Bugtallion by goodwincek 2024-10-10T15:20:03Z ♥ 1
This is awesome. It's a really complete experience, and thouroughly enjoyable.
I can see a few comments from people about unluckly dice, I have no idea whether it's truly random or not, but most games cheat with dice and 'random rolls' because humans usually feel hard done by on rolls that are truly random.
Truly great entry, I love the strategy element, the art is great, but possibly is mismatched in places? I feel like the font on the Main menu and then the start button clash for example, but I'm really having to clutch at straws because there's really nothing about the game I didn't like!
Amazing, thanks.
LD59 — Signal (18)
Clickrun by miltage 2026-04-24T19:25:08Z ♥ 1
This is fun! So much so that I played it enough to accidently click at the exact frame as the gun and got a 13ms 'reaction'. It's not really a reaction, it was completely accidental!
I guess that's why in real life you get disqualified if you react too fast, even if it's technically after the gun.
Regardless, any gamified mechanic with a high score always makes me want to play a bunch to keep improving, so I had a great deal of fun. Thank you.
No Signal by detectiveLosos 2026-04-23T08:14:24Z ♥ 3
I'm an absolute wimp, but someone sent me this to play so I felt obliged to finish it. THANK GOODNESS it's short because I don't have the fiscal means to completely replace the contents of my underpants drawer.
The atmosphere is excellent, I played on PC but I can imagine playing this under the covers on my phone and also destroying a perfectly good set of bedding.
It's interesting that the game is trivial if you're just calm and methodical, but the first couple of plays I just bum-rushed through the level with reckless abandon and obviously got murdered quite quickly. When I took my time it was simple!
Anyway, thank you - that was fun!
Celestial Bodies by rynti 2026-04-22T16:04:29Z ♥ 2
The Arnie groans really do sell it don't they?
Very fun, light-hearted and nicely polished. I know some have commented on the difficulty, but I think for this type of game, it's just pure levity and I don't mind in the slightest.
Great concept, good use of theme. Great sounds and a nice fun loop. Thank you!
BatterySignalOverdrive by bigfatgua 2026-04-22T15:42:05Z ♥ 1
Absolutely outstanding for your first game and first jam. You've managed scope really well; the game is fun, well sized and paced and nicely polished. Fantastic job.
Survey by Harievilozanini 2026-04-22T07:06:48Z ♥ 0
This was pretty interesting! I solved up to survey 5 and whilst from 1-4 I felt like I was able to solve them in a fairly analytical way, for 5 I started to rely on guesswork much more. So I decide to call it there before going further. Layering up the signals is a great escalation of the mechanic, and I'm sure it has grounding in the real world, for which I have no knowledge or undertanding 😆
Thematically it's on point. Also very cool to see a handrolled Rust game. Thank you.
Beep & Dig by Kreesk 2026-04-21T20:03:42Z ♥ 1
I managed to collect the 1,500 and escape. I was a little concerned it was going to take much too long when I was initially digging up low value coins and such, however when I found some rings and necklaces, it all went much faster.
Overall I really quite enjoyed this! I think I had a couple of issues with the audio, as sometimes it would beep and othertimes there would be nothing, even when it had lit up green. However I was still able to find anything I need, so it didn't affect the gameplay.
Thank you, I enjoyed this.
Trippin' Ballz by schizoid2k 2026-04-21T19:42:17Z ♥ 2
Excellent name.
This was fun to just blast away. I had more success just clicking as fast as I could and cycling between the three cannons over being more precise.
As another commenter noted, if your ballz fall out (of the targetable area) it can be a bit frustrating to try and wait for them to come back into range, but that would really be my only complaint.
Everything else worked well and it's a nice little game, thank you!
The Abyss by TureGrappa 2026-04-21T19:32:30Z ♥ 2
Short, sweet and simple. My first run took 46 seconds and the next 23 seconds. I do appreciate that you didn't arbitrarily make the game longer just for the sake of it, so this is a strength in my view.
It's an excellent implementation of the theme and everything is really nicely polished. The sound fits with the artstyle perfectly and I'm not sure I actually have anything to critique!
Thanks!
Signal Weave by alexhonor 2026-04-21T11:03:38Z ♥ 1
Such a great little game, extremely polished.
