Foon →
Ludum Dare Explorer →
LD55 →
Pataspawn
Pataspawn
By orangeoceans
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.42 | 9 | |
| Fun | | 3.50 | 9 | |
| Innovation | | 4.07 | 9 | |
| Theme | | 4.35 | 9 | |
| Graphics | | 3.78 | 9 | |
| Audio | | 3.64 | 9 | |
| Humor | | 3.25 | 8 | |
| Mood | | 3.58 | 8 | |
Comments
rob6566
2024-04-15 04:15
Love the idea! Nice take on the dance genre. Took me a while to figure out that I need to look at the combinations and not at the bottom. It's pretty hard! Might be good for the player to have a bit more HP to make it a bit more forgiving. I think it's unnecessary to have the mouse control where the Summons spawn - seemed like an extra thing to keep track. Nice work on making this so quickly!
@rob6566 Thanks! That HP thing is actually a bug, where enemies were doing way too much damage. It should be fixed now!
pimeko
2024-04-16 00:05
Really cool concept! Love the mix between Guitar Hero and summoning :) It took me a while to get used to the combinations and I realized too late that the mouse was useful somehow haha I also felt like playing Zelda Wind Waker with the rhythm thing. Had a great time, good job!
Interesting idea, cute graphics. Personally I couldn't get the timing down at all, either it could be slower or more forgiving (often the triangle was in the white box but didn't register)? Maybe a metronome sound to help the player? Or I could just suck at rhythm.
This is seriously cool! I forgot my highscore but I WILL come back for one! Timing the start of a bar isn't super easy, it's very hard to focus on the game field... in other words, a challenge! :D (I have to beat the giant wave I will report back when I do)
Update: scored a 57! Then a 61!
Cute! Tough to pick up until you get in the groove, but then it's smooth sailing. A drumtrack would've helped.
Super great concept. I really like both rhythm games and summoning various atrocities of hell so it's awesome to find something that combines them in one cute package. Like others I had difficulty with the timing, especially in regards to the first square, but after some practice and memorization was able to get into a nice groove and start massacring. I also like the art and designs of the demons a lot. Yay.
Ugh, I wanted to play this game, it looks good, funny graphics, but it's incredibly difficult. I can't summon more than two or three demons per game, it's too fast, and the anticipation bar is incredibly short, it appears just when you have to press it, and I don't really understand the rhythm! I deserve to play this game!!!
@josemwarrior Yeah that seems to be the consensus :( If I have some time this weekend I'll slow it down and add a drum beat. I guess rhythm games are hard to balance in 48 hours!
@fusionnist Wait that's incredible. The wall of enemies is definitely a bug I can't believe you managed to get so many of them!
Oh haha, I gave you the benefit of doubt there! :p
asieke
2024-04-23 06:03
Great job with the art and the music. Loved the dancing animation!
Unfortunately the game and the music were out of sync for me though. The line hit the box ~1/3 of a beat behind and the first input was registering on beat 4 instead of beat 1.
Cool idea! It's quite a fun and addictive game once you get the hang of it and find the right rhythm. Like others said it could use a drum beat or metronome but overall it's a fun compo game. Good job!