Summoning Instructions by Yxure 2024-04-15T20:55:24Z ♥ 3
Great atmosphere/mood. I kind of wish you could pick up multiple items at once, but it's not that annoying. At the end, the screen just goes black and the music cuts out, which led me to wait for a bit because I wasn't sure it was over. A simple end message might be nice. Other than that, very interesting and unique.
LD57 — Depths (4)
Gnoccholini Droppotini by Dudum Lare 2025-04-19T01:32:06Z ♥ 0
Nice! I love the layers mechanic, and the goofy hands on the gnocchi 😆 I'd probably move the camera a bit further down so your character is at the top of the screen; that way you could see more of the upcoming obstacles. Other than that, this is a pretty solid and enjoyable entry. Well done!
Flatline by Empyreans 2025-04-19T01:25:56Z ♥ 1
This game is so polished! I'm amazed. The gameplay is pretty difficult, though. While you can use adrenaline to make the tight timings easier, the moving elements are very confusing as it's impossible to know what route will result in you reaching the obstacle at the correct timing. I also wish there was a way to speed up your character, as many levels involve a lot of waiting. The story and aesthetic/mood is great, and while I'm not sure it connects to the theme very much, I don't really mind for a game like this. Great job 😄
An In-Depth Documentary about Pebbles by Neon Kuroasa 2025-04-19T00:56:54Z ♥ 2
And here I was worried about the theme being too restrictive 😄 Great job!
Lyfe – Rhythm Meets Dungeon by Hypersomnia 2025-04-19T00:47:14Z ♥ 1
Definitely a great art style and idea as many have said, however I honestly felt the warning time was far too short to react. It seems like you have to know the level's layout in advance to have any chance of surviving, unless you mash the buttons. I can tell a lot of effort and polish went into this, though!