Graphic-All by recursor 2024-04-15T09:18:51Z
Overall a great entry with good mechanics befitting the theme but the punching of the mice a bit hard and clunky
Foon → Ludum Dare Explorer → Users → Widerhold
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Summoners Chess | compo | 162 | 3.54 | 3.34 | 3.50 | 3.71 | 3.62 | 2.52 | 3.19 | ||
| 2020 | 46 | Keep it alive | Hardline | compo | 3.50 | 3.25 | 3.00 | 3.50 | 2.75 | 2.50 | 2.00 | 2.00 |
Overall a great entry with good mechanics befitting the theme but the punching of the mice a bit hard and clunky
Overall enjoyable but nothing too new. Couldn't figure out what the chest do and my brain craved a reload button. Is there one? Even if it is not finished it is still fun and a great entry!
Great interpreation and concept! I had initially a similar concept but then moved away from a more traditional chess and in the end also scraped the movement regenerates mana. Lovely to see how similar ideas are differently interpreted! While it has the before mentioned flaws, like winning without even the need of a summon, i enjoyed playing it. Great job!
The art and mood looks fantastic but in the itch web build the three enemies spawn and after that none more. Not sure if i'm already dead since i can't kill them fast enough.
Great job on the polish! Plays and feels great!
Interesting concept but as others mentioned maybe clearer font would improve it. Took me embarassingly long to realise that it is an C and not a bracket. Imagine my confussion :D Netherless great job!
Great spin on the survivor genre! Only complaint i have is that i didn't realize that i have an melee attack and evaded the enemies and waited for an auto attack or summon. It makes sense in hindsight because of the necromancy but it was a bit confusing.
Interesting concept that is very well executed! Love the game design how it teaches the single salmon types and how one has to use them solve the levels. Came for the fish but stayed for the puzzles ;) Great job!
Webversion should be working now. Had some problems with the upload and godot 4.2
@alanbrook initially the stones placed where permanent problem was the player and ai could get stuck if they surrounded themeselve with permanent obstacles. air should have enabled to jump other the other elements onto an open field and could even burst the elements like fire and water further to enable an even more strategic approach. sadly i was out of time. i also agree that the elements, which were spawned initially, should not disappear and be permanent. thanks for the feedback
Looks promising but sadly the itch.io shows 404. I checked your games page but there it is also not listed. Maybe you didn't publish it? Would love to try it out
@the-bm yes, now it works! tried it a couple of times. Looks like i'm not fit to be a pro :D simple yet fun game design and funny interpretation of the theme. Great job!
Great take on the sokoban genre! Love the visuals and the interesting mechanics for the various summons! Only improvement i could think of would be a reset hotkey. It is easy enough to die but takes most of the time a couple of moves. It would improve the iteration speed in my opinion. Overall great game!
Cute pixel art and animations! Was slightly confused for a moment with the arrows for the summoning and hat to read the controls again but after that i had a blast juggling the collecting, summoning and evading! And obviously i also fell from the platform not realizing why the game has pit in the name :D Great entry!
Great art and visuals! but i don't seem to lose in the web build. the attacking ghosts are continually hitting my statues and the game never ends. Also the right mouse click doesn't work in your webbuild. Netherless fun entry and once again great visuals and concept!
Great gameplay and visuals but tough! The readability of the some of the informations could be improved and maybe the hitboxes slightly bigger but maybe i just suck ;)
Very beautiful game and polished game! i could see it developed further with more visual eye candy reacting to the music and combos. the core gameplay is very engaging even for someone like me who sucks hard at rythm games. it sucked me in for a couple of rounds. had a blast!
Juicy and minimalistic graphics and gameplay! Great entry!
Awesome concept and artwork! Really enjoyed it and the level of polish! Sometimes i wasn't 100% sure why my ritual failed. I stayed in the triangle. A small tutorial would improve it slightly but overall not much to improve already a high level
Great concept! To bad you guys couldn't finish it. I like the visuals! As others have mentioned the difficulty is very low and at first i didn't realise i could dash or hit since it wasn't necessary for pushing them in the salt ring. Great work even in this state
Loved checking out different combinations! The UI is a bit hard to read, but it's a fun entry nonetheless.
Awesome visuals and great gameplay! Love the increasing difficulty!
Simple yet effective gameplay! It lacked some difficulty scaling so after a while it was to repetitive but i enjoyed it overall
Had a bunch of fun! Tried multiple runs. Greed often lead me into an trap :D Great entry!
Mac Build works fine! It looks like the elements I summoned sometimes turn on me. Maybe I overlooked it, but is this intended? Makes it hard and takes a couple of tries but overall an metal entry!
Great visuals and audio! It is very immersive and loved the different characteristics of each women