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Orange Oceans

View on ldjam.com: orange-oceans, orangeoceans

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal🤖👥Last Writesjam654.123.594.334.634.214.054.20
202558Collector👥Crystal Tower Luxogenicsjam4683.423.443.692.483.063.313.02
202456Tiny Creatures👥Eat the Moonjam4273.663.523.274.273.233.503.41
202455SummoningPataspawncompo3.433.504.074.363.793.643.253.58
202354Limited Space👥Infinite Square Welljam3453.813.244.543.663.943.963.664.21
202353Delivery👥Cracken Cargojam994.133.844.074.414.504.434.144.11
202047Stuck in a loop👥Nico's Halloween Storyjam7133.573.372.612.744.133.193.80

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Orange Oceans

Orange Oceans leaves an average of 15.2 feedback comments each event.

LD59 — Signal (16)

Vice Signalling by Dogshroom 2026-04-25T07:36:13Z ♥ 5

I actually loved having to glance around at their hands and frantically decipher them. It gave a real sense of urgency and chaos to the experience, and I think portrays the anxiety underlying the frivolous high society talk.

Fake Social by Culf 2026-04-25T06:48:36Z ♥ 2

How is the public impact of a post determined? It seems that only picking the most "respectable" option is not a guarantee of success. Or is the idea that, despite your best efforts, you really have no control over the situation? That's pretty funny.

It would be fun to see people's reactions to your posts too.

yAI presents Himari, the Beautiful Super Genius Artificial Intelligence by alaah 2026-04-23T08:52:57Z ♥ 1

I think I got softlocked? The last thing Himari said was something about chiptune.

I feel as if I've been spurned by a lover. 5/5

Module Overload by YurisCat 2026-04-23T08:21:51Z ♥ 1

If there were more minigames and affixes, I feel like I could play this for hours.

Deep Conversation by Paulsams 2026-04-23T06:01:35Z ♥ 3

This is very cool. I had a similar idea at the start of the jam, but didn't pursue it due to the difficulty of implementing a communication system like this, so I'm really happy to see that someone managed to do it. Can I ask how the squid parses our input? Is there a list of combinations it's listening for specifically, or is there something more flexible going on? !> I managed to interpret all of the words in immersion mode, and fed it the fried egg, but I'm not sure what to do next. It seems like it's asking me if I am broken?

Wi-Fix It by DaniSerranu 2026-04-23T04:25:46Z ♥ 2

I can already think of so many unique ways to use the mechanics you've developed here. In a fully developed version of this, I think it might be better to introduce players to challenges more gently, with a slower increase in difficulty. Everything before the part introducing the big red circle obstacles felt trivial (though interesting), and the red circles felt extremely difficult.

It might be possible, however, that I need to git gud

Planchette by Accelerate0814 2026-04-23T04:05:07Z ♥ 2

It's unclear when the game has ended. I got to the jumpscare after the village, and replayed a bunch of times to try to avoid the jumpscare by closing the phone early, but it seemed like I couldn't do so. Is there any content after the jumpscare?

TellyBuddy by ColeSlaughter 2026-04-22T06:18:29Z ♥ 3

I had to get my wife to hold me because it was too scary

Les Misérables by lizelive 2026-04-22T04:37:59Z ♥ 1

5/5

I am not sure if the choices have much bearing on the outcome of the game (if it's ever possible to prevent Javert's suicide), and I appreciate the ambiguity. I was concerned that allowing too much flexibility would dilute the original work's themes, and I think you balanced it quite well. The Law, Class, Rank, etc options were great at portraying Javert's ambivalence. It didn't seem like I was piloting him, but only that I was exploring the various contradictory aspects of his psyche. I haven't played many visual novels, so I don't know if this is a new approach, but it's certainly effective.

Lasing & Aligns (Run in Browser) by ufen 2026-04-22T03:44:59Z ♥ 2

It's beautiful. In the past I've wondered how I should handle approaching a game jam with two divergent ideas, or at least divergent aesthetics. I'd tried to mash them together in one game, and while there is something to a collage of different styles, making two thematically related seems to allow each to stand on its own. It's inspiring and I might do something similar in the future.

SpaceBound by fullmetal_automaton 2026-04-22T02:15:17Z ♥ 1

I feel like the accuracy of both the player and enemies is too low to do much strategizing. All I can do is mash attack and hope for the best.

Sin(x)mancer by Roboolet 2026-04-22T02:00:16Z ♥ 1

This feels like a promising proof of concept. If it was elaborated into a full game I would definitely play it!

