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rucksack

View on ldjam.com

Category Medals

YearLDThemeGameDivisionCategoryScore
👥 🥈 2026 59 Signal Cableman [a rhythm game] jam Audio 4.59

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old Tech👥Leonardo's Space AdVincijam
202659Signal👥Cableman [a rhythm game]jam224.294.323.673.793.734.593.773.97
202557Depths👥Squirrel swirljam3183.703.603.172.773.433.623.273.52
202456Tiny Creatures👥Cyber Critter jam5643.543.473.242.683.133.463.173.28
202149Unstable👥UNSTABLE - The UNstable cattle STABLEjam3123.854.134.003.483.633.954.313.70
202047Stuck in a loop👥Grabby - The Ultimate Grabbinatorjam784.174.234.253.124.014.144.234.08

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by rucksack

rucksack leaves an average of 10.0 feedback comments each event.

LD60 — Old Tech (14)

27MHz by jordantanner 2026-10-25T08:26:05Z ♥ 0

Impressive amount of meta content with track sharing and leaderboards. Gives off nice retro vibes, and has great polish all-in-all.

I had some performance problems on my laptop, decreasing graphics quality didn't help much. Also the moon/sun was jumping around weirdly, looks like it has its own suspension.

The Switchboard Operator by Isline 2026-10-24T15:10:01Z ♥ 0

Fun game! The atmosphere is very nice, and the difficulty is very well balanced.

I dropped a cable in the first level, it kept moving around in the background, leaving me with only two cables to work with for the rest of the game. Also a few times a person called on a line that was already actively connected with another line.

But great game nonetheless.

Snake Temple by mgear 2026-10-24T10:47:16Z ♥ 0

Very difficult because the snakes can "predict" your move, probably by running their pathfinding after the player moved. So you can't "dodge" the snakes, you have to drag them to another room and loose them there with the walls. But the high difficulty kind of fits the oldschool style of the game.

The visual and audio design of the game is very good, you really nailed the old tech style!

Ye Old Repair Shop by Yorze 2026-10-23T21:41:02Z ♥ 1

I really enjoyed this game! I finished it, my favorite levels where the completely unhinged ones in the end :)

It's rare for me to find a puzzle game in a game jam that I find well balanced and interesting. I think you did a really good job there. The concept is very simple, but it still gets really challenging in the end. You could probably expand on this quite easily with more cable colors and some connectors with unique effects.

Great job!

The Last Show by ivankapcov 2026-10-23T21:10:33Z ♥ 1

Pretty art style, the atmosphere feels very authentic.

Controlling the bridge sometimes felt a bit clunky, it stops moving with your mouse once your character is on it, and it wasn't always clear to me when this is the case. But I'm also not sure exactly this could be improved.

Old Techniques: The Last Master by Paulsams 2026-10-22T19:40:01Z ♥ 1

The combo building works really well, I had fun trying out a few options, especially the flip and throwing. Might need a bit of balancing though.

The story is nice, it fits the theme in my opinion. It's also a good length, it doesn't feel unfinished or dragged out. It feels like you actually were able to finish what you planned, which is not too common for a game jam :D

The movement feels a bit clunky though, and there were some really buggy earrapy sounds, maybe the grenades in the end?

All in all great game, congrats!

FREILOW by Voxivale 2026-10-22T18:57:54Z ♥ 2

Lot of content, makes it a bit complicated as it's not clear what you have to do. The tutorial helps a bit, but it's still overwhelming. Impressive though how much you achieved in this time.

Art style is also nice and fitting.

Chort Harvest by Baturinsky 2026-10-21T15:11:17Z ♥ 0

Good driving physics, it feels satisfying and the weapon used has a noticeable impact on the driving.

The chain was my favorite weapon, driving donuts is fun and it's not as op as the barrel.

That spear made me jealous, though.

LOKOMOTIV by Tort1lla 2026-10-21T13:59:44Z ♥ 0

I like the concept, it does remind of games like Derail Valley.

My goal was to make tea, but I couldn't figure out how to pour the boiling water into the thermos, even after waiting 10 seconds on the stove. I don't know if that was a bug or if I did something wrong.

I think improving visibilty is probably the most important step to make the game more accessible. The game is extremely dark, I had to turn up the brightness of my screen and still couldn't see the brake, the door from the machine room back to the front, or the stove.

Anyway, congrats on the succesfull Jam entry!

