Ring It On by Conrad Etherton 2024-04-16T16:21:24Z
Oooh, this is a really simple but also really entertaining game. Although it's easy to accidentally ring the bell an additional time, but it probably was intended. I like it!
Foon → Ludum Dare Explorer → Users → Soleyeer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Call 4 Help! | jam | 9 | 4.38 | 4.10 | 3.96 | 4.09 | 4.60 | 4.26 | 3.81 | 4.44 |
| 2025 | 58 | Collector | 👥 | Black Friday OFF 99.9999999999999% | jam | 128 | 3.90 | 3.86 | 3.32 | 4.21 | 4.24 | 3.74 | 3.69 | 3.76 |
| 2025 | 57 | Depths | 👥 | Explodicaves | jam | 155 | 3.91 | 3.80 | 3.51 | 3.68 | 4.20 | 3.96 | 3.30 | 3.74 |
| 2024 | 56 | Tiny Creatures | 👥 | Spider That Is Stuck In My Pc When I Launch GMOD with 1000 mods | jam | 7 | 4.42 | 4.40 | 3.63 | 4.12 | 4.34 | 4.13 | 3.81 | 4.25 |
| 2024 | 55 | Summoning | 👥 | Ghostslayer | jam | 581 | 3.56 | 3.64 | 2.82 | 3.19 | 3.62 | 2.56 | 3.50 |
Oooh, this is a really simple but also really entertaining game. Although it's easy to accidentally ring the bell an additional time, but it probably was intended. I like it!
Interesting game! Pretty simple but with really adorable art ^^. Summoning gone wrong at 12 am
This is a wonderful game! I really like how directions are tied to spells! Usually 2d games are pretty symmetrical, but here it isn't. Furthermore I like how casting spells has a drawback. Like wild magic going out of control. Really interesting game and I like it!
Simple but polished experience! Fun ^^
Really fun game! I like how there is a choice between going out to get resources or staying near and summon creatures. Sometimes you just summon a bigger creature to get yourself enough time to go out in another direction and sometimes you just rapidly summon slimes because you don't want to lose any materials. I liked it
A really interesting concept with a neat execution! Although in my opinion it is a bit hard to type out the combinations since it's easy to accidentally skip a symbol of the combination, but I like it
Simple but incredibly charming game! I really like how it teaches you that ducking blocks acid bullets, good integrated tutorial.
Really good artistically-wise. This game tips the scales a bit against the player, but not too much to feel unfair. I like it. Although I couldn't die and just got the "Ohh, untimely death..." message each time I visited a location, but I was still alive. Nevertheless, I enjoyed this game
Tough but charming game. Fall damage seems very unforgiving since if you go down a layer jumping, you die. But other than that. Fun
It did load for me, and it is quite prtty. I love the amosphere. The drone leaving a couple of light trails behind it as well as the glitching effects look really neat. Environments feel desolate in a good way. I enjoy fictional worlds like these
Laggy on my computer, and during the lag spikes the creature does follow you, but the subamrine barely moves so lag literally kills. But beside that, I really enjoyed the upgrades system and the art is pleasant to look at. The ambience is really good, the enemies are varied. I enjoyed this game
I really enjoyed this game! I really want to see this expanded further. One thing I did that was really fun to do was after grabbing the fourth candle to return to the first room and use it to go out of bounds and switching to first candle so I could stand there. Out of Bounds.jpg If you do continue making this game, please incorporate puzzles like this!
Fun two-body game. I agree with one of the commenters to show that some blocks appear only for a brief moment after you switch because I was confused at first. But after I realized that, I beat the game pretty quickly. Doesn't precisely fit the theme of signal, and also the title of the file says ld58. But, those are minor nitpicks. Other than that, I enjoyed it. Especially like the squishiness of the characters
Very interesting game! Always have wondered about a strategy game with limited control of the units. Good idea and good implementation
Pretty basic puzzle. Felt like I cheesed one of the levels. Simple, but can be grown further. Antennas that when triggered copy your movement? Buttons that toggle both when you get onto them and when you get off off them? Multi-colored bridges/buttons? So many possible ideas immediately come to mind. Good game, I enjoyed it
Oh my golly, I love this. The worldbuilding? The confusing sound based puzzles? The presentation? All of it is extremely interesting and inspiring. I will send this game to other friends to see them play through it.
The artstyle is amazing. But the game felt quite flat. Almost all levels can be solved by going up + right at first (Or up + left if starting in middle). Would be good if different threats had different sounds? The walking threats had different but similar sounds depending on their direction of walking. And one more touch that would feel wonderful - revealing the level after you complete it. Other than that, I did enjoy playing it