@ugly-robot Haha thanks a lot, you really are too kind! Two funny things:
1. I went with the "connecting the dots" system because I was scared of implementing a system that would recognize what the player drew. I still don't understand how you managed to do it, but I'm impressed!
2. I wasn't sure whether to add the timer or not until the very end. I toyed with the idea of having the player just trying to get the right combination without any time limit, but I felt that it wouldn't really be that interesting... until I saw your game :laughing: (that being said, your system allows for more combinations than mine, so I think it is better suited for a more exploratory kind of gameplay)
Also yeah, I would definitely have the game skip the easier ones if I were to make a more complete version. For the jam though I didn't want to spend time on saving the player's progress.
Thanks again for the kind words, and good luck for the jam!