RELIC CORE by Platon 2026-10-20T22:31:05Z ♥ 1

Nice balancing idea with rotating in order to keep extra turrets alive. I played it for quite a while but died on the last wave.

The executable of your game is just called ".exe", which is kind of sus, and even a hidden file on UNIX systems. It might discourage people from playing your game, maybe rename it to something more telling like "relic-core.exe".

Kaputnik by mackain 2026-10-20T22:05:29Z ♥ 2

I really love this game, it's so silly, but everything works really well together.

Also Comrad Kosmo has a nice butt.

Check the Piss by Indiealesha 2026-10-20T21:43:47Z ♥ 1

Lol nice story in the beginning, the AI singing was a bit much though...

da Vinci's WAR MACHINE by Fassenberg 2026-10-20T21:22:15Z ♥ 1

Another Da Vinci game :D

Killing the enemies and progressing feels very satisfying, it hooks you right in. In the end, I often was offered to buy upgrades of which I already had the maximum, is that a bug or can I upgrade further than the maximum?

Train-O-Matic 3000™ by Rolly 2026-10-20T20:56:52Z ♥ 1

I like trains

Nice puzzle game, very simple mechanics but they add up to very interesting and quite challenging gameplay, I played through all levels.

I think pressing ESC to immediately quit the game is not a good choice, I pressed it intuitively because I thought it would cancel the visual clues. Why not write EXIT into the terminal to quit? Anyway I restarted the game and played through it again. I often pressed space before submitting a command, which counted as a typo... that was a bit frustrating, but maybe that's just my weird habit.

All in all very nice entry!

LD59 — Signal (14)

LoS: Linked by Theo Ratkin 2026-05-01T02:26:18Z ♥ 1

The game concept is very interesting, building a satellite network feels very satisfying. As other comments also mentioned, I was a bit frustrated by the controls. I guess the challenging movement is part of the design, which I like with in general, but I think it was just a bit too difficult. Starting with a smaller satellite (without the sail) would be already much better, this satellite could be for another level for example. Also a way to purchase new satellites in between would be nice, to reduce backtracking. But all in all a great game :)

I HAVE NO BRAKES AND I MUST VROOM by jelch 2026-04-29T19:42:20Z ♥ 1

Lol what a weird idea, I love it. I had fun screaming at my PC, but especially the level where you only had to do multiple quiet vrooms was nice. I couldn't figure out what the actual difference between frequency and volume mode is though.

Cardboard Delivery Service by skale 2026-04-28T20:58:56Z ♥ 1

Really well fleshed out game, especially for a compo game. The art style is very coherent and cute, the car drives extremely well.

Fission Quest by Jahwffrey 2026-04-28T20:44:48Z ♥ 2

Impressive work. I don't know how you managed to film all this and get it into the game in three days time. I guess that explains why some scenes are kind of randomly during the night :D

The game is really unique and funny. I really enjoyed playing it, even though I am not a big point & click fan, just because of the nice live action pieces. I got stuck at some point though and didn't know what to do, saved the girl in the forest and the guy in the basement, the mouse pointer indicated that I could talk to them after that but I couldn't.

Signal Girl by MEM0 2026-04-26T17:53:14Z ♥ 9

bonk.png

signOS by Wendel Scardua 2026-04-25T23:48:00Z ♥ 1

The concept of robots programming other robots is really interesting, I think it has a lot of potential. You can get some quite complex puzzles with this.

I was a bit frustrated by the controls though. It's really easy to accidentally mess up a command, and send a robot to a place where it's inaccessible, forcing you to restart the game. Maybe I just need some more moder controls and clearer tutorials.

But still a very impressive project, hats off for programming this in C++ & assembly.

Celestial Bodies by rynti 2026-04-23T19:52:34Z ♥ 2

The only true successor to Kerbal Space Program...

The game really gives off weird flash game vibes, in a good way. The progression is nice, setting up ~~satellite~~ bro connection feels surprisingly realistic, which makes it really satisfying to reach further out into space.

ROV-R by Abiral 2026-04-22T17:39:05Z ♥ 1

The game has a very nice atmosphere, art style, audio and UI really create a "lonely-rover-lost-on-mars" feeling.

X-tremal signals by DevilPS 2026-04-22T17:28:12Z ♥ 0

Itch has flagged your game due to "suspicious behavior from the page owner"...

WaveForge by Enad96 2026-04-21T13:15:16Z ♥ 3

I like the game, I think it's a very novel idea for a puzzle game. The puzzle mechanic is really solid, I would love to play some more levels :)

I don't get the point of the 3D world outside of the puzzles though, it seems like a completely different game, but without any actual gameplay elements.

