anku 2026-04-20 19:40
It would be nice to add a button to reset the current command sequence, just in case of a misclick. Other than that, it's a pretty good game!
Foon → Ludum Dare Explorer → LD59 → ROV-R
By abiral
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 564 | 3.37 | 31 | |
| Fun | 539 | 3.22 | 31 | |
| Innovation | 600 | 3.07 | 30 | |
| Theme | 344 | 3.89 | 31 | |
| Graphics | 323 | 3.93 | 31 | |
| Humor | 468 | 2.64 | 27 | |
| Mood | 324 | 3.79 | 29 |
It would be nice to add a button to reset the current command sequence, just in case of a misclick. Other than that, it's a pretty good game!
It was hard at first to understand what we have to send commands from the player's perspective and not from rover's, meaning that if it's facing left it's left for us, but for the rover it's straight / up. I understand that's just my way of thinking, due to the lack of experience in such games probably.
Otherwise a rare example for the JAM game to be visually consistent, a minimalist and overall great design / UI. I pretty much love when people care for the graphics on events with a tight timing
A great idea, executed just as beautifully. When you're already playing through 10 levels in a row, doing everything intuitively and calmly, and then bam, you miscalculated. I love the game's mood—calm and soothing. I loved the game, and it would be great to see you again!
I loved it. Shame there aren't more mechanics in levels like, enemies that move with every step the rover makes but the concept of preprogramming moves really resonated with me.
It's too simple, but it's clear!) I need obstacles. Or maybe I'm tired and haven't reached them yet?)
The game has a very nice atmosphere, art style, audio and UI really create a "lonely-rover-lost-on-mars" feeling.
Nice concept I see a lot of potential, just the navigation commands got repetitive quite quickly, but with some additional taks maybe more complex decision blocks this would be quite fun
It looks nice, works as intended and the narrative fits. That said, there's not much game in this game. It would be much more interesting if there were some puzzle element to it. Or maybe, for example, path disappeared before you get to enter a command, so you'd have to memorize it. Or a simple timer could make a nice challenge. Don't get me wrong: I'm not saying it's too easy, just too boring to my taste.
The idea is very good. The artwork is very nice and consistent. I like the music that fits the game very well. It will be nice to add some more mechanics that will make the gameplay more engaging on the long run, but it's very good as a game jam project.
It's got some good polish on it, but I think the gameplay loop wasn't all that much fun for me. If you don't rush it, it feels really difficult to lose, and when you do, it's frustrating because it was just one tiny mistake. Good work though, I still enjoyed it!
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So far, the best game I've played. Really love the concept and how it meshes with the theme. it reminds me of that programmable robot you had at school that you could program commands and it would then execute them (roamer robot I think), in that you "program" what the rover is going to do before doing it. One thing that could be cool to add as a later addition is the need to double back on yourself or have branching paths to add to the complexity of the puzzles. honestly though 10/10 game well done.
I like the concept, it gets repetitive fast. Adding sand effect when going up levels added a good atmosphere. Maybe more visual cue of "progression" would be good. It has a lot of potential, could add moving obstacles.
A very simple but very enjoyable game) I really like this kind of game
I like the base idea, I was hoping you'd introduce new mechanics as the levels go but I didn't seen any, unless they appear after but I'd say it's too late. The beginning is engaging but with no new mechanics, players lose interest quickly. I do like the fact that the levels keep on building themselves without any cut or fade. I wish there was some kind of feedback when hovering and clicking the arrows cause I think I failed some levels thinking I had clicked on them but it was no the case. You should keep on building this game, with some mechanic twists it could be super interesting.
I was a little confused at first by the arrows and directions, but on my second try I made it to the end. Nice game.
A fun, tight and well executed experience! I like your take on the theme, very interesting. The game looked great and was easy to understand.
I would have enjoyed some additional challenge after a while, but I also think that what you have already is very well made and fun to play.
Very nice game. Easy to master and very good execution. I also like the sounds.
A simple and enjoyable game. It starts off pretty easy and gets a little harder as you progress. I think the game could use a bit more variety with some traps, but overall, it’s a great job!
Its very simple, but nice and cozy.
Simple but well-polished game. I would’ve liked a few more mechanics, of course, but I found something soothing in this simple gameplay. The music and sounds create a very pleasant atmosphere.
A good little slice of an idea, but it could have used a little more.
simple but enjoyable levels, I really like the visual and the soundtrack
Great start, nice visuals, would have loved to see this expanded with more gameplay elements getting introduced. :)
Very polished, nice visuals & mood. I enjoyed the basic gameplay and would have liked to see more mechanics. I was a bit sad the music didn't loop :)