Planet Hopping by Hjalte 2020-10-06T12:15:04Z
The Graphics and the Mood are the strong points of this game. Nice job here! More enemy types would be a good addition to the game. Great little game.
Foon → Ludum Dare Explorer → Users → rucksack
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 👥 | 🥈 | 2026 | 59 | Signal | Cableman [a rhythm game] | jam | Audio | 4.58 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Cableman [a rhythm game] | jam | 22 | 4.28 | 4.32 | 3.66 | 3.79 | 3.72 | 4.58 | 3.76 | 3.96 |
| 2025 | 57 | Depths | 👥 | Squirrel swirl | jam | 318 | 3.70 | 3.60 | 3.16 | 2.76 | 3.43 | 3.62 | 3.27 | 3.52 |
| 2024 | 56 | Tiny Creatures | 👥 | Cyber Critter | jam | 564 | 3.53 | 3.47 | 3.23 | 2.68 | 3.12 | 3.46 | 3.16 | 3.28 |
| 2021 | 49 | Unstable | 👥 | UNSTABLE - The UNstable cattle STABLE | jam | 312 | 3.85 | 4.12 | 4.00 | 3.48 | 3.63 | 3.95 | 4.30 | 3.69 |
| 2020 | 47 | Stuck in a loop | 👥 | Grabby - The Ultimate Grabbinator | jam | 78 | 4.17 | 4.23 | 4.25 | 3.12 | 4.00 | 4.13 | 4.22 | 4.08 |
The Graphics and the Mood are the strong points of this game. Nice job here! More enemy types would be a good addition to the game. Great little game.
Nice art style and surprisingly challenging gameplay. And online highscores are always a nice thing to have. All in all it's very polished.
Very creative idea and well executed. The spawning of balloons is a bit unbalanced though.
I really like the N64 aesthetics, what engine did you use?
Very nice gameplay. The "orbital physics" are simple enough so that it isn't too frustrating, but the black holes and whatever the other things are bring in a challenge. I played it to the end.
I love it! The connection between sound and gameplay is just perfect! I think this game has a lot of potential with more maps and different instruments/towers. The only negative thing I noticed is that sometimes the loops lag a little bit, which hurts the flow. But maybe that's because I play on a shitty laptop.
I find it really impressive that you guys made a multiplayer game in 3 days, good work! The lag makes it a bit difficult to get into, but apart from that it's a nice little survival sandbox game.
I had a lot of fun with this game! The weapons have a "DOOM feeling", which is a very good thing.
Unfortunately there is too much Shotgun ammo. Because of that, I kept shooting only with this type of weapon. It would be good, if you would limit this ammo, so that the player will use all weapons, because they are fun to play. Maybe you could start with just one weapon type and get the other ones later, so you would have a nice progression feeling in the game.
The feedback of the weapons is good and the overall gameplay is fast and addictive. Nice entry!
Nice game! The controls feel good and the theme is well respected, especially when you get stuck in orbit without fuel (maybe add a restart button for this situation). I would suggest increasing the size of the spaceship and zooming out a bit. It's difficult to see a planet coming, and then you have no possibility to evade.
Nice game, it really fits the theme! I like the level transitions when the character gets big. It's a good idea and it's well executed. Only the spikes are a little bit difficult to see and the hitboxes felt a bit off.
I really like the art style and the fact that the time actually runs backwards, that's a nice implementation of the theme.
Very nice game, really fleshed out. I like that there is a natural way of preventing the player from rapid fire, because otherwise they're shooting themself.
It's a good idea and well executed, being stuck in a loop without the gameplay being tedious. I really like the graphics, only the movement seems a bit fast for this low res pixel art. Good work!
I was surprised to see dialogue and a story in such a racing game, that's a nice and fresh idea. However, the driving physics didn't feel very good, for me it felt way too sensitive and very floaty.
Thanks for the nice feedback @all. We're happy that you're enjoying our game :)
@rolly You're right, it's mainly the story of breaking out from the monotonous work in a factory. In addition, we tried to show this monotony with the surroundings synchronized to the rhythm.
@smiley I don't understand what you mean, do you refer to the music transition between levels? In each level itself, the music should loop, except there is some kind of bug.
@smiley Damn, that's not how it's supposed to be :D We're going to look into that, thanks!
Nice aesthetics and a nice death sound :)
The html version does not load.
Nice usage of the theme ;) The gameplay is a little bit tedious, but I guess that's why it's a good simulation of an internship.
This game is really meditative, I like the combination of the slow moving cars and the spacey music.
No the prodigy soundtrack, 0/10.