Signalmons by Portalis 2026-04-21T11:38:46Z ♥ 3

Cute art style!

Signal Chaser by Wisch 2026-04-20T22:52:22Z ♥ 2

Nice puzzle game, with a very simple but catchy mechanic. I got a score of 28, until I got stuck surrounded by red pieces.

🪐🍕 Space Pizza Delivery by thecoconutdream 2026-04-20T22:40:30Z ♥ 1

I think the amount of mechanics and general polish of the game is quite impressive :) I was not able to decrypt a single password though...

Lidar Signal by Eugenik 2026-04-20T22:24:44Z ♥ 1

Looks like a nice GIS project :) I was unable to play it on my laptop though, it was a slideshow...

LD57 — Depths (2)

Not Too Deep by Crak 2025-04-08T19:25:23Z ♥ 4

What a game... I actually laughed out loud. Very surreal and fun experience. I think the lack of music even enhances the experience.

D.U.G.: Doug Under da Ground by mtnbonez 2025-04-08T19:18:32Z ♥ 4

I'm impressed by the details for all the different shopkeepers.

LD56 — Tiny Creatures (3)

Tiny Escape by retrome 2024-10-08T15:25:19Z ♥ 2

Took my a while to realize that the hamsters have a tiny running animation in their wheel, that's cute!

Proto Deus by cliva 2024-10-08T14:41:56Z ♥ 3

Graphics are really nice, all in all the game has a very good atmosphere.

I was confused by the right click ability though, is this supposed to be in the game like that or is it WIP? It doesn't deal any damage as far as I can tell.

Hamster Shelter by Doonutsaur 2024-10-07T22:19:17Z ♥ 1

Nice game, the gamedesign works well and it is very polished. The art style is cute. I am not sure though if I should play it like an idle game or not :D

LD49 — Unstable (8)

Firestarter by pndaa 2021-10-16T11:20:55Z ♥ 1

No the prodigy soundtrack, 0/10.

For real though, it's a nice game! Unique concept, nice low-poly aesthetics, well polished tutorial and gameplay. My only critique is that there could be more visual feedback do distinguish trees that are incubated or in the process of being incubated, as well as which trees are hit by the water/fire.

Flat Earth (Not Another Rude Bear Game) by alexrose 2021-10-05T18:37:20Z ♥ 2

This has potential! It's an interesting idea that adds a completely different layer to the typical strategy gameplay. The music is also nice, I like how it accompanies the story. However there were some things that frustrated me a bit, like the fact that I didn't really see who is selected and who isn't, and there sometimes were some wonky collisions were my people couldn't walk past a rock or a house although there seemed to be enough space. But that's nothing a little bit of finetuning couldn't fix. Still I find it very impressive what you did in this short time! RTS games are so difficult to do in a short time, so good job!

Theory Of Chaos by Caerind 2021-10-04T22:11:10Z ♥ 1

I really like this game! The concept is interesting, a nice little satire from the whole game design down to the details as the Number of Protesters. Graphics are on point: a coherent style and with a lot of detail. The only drawback is the lack of any victory condition or point system? Or maybe I didn't notice it. Great job!

Unstable Gravity by EasyLuckyGem 2021-10-04T20:57:27Z ♥ 2

Very nice idea! Quite challenging though. The music creates a very dramatic atmosphere, I like it.

Un-Stable by Mynespyro 2021-10-04T20:34:15Z ♥ 1

Best game name and interpretation of the theme ;)

The Unstable journey to Heaven by MarMeron 2021-10-04T20:30:38Z ♥ 4

Really simple gameplay but very addictive! I would continue climbing into space if I could.

Howard by benjamin nielsen 2021-10-04T20:02:20Z ♥ 2

I can't access the itch page, I need a password :(

EDIT: I can play the game now. Quite a silly game, I love it! Audio and visuals together create a very cute atmosphere. The lack of any external performance review is a bit sad, I don't know why he doesn't make himself independent as a freelance island balancer giant. But at least I can catapult houses into the water as a form of protest!

Dahu Hunt by Fractale 2021-10-04T19:51:16Z ♥ 1

Graphics are really nice, and I really like the idea! But I struggled a bit with the controls: the player slows down when jumping against walls, making it difficult to reach higher platforms.

