing critters to so much more living feeling.
Overral really nice job for compo and nice game.
wow nice idea! I loved controlling those creatures, platformer movements have high standarts now a day tho! good job anyway!
Interesting concept! Cool idea to control the little creatures like that. Hitboxes with the terrain were a little misleading but and I really wish there was music and sound effects.
Interesting concept especially with how the little creatures move. Would like to see this expanded into a full game as it felt reminiscient of some great flash puzzle games back in the day. Great job!
I like the concept and it fits the theme perfectly! Thanks you the counters on the HUD understood the game just by playing. Felt little too short, few more levels that would gradually increase the difficulty would be nice to have. I was worried the tiny creatures will stuck somewhere but surprisingly this didn't happen even once. Well polished game!