FoonLudum Dare ExplorerUsers → MajoMirez

MajoMirez

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202659Signal👥Mixed//Signalsjam4293.563.853.163.703.243.833.36
202557Depths👥Atacama Trenchjam6643.213.072.483.763.253.33
202354Limited Space👥Limited Space Cartjam7453.383.443.474.063.293.293.42

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by MajoMirez

LD54 — Limited Space

Mr.AdBar by eddynardo 2023-10-03T23:42:25Z

This is mind blowing! It's so "simple" and original, yet it fits the theme like a glove, I loved it!

Terminal Noise by fusionnist 2023-10-03T22:35:08Z

Damn, I'm pretty sure the intention was making it confusing, and you did it, congrats! It reminds me of those old arcade games where there were no instructions of any kind, ahh, good times. Don't get me wrong, it's amazing!

I don't know how but I made it to the level 16 until I got stuck, and I didn't really want to redo all that again, maybe it need an "undo" function or checkpoints

RelicBound by Isaac 2023-10-04T20:48:00Z

Cool game! It just lacks more than just one starting weapon (judging by the selection screen, they were planned at least), also, it feels the beginning is hardest to attack than when you get an upgrade

Cubic by Afra Gerami 2023-10-07T19:13:38Z

I'm not a mastermind type of player (you know, those who enjoy puzzles), but I have a soft spot for minimalistic abstract puzzles like this one, I like the music, the palette, and the simplicity of the mechanics. The only thing is it need some message like "congrats, you cleared all the levels" since it just repeats the last one. It would me perfect for mobile, if you port it, it will need a level selection menu

Skyland by acid 2023-10-04T23:37:34Z

At first I thought it was a nonogram haha, but this is actually a fresh kind of puzzle game, I really like it. I think a reset button would be nice. The level design was good, but it could be better, in the sense the I should be able to logically devise a "path" to the solution instead of just trial and error (e.g. like sudoku or nonograms), but for a 3-days jam is very good. Also, the art is lovely!

Magical Veggies by zanagi 2023-10-02T23:04:31Z

A 2048 game but with physics, a very cool idea! Also, the art is cute

Pattern by Jammin 2023-10-07T18:18:35Z

I like the idea, but it's too buggy, it seem it randomly jumps to a white spot when I'm walking near enough, and there's a weird glitch when I somehow fly away to the upper part of the window lmao. I really like the art, it's so chill and aesthetic :ok_hand:

Hank The Busdriver by Helen 2023-10-02T23:15:49Z

I really like the idea, but I don't quite get the end goal of the game, it seems it never ends, is that a bug?

Cloud Prison by Alexascher 2023-10-08T14:53:39Z

It's so fun! This idea would work so well on a shippable game if not for the jam theme haha. I found some bugs tho: I was looking at the achievements and I couldn't close the achievements windows, but the game would unpause, making it unplayable, I had to reload the page. Other minor bugs: it seems sometimes it wouldn't draw the vertex of the rune (with no birds anywhere). The other thing is I don't know if a rune is supposed to delete objects if a vertex touch it, but I've been able to play around it.

The Incredible Trader! by Luis Carli 2023-10-05T00:58:32Z

I agree with the rest, I feel like space wasn't an issue, and the gameplay was more about the puzzle of trading than space management. It was fun tho!

Forest Nothing by Corporation 2023-10-02T19:32:43Z

It's pretty fun! it's a nice minimalistic city builder and it feels a bit nostalgic (idk why tho, maybe the color palette). It have some path finding bugs where some workers get stuck between buildings. Also, sadly the music didn't play :c

Petits Chats by FullSaphir 2023-10-02T22:16:34Z

I love your cat <3 Also, very good application of the theme! You know you just cannot disturb the cats haha

Dino Island 🦖🌊 by hilkojj 2023-10-03T21:17:27Z

I agree with the rest, the camera need some rework. Maybe using modern controls instead of tank controls might do the trick. Aside of that, it's amazing! I really love the retro style, it reminds me of the first 3D games for PS1 or N64. Good job!

Homeward by Wuppos 2023-10-05T01:39:19Z

I loved it! I must admit I failed some runs because I dragged the item instead of just clicking it haha. The music and palette are so chill. And gotta love the randomness, it's like a rogue-like. My best score was 133 iirc

Parked? by o_sim 2023-10-03T19:50:58Z

This is such a great entry! I was a bit frustrated because my dumbass brain couldn't grasp how the car moves in reverse, but maybe that's because I don't drive haha. Good job!

