Thanks a lot for playing everyone :D
@zactyl Huh, getting your highscore on your first run is pretty unusual. Beginners luck I guess :D Yeah, I can see how you can get stuck behind those houses. I think the collisions need a bit of work, such that it is harder to get stuck like that. Thanks a lot for the feedback!
@kinnerk 29 is super good! That puts you on the first spot of the leader board after the two developers (who have a bit of an unfair advantage of course :P). Yeah, I see what you mean on the letter collect time. We were planning to have the background of the marker slowly deplete, but implemented the shrinking marker as a temporary solution >_< I am happy you enjoyed the game :D
@foursay Hi foursay! Yeah, controller support would have been really nice. We (or at least I) was actually inspired by a game called 'absolute drift', which does indeed have controller support and feels super nice to control. Perhaps we can add it in a post-jam version. I am very happy you enjoyed it :D
@aurora-bee 27 is a really good score! You are now on the leaderboard :D I see what you mean about the hitboxes. I kind of like the current implementation, because it becomes a bit more about precision and staying on the road. Although, it also seems that people have a much harder time controlling the car than we thought, so perhaps a fixed radius would have been better XD
I am sorry about the lagspike! I actually have the same problem on my laptop, but because I havent heard anyone else complain about it I thought it might just be my problem. Are you using firefox by any chance?
The 3D look of the van is done using a technique called 'sprite stacking'. It is super easy to implement and gives a really nice effect. I am happy you like it! :D