soleyeer 2025-04-08 12:07
Simple but incredibly charming game! I really like how it teaches you that ducking blocks acid bullets, good integrated tutorial.
Foon → Ludum Dare Explorer → LD57 → Mole Cart
By skosnowich
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 234 | 3.80 | 32 | |
| Fun | 97 | 3.96 | 32 | |
| Innovation | 345 | 3.39 | 31 | |
| Theme | 462 | 3.65 | 31 | |
| Graphics | 468 | 3.58 | 31 | |
| Humor | 272 | 3.25 | 30 | |
| Mood | 379 | 3.65 | 31 |
Simple but incredibly charming game! I really like how it teaches you that ducking blocks acid bullets, good integrated tutorial.
I love how the torch gets covered when you duck. Cute.
One of my favs! I loved the mole spinning at the end of the level
Charming! For some reason it did not run smoothly for me (1 big "pause" per level) but aside from that everything is well crafted and coherent. I misread the instructions and only realized you could move laterally on the last level, so I thought at first that the falling boulders were supposed to loose you health to make things harder haha.
The use of simple lighting mechanics makes this game really interesting. The music selected fits quite well and it's a very relaxing experience. Well done. :)
I love it! At the beginning, I thought it was too difficult (at the level where the green enemy appears), but the problem was that I didn’t realize that hiding blocks the attacks haha. I find the mechanic super simple, but at the same time, really emergent. I’d love to play a full game with this core loop.
The music relax me in the moment. Nice work!
Really neat game. Feels great to play and there are so many nice details like the audio-visual bounce when hitting the ground and ducking reducing the light range. I really like the latter one in particular as it's a great example of multipurpose design that harmonically covers multiple aspects of the game, as it's both an aesthetic element as well as a balancing tool to ensure that players use the duck reactively rather than just hold down by default.
Potential bug: Could it be that the whole level (including enemies) is always full loaded and thrown axes don't despawn off-screen? I didn't play enough to verify this, but I restarted a level once and threw some axes at the beginning just for fun and later in the level an enemy was missing that was there during the previous try.
Game is fun to play, I like the vibes it gives, "adventure/exploration", music helps a lot in this regard. The effect of the lantern light (the cone) felt out of place. Also it was a little clunky in its movement. You could add a cooldown or energy to hiding, so is a resource and cannot be abused against enemies. The effects of the mole were cute.
Fun and simple. It knows what it is and does it really well. Yeah pretty good entry I had a lot of fun playing.
Also Mole gang unite !!!
Thank you all for your feedback!
@nuelijarma Yes, I already tried to fix these loading pauses, but sadly didn't manage to find the cause for this - has to do something with Godot and Web exports - there are no pauses on the local Desktop build. :slight_frown:
@hoichael Regarding the described bug: Yes, the whole level is loaded, including the enemy, but actually the axe should despawn as soon as it is a little bit out of the screen. So you can definitely hit enemies that are not on screen yet, but shouldn't be able to throw across the whole map. :thinking: But I also don't want to rule out the possibility that there is a bug.
@darklumo I tried to prevent abusing the hiding by deactivating the headlamp (the cone) and decreasing the radial light, so you don't see as much, I thought this would feel a little bit less artificial than a cooldown or energy. Besides that, out of curiosity: Could you elaborate what exactly you mean by your feeling that the headlamp effect felt out of place?
Simple but well-executed. Like how each level add something new.
Simple but really fun to play! I liked the way you slowly introduced mechanics through level design, and I found the level complete animation pretty cute =D Good job!
Very beautiful and cute game about a cute mole, simple but fun arcade, it was fun to play, thank you
Simple, fun little game! The sfx and graphics were highlights for me. I liked how the headlamp shrank when you crouched, which created a nice difficulty mechanic. Notes: The camera sometimes didn't follow smoothly on rapid ups and downs. I wish the speed could keep accelerating - let the player really take risks with that.
Good job!
Very fun rail runner game. The amount of times I tried to use space to jump though. The last level really ramped up the difficulty, so I hope you add more levels later, the mechanics were quite good and the need to light the way was unique.
really cute game! i loved the lighting effects and the style overall. great job!
Excellent Game ! I really enjoyed playing it, it's really fun ! I like the graphics and the mood of the game. Well done ! :smile:
Cool game, very addictive!
This was cute! I do feel like the combat could have been something else like hitting dynamite to clear path or something.
Good job!
Reminds me of the trolley levels from Donkey Kong Country :grin: Fun game-play elements, and nice difficulty ramp-up with self-explanatory new objects. Great job!
Nice game. It is a bit weird that the cart stops and accelerates so abruptly (and decelerates abruptly after stopping to press D).
I enjoyed it very much. The difficulty progression is well done.
I like how your flashlight turns off when you duck.
The sounds and music makes it feel alive and the mechanic of reducing you vision when ducking was a very smart touch that added difficulty. Is is cute, feels complete and very responsive. Well done! I think you can expand this into a mobile cute game where you can buy different carts and hats.
Yeah, that's what I call perfect game jam recipe: one small but fun mechanic and increasing complexity and difficulty over time. Very good submission and implementation, good job!