Foon → Ludum Dare Explorer → Users → Ani
| Year | LD | Theme | Game | Division | Overall | ||
|---|---|---|---|---|---|---|---|
| 👥 | 🥉 | 2024 | 56 | Tiny Creatures | Grubbo | jam | 4.47 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | Dig and Delve | jam | 41 | 4.21 | 4.00 | 3.46 | 4.22 | 4.51 | 3.70 | 3.32 | 3.95 |
| 2024 | 56 | Tiny Creatures | 👥 | Grubbo | jam | 3 | 4.47 | 4.30 | 3.63 | 3.50 | 4.80 | 4.16 | 3.08 | 4.06 |
| 2024 | 55 | Summoning | 👥 | Pictomancer | jam | 62 | 4.20 | 4.00 | 4.28 | 4.16 | 4.58 | 3.63 | 3.04 | 4.05 |
| 2023 | 54 | Limited Space | 👥 | Crime² | jam | 90 | 4.14 | 3.96 | 3.95 | 4.64 | 4.48 | 3.86 | 3.45 | 3.91 |
| 2023 | 53 | Delivery | 👥 | Egg Panic | jam | 34 | 4.28 | 4.27 | 3.50 | 4.22 | 4.78 | 4.25 | 4.25 | 4.28 |
| 2023 | 52 | Harvest | Plot Luck | compo | 63 | 3.83 | 3.62 | 3.85 | 4.30 | 4.30 | 3.78 | 3.39 | 3.57 | |
| 2022 | 51 | Every 10 seconds | Faster Food | compo | 151 | 3.63 | 3.43 | 3.50 | 3.93 | 4.35 | 3.56 | 4.10 | 3.59 | |
| 2022 | 50 | Delay the inevitable | By The Fire | compo | 62 | 3.94 | 3.70 | 3.41 | 4.13 | 4.62 | 3.66 | 3.18 | 4.06 |
Lovely game! Had fun trying to figure out where to put each plant. Nice models too, it's a shame the camera angle doesn't do them justice!
Really enjoyed playing this, it's a smart idea. Had fun coming up with random stuff!
Great job with this! I like how the storytelling has been combined. Plus, seeing what I've typed in the background made me realise how bad at typing I am!
Lovely game! The linking mechanic works really well with the idea.
Nice job! A simple and fun game that's well executed.
Had fun with this one! Managed to reach 3:07. The camera did get a bit hard to manage once there were more boxes, but it added to the challenge I guess!
This is really fun, even though it got too tough for me! Going to have to come back and beat it :)
Took me some time to figure out what to do! Great looking game.
Very cool minimalist game! Great art & audio.
Very polished game, great visuals! One button for all the actions keeps things nice and simple :)
The mouse was also too sensitive for me, but sweet game! I hope she's only having a rest :)
I like the concept and game loop. Was wondering if the water does anything to the tree? I also hoped the enemies would die walking into the fire!
Really like the 3D style and concept, but it's a bit of a shame there's no audio to help get the idea across.
Great job, especially with the graphics! I was quite confused with what to do, but that was the point I think!
Cool, simple game! I encountered a bug where the weapon got stuck charging by itself, but it didn't prevent me from playing. I think I was clicking too fast at one point :)
Fun little loop, I like the theme and atmosphere of this! I did find the soft camera movement a bit uncomfortable though.
Haha, I didn't expect the voices! It's hard to tell if you're putting out a fire or not, but I did my best!
I couldn't figure out what I was meant to do either. Completed the first level though!
Great idea for the theme! At one point, lots of workers got stuck grouped together (not sure if bug) so my secret spread pretty quickly after that, haha!
I like the concept of this game. Managed to accidently move off-screen a few times though!
Fun game concept! I found it hard to tell if the blocks were in line sometimes, but overall it played well!
Love the style of this! I had to refresh the page to try again though - the game got stuck on the transition screen.
Fun little game! Love those physical rain drops.
Lovely, touching game. Nice work!
Cool and simple idea! I was a little confused with linking cups too, but I got it in the end! Would be great to have some indication of the first selected cup.
@jcmonkey Thanks! There was an interaction bug but it's fixed now so I hope you can enjoy the game :)
@badoomtch Thanks! There was a bug with the interaction which I've fixed. It should work now!
@onnofal Aw thank you! To be honest, I didn't expect anybody to check out my code!
@jcg Thanks! In a way they do, because rocks prevent new trees from growing in the area.
@glayson Thanks! I agree, I could definitely do with going over the input.