Furniture Frontier by PixelTaku 2023-10-03T21:45:57Z

I love it! the style, the music, the design, and the cowboys. I played with xbox controller and it feels slippery, making it really hard to place things, also there are some times the bullet would go under the furniture, making it hard to dodge, and sometimes I couldn't pick the furniture in front of me (it happened a lot with the cactus at the 2nd stage) or it picked up a furniture behind the one I wanted to pick up. But overall it's amazing!

I n s u l a O b j e c t i v e : E x o d u s M M X X I I I by hatmajaster 2023-10-04T22:24:22Z

I really like the concept, but it's frustrating there's no reset button when I get stuck, so I basically have to F5 each time. Also, it's a bit slow, and I don't get much feedback on what's happening, it could benefit of some simple animation (like tree shaking while being cut down), and because of this, it took me a while to notice the lumbermill have such a short range, I think it should show the range before building it, specially since it's a puzzle game.

I'm a bit mad at myself that I couldn't play it more because I got frustrated, because I truly wanted to like it, the graphics are really cute, and the ambience is cool (pun intended)

In Search of Space by helluin 2023-10-02T21:57:51Z

I really liked the art! The ambience light and sound is well put together. But the core gameplay is a bit repetitive, too much go forth and back. Also, it's not clear what the generator is for. The story is actually good, considering the length of the game

SpaceSparse by zimonitrome 2023-10-02T22:08:53Z

This is one of those hard to master games :o. Good application of the theme, very limited resources and very limited space to maneuver, good job!

Considerate Inferno by AidanBacon 2023-10-04T00:23:51Z

I like it so much! The atmosphere reminds me of Terra Nil (it's a really chill game themed around nature). I sincerely hope you develop it further, I'd like to see more levels

Limited Space Cart by MajoMirez 2023-10-02T21:03:59Z

@fullsaphir I just uploaded a HTML version, but I just couldn't scale to make it look nice. Still, it should be playable :D [[Link]](https://majomirez.itch.io/limited-space-cart)

Limited Space Cart by MajoMirez 2023-10-02T21:06:36Z

@zanagi Thank you! Well, some items have slightly different weights, but it's barely noticeable heh. The charged punch is an awesome idea!

Limited Space Cart by MajoMirez 2023-10-02T21:08:51Z

@jack728 Thank you so much! The items direction will depend of how off-center you punch them, so let's say it was on purpose >:D

Limited Space Cart by MajoMirez 2023-10-03T17:48:33Z

@helen @daniel-grinshpon Thank you very much for the feedback, I'm taking notes of all feedback!

@o-sim Thank you :D you currently have the highest score!

@rainssong @monian @thelastslowpoke @mallykm I'm so glad you like it, thank you!

Limited Space Cart by MajoMirez 2023-10-04T00:27:13Z

@pixeltaku Thank very much for the feedback! <3

@hilkojj neat! thank you for playing :D

Limited Space Cart by MajoMirez 2023-10-07T15:48:32Z

@emilyy Thanks! I thought the same, I will see if I can port it to mobile for a post-jam release

@braiizen @sergs-workshop @fusionnist @clema Thank you! <3

@maksimj that may or not be intentional, considering the theme hehe, thank you

@fullsaphir Thank you! I will consider the feedback

@wuppos That sound like a bug, can you elaborate? (And thank you! that was the feeling we wanted to portray)

Room by noya 2023-10-08T13:55:07Z

I loved the idea, and since it's more like a chat room instance, it would benefit of some social interactions (like a emoticon bubble, just to say an example), and maybe different colors for each player. I personally would have liked an "edition mode" where I don't have to move to place tiles, just to let my creativity go wild

Chunk And Hunger by Brogolem35 2023-10-07T13:58:26Z

I really like the game! I some observations about its design though, I feel the hunger system is too punishing, which makes a game a time race, it doesn't let the player think because everything have to me time-optimized, and it absolutely needs a pause button (considering the hunger increases over time). Also, where I get the gold the first time I used it to upgrade the pickaxe and I soft locked because the next area needed gold, I advice not letting this kind of softlocking in survival games. But overall its system is pretty solid, I hope you keep developing it

lungage by mindhijacker 2023-10-04T00:45:07Z

Don't sell yourself short, it's quite a fine game for a solo programmer. Also, citing the rules: "“Programmer Art” is welcome (and encouraged)"