Drowned by the Light by kazuo256 2026-04-21T20:42:27Z ♥ 6

It's very visually striking, but that also make some parts of it hard to read. For instance, the jump recovery countdown wasn't really legible until I squinted at the boat. I'm also not sure which walls can be hidden behind, or what torches are meant to do. I wonder if there's a graphical glitch displaying shadows incorrectly?

Signal Repair Team by filgreen3 2026-04-21T20:20:17Z ♥ 1

I love the dithered aesthetic and it was executed really well. I wish the clicker could've been more integrated with the rest of the gameplay. I had expected that increasing click power/autoclick would make time speed up even faster, or increase training rate, or something? But the simplicity is nice too

Extremely Loud Frog Toy by peppersalt07 2026-04-21T19:32:41Z ♥ 1

I'm going to be a virtuoso at frog abuse

PS. I love your art style and design sensibility

Signal Surfer by Ausstein 2026-04-21T19:10:25Z ♥ 1

I might just be bad, but it feels like the SOS is too big relative to some of the wave features in the last level. I find myself getting it stuck in valleys even with the frequency at the lowest setting.

I'd be interested in seeing a gameplay video from someone better than me!

LD58 — Collector (10)

Spellcard Exile by fusionnist 2025-10-14T03:48:07Z ♥ 1

fusionnist, you always have the most polished entries. The gamefeel is super impressive for a game jam submission.

The weapons variation was fun, though I managed to beat the boss just by spamming everything I had. I wonder how players might be encouraged to use weapons more strategically?

ColorCollector by huihang 2025-10-12T07:17:15Z ♥ 0

Really really cool idea. I love how this plays with the usual Metroidvania mechanic of forcing you to unlock tools to explore new areas. Whereas it often feels frustrating to come across a gate that you know you can't enter until later, here it's possible to attempt to navigate before you unlock the color. Do you have any plans to make this into a full game? I can imagine tiles having properties beyond color, and different colors unlocking different combat/movement options.

Dinging da dung ! by Roroto Sic 2025-10-12T07:08:34Z ♥ 1

I'm not sure if I'm doing something wrong? I've pushed a ball onto each of the four targets here, but nothing happened. Screenshot 2025-10-12 030747.png

All Roads Lead to Me by LemonInk 2025-10-12T06:26:14Z ♥ 1

I'm curious what content you left out due to time constraints, as it seems entirely complete! In particular I thought that it was a good choice to end the game before actually coming out. It felt like anything else would've undermined the long buildup. There's a sense of liberation no matter what They might say in response.

Random Walk by nuzcraft 2025-10-12T05:45:05Z ♥ 1

The path is a neat little iteration on Unfair Flips. I'm excited to see this genre develop, like clicker games after Cookie Clicker.

The World of my Own by Zzzkvidi4 2025-10-12T04:56:45Z ♥ 2

It would be nice if the door puzzle was related to time in some way; it's not obvious that it's relate to the hourglgass on the floor.

However this is a really cool proof of concept! I'd love to play a fully developed metroidvania/puzzle platformer with these mechanics.

Enter the Cardgeon by Placeholders 2025-10-09T19:58:43Z ♥ 1

Interesting concept and great aesthetics! I think a fun way to build on the concept would be to vary the environments more, add some more enemy types, and add some other abilities for the player character, as combat felt kinda rote after a few rooms.

Rujum Jare by Yoav Kagan 2025-10-09T07:17:06Z ♥ 1

me after my 9m tower collapses https://www.youtube.com/watch?v=GJDNkVDGM_s

Globby the Glutton by Kahztein 2025-10-09T06:39:48Z ♥ 3

Extremely addicting. Am I just bad at the game or is attack almost always preferable to status effects?

Vault of Stars by graebor 2025-10-09T06:05:36Z ♥ 2

I love puzzles where you have to figure out the rules, and I think your game pulled it off really well. I found it very satisfying when at the end of world 1 I finally figured out what it meant when stars turned green. It makes me wish the later mechanics continued to grow in mystery, if you develop this game further!

LD54 — Limited Space (28)

JustPressSpace by rainssong 2023-10-08T06:40:35Z ♥ 0

There should definitely be more Wario Ware-likes! I liked that the in-game text were all missing spaces. It's a nice touch.

Skyland by acid 2023-10-08T06:33:20Z ♥ 2

It's very pleasantly fun.

