tolja 2024-10-07 19:12
Cute game! Couldn't figure out how to proceed other than dashing the two blocks on the left though.
Foon → Ludum Dare Explorer → LD56 → Cheese Capade
By narutogirl98 and selen93
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 796 | 3.28 | 16 | |
| Fun | 3.15 | 15 | ||
| Innovation | 3.11 | 15 | ||
| Theme | 605 | 3.60 | 16 | |
| Graphics | 652 | 3.50 | 16 | |
| Audio | 256 | 3.67 | 16 | |
| Humor | 587 | 2.96 | 16 | |
| Mood | 494 | 3.57 | 16 |
Cute game! Couldn't figure out how to proceed other than dashing the two blocks on the left though.
Cute indeed! But as for me platforming is a bit creky, but still love it!
đ Adorable and Fun! This game is super cute, with charming visuals and a delightful atmosphere. The platforming mechanics, while a bit tricky at times, still offer a fun challenge that kept me engaged throughout. đšī¸
Cool game idea, loved the graphics but couldn't take damage until I randomly hit the collider and couldn't figure out how to proceed.
Nice little entry! The art style is sweet, and the music and sound goes well.
I think the collision / hurtboxes on the spikes were a little too big, as you would get spiked standing just on the edge of the platform where the sprite isn't touching the spikes.
The level design is really well thought out and it the mechanics clicked quite quickly.
Well done for finishing your first jam game together :)
That was a really clever idea, I liked puzzle a lot. Unfortunatly it wasn't clear at first that different cheese variations can break different blocks and jump was hard to control. But overall pretty fun game, keep it up!
Cute game! Platforming felt a little clunky and spike collisions weren't very clear
I like it. I didn't realize that it was kinda a puzzle game at first. With these games sometimes I don't know whether it is well laid out and I just need to think harder or whether it's just tweaky. Luckily yours was the former and quite smart.
Like other have said, the hitboxes are really unforgiving. Normal procedure for platform games is to make the hit boxes smaller than they "should" be. I think it is good to keep in mind.
I got softlocked on level three. I don't think there was a way for me to restart the level and I couldn't die.
Screenshot 2024-10-09 012453.png
Took me a second to figure out, but still a super cool game!
Good job, I like it
Very original base concept for a puzzle platformer! I liked it, and with more time you could probably make a full puzzle game out of this concept, if you wanted.