A Frog Canβt swim by Nicso 2025-04-09T16:00:31Z ♥ 1
The level was well design, and the ambiance effects were cool, but music did not accompany the mood at all. The controls and movement felt clunky, I would tweak there first. Make them be a little more smooth, also, syncing up the animation with the velocity and movement could help. Another improvement is in the enemy interaction, just spammed sword in the direction of incoming bullets. Maybe make the player to have an attack speed (cooldown between attacks), but if so you should adjust the cadence in which the enemies attack. Boss felt too fast. I like the the idea and were this is going π
LD59 — Signal (4)
yAI presents Himari, the Beautiful Super Genius Artificial Intelligence by alaah 2026-04-29T03:11:03Z ♥ 1
This was an experience, something different to anything else that I have played before. You can have all my stars :D
Signal Ryder by goblon17 2026-04-22T20:50:10Z ♥ 1
It feels a little punishing, missing an orb means around 30 seconds of delay. Maybe having all orbs up from start could help the feeling of punishment. In general I like the mechanic and it can be expanded with different tracks or more movement options like a hook to get back if you fall off track or for momentum.
ROV-R by Abiral 2026-04-22T19:45:37Z ♥ 2
I like the concept, it gets repetitive fast. Adding sand effect when going up levels added a good atmosphere. Maybe more visual cue of "progression" would be good. It has a lot of potential, could add moving obstacles.
Static Signal by zowell 2026-04-22T17:29:53Z ♥ 0
It has a nice feel, a little short and I was, at least, expecting more jump scares π. Adding the ability tu run and a longer forest section could help.