FoonLudum Dare ExplorerLD59 → Drone Supervisor II Online

Drone Supervisor II Online

By jimbly

View on ldjam.com

CategoryRankScoreCount
Overall284.0328
Fun743.6528
Innovation603.7828
Theme1523.6427
Graphics1433.5028
Audio1623.1728
Humor1472.4725
Mood1823.2628

Comments

alex-mulkerrin 2026-04-20 08:47

Very technically impressive to make a multiplayer cooperative game that keeps running without the player. The tutorial was useful for learning the unique control elements. The interface was well laid out and I appreciate all the tooltips. There are cute musical beeps from the robots.

Game progression is slow making it something you check back on after a while. I can see that there is a very interesting crafting tree but I haven't gotten onto it yet. I'd love to see what a team of players are capable of given time.

Cool entry with a great aesthetic. I'll definitely have to check out the source code :)

mountaingoose 2026-04-20 14:49

Extremely impressive to get this done for a Jam! And I enjoyed it to boot, great style, enjoyed the automating.Blown away.

frib 2026-04-20 17:01

Very neat! The tutorial was very helpful and I played a single player game until I reached the daily goal. I bruteforced my way through and it costs a fortune, but I made it :') I mistakenly assumed that some of the crafting stuff wasn't possible due to a lack of materials, but later I realized that almost everything can be crafted from the base ingredients that you start with. So I only had beer and fire, lol.

Anyway, fun game :D very nicely done!

I started a 4 player lobby that anyone can join, if people want to collaborate :D I've got free beer and gems for my neighbours

darkshadow 2026-04-20 20:52

Okay this is nuts, technically impressive, gameplay wise I'll have to comeback to it

slippers 2026-04-20 21:30

Highly impressive, and as per usual, made me feel like an absolute moron. It's definitely challenging to dedicate the amount of time required to understand everything this game has to offer in what I would say is a reasonable time to play a jam game. It's not an issue of tutorialisation though, but just pure scale; which is hardly a negative really.

I'll certainly come back to this, probably to try the multiplayer. But at a cursory glance it's a huge technical achievement and there's a hell of a lot here to sink some teeth into.

noobman64 2026-04-22 05:03

Deceptively simple, this game got me hooked. To my shame I was not able to get above the $1600/day goal, but I'm hoping to come back and salvage my dignity :sweat: The multiplayer has a lot of potential too, I can see a coordinated group doing crazy things by connecting their networks. Well done on all fronts!

local-minimum 2026-04-23 11:29

I kinda knew I wasn't gonna be any easy thing for me. Not my strong suite at all :laughing: But I did manage to get a bit of income each day and a full chaos drone of complexity running around the map. So I can see the depth in there even though my brain says nono just place a little and see what happens.

Play-trhough with more comments:

https://youtu.be/rtTrDX1VSV0

jimbly 2026-04-27 14:51

Okay, the Dungeon Crawler jam is finished, time to focus on Ludum Dare, sorry for the slow responses ^_^...

@alex-mulkerrin thanks for playing and glad you enjoyed it! The source code is mostly one giant file, so not much to look at :sweat_smile:.

@mountaingoose Nice to hear you enjoyed it!

@frib Glad you enjoyed it! Yeah, everything in the tree is theoretically craftable in any level except for the things that require the gems (each player only has 1 color of gems, so you've gotta pass those to make the top end of the tree). Although, in practice, I think the number of steps in a day in the solo level might make it infeasible to actually craft some of the more advanced things... in Drone Supervisor 1, you could upgrade the length of a day / steps per drone, but that didn't feel right for multiplayer...

@darkshadow If you come back to it, bring a friend, I'd love to hear how that goes =)

@slippers Glad you enjoyed it, and I'm sorry about the size of content, I really crunched too hard on this jam (and, frankly, it'll probably get rated poorer because people bounce off before getting that far into it). I've added a warning to the game description now =)

@noobman64 Thanks for playing and glad you enjoyed it!

jimbly 2026-04-27 16:54

@local-minimum Thanks for playing and sharing the video! Only (I guess non-obvious) thing you missed was the `?` in the lower right brings up a page with all of the recipes (and some other mechanics help - specifically noting the diminishing returns on selling multiple of the same resource, which is what basically capped your revenue).

I loved that you said "I'm going to stop now" and then continued fiddling with it for quite a while, that's the best compliment to receive =).

wormkingboo 2026-04-27 18:12

I can't believe how much you were able to accomplish with this game! Even without accounting for the multiplayer option, it is really incredible. I'll have to make someone play with me just to appreciate the full experience of the game. You are truly a wizard for getting all of this done. And the sprites are so cute! Well done 😊

jimbly 2026-04-27 19:31

@wormkingboo Thanks, glad you enjoyed it! I'm glad you like the sprites - I think the drones and a bunch of the resources turned out well, but I have no idea how to draw a crafting factory or home base that I'm happy with :laughing:.

