Necro Riot by gold.daniel 2024-04-16T21:43:34Z
Blood, I crave blood! Short and simple, and no real way to fail, but oddly satisfying.
Foon → Ludum Dare Explorer → Users → TheMotleyBrit
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Summoning | compo | 317 | 2.86 | 3.33 | 1.91 | 2.63 | 2.33 | 2.91 | 2.66 |
Blood, I crave blood! Short and simple, and no real way to fail, but oddly satisfying.
Like the idea. I suck at anagrams nevermind looping anagrams, so only got past first two entries.
Some indication of whether you are on the right track or not may be useful, though not sure how to do that without flipping it to being too easy.
Pretty well polished, felt a bit random or reduced to "force them into a corner then FIRE" at times but given the time limit a good overall enjoyable take on a puzzle game.
okay, I didn't see Salmon coming. Graphics are pretty, and it has Salmon jumping. Good game.
Interesting little basic racer. The extra racers being summoned are hard to notice if you're already in the lead, and I swear I finished 1st but it told me I was 3rd at the end.
Definitely had a decent feel of speed though.
nice simple game, could be improved by things like damage indication or items not spawning on the border where enemies can also spawn but given time constraints things like that are understandable.
Gives me classic Star Fox vibes, which I approve of. Theme is a bit of a stretch but oh well, game fun :D
Interesting idea, cute graphics. Personally I couldn't get the timing down at all, either it could be slower or more forgiving (often the triangle was in the white box but didn't register)? Maybe a metronome sound to help the player? Or I could just suck at rhythm.
Cute little puzzle game. Plus it has bubbles!
@rob6566 Thanks ^^ Yeah my drawing skills are quite limited. I was hoping that the initial 'tentacle emerging from a portal next to you' attack would be similar enough to the 'tentacles emerging from a portal near you' to indicate that it was 'on your side', but definitely my art skills letting that idea down :)
@dzepi Thanks :) I should probably do a writeup of using Rust and my very early days engine for it, but I was impressed by how fast I felt like I could move. Definitely recommend checking out Bevy for something much more developed and usable. The ECS design definitely lends itself to rapid development when you start thinking in it's terms.
There's something about the language that makes it easy for the code I wrote to 'just work' first time, and with the way my engine is setup the game code is stored in a wasm plugin so it both compiled fast and could even be hot reloaded, which made development and experimenting quite fast too.
Was held up more by things I haven't implemented yet in my young little engine project much more than by the language or game code (having to implement a quick-and-dirty animation system, not having a proper UI system yet etc).