For real though, it's a nice game! Unique concept, nice low-poly aesthetics, well polished tutorial and gameplay. My only critique is that there could be more visual feedback do distinguish trees that are incubated or in the process of being incubated, as well as which trees are hit by the water/fire.
This has potential! It's an interesting idea that adds a completely different layer to the typical strategy gameplay. The music is also nice, I like how it accompanies the story. However there were some things that frustrated me a bit, like the fact that I didn't really see who is selected and who isn't, and there sometimes were some wonky collisions were my people couldn't walk past a rock or a house although there seemed to be enough space. But that's nothing a little bit of finetuning couldn't fix. Still I find it very impressive what you did in this short time! RTS games are so difficult to do in a short time, so good job!
Very nice idea! Quite challenging though. The music creates a very dramatic atmosphere, I like it.
Really simple gameplay but very addictive! I would continue climbing into space if I could.
I can't access the itch page, I need a password :(
EDIT: I can play the game now. Quite a silly game, I love it! Audio and visuals together create a very cute atmosphere. The lack of any external performance review is a bit sad, I don't know why he doesn't make himself independent as a freelance island balancer giant. But at least I can catapult houses into the water as a form of protest!
I really like this game! The concept is interesting, a nice little satire from the whole game design down to the details as the Number of Protesters. Graphics are on point: a coherent style and with a lot of detail. The only drawback is the lack of any victory condition or point system? Or maybe I didn't notice it. Great job!
Took my a while to realize that the hamsters have a tiny running animation in their wheel, that's cute!
Nice game, the gamedesign works well and it is very polished. The art style is cute. I am not sure though if I should play it like an idle game or not :D
Graphics are really nice, all in all the game has a very good atmosphere.
I was confused by the right click ability though, is this supposed to be in the game like that or is it WIP? It doesn't deal any damage as far as I can tell.
What a game... I actually laughed out loud. Very surreal and fun experience. I think the lack of music even enhances the experience.
What a game... I actually laughed out loud. Very surreal and funny experience. I think the lack of music even enhances the experience.
I'm impressed by the details for all the different shopkeepers.
Nice puzzle game, with a very simple but catchy mechanic. I got a score of 28, until I got stuck surrounded by red pieces.
The concept of robots programming other robots is really interesting, I think it has a lot of potential. You can get some quite complex puzzles with this.
I was a bit frustrated by the controls though. It's really easy to accidentally mess up a command, and send a robot to a place where it's inaccessible, forcing you to restart the game. Maybe I just need some more moder controls and clearer tutorials.
But still a very impressive project, hats off for programming this in C++ & assembly.
Lol what a weird idea, I love it. I had fun screaming at my PC, but especially the level where you only had to do multiple quiet vrooms was nice. I couldn't figure out what the actual difference between frequency and volume mode is though.
The only true successor to Kerbal Space Program...
The game really gives off weird flash game vibes, in a good way. The progression is nice, setting up ~~satellite~~ bro connection feels surprisingly realistic, which makes it really satisfying to reach further out into space.
Impressive work. I don't know how you managed to film all this and get it into the game in three days time. I guess that explains why some scenes are kind of randomly during the night :D
The game is really unique and funny. I really enjoyed playing it, even though I am not a big point & click fan, just because of the nice live action pieces. I got stuck at some point though and didn't know what to do, saved the girl in the forest and the guy in the basement, the mouse pointer indicated that I could talk to them after that but I couldn't.
Looks like a nice GIS project :) I was unable to play it on my laptop though, it was a slideshow...
The game concept is very interesting, building a satellite network feels very satisfying. As other comments also mentioned, I was a bit frustrated by the controls. I guess the challenging movement is part of the design, which I like with in general, but I think it was just a bit too difficult. Starting with a smaller satellite (without the sail) would be already much better, this satellite could be for another level for example. Also a way to purchase new satellites in between would be nice, to reduce backtracking. But all in all a great game :)
I like the game, I think it's a very novel idea for a puzzle game. The puzzle mechanic is really solid, I would love to play some more levels :)
I don't get the point of the 3D world outside of the puzzles though, it seems like a completely different game, but without any actual gameplay elements.
@decadedecaf Yeah the game seems to crash at the transition from time to time, and I really don't know why. I just uploaded a new version which *might* hopefully have fixed the crash. But nice that you downloaded the game and played it again :)
I think the amount of mechanics and general polish of the game is quite impressive :) I was not able to decrypt a single password though...
Cute art style!
Really well fleshed out game, especially for a compo game. The art style is very coherent and cute, the car drives extremely well.
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