It took me an embarrassingly long time to realise I needed to mix colours (I just kept expanding expecting to be given a green / purple / orange source lol). So in that regard I would have preferred that info to also be in UI, but thankfully I went back and checked the description after 25 mins.
Nonetheless it's a great, fun experience. Thanks
Reflectogram by Mikan 2026-04-21T08:33:28Z ♥ 1
Lovely amount of polish on this. There's a very good chance that i'm not the target audience for this type of game, and I had to go a Google what a Nonogram was and how to solve them.
Ideally I would want a little bit of tutorialisation inside the game, or at least some instructions somewhere so that the plebs like me can have a go. Once I had sussed what I needed to do it was a really pleasant experience and the mirror mechanic is super unique.
All in all it's a great little game, it just needs a little something to cater to those who aren't familiar with this type of puzzle.
Terminal Espionage by Frib 2026-04-21T08:08:11Z ♥ 1
This is a fantastic implementation of the theme, very ambitious for sure.
The instructions in the game page were a godsend, and I wouldn't have got very far without them. I think if you'd have managed to get that level of tutorialisation into the game itself, people would likely have a much easier time. But alas for a compo entry, this is extremely impressive
I was able to get up to the point where I was hunting for the codeword for the enemy station in 1650. I had picked up and plotted 2 points on 2400, but I couldn't find a 3rd nor was I successful in listening on on that frequency at the intersection of the two points I was able to plot.
Despite not getting further that that, I still enjoyed sussing it out alot. Thank you.
Per Signum by apoly 2026-04-21T06:55:45Z ♥ 3
I really loved this. It was very satisfying ending up with a horde of destroyers and just steamrolling through the final bits of hostile territory.
Those are my stats:
apoly-bat.JPG
I rarely find myself wanting more from jam games, and usually 15-20 mins is a perfect length for me, but I ended up not ready for it to end 😄.
Thank you that was really fun!
Semaphoria by illiteratelexicon 2026-04-20T22:22:18Z ♥ 1
What a great implementation of the theme. I did wonder how many flag semaphore entries there might be, but I had never heard of this type of optical semaphore. I've just been down the Wikipedia rabbit hole.
I wasn't expecting to have an educational evening, but here we are. Thank you.
Into The Nightmare by snk 2026-04-20T22:10:35Z ♥ 2
Excellent atmosphere, and I particularly like the perspective given by the torch / flashlight. It's just enough to remove all peripheral vision but not so much it feels needlessly small. It's a great balance that makes everything much more tense, but not annoying which is a hard balance to strike.
The SFX is great, and really adds to the mood. Thanks!
No Service by Nathanial 2026-04-20T22:00:54Z ♥ 1
Platforming is such a great implementation of the theme, very on point. The art is lovely and consistent, nice music too.
Every so slightly unforgiving on some the colliders, but you're well aware of that. Really nicely done, thanks.
Drone Supervisor II Online by Jimbly 2026-04-20T21:30:03Z ♥ 1
Highly impressive, and as per usual, made me feel like an absolute moron. It's definitely challenging to dedicate the amount of time required to understand everything this game has to offer in what I would say is a reasonable time to play a jam game. It's not an issue of tutorialisation though, but just pure scale; which is hardly a negative really.
I'll certainly come back to this, probably to try the multiplayer. But at a cursory glance it's a huge technical achievement and there's a hell of a lot here to sink some teeth into.
Solar Signals by pmarincak 2026-04-20T20:49:26Z ♥ 1
Really charming idler! idler.JPG
I ended up at 147/s. I'm no musician so I took the path of greed. I have no idea if there's a more efficient layout, I tried messing with the distributors but it didn't seem to be a net game and was more for the musicians I believe?
It was quite simple, and the gains become exponential quite quickly, however that's perfect for a jam. This was nice and cozy, thank you.
I Had No Signal! by fabelay 2026-04-20T20:17:00Z ♥ 2
Really atmospheric. Despite never actually seeing the monster, I still felt quite scared after it ate me the first time, such that I just sprinted all the way to the tower.
The tension was great, and the game itself is an excellent length. I would have liked to have played in fullscreen, as I found myself squinting quite a bit. However that might require an Itch.io link as I'm not aware if it can be done with embedded game on the LD site.
Thanks I had fun!