LD47 — Stuck in a loop (19)

Loop Racer by Fistflame 2020-10-23T20:23:53Z ♥ 1

I was surprised to see dialogue and a story in such a racing game, that's a nice and fresh idea. However, the driving physics didn't feel very good, for me it felt way too sensitive and very floaty.

Pendulum Jumps by svntax 2020-10-23T20:14:16Z ♥ 0

Very creative idea and well executed. The spawning of balloons is a bit unbalanced though.

Dante Slumbers by Jimbly 2020-10-21T22:58:06Z ♥ 1

Nice art style and surprisingly challenging gameplay. And online highscores are always a nice thing to have. All in all it's very polished.

Sinner's Hotel by ElllaDee 2020-10-20T11:57:09Z ♥ 1

It's a good idea and well executed, being stuck in a loop without the gameplay being tedious. I really like the graphics, only the movement seems a bit fast for this low res pixel art. Good work!

Ace of Rope by cagibi 2020-10-16T21:10:37Z ♥ 1

Very nice game, really fleshed out. I like that there is a natural way of preventing the player from rapid fire, because otherwise they're shooting themself.

The Island by kuviman 2020-10-10T16:41:10Z ♥ 2

I find it really impressive that you guys made a multiplayer game in 3 days, good work! The lag makes it a bit difficult to get into, but apart from that it's a nice little survival sandbox game.

LOOPOST by Olivier Millochau 2020-10-06T19:53:09Z ♥ 6

Very nice gameplay. The "orbital physics" are simple enough so that it isn't too frustrating, but the black holes and whatever the other things are bring in a challenge. I played it to the end.

Interstellar Roundabout by sparrow-lynn 2020-10-06T13:57:07Z ♥ 0

This game is really meditative, I like the combination of the slow moving cars and the spacey music.

Purifier by Extrone 2020-10-06T13:06:35Z ♥ 2

Did like the different enemy types and the visuals. Adding sound effects when you hit something would help to get some hit feedback.

HONK II by Tricky_Fat_Cat 2020-10-06T12:39:51Z ♥ 1

I had a lot of fun with this game! The weapons have a "DOOM feeling", which is a very good thing.

Unfortunately there is too much Shotgun ammo. Because of that, I kept shooting only with this type of weapon. It would be good, if you would limit this ammo, so that the player will use all weapons, because they are fun to play. Maybe you could start with just one weapon type and get the other ones later, so you would have a nice progression feeling in the game.

The feedback of the weapons is good and the overall gameplay is fast and addictive. Nice entry!

Planet Hopping by Hjalte 2020-10-06T12:15:04Z ♥ 2

The Graphics and the Mood are the strong points of this game. Nice job here! More enemy types would be a good addition to the game. Great little game.

8BEATS by DangerBlack 2020-10-06T11:46:19Z ♥ 4

I love it! The connection between sound and gameplay is just perfect! I think this game has a lot of potential with more maps and different instruments/towers. The only negative thing I noticed is that sometimes the loops lag a little bit, which hurts the flow. But maybe that's because I play on a shitty laptop.

Fall from Grace by Corentin Benoit-Gonin 2020-10-06T00:25:45Z ♥ 3

I really like the art style and the fact that the time actually runs backwards, that's a nice implementation of the theme.

StarHamster 64 by Zashers 2020-10-05T23:50:33Z ♥ 2

I really like the N64 aesthetics, what engine did you use?

Internshit by MattC 2020-10-05T23:39:14Z ♥ 3

Nice usage of the theme ;) The gameplay is a little bit tedious, but I guess that's why it's a good simulation of an internship.

Peter Carlson: PC Adventures by Pink shard games 2020-10-05T22:50:18Z ♥ 0

The html version does not load.

Stuck in a Timeloop by Stefan B. 2020-10-05T22:48:28Z ♥ 3

Nice aesthetics and a nice death sound :)

Inside the Planet by victor_reiner 2020-10-05T22:14:47Z ♥ 4

Nice game, it really fits the theme! I like the level transitions when the character gets big. It's a good idea and it's well executed. Only the spikes are a little bit difficult to see and the hitboxes felt a bit off.

SPACE ORBIT by Guldfisk 2020-10-05T21:28:17Z ♥ 1

Nice game! The controls feel good and the theme is well respected, especially when you get stuck in orbit without fuel (maybe add a restart button for this situation). I would suggest increasing the size of the spaceship and zooming out a bit. It's difficult to see a planet coming, and then you have no possibility to evade.