Temple Explorer by Azumiar 2016-08-30T18:37:00
Good game. I like this pixel art.
Foon → Ludum Dare Explorer → Users → chakramgl
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | AIST: Absolutely Irrational Sapper Technology | jam | 462 | 3.52 | 3.73 | 3.07 | 3.68 | 3.88 | 3.75 | 2.80 | 3.34 |
| 2020 | 47 | Stuck in a loop | 👥 | Hell machine | jam | 2.00 | 2.50 | 3.00 | 2.00 | 4.00 | 3.50 | |||
| 2019 | 45 | Start with nothing | 👥 | Defris | jam | |||||||||
| 2017 | 39 | Running out of Power | Cyber Hell Cleaner | unfinished | ||||||||||
| 2017 | 39 | Running out of Power | 👥 | Cyberhell Cleaner | jam | 245 | 3.62 | 3.61 | 2.73 | 3.29 | 4.36 | 3.44 | 2.21 | 3.79 |
| 2016 | 36 | Ancient Technology | Into The Ground | jam |
Good game. I like this pixel art.
Cool game. Great game design. Quickly get into the game stream. GJ
Good runne. Excellent flow
@a333 You are already a professional player)))
@pavelsovushkin ye man. I love your little sweet planet :smile:
@ klianc09 I'm sorry man, it's just very difficult for three days to fix all bugs and make "as you want." But we will continue to work on the game, add new content and fix bugs. I'm very glad that you noticed the bible near arms, it was a bet.))))
@zeriver killing floor was the basis of idea. We love her too. And we will do our best to make this game as cool as possible, only with its features, ideas and demonic Dante's setting ))
Very beautiful pixel art. The game is fun, and keeps in the streaŃŚ. Great work. + Likes for the Construct 2))))
This game is worthy of the first place. Amazing pixel art, gorgeous flow and cool sound. OMG 9.9999 / 10 (there is a very slight bug with character's movement, which spoils the whole mood). It's really amazing. Thank you dude))
Very fun game. I like the pixel art. I adore managers of this type
wooooooooooo!!!
Very cool art. I can not believe that it was done in 3 days. Excellent work
Nice graphics. It was interesting to play
Yeah, I agree—adding upgrade systems and much more would be great, and it was actually part of the original plan, but unfortunately there wasn’t enough time to implement everything. Still, I’m thinking about continuing to work on it for a while, because during the brainstorming stage there were a lot of really cool ideas that didn’t make it into this version.
@yarcha @dontgiveupboy we figured that assigning separate keys for colors would be less convenient than using the mouse wheel while actively using WASD.
@nathanial @caeonosphere the idea was that the colorless enemy could only be blown up by an activated mine near it.
A cool game that could have been made in a couple of days. Personally, I find that surprising. The pixel art is cute—not always very readable, but it looks nice, and I can appreciate that since I do pixel art myself—I liked it.
As for the gameplay, it’s fairly challenging right from the start, but after a few attempts it gets easier, and the overall difficulty becomes moderate and manageable, aside from some unusual moments (for example, I couldn’t quite figure out the pattern of the rotating saws, etc.).
Regarding the use of the “Signal” theme in the game, I’d say it feels more like a wave/spell/echolocation (I even once made a game with a similar mechanic, like the one used here), but overall I’d consider it acceptable.
Great job!
I think this is one of the best uses of the theme in a rhythm game. The game is clear from the start, and there’s nothing that gets in the way of playing. For me, it’s a really fun game with a great vibe and an awesome soundtrack (this track is very catchy and immediately pulls you into the flow). I’ll be humming it tomorrow. Looking forward to new levels. Super!
Great atmosphere and a familiar combat system. The music and visual style really enhance the mood. I like that the main character fights with a ship anchor.
It was hard for me to see what was going on — the visuals are not very clear, and personally I felt there wasn’t enough feedback from the game, especially in combat.
Special respect for the voice acting!
I really liked the idea, and I imagine it was quite challenging to implement. The visuals look nice, but it would be great to add more “indie-style” feedback so that things like taking damage are easier to notice—for example, when you're focused on another group of goblins. Though maybe it’s intentional to make the game more challenging. In any case, the tower defense implementation is very original. Great job!
Funny, cute game. I like the visual style — it’s the quintessence of chill.
Wow, our games really do use a similar mechanic. I’d even say I only used one of yours, haha. In reality, though, we had a lot of similar ideas for enemies as well (for example, changing color over time), and we also wanted to add small puzzles to the levels that could be solved by switching colors. But with only three days, we simply wouldn’t have had time to finish all of that, unfortunately.
Your implementation is amazing and really inspiring. This core mechanic truly has huge potential for expansion. You created great puzzles, I liked the level design, and I want more levels XD. Thanks — excellent project.