Foon → Ludum Dare Explorer → LD57 → Mole Cart

Mole Cart

By skosnowich

Percentile
CategoryRankScoreCountLD57Ever
Overall2343.803275.183.9
Fun973.973290.293.8
Innovation3453.403159.566.2
Theme4623.663149.363.0
Graphics4683.593145.160.0
Humor2723.253063.270.7
Mood3793.663158.577.3

Comments

soleyeer 2025-04-08 12:07 ♥ 1

Simple but incredibly charming game! I really like how it teaches you that ducking blocks acid bullets, good integrated tutorial.

dstoc 2025-04-08 12:16 ♥ 2

I love how the torch gets covered when you duck. Cute.

gemcc 2025-04-08 12:32 ♥ 1

One of my favs! I loved the mole spinning at the end of the level

nuelijarma 2025-04-09 06:14 ♥ 1

Charming! For some reason it did not run smoothly for me (1 big "pause" per level) but aside from that everything is well crafted and coherent. I misread the instructions and only realized you could move laterally on the last level, so I thought at first that the falling boulders were supposed to loose you health to make things harder haha.

trevor-lentz 2025-04-09 06:14 ♥ 1

The use of simple lighting mechanics makes this game really interesting. The music selected fits quite well and it's a very relaxing experience. Well done. :)

shamedoor 2025-04-09 06:15 ♥ 1

I love it! At the beginning, I thought it was too difficult (at the level where the green enemy appears), but the problem was that I didn’t realize that hiding blocks the attacks haha. I find the mechanic super simple, but at the same time, really emergent. I’d love to play a full game with this core loop.

arenavgust 2025-04-09 06:17 ♥ 1

The music relax me in the moment. Nice work!

hoichael 2025-04-09 06:27 ♥ 1

Really neat game. Feels great to play and there are so many nice details like the audio-visual bounce when hitting the ground and ducking reducing the light range. I really like the latter one in particular as it's a great example of multipurpose design that harmonically covers multiple aspects of the game, as it's both an aesthetic element as well as a balancing tool to ensure that players use the duck reactively rather than just hold down by default.

Potential bug: Could it be that the whole level (including enemies) is always full loaded and thrown axes don't despawn off-screen? I didn't play enough to verify this, but I restarted a level once and threw some axes at the beginning just for fun and later in the level an enemy was missing that was there during the previous try.

darklumo 2025-04-09 06:28 ♥ 1

Game is fun to play, I like the vibes it gives, "adventure/exploration", music helps a lot in this regard. The effect of the lantern light (the cone) felt out of place. Also it was a little clunky in its movement. You could add a cooldown or energy to hiding, so is a resource and cannot be abused against enemies. The effects of the mole were cute.

bigwhiteshogun 2025-04-09 06:30 ♥ 1

Fun and simple. It knows what it is and does it really well. Yeah pretty good entry I had a lot of fun playing.

Also Mole gang unite !!!

skosnowich 2025-04-09 14:50 ♥ 1

Thank you all for your feedback!

@nuelijarma Yes, I already tried to fix these loading pauses, but sadly didn't manage to find the cause for this - has to do something with Godot and Web exports - there are no pauses on the local Desktop build. 🙁

@hoichael Regarding the described bug: Yes, the whole level is loaded, including the enemy, but actually the axe should despawn as soon as it is a little bit out of the screen. So you can definitely hit enemies that are not on screen yet, but shouldn't be able to throw across the whole map. 🤔 But I also don't want to rule out the possibility that there is a bug.

@darklumo I tried to prevent abusing the hiding by deactivating the headlamp (the cone) and decreasing the radial light, so you don't see as much, I thought this would feel a little bit less artificial than a cooldown or energy. Besides that, out of curiosity: Could you elaborate what exactly you mean by your feeling that the headlamp effect felt out of place?

keith-wang 2025-04-09 16:04 ♥ 1

Simple but well-executed. Like how each level add something new.

ludokai 2025-04-11 13:47 ♥ 1

Simple but really fun to play! I liked the way you slowly introduced mechanics through level design, and I found the level complete animation pretty cute =D Good job!

jtap 2025-04-11 23:24 ♥ 1

Very beautiful and cute game about a cute mole, simple but fun arcade, it was fun to play, thank you

aldenwitt 2025-04-11 23:29 ♥ 1

Simple, fun little game! The sfx and graphics were highlights for me. I liked how the headlamp shrank when you crouched, which created a nice difficulty mechanic. Notes: The camera sometimes didn't follow smoothly on rapid ups and downs. I wish the speed could keep accelerating - let the player really take risks with that.

Good job!

adam-martin 2025-04-12 03:44 ♥ 1

Very fun rail runner game. The amount of times I tried to use space to jump though. The last level really ramped up the difficulty, so I hope you add more levels later, the mechanics were quite good and the need to light the way was unique.

takhomasac 2025-04-12 04:01 ♥ 1

really cute game! i loved the lighting effects and the style overall. great job!

jamsbond 2025-04-12 09:31 ♥ 1

Excellent Game ! I really enjoyed playing it, it's really fun ! I like the graphics and the mood of the game. Well done ! 😄

t4ran 2025-04-12 10:22 ♥ 1

Cool game, very addictive!

coderaurus 2025-04-12 13:00 ♥ 1

This was cute! I do feel like the combat could have been something else like hitting dynamite to clear path or something.

Good job!

leorean 2025-04-12 13:10 ♥ 1

Reminds me of the trolley levels from Donkey Kong Country 😁 Fun game-play elements, and nice difficulty ramp-up with self-explanatory new objects. Great job!

mibi88 2025-04-12 13:54 ♥ 1

Nice game. It is a bit weird that the cart stops and accelerates so abruptly (and decelerates abruptly after stopping to press D).

scoobysnacks 2025-04-13 07:43 ♥ 1

I enjoyed it very much. The difficulty progression is well done.

scoobysnacks 2025-04-13 07:43 ♥ 1

I like how your flashlight turns off when you duck.

binaryprinciple 2025-04-13 14:05 ♥ 1

The sounds and music makes it feel alive and the mechanic of reducing you vision when ducking was a very smart touch that added difficulty. Is is cute, feels complete and very responsive. Well done! I think you can expand this into a mobile cute game where you can buy different carts and hats.

sami822 2025-04-14 15:49 ♥ 1

Yeah, that's what I call perfect game jam recipe: one small but fun mechanic and increasing complexity and difficulty over time. Very good submission and implementation, good job!