TurtleTD by RubyDaPrincess 2023-10-08T21:58:30Z

I like the idea, but just like the previous commenter, I cannot place more than 1 turtle, that looks like bug. If you solve it, please ping me back

TurtleTD by RubyDaPrincess 2023-10-10T00:36:40Z

Ok, I've been playing for a while now, and I noticed the cost of the turtles increases, first 500, then 1000, then 2000 (it doubles?), which makes the game slow, by now with 4 turtles it doesn't need any input from my part to finish the game. The game itself seems good, the only bug I found if the sharks get stuck in the corners sometimes, but they unstuck themselves after a while. I would add more enemies, and maybe the ability to change/upgrade turtles, and a speed up button (until the next wave at least)

Let Me Breathe! by 247gamestudio 2023-10-07T18:43:59Z

I'm so bad at this haha, but it's fun! I agree with the rest, it needs some indicator of how much time you can be outside the bubble (like a bar). Also, the fire zones are way too limiting, it's difficult navigating a horde of monsters coming at you, finding the next bubble, and of top of that avoiding the fire zones, imo they should be either smaller or have less duration

When Humans Aren't Around by MoNian 2023-10-03T20:16:57Z

I really love the idea, and your pixel art is so cute! But at its core it lacks a goal, something to reward the player for doing things (exploring, knocking things down, etc), maybe like collecting stuff or lore. Also, there's so much unused map outside the house and I guess that's what adds so much weight to the file (so much Drive said it cannot be scanned for viruses, that could deter potential players to try your game).

Space Ltd. by mortusnegati 2023-10-02T14:45:19Z

Pretty fun! I really liked how you introduced the mechanics one by one without any tedious tutorials

Subwhell in RushHour by Mealky 2023-10-04T14:45:06Z

Good game! As someone who used to commute in rush hours, I relate so much! It need some tweaks though, the unclear how many "health" I have, I think I can miss 2 or 3 times ? Also sometimes it's hard to see the space (maybe a moving or glowing outline instead of solid black outline)

Pocket Universe Snake by TheLastSlowpoke 2023-10-02T23:56:03Z

I got a bit dizzy playing it, but I loved it!

Walled In! by Jack728 2023-10-02T22:30:20Z

I got a score of 1603. I love how the space gets smaller but at the same time everything goes batsh!t! haha, Good job!

Clearing space by Sevansevan 2023-10-02T03:29:41Z

This is so good! I love how the low-res pixel art makes it feel the space even more limited

Sky's the Limit by clema 2023-10-07T12:35:08Z

I loved the game! The music and colors are so good for your theme. It took me a while to realize that slimes are just there chilling and blocking path, they don't give bonus if killed or attack me if not killed, and I could just pass by them, I'm not saying it shouldn't be like that, but the Angel's speech is a bit misleading ("kill the monsters and save the world"). The other thing is that the player disappears in the hallway/stairs when finishing the game. Overall is a pretty solid game, I would've love more stages tho

Warehouse Tycoon by MaksimJ 2023-10-04T21:48:17Z

The concept is super fun! it just need some QoL's, like a way to previsualize the occupied spaces in the warehouse, and maybe a slowdown button. It could also be fun some ways to improve the gameplay, like buying more space or get better deals, idk, something to spend the money other than paying bills, so the player can feel they're advancing. I hope you keep developing it

LD57 — Depths

Escape Into the Darkness by Linky439 2025-04-09T21:07:32Z

Good entry, the gameplay is simple, yet it goes well with the theme. Also, I loved the pixel art

HexaDig by FancyReckless 2025-04-09T16:41:53Z

I loved the game! I liked how you managed the constrains, say movement and the inventory limit, my only complain is it get hard real fast. It's a solid game in gameplay and mechanics, excellent work!

Krabby Asscape by KaueSilva 2025-04-09T03:11:46Z

Wow, took me a few tries to make it to the end. It's a bit too punishing in the currents parts, considering the time limit, but overall it's pretty good. Gotta praise that parallax too, good job!

Subnet by jordantanner 2025-04-10T01:23:16Z

It's a pretty and relaxing! It's quick and intuitive, but I personally think this kind of movement goes better with mouse. Nice work!

