FoonLudum Dare ExplorerUsers → chakramgl

chakramgl

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥AIST: Absolutely Irrational Sapper Technologyjam4623.523.733.073.683.883.752.803.34
202047Stuck in a loop👥Hell machinejam2.002.503.002.004.003.50
201945Start with nothing👥Defrisjam
201739Running out of PowerCyber Hell Cleanerunfinished
201739Running out of Power👥Cyberhell Cleanerjam2453.623.612.733.294.363.442.213.79
201636Ancient TechnologyInto The Groundjam

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by chakramgl

LD36 — Ancient Technology

Temple Explorer by Azumiar 2016-08-30T18:37:00

Good game. I like this pixel art.

LD39 — Running out of Power

Unlit by xdegtyarev 2017-08-01T13:07:25Z

Cool game. Great game design. Quickly get into the game stream. GJ

Galvanica by icxon 2017-08-05T20:14:58Z

Very cool game. Than it reminds FTL. I like the pixel art and the idea of gameplay. Simple and very interesting. Random events and mini-games deserve special attention.

Spacy adventure by egordorichev 2017-08-01T18:16:55Z

Good runne. Excellent flow

Cyberhell Cleaner by EricQuagmire 2017-08-01T18:12:45Z

@a333 You are already a professional player)))

Cyberhell Cleaner by EricQuagmire 2017-08-01T18:14:11Z

@pavelsovushkin ye man. I love your little sweet planet :smile:

Cyberhell Cleaner by EricQuagmire 2017-08-05T09:57:04Z

@ klianc09 I'm sorry man, it's just very difficult for three days to fix all bugs and make "as you want." But we will continue to work on the game, add new content and fix bugs. I'm very glad that you noticed the bible near arms, it was a bet.))))

Cyberhell Cleaner by EricQuagmire 2017-08-05T10:01:54Z

@zeriver killing floor was the basis of idea. We love her too. And we will do our best to make this game as cool as possible, only with its features, ideas and demonic Dante's setting ))

Fuse Cell by christina-antoinette-neofotistou 2017-08-10T04:19:01Z

Very beautiful pixel art. The game is fun, and keeps in the streaŃŚ. Great work. + Likes for the Construct 2))))

Berzerk Hunt by TheFunAttic 2017-08-09T16:51:45Z

This game is worthy of the first place. Amazing pixel art, gorgeous flow and cool sound. OMG 9.9999 / 10 (there is a very slight bug with character's movement, which spoils the whole mood). It's really amazing. Thank you dude))

Sunseeker by Surovyi 2017-08-01T20:26:49Z

I really like this lowpoly graphics. It is a pity that there is no web version of the project. Nice atmosphere.If you want, you can appreciate this) https://ldjam.com/events/ludum-dare/39/cyber-hell-cleaner-1

Despotism 3k by NikolayKuznetsov 2017-08-02T11:42:42Z

Very fun game. I like the pixel art. I adore managers of this type

daemon by bombjack 2017-08-01T18:08:14Z

Great idea. I did not think that I would find something similar to our game)))

Scale of Life by ilya_kozlov 2017-08-01T12:53:26Z

wooooooooooo!!!

Last Train Out by amarcu 2017-08-02T17:53:01Z

Very cool art. I can not believe that it was done in 3 days. Excellent work

LD45 — Start with nothing

Defris by chakramgl 2019-10-09T18:49:16Z

Add link for web.

Defris by chakramgl 2019-11-21T16:55:40Z

@azamatika геймдевы)))

MerchantQuest by ItsBamboo 2019-10-09T18:53:23Z

Nice graphics. It was interesting to play

LD59 — Signal

AIST: Absolutely Irrational Sapper Technology by chakramgl 2026-04-21T11:33:26Z

Yeah, I agree—adding upgrade systems and much more would be great, and it was actually part of the original plan, but unfortunately there wasn’t enough time to implement everything. Still, I’m thinking about continuing to work on it for a while, because during the brainstorming stage there were a lot of really cool ideas that didn’t make it into this version.

AIST: Absolutely Irrational Sapper Technology by chakramgl 2026-04-23T11:25:26Z

@yarcha @dontgiveupboy we figured that assigning separate keys for colors would be less convenient than using the mouse wheel while actively using WASD.

AIST: Absolutely Irrational Sapper Technology by chakramgl 2026-04-25T11:37:17Z

@nathanial @caeonosphere the idea was that the colorless enemy could only be blown up by an activated mine near it.

Signal Dungeon by rhewid 2026-04-21T09:03:11Z

A cool game that could have been made in a couple of days. Personally, I find that surprising. The pixel art is cute—not always very readable, but it looks nice, and I can appreciate that since I do pixel art myself—I liked it.

As for the gameplay, it’s fairly challenging right from the start, but after a few attempts it gets easier, and the overall difficulty becomes moderate and manageable, aside from some unusual moments (for example, I couldn’t quite figure out the pattern of the rotating saws, etc.).

Regarding the use of the “Signal” theme in the game, I’d say it feels more like a wave/spell/echolocation (I even once made a game with a similar mechanic, like the one used here), but overall I’d consider it acceptable.

Great job!

Cableman [a rhythm game] by rucksack 2026-04-21T14:15:46Z

I think this is one of the best uses of the theme in a rhythm game. The game is clear from the start, and there’s nothing that gets in the way of playing. For me, it’s a really fun game with a great vibe and an awesome soundtrack (this track is very catchy and immediately pulls you into the flow). I’ll be humming it tomorrow. Looking forward to new levels. Super!

Hooked by echerry 2026-04-23T06:32:45Z

An awesome game. I love the pixel art, visual style, gameplay, sound design, and atmosphere. Simple and self-contained, yet with huge potential for expansion. This is an example of an ideal project for Ludum Dare. Amazing!

The Light House Keeper by kenevil1 2026-04-22T16:31:16Z

Great atmosphere and a familiar combat system. The music and visual style really enhance the mood. I like that the main character fights with a ship anchor.

It was hard for me to see what was going on — the visuals are not very clear, and personally I felt there wasn’t enough feedback from the game, especially in combat.

Special respect for the voice acting!

Too Many Goblins! by Tykki19 2026-04-22T06:18:24Z

I really liked the idea, and I imagine it was quite challenging to implement. The visuals look nice, but it would be great to add more “indie-style” feedback so that things like taking damage are easier to notice—for example, when you're focused on another group of goblins. Though maybe it’s intentional to make the game more challenging. In any case, the tower defense implementation is very original. Great job!

Look, I Made A Thing by duckmaniac 2026-04-23T05:57:48Z

Funny, cute game. I like the visual style — it’s the quintessence of chill.

ANALOG TUNE OVERRIDE by Arryos 2026-04-23T10:17:40Z

Wow, our games really do use a similar mechanic. I’d even say I only used one of yours, haha. In reality, though, we had a lot of similar ideas for enemies as well (for example, changing color over time), and we also wanted to add small puzzles to the levels that could be solved by switching colors. But with only three days, we simply wouldn’t have had time to finish all of that, unfortunately.

Your implementation is amazing and really inspiring. This core mechanic truly has huge potential for expansion. You created great puzzles, I liked the level design, and I want more levels XD. Thanks — excellent project.