I wonder if you (the devs) have a mental algorithm for solving the puzzles, because about halfway through the game I started brute-forcing them. I've always been bad at sudoku type games, though.

Spectra by red-stake 2023-10-08T05:36:30Z ♥ 2

52 seconds. The gamefeel is amazing! I love the screenshake and the pixel effects and the background colors.

I think a cool additional feature would be if the colors had an effect on or correlation with the action

Storage Support by Victor Long 2023-10-08T05:24:06Z ♥ 0

I've been looking for fun bureaucracy 'em ups since Papers Please! I think this has a lot of potential if expanded. My one criticism is that the window is a bit too small; I know lack of window space is kind of the point of the game but it's so small right now that it's a bit discouraging after level 1. (Maybe that's just a skill issue on my part)

Small Plot Agriculture by SimonLarsen 2023-10-08T05:04:48Z ♥ 1

I thought this was pretty charming! The cauliflower and tomatoes were a bit hard to plan around since their shapes changed, especially after I have a few sprinklers up. At one point it became impossible to place the cauliflower I bought, but maybe that's just part of the risk in investment.

Shmuptris by Blue Birman 2023-10-08T04:44:57Z ♥ 2

I think this combination of mechanics has potential but needs some tweaking. For instance, adding the ability to slam blocks down would be fun.

Meowpheus by ffffchai 2023-10-07T05:17:04Z ♥ 0

It's a fun game :) I don't play a lot of bullet hells so I don't know if this is a typical mechanic, but I liked the tradeoff between firing speed/movement speed as you hold down Z.

Although, I was unclear about what the bubble size meant. Is it just a visual indicator of how long you've held down Z?

Obelisk by Untitled Studios 2023-10-07T05:02:53Z ♥ 2

It's so fun and addicting and I am so bad. Couldn't get past tier 5 despite trying 5 or 6 times.

I think what's really difficult is that the tiers' crystal thresholds increase nonlinearly, but I could only increase my crystal output linearly. So while the tier 5 threshold was several times higher than the tier 4 threshold, I was setting up crystal production at the same or even slower rate as before -- existing lines of crystal pushers only ever got in the way of new ones. Even if I acted faster, the math would eventually catch up to me.

It's very possible that this is just a dandori issue on my part though! I'm curious if you were able to set up crystal pushers in a way that could scale up nonlinearly?

The Ones You Keep by Hugimugi7 2023-10-07T04:48:57Z ♥ 1

The format reminds me of FMV games (without the video of course). Personally, as with FMV games it was a bit hard for me to sit through the monologues, so I found myself getting distracted, but I can see the format really appealing to someone else.

I appreciate that there were no right or wrong answers in the end, or if there were, this wasn't spelled out by the game. The open-endedness is very effective.

The Heap by Profugo Barbatus 2023-10-04T02:35:03Z ♥ 2

It's fun and adorable! I'm curious about what ideas you might have had that were left out, that might add some extra strategy. The upgrades system in particular seems like it has potential for a lot of depth and flavor.

Ghost peppers from someplace by Neeko69 2023-10-04T01:52:05Z ♥ 1

I was unsure about the scrubbing mechanic at first, but it turned out to be delightful. It reminds me of a WarioWare microgame.

Paperwork speed run by lalordmikey 2023-10-04T01:44:14Z ♥ 1

I love to slide, and when I get the timing just right between slides, that's such a nice feeling. Also, the game over screens make each death delightful.

Greatest Sandwich by Fis 2023-10-04T01:16:27Z ♥ 2

It's a fun game that brings back memories of playing flash cooking games on Kongregate. Also, I loooove that the main menu looks like a food menu. However:

[Where's the beef?](https://www.youtube.com/watch?v=1FZNYXKHwNw)

It does get a bit annoying when there's nothing I can do except wait for some beef that doesn't come.

Terminal Noise by fusionnist 2023-10-04T00:48:38Z ♥ 1

The way this game lets you brute force your way through puzzles without even knowing how you did it, then delivers epiphany after epiphany *retroactively*, is actually exhilarating. I cheered, more than once, in real life. It's the same feeling I get when an equation finally clicks, halfway through a homework set. It's like a movie full of foreshadowing that you only understand on rewatch. I've never really played anything like it.

I got stuck on level 25ish twice. While I agree that replaying a level would be a nice QoL fix, it's also pretty rewarding to go through the early levels again with full knowledge of how they work, so I don't mind that you made me trek all the way back!

fell the tower!!! by honestspoof 2023-10-03T20:04:58Z ♥ 1

Everything about this game is so stylish! I also love the reversal of the jumping mechanic after getting the spring. It's so hard though, I can't get past the first level up after getting the spring (with the big swirling wave). Is there a trick to it?