Subnet by jordantanner 2025-04-10T01:43:11Z

@jordantanner omg you're right hahah, it's definitively easier

Apprehension by GreenRadiation 2025-04-09T14:57:34Z

Scary games are totally not my cup of tea, and this is scary, so I didn't like it (in the sense I loved how you managed to achieve that). Scary music, scary ambience, scary shadow in the corner (*shudders*) excellent work!

CAGE by krakadushka 2025-04-08T23:43:56Z

It seems your game has not been published in itch.io yet

Dig in, Gus! by bigwhiteshogun 2025-04-09T19:54:05Z

Impressive work! It was quite chill digging holes and trying to find my way up once done. I didn't find any bugs in my run and it feels like a well rounded and finished work, well done!

Inbetween the Depths by Keith Wang 2025-04-08T22:36:28Z

Loved the game! it's simple and fun, I specially liked the upgrades between runs. The cyan background color may be a bit too saturated and it took me a while to understand the health bar is the oxygen tank, but overall it's pretty good! Good job

Fresh Catch! by DeadlierTaco 2025-04-09T15:36:11Z

Fun game! I loved the feeling of diving and the fish designs. There's a bug where the fish often clip through the ground, but overall, it's an enjoyable and fun game!

I had some issues with the html version too, the textures didn't load correctly and the screen was cropped so I couldn't see the top of it very well (I couldn't see how much money I had)

Drill la Drill by FrogtownMatt 2025-04-10T01:34:06Z

Really nice approach of the genre, my only issue is that at some point, there was way too much going on the screen that it was overwhelming, but overall it's a pretty good game!

The Imploder by matid90 2025-04-08T23:26:01Z

Really interesting approach! Controls aside, it was a bit tedious to navigate and find things to sell, and for me it was easier to run away from enemies than shoot them. But the concept is cool, and it gave me a sense of wonder as I went deeper, well done!

Helmet Man by Sevadusk 2025-04-09T21:32:23Z

I really liked the starting sequence, and the leaderboard. The gameplay is simple and intuitive, and I liked the switching mechanic. Visually I think the colors could be more balanced, it feels everything too dark (except the pickeables)

Echo of the Lost Soul by milu raien 2025-04-09T14:45:16Z

Loved the character! It took me a while to figure out that E makes elements visible, which is good given the language barrier haha, maybe you could stand out the E key in the text. It's clear what the obstacles do (red block > damage, broken platform > disappear on touch), but it still need so much polishing in the visual part, which is more evident after the cutscene. I don't know if there was music, but I couldn't hear it, so I wasn't able to rate it.

Fishing Therapy by Dadidou 2025-04-09T19:24:58Z

Cool concept, I really like the idea of these hidden story behind every patient, open to the player to interpret. I think the first level is well designed, but the second one falls short, and the last one way too short (is it intended?)

Orpheus Scroll by Triliks 2025-04-10T01:58:04Z

I love these kind of takes on what a videogame is. It is an experience, and this one was performed beautifully

Spirit Lock by Brian Russell 2025-04-09T00:13:06Z

Ohh this mechanic has potential, too bad this game is too short. Loved it, good job!

LD59 — Signal

Signal Towers by GanonsSpirit 2026-05-01T01:30:30Z

It's a good idea, but it's too short, I hope you get to implement some fun puzzles here with these interesting mechanics in the future!

yAI presents Himari, the Beautiful Super Genius Artificial Intelligence by alaah 2026-04-23T20:41:33Z

This was amazing! I loved the experience

Caws & Effect by A-Flat Miner Studios 2026-04-28T19:34:29Z

The artwork the color palette is really cute, and the mechanics are interesting but it need polishing. I thought the fans were book shelves and was confused why it moved the ball lol, also I didn't understand what the glass blocks do ..? Overall the idea is great, there are lots of fun things you could do with this

Mini Mobile Network Operator by Stratcat66 2026-04-20T20:25:13Z

I love it! It's like mini motorways, I really like the minimalistic approach, but I think the icons get too small as the town grows, and I lose sight the cell towers easily. As QoL, I would have liked a way to highlight all the network signal areas, and maybe highlight the yellow and red customers, so it would be easier for the player to check which areas need improvement. I see potential here, I'd play this as a fully released game!

The Sound Store by Jejkobb 2026-04-20T23:05:01Z

Loved the art and the idea! Cute and simple. Also, having high scores is a nice touch!

