Cut to Pieces by Sheepolution 2026-05-12T22:22:51Z
Mac version gives this error: https://pastebin.com/E6Sbmqcr HTML version on Mac works in Safari, but crawls to a stop in Chromium-based browsers.
Foon → Ludum Dare Explorer → Users → metalim
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Zero-Day Lunch | jam | 616 | 3.30 | 2.98 | 3.51 | 3.60 | 3.01 | 3.48 |
Mac version gives this error: https://pastebin.com/E6Sbmqcr HTML version on Mac works in Safari, but crawls to a stop in Chromium-based browsers.
Collector mode activated! Fun! Unfortunately it lags after around 10 levels, because of huge amount of objects. Good job, nethertheless
very nice concept. Dog does get dumb if sheep are spread apart. Was fun to play
No audio, and no idea what to do. Instructions are very tiny (read them by making a screenshot and zooming). Can't climb stairs. Am I fish?
Fun but very easy to die. Not clear if there's game progression
daaaam. Nice style and music, but grappling hook control via 2 simultaneous buttons is absurd. It's overengineered, can't play it
interesting idea
Didn't expect I need to modify the puzzle while signal is being transmitted
haha! liked the concept. Can't see far, though. Ships on far edge can collide easily
Nice art and mood. 20 minutes passed very fast. Extra dogs, however, are redundant and create more chaos than order, by running into the herd and splitting it
@red-horde-games the third option is: do nothing. That infects the node, but keeps an exploit and gives your more control. Also, difficulty is reduced for Jam
@head-priestess-ari there are 2 endings: "win" and lose. Both are achievable regardless of RNG. Hidden (or "true") ending didn't make it
@petya-with-shu you probably ran out of exploits. Added that to description. But yeah, exploits number definitely needs some visual feedback
@yanato surprisingly, this one mechanic (defend/destroy/don't do anything) can get you quite far. Originally game was much harder and required a strategy to win.
@creeperxd
"which really encourages players to sacrifice those nodes to have a better chance of winning" — exactly! Thanks for noting that. Pre-release version was harder, and required player to discover that strategy before winning.
"timer for attacked nodes showing the remaining duration until infected" — that's not included intentionally, and also time is random. Think of it as fog of war. :)
The best result you've got is very risky, and could've easily lead to loss, if AI decided to attack cybersecurity nodes. But hey, congrats on getting that one! Win is a win.
Oh wow! This one is actually fun! Congrats. Got to 57%, then it became hard to match
Kinda fun, but not polished. Car gets stuck easily. Also, that's not how backwards steering works (with acceleration to one side, without acceleration — to another). Got to 9th or 10th round
Very moody, nice correlation to "Papers, Please". Great graphics, but font isn't very readable. Also parallax works the opposite way, I think
Fun short game.
sure, itch version started. But all I can do is run around 2 areas (starting and next one) and emit 3 signals. Nothing interacts with them, and no other movement
Very moody and to the theme
this is ridiculous :laughing:
SCR-20260424-shfn.png
ok, I take it back. This is MORE ridiculous...
SCR-20260424-slaa.png
Not fun at first, as you can't reach anything without dying. Then fun starts when you realize you can repair at the start, and grind to level up. But then fun ends when you realize how much you'll have to grind to pass harder mobs.
TLDR: fun, but very unbalanced
Looks cute. Not clear at first that planets are safe to collide. Text is redundant. There's no visible end condition, only game over.
After certain amount of oxygen upgrades level lasts forever (I have 90 seconds of oxygen). There's R key to restart the level, but is there key to End the level? Because I'm just floating in empty space now. Also, ear rape. But heck, this game is fun!
Looks like 3 games of different genre merged together... Not sure how to feel about that. Awkward
Looks fun, but not clear how to play. I just spammed things on orbit and hoped for the best
nice art and mood, implementation quality is high. gameplay is questionable, though
Nice atmosphere, but reading plenty of text hurts. Tutorial emulator implies you could interact with it like with a terminal. But you can't press up to get last command, for example. And trying to reopen tutorial gives last page only, which is a bug, I guess
does saving work? Tried to save game both from jam and normal mode, and in both jam version and 1.1 version. But Load shows "no saves found"
fun silly game. Nice concept. The game doesn't fit the screen though, can't see what's outside. Also not sure it there's a goal except "survive as long as you can". Survived just 9
Fun, but gets hard very fast. Got through group of 9 switches, then quit on next one
Nice concept and sound design. Expected level to freeze while editing, though
KEEP UP! no pressure...
Unfortunately can't play on Mac. Wheel is very sensitive, and slider gets stuck in one of the edge positions, can't get it back if it's stuck. That's kinda sad, because game looks fun
There's no game, yet he votes
Couldn't launch Mac version: jam version is just src without project file, and post-jam didn't start even with security attribute cleared
both fonts are not very readable. Digging was confusing at first, as I expected holes to appear. Also, no sign of ending or progression
Short game session. Great graphics. Boats are hard to distinguish though
nice theme interpretation. Third level is suddenly hard
The game doesn't load, unfortunately
ok, unity site worked. And itch.io now works as well. Nice game, short and fun. Thanks!
that's funny one. Thanks
Controls don't work in Web version, unfortunately
Fun, but hard to master. Windows become dirty pretty fast, visibility is very limited. Purpose of upgrades is unclear. But the mood and fun are high