FoonLudum Dare ExplorerLD59 → Beep & Dig

Beep & Dig

By kreesk and

View on ldjam.com

CategoryRankScoreCount
Overall7672.9421
Fun7852.5721
Innovation7652.6521
Theme3083.9421
Graphics7022.9721
Humor6212.1119
Mood7892.7220

Comments

nathanial 2026-04-21 13:19

Might just be a personal thing but the detecting sound really drove me crazy pretty quickly. It's a good simulation game, the physics of the tools are satisfying and having an esc menu with settings is great

sylvic 2026-04-21 13:29

The idea is good but the camera feels too janky for me, at least playing the web version here. Would be nice to have some tutorialization inside the game (like some pointers, or outlines).

2026-04-21 15:51

I think the idea was good, but there wasn't enough time for development. So if the game is finished, it will be amazing.

slippers 2026-04-21 20:03

I managed to collect the 1,500 and escape. I was a little concerned it was going to take much too long when I was initially digging up low value coins and such, however when I found some rings and necklaces, it all went much faster.

Overall I really quite enjoyed this! I think I had a couple of issues with the audio, as sometimes it would beep and othertimes there would be nothing, even when it had lit up green. However I was still able to find anything I need, so it didn't affect the gameplay.

Thank you, I enjoyed this.

pacelin 2026-04-21 21:01

#### EN To be honest, I have nothing to say) The game is a little buggy and a little laggy due to unoptimized models.

Overall, it's a good metal detector simulator. And the theme is interesting, I give it credit)

#### RU Честно говоря мне нечего сказать) Игра немножко забагована и немножко лагает из-за неоптимизированных моделей.

В целом хороший симулятор металлоискателя. И раскрытие темы интересное, хвалю)

borisfrommurmansk 2026-04-22 17:20

Collecting $1500 takes way too long—I think the goal should have been set lower. The game feels a bit unfinished, with poorly configured shadows. Also, having to constantly drop the metal detector and pick up the shovel is really inconvenient (as a solution, maybe adding key bindings like 1 and 2 for quick switching would help).

metalim 2026-04-23 21:39

both fonts are not very readable. Digging was confusing at first, as I expected holes to appear. Also, no sign of ending or progression

anszwa 2026-04-25 16:45

The game was really great! After playing for a while, you really start to get into the gameplay loop.

I think it would be even better if you added a few layers to the sound, so you can tell when you are getting closer and narrow things down more easily. Also, highlighting objects when you can pick them up would be great for player feedback.

But I had a lot of fun! I think I need to buy a metal detector now and head out to the fields 😄

jhonny111 2026-04-29 09:08

Good idea. The beeping sound was a bit too much for me.

kahztein 2026-05-01 07:18

Fun idea, wasn't sure how I felt about the manual picking up of each tool at first, but it actually is a kinda fun loop of searching for some treasure, then dashing back to where you left your shovel to dig it out.

I think the hitboxes of the items should be a bit bigger, it's tricky to pick them up at times. I think the sensitivity was a little high which probably was a big factor to that. Adding a glow, outline or even a small popup showing the pickup key would be some good ways to make sure the player gets feedback for if they can pick up items or not.

I think with the beeping sound, having there be a longer duration between beeps the further you are from an item would be a good way to break up the monotony of it.

Regardless, nice job!

2026-05-01 14:40

At first, I was a little confused, because I was expecting to dig holes in the ground. On top of that, you have to take several shovel swings to dig up objects. A few particles or a progress bar showing that digging was in progress would have been nice! Otherwise, I don’t mind dropping a tool to pick up another one (even though simply switching tools might have been enough), but having to use one key to drop it (which is actually pretty far away on the keyboard) and another to pick up the object was a bit of a hassle. That said: great work :)

kreesk 2026-05-02 23:07

https://www.youtube.com/watch?v=IzHznS1slkQ