DOT//DASH by Avi 2026-04-20T19:25:04Z

I got score of 2026, which is not the highest here, but I'm impressed I got that in my first try lmaoo

It's quite fun! and educative, good job! My only complain is that the signals to change columns are too long, but maybe that's just skill issue

Signals and Points by squimmy 2026-04-21T17:49:35Z

I was confused at the start, but it's quite fun after I finally got it. It's like Factorio, but with manual signaling. I found some visual bugs like when inspecting something I would get the information of the last train I clicked

Signals and Points by squimmy 2026-04-21T17:49:36Z

I was confused at the start, but it's quite fun after I finally got it. It's like Factorio, but with manual signaling. I found some visual bugs like when inspecting something I would get the information of the last train I clicked

Coo-Coo, Chef! by poboy 2026-04-23T21:26:32Z

Bird with knife refuses to look at the cucumber and it keep facing the other birds after 15 turn commands, I think this bird have other plans....

I loved this game, it's enjoyably frustrating, almost as much as playing Overcooked with my friends

Space Rover by Harmadillo 2026-05-01T01:56:34Z

It's an interesting concept, but the rotation confused me, I expected a relative rotation haha, also the speed didn't make sense to me when I can just use Fast every time (maybe it could use distance instead of speed?). Overall it's very fun, good job!

Signal Singularities by DrSmey 2026-04-21T21:35:37Z

Interesting idea! Maybe the controls are too sensitive to me, it was hard to move the slide to the exact position. The art and its palette colors are super cute

Cableman [a rhythm game] by rucksack 2026-04-20T23:26:55Z

Ayoo if this is not inspired in NecroDancer, I don't know what it is. I loved it, this is a pretty good take on rhythm + puzzle! Also, I loved both art styles (past and future) and the music, so ad hoc! This probably gonna be one of my faves this jam

RADIO CORE Last Signal by attentionadmin 2026-05-01T21:40:28Z

Seems like the one in itch.io is the post-jam version, where's the jam version?

Signals in Distress by TheKimeo 2026-04-21T17:04:18Z

Amazing game! I love the color theory + tower defense approach, also the tutorial is super useful. There's potential for a full release game here. I would add a speed up button, since there's nothing to be done once the wave starts, but overall it's a great game!

Radio Tower by dod108 2026-05-01T02:27:18Z

Nice game! It's engaging and fun, and the difficulty curve is nice. I loved the graphics too, very retro

U.P.L.I.N.K by Gecko64 2026-05-01T01:00:28Z

Interesting puzzle game! The art is great too. There's a bit of graphic issues, like I could lose a reflector behind a building if I don't remember where I put it, also the white background make it hard to calculate the signal trajectory, a grid would've been nice for this. Overall it's a good game with a good amount of levels

Mixed//Signals by MajoMirez 2026-04-20T19:58:51Z

@nathanial @makintosh yeah I personally created the pick-a-line minigame (the rest was created by other team members), I experimented a lot with this one and I guess the hints ended up a lot more obscure than it should have been, thanks for you feedbacks!

Mixed//Signals by MajoMirez 2026-04-21T00:20:32Z

@yueyao-wang you choose the upper of lower lane based on a hint at the start of the minigame (It's a bit obscure, my bad, I'll fix it in a post-jam version ;c )

Thanks for playing! n_n

Mixed//Signals by MajoMirez 2026-04-29T22:04:24Z

@nathanial @makintosh @yueyao-wang @avi @alaah @lexu I updated the runner minigame in [Itch.io](https://majomirez.itch.io/mixedsignals-ld59)! Please let me know what you think :3

Moon Moth by kanity 2026-04-30T20:03:41Z

I loved your concept! I appreciate games with such oneiric vibes, and also with voice-overs! I must admit I freaked out with the mermaid dream, it was pretty close to a dream I actually had lmao. Good job!