Just... Make It Yourself! by real_flamingicecubegames 2023-10-03T19:33:41Z ♥ 1

I like the polish and the voice sfx are pretty funny. Gameplay-wise, it seems a bit too easy to just build a flat surface leading to the goal?

Until You Make It by TiedToAnAlien 2023-10-03T19:23:00Z ♥ 1

This is so cool!! I thought the mad libs were fun but I gasped when the battle began. I would definitely play a more fleshed out version of this, with increasingly absurd enemies and abilities.

Citra's In Fact Actually 2048 by chitoyuu 2023-10-03T12:09:43Z ♥ 2

I wish I could play the version with the screen constantly covered in trash! What were some of your more egregious ideas?

Limited Ssssspace by Quoclon 2023-10-03T11:38:49Z ♥ 2

I think it's a really promising idea! I can imagine if you added an upgrade tree in a more fleshed out version, they could interact in some interesting ways.

Cubic by Afra Gerami 2023-10-03T11:30:28Z ♥ 1

I'm usually really bad at these puzzles, but I managed to beat all of the levels, so I think the difficulty curve was pretty well designed!

Pot Friends by Seong 2023-10-03T11:18:41Z ♥ 3

Accidentally made Todd Howard eat a planet :( Is that how we got Starfield?

This is kind of addicting

Amoeba Feast by Peco 2023-10-03T10:48:54Z ♥ 2

Wow this is amazingly polished. I don't know what I'm doing but as long as the algae go pop I'm happy.

Super Smush TV by FuzzyDunlop 2023-10-03T10:41:01Z ♥ 0

It's so tactile! Crushing blobs is just so satisfying. Almost meditative.

Chrysopelea by fizzbark 2023-10-03T09:48:50Z ♥ 2

Whoa this is so cool, and so polished. I might actually play this with scrabble tiles IRL.

"The average person swallows 13 scrabble tiles a year"

This is true.

UPGRADE - OUT OF MEMORY by Worido 2023-10-03T09:19:40Z ♥ 0

Choosing upgrades by placing buildings is a really cool idea and I'd love to play a polished game based on that concept. I'm not convinced that the fire rate upgrades do anything here though.

Cavin' by Sargonius 2023-10-03T09:08:26Z ♥ 0

The wall kick mechanic is sooo much fun once I figured out how it worked. Also lol I love the game over screen.

Harvest Saturn by Taldius 2023-10-03T08:57:14Z ♥ 1

All of the mechanics are really fun and layer well together! Also, I love the hatch animation. My only complaint is that the pressure/depth mechanic wasn't very clearly communicated, so the inventory shrinking was a little mysterious at first.

Wizard Block by tmpxyz 2023-10-03T08:45:32Z ♥ 1

I like the spin on color matching puzzle games, and I like the idea of choosing to spend money on upgrades vs a new level. However, the camera and climbing are a little cumbersome and I found myself struggling against the physics by level 3.

LD47 — Stuck in a loop (7)

Dragon Loop by JustusPan 2020-10-07T16:09:02Z ♥ 0

Such a simple and nice game!! I almost ended up playing more and more, even having other things to do!!

Ufomen Ride Again by Samps 2020-10-07T15:53:48Z ♥ 1

Such a cute and nice game!! I loved the idea! I wish it had more levels, but it is understandable, its a gamejam hahaha Im just not so sure were are the loops. Maybe the planets fields?

Stuck in a Loo by Xenon27 2020-10-07T15:43:59Z ♥ 1

Very cool idea!! I really like how the animation of the loo is smooth!

Tum-Tum: An Unexpected Diet by Maxime Barre 2020-10-07T15:38:55Z ♥ 1

I think that the music didnt fitted that weel, but it wasnt bad! But overall, very nice!

Phil Alone by Gabriel Dias Oliveira de Almeida 2020-10-07T15:25:43Z ♥ 1

I really liked it! Unfortunally coulnt get a good ending ahhaha

Castle Hallway by gilazarini 2020-10-07T15:13:24Z ♥ 2

Awesome agem!! Well rounded

Danger Beat by rhoff95 2020-10-07T15:05:39Z ♥ 1

Super cool !! I just wish that, visually, the track could shine more then the other things, it would be clearer to just follow somthing shiny without having to look directally to look for it!