apoly 2026-04-28 15:13

Really nice one, I haven't spend too much time with the game, but I was able to start building several production chains, making couple of games, thinking about how I can turn them into game-jams :D Recepies are interesting and varied and I think small map size is both a plus and a minus. With a small map it can be quite challenging to build a production line, but at the same time on a big map you might not have enough turns in a day to get everything everywhere (though zoom node helps). I liked that delivering the second copy of something have diminishing returns, you really need to figure out better recepies to get more income.

jimbly 2026-04-28 19:35

@apoly Thanks for playing and glad you tried to make a game-jam :smile:. The diminishing returns is very much a knee-jerk reaction to Drone Supervisor 1 where the, by far, most human-energy-efficient method of getting money was just deliver all of the raw resources on the map, which didn't seem fun, though this has the side effect of taking _way_ more time to puzzle out exactly how to build something :laughing:

loiclegrosfrere 2026-04-28 23:01

Wow, a multiplayer zach'like game for a jam ?! Impressive work here !

jhonny111 2026-04-29 08:38

Really fun game. I like automation and crafting. The execution is great and the tutorial is very helpful.

oddballdave 2026-04-29 13:16

Holy crap this is a compo game. There is so much going on here. I must say I'm impressed. Everything was pretty straight forward, and getting all those combo recipes going was fun. I also found myself bopping along to the repetitive drone noises for some reason. Good stuff :8ball:

bushfire 2026-04-29 13:56

Wow, this game is amazing. I wish I could send drones into teammates area to increase the teamplay even more.

jimbly 2026-04-29 15:50

@bushfire I considered that, but decided to keep the build areas separate for a couple reasons - zero race conditions in the multiplayer to worry about, since two people can't edit the same space, and to make it very opt-in, I didn't want you to ever feel like a neighbor was messing up your stuff =).

oadt 2026-05-03 14:18

I was a bit afraid of the play time you mentioned, but the tutorial explained the mechanics nicely and had quite some fun building small pipelines. I definitively didn't use any clever strategy there, but was fun nonetheless :smile: Great work!

sudocoffee 2026-05-05 04:13

I've only played the single player so far, but it's pretty fun just packing the machines and auto-crafters together for score.

My single player high score so far (Amethyst Ring + Gamejam + Game + Music):

drone_supervisor.png

chaseplays 2026-05-05 06:06

This was SO much fun. I played with two of my teammates, @kiichirow and @swdji, and 2 of us managed to get soulmusic by the end (Kiichi had to leave early, but the other 2 of us stuck it out). Everything felt surprisingly well-designed, and even well-tested for a jam game (and a COMPO game? that's crazy!). I also really liked the way everything came together to make sounds/music, and the level of polish. So amazing, amazing work!

2026-05-05 06:09

This was really well made and very fun to optimize, even though there were quite limited options! we were really hyped when we realized we can relay items on the borders, and getting soul music took quite a while to get delivered

rolly 2026-05-05 08:35

This is truly amazing work! There's a good amount of content, and everything works smoothly. The gameplay loop make it very easy to understand and fix it while everything is running.

The visuals are nicely done, it makes everything very clear and they feel very consistent!

Great job!

jimbly 2026-05-05 14:02

@sudocoffee Thanks for playing, and wow that score blows the next highest out of the water :joy:

@chaseplays @kiichirow and @swdji - thanks for seriously trying multiplayer! I was worried not a single team would manage to craft a Soulgem, let alone Soulmusic, so it's really nice to hear you succeeded with flying colors there! It's definitely less well-tested than it looks, I didn't actually even craft half of the things during testing, and only at the very last minute tried to craft Soulmusic and realized there just simply weren't enough steps in a day to do so, so I bumped the steps per day up by a few :laughing:. I was a little worried people wouldn't figure out the relaying at the borders (probably helps a lot to be playing synchronously...), glad you did that =).

@rolly Thanks for playing and glad you enjoyed it! I couldn't quite decide if the "fixing while everything is running" was a good design choice (originally I planned to add some UI for restarting the day, or pausing, or auto-resetting whenever you make an edit, but of course I never got to that ^_^), so it's interesting to hear someone at least liked it.

rolly 2026-05-05 14:30

@jimbly That's exactly the kind of game I enjoy coding, and I asked myself the very same question quite a few times now :D I think you've found the perfect sweet spot with your implementation (kuddos!). I think it works well here because the loop is short enough, and also because you actually update the outcome in realtime instead of refreshing every time the loop starts or ends. That gives instant feedback to know whether a change works well or has a side effect that breaks something else, while at the same time not breaking the flow.

I'm taking notes :D Seriously, good job!

sudocoffee 2026-05-05 20:30

Managed to get the score a bit higher (Amethyst Ring + Gamejam + Game + Acid + Beer + Stone + Wood + Fruit):

drone_supervisor_2.png

Tried to fit in Music in the lower right corner, but I ran out of space, so just added the extra Stone and Wood instead. I think the theoretical maximum score for single player is 5535, with Amethyst Ring, Gamejam, Game, Music, Acid, 2x Beer, Fruit, and Wood. But you'd have to do some crazy wizardry to manage that.