Signal Hunting by iphelf 2026-04-28T20:08:25Z

I was kinda lost how the signal worked, and the danger signals seems unavoidable. I personally would have preferred it to be a turn based game instead of real time

World of Gates by Mibi88 2026-04-30T19:41:22Z

I really liked the idea! Sadly my mouse is old and it cannot hold the right click, so it was nearly impossible to connect the gates, and I couldn't connect the already unconnected wires

Sea Star by stepa 2026-04-28T20:09:01Z

The sonar is really cool, but I didn't get why I randomly die. Also kudos for the sensitivity settings, at the start the camera was so wobbly I was getting motion sickness

Signal Nightmare by jazzydingo 2026-04-20T22:36:53Z

Nice concept! but there are some things a don't understand, the goal of the game is to escape? I think the signal should point to the right direction, but I don't quite get it? Also, after solving some codes, one got stuck and didn't open: Screenshot 2026-04-20 182920.jpeg After this, all yellow screens granted access immediately so there were no more puzzles so solve..? Also, it would be nice to have a way to clean the screen of the red numbers, as they clutter easily

Signal Nightmare by jazzydingo 2026-04-21T21:05:35Z

Tried it again and it works much better! I managed to escape too ;)

Harmonic by Whiteowl4399 2026-04-20T23:56:34Z

I loved the concept! Deck building, Slay the Spire style, but with sound waves that represent attack and defense, it's a clever approach! I found some cards seems to be downgrades..? (I didn't find any use for "Clamp" for example), but overall I really liked it! Also the art style is unique and cute

Short-Range Robot by AJISBOSS 2026-05-01T01:16:04Z

I really liked the concept! It just need some tweaks imho. I would make the controller non-solid, because I would die a lot just by bumping into it while trying to avoid the bullets, also when the controller gets too close to the enemy it's almost a death sentence, I would make it stay away from it (while keeping it random). It would also benefit of invulnerability frames after getting hit and some sound cue. Aside from that, it's a really interesting concept, good job!

Synchrony by SU YUHANG 2026-04-20T19:50:29Z

I loved the concept! I think the beat need more polishing, I'm not a rhythm expert, but I feel it's easy to lose the rhythm. But overall it feel relaxing but not too much, like a good amount of relaxing, good job!

ECHOMAZE by pipetto 2026-04-21T16:02:23Z

I loved the idea! I like how the visuals after the stairs are confusing (as probably intended), my only problem is that the echo is expensive, so I relied more on the minimap than the echo to navigate

swpr by criatura_nocturna 2026-04-21T20:24:34Z

Interesting take! Took me a bit to get right, but I got the trick. For me the colors didn't matter except for the number 1, where I could guess the mine. Also, I found the sweet spot for difficulty to be between 10 and 15. Btw, the art is really cute!

Unstable Internet by Lemma 2026-04-21T15:43:19Z

Cool concept! I like how it's designed so the enemies are easier to hit when they're closer, but it's also riskier. The cyan enemies are nasty, I like that. Good job!

Turning Signal by InkyH 2026-04-20T21:57:54Z

I couldn't get to play properly, the E key doesn't seem to do anything (green button?) and the Space key just turn the robot clockwise, I passed the first levels just using Space, but from level 5 I couldn't solve the puzzles (If this is a bug, there's still time to fix it)

Drum`n`Ice by PepeBrante 2026-05-01T21:21:10Z

I liked the game loop, like short rhythm battles with upgrades every now and then. The drums remind me a lot of Patapon tho, one of my fav rhythm games. I just think the QWER + arrow keys are too much for my brain, specially after upgrading spells. Also, I restarted after a game over and it keeps the upgrades, I don't think that's intentional..?

Wow! The Presidential Race Of Glorbus-12B (Signal) by ChknTikka 2026-04-21T20:55:20Z

This was hilarious, it felt like an actual presidential debate. Are the stats at the beginning used in the debate? if so, it would be nice to have some pointers about it in the UI, during the debate

what's the signal by Makintosh 2026-04-20T21:43:30Z

Ok, I spent more time than expected playing your game, the grinding is so satisfactory! My only complain is that the letters are too small for the web viewport (at least in the ludum dare page), and the screen curvature didn't help much (it was a nice touch tho!)

what's the signal by Makintosh 2026-04-20T22:07:21Z

@makintosh In fullscreen it looks good, but the letters could still be a bit bigger. Oh, also I noticed the Quit button freezes the game in the html version

No Service by Nathanial 2026-04-20T20:39:54Z

Kid doing dangerous parkour to connect to social media, been there dude

I like it! It reminds me of MapleStory jump quests haha, I think the graphics could be a little more explicit in differentiate what's platform and what is not, but overall is very well done!

1000ms by sodaman 2026-04-21T00:13:54Z

Ahh, it takes me back to that bad internet era, where we all were lagged as heck in those old MMOs haha. As others said, I think the keys layout needs a bit working (I would swap Z and X and use Up for jump). Overall is an great game, Good job!