ravernt 2024-04-15 12:49
One of best puzzle games I played in this jam! Graphics are awesome, there are a lot of cool mechanics and level design is good. I have nothing to complain about. Well done!
Foon → Ludum Dare Explorer → LD55 → SokoBane - Descend
By paprigames
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 96 | 3.75 | 29 | |
| Fun | 58 | 3.85 | 29 | |
| Innovation | 116 | 3.57 | 29 | |
| Theme | 119 | 3.81 | 29 | |
| Graphics | 130 | 3.68 | 29 | |
| Audio | 114 | 3.42 | 29 | |
| Mood | 155 | 3.40 | 29 |
One of best puzzle games I played in this jam! Graphics are awesome, there are a lot of cool mechanics and level design is good. I have nothing to complain about. Well done!
Really good job, interesting take on common mechanics. I couldn't pass level 3 (with the falling road), I'm so bad at it haha. Good luck with you great submission!
I actually had to come back to this one because level 6 seemed to be a difficulty spike at first, but ultimately ended up not being too bad. Once you start combining the two summoned entities, it gets tricky. Fun, and the graphics are good. I wish there was another level or two with the beams on that second to last level. Also, good theme use!
This is amazing! Everything feels done, and it's a cool take on the theme and an old genre
6.PNG
Eyyy this was a really brain stretcher. the puzzles are really well designed that it made me laugh at my self every time I realize that I'm screwed. the music is nice and non-intrusive and the mechanics are fun! I wish the lazer shooting enemy appeared in more levels it has good potential. but I understand that one can only make so much in a game jam. solid entry!
Really enjoyed this take on the theme. My only complaints are that level 3 is a pretty large leap in difficulty relative to the stages before and after it, and that there was not an easy way to restart a level when you realized you had failed but hadn't lost yet. Quick restart is essential for puzzle games.
Yup, this is the best puzzle gameplay so far! Puzzle with a solid connection to summoning, I'm really impressed with the game design actually.
Agree with the previous point, a final level with all mechanics would be ace!
PS: I love the little sound the skulls do when they are in line of sight :D
@ravernt I'm humbled, thank you.
@freakyzelga Thanks! Couple of the later levels were a bit easier, in the hindsight I should have changed the order of levels to make the difficulty curve easier
@alanbrook Thank you! Indeed, I had a couple of more puzzles planned for them, like using the laser to destroy skulls, but unfortunately there wasn't enough time.
@ooboob Glad you liked it! The genre definitely still has potential :)
@0x-void-x0 I too laughed to the point of frustration when I was trying to balance the levels :P Great to hear that the music wasn't intrusive, I can't compose so I wanted to go with something subtle enough. Seems like kantele was a good fit for that
@manicthenobody Thanks, I appreciate your feedback! Balancing the difficulty curve and having a reset-button are definitely something I should look into.
@fredrik-andersson Thank you, that's great to hear. The skull-sounds were done by palm muting kantele-strings, and then tapping them gently with an empty energy drink can :D It reminds me a bit of the sound of those annoying imps in Wind Waker, lol
I like the graphics! It's a cool puzzle game with interesting mechanics. I might be stupid, but it took me a while to figure out how skullheads work, after I did that it was fun to continue playing. Wish there was how many levels are left just so I know how long I need to keep playing to beat it. Really cool game
Great take on the sokoban genre! Love the visuals and the interesting mechanics for the various summons! Only improvement i could think of would be a reset hotkey. It is easy enough to die but takes most of the time a couple of moves. It would improve the iteration speed in my opinion. Overall great game!
the atmosphere is very nice and I like the originality of the graphics. But the sokobans.... my poor head
Really nice puzzle-game, I had a ton of fun playing it. A reset button would be nice, I had to jump the cliff several times, after steering myself in a hopeless position. Great work!
Nicely executed idea for a puzzle game. The beam shooting things could have featured more in the game, but I understand it is difficult to come up with meaningful puzzles in such short time frame. The existing levels were very clever though.
Nice puzzle mechanics! As others have said, I'm curious to see how the laser-monsters would interact with the others. Good idea, well exectued!
This game has a really polished feel! The puzzle design is clever and engaging, and the visuals are fantastic. I especially love the unique sound effects you created for the skulls – very creative! As a fellow developer, I can appreciate the challenge of balancing difficulty, and it sounds like you've done a great job of iterating based on player feedback.
Sokoban with some additional gimmicks ! Nice !
Managed to reach the end ! :smile:
It was a nice puzzle-game. Good job on this entry ! :tada:
A fun quick puzzle game :)
Hey, nice one! Level 3 was especially hard, yeah.
I love it! I finished level 8 and was sad, that i could not play more levels. Music is great, the same i can tell about visual. Interesting puzzle game, great job!
Really great puzzle game. It's crazy how complex some of these levels are, and that you were able to crank out 8 of them. The last two kinda fall short but I can't complain as it took me quite a while to beat the first 6.
The level 5 combination of 2 kinds of enemies really made me sweat, but it was truely interesting.
When I saw the cover I thought it would be something funny for I watched too many skeleton memes lol.