@dodormeur Thanks for the feedback, maybe I should consider different layouts. The arrow keys also work, but I completely forgot to add it on the UI!
@wuppos Thanks for such a detailed response! Each log adds a flat amount of life to the fire, maybe the feedback is lacking there. I only figured out how to use BeepBox days before the compo, so I'm just glad the music isn't *too* annoying! There's a reason I added a mute button, just in case haha. Looking forward to more jams now!
Adorable! Simply collecting more chickens is quite enjoyable. I also realised it was cheaper to destroy and rebuild the feeders than refill them.
Had fun playing a few runs of this! I was a little confused at first though - the tutorial saying to avoid enemies of the opposite colour makes it seem like same-colour ones won't hurt you (even though they do).
Interesting tetris concept! A counter to track the number of destroyed rows would be a plus :)
Ended my run at 1960 - whether that's good, I don't know! I found it easier to match letters since they're like symbols at a glance, so I always went for those first :) It's a creative take on the theme, nice job!
This was really fun to play! The little touches are all great: title screen start, object outlines & timer warning ticks. Adorable art too, everything is so small :)
Great job, very satisfying to fire the gun. It felt a bit slow to me at level 3/4 because of how many enemies there were. Fun overall though & love their British voices!
I've always liked a good drawing game :) This one's cute too!
Very polished game for the compo! I was also a bit confused with the multiple UI countdowns at first but didn't detract from the fun. Great work!
Stressful but fun game! Great job with the art and the feedback, hints etc. I think this concept would also work in a tiny space to make things extra frantic!
I admit mashing the clocks too until I got stuck at level 8. Wasn't too sure what shuffle was doing either? Great idea though, something very different with the theme!
This was really fun! It's a creative take on the theme and I love the voices :)
This was fun - not being able to see the guard from the second room made it pretty stressful! Worked fine on Chrome for me too.
Had a lot of fun throwing the pizzas! Clearly an effective method of assassination. I got lost on my first try so had to reset for a better run :)
I'm not great at these games but this was still fun! I wasn't sure what triggered the option to change weapons though - it'd be nice to choose in between attempts.
I really like the concept! It'd be great if the pacing was faster so the attacking could be more often & more satisfying, but it's understandable because of the theme. Great job with this!
I like your different take on the theme. I agree with @naemis that having stakes would add urgency, but it was fun nonetheless!
I like this idea! It's fun to move the bubbles around but since there's no consequence to taking as long as you want, popping isn't really a risk if you're patient.
This was fun! I did find the movement acceleration a bit too soft but maybe it's part of the challenge. The feedback of drawing the bow is good and feels nice to get solid hits on the apples.
This game is so good! Fun to play and looks great too - fruit is nice and bright, easy to identify. I might just have another go...
This is nice idea! I wanted to play more but the camera got a bit too much for me, with it following the saw. The physics movement is fun though!
The camera movement was a bit too much for me but I'm impressed that you managed make animations for a compo!
This is a cute game! Managed a score of 46 after a few tries - it sure does get fast later on! Using the daylight as the timer is a great idea, it's a very polished entry.
Ahh I knew I'd have to go back through that maze! Great puzzle designs, had fun escaping!
Very cute artwork, I'm happy to have paid off the debt!
The atmosphere of this is great - the art and post processes work well together, with good audio too. I had fun dragging around as much junk as possible :)
This is really good. I had trouble at first too, saving my lemons to trade in somewhere until realising they were the actual £. Finally got the secret(?) ending though! Great job with this, plus the little cycling animation is so cute.
Seems like I took the more idle route! My score's super low but I don't mind at all - had a chill time with a nice incremental :)
Screenshot 2023-01-11 212805.png
This was fun! Difficult to beat, but the dashing feels really good. Nice tutorial-title screen too!
I like a good turn based puzzle! Tooltips were super helpful but I couldn't understand why the harvesters get to move twice sometimes?
Even though making choices felt out of my control, I do like the mood and idea of this. It has potential for a more engaging game!
The idea for this is so cosy! I know you didn't have time, but it would've been lovely to see the inn and guests as part of the loop.
Really enjoyed playing through this! Happy to have earned my vacation after some questionable harvesting haha. It's a great take on the theme with lots of fun character interactions.
Ahh, definitely controversial! I lost some paintings to the AI when they got stuck at the back, but managed to beat it regardless. Love the AI voice lines by the way, great job!
This was fun - managed to get to season 10! I often forgot what I'd planted though, so unique leaves for each ingredient would've been extra helpful, but not essential. Love the odd customers and their unusual demands :)
This was fun! Mouse control for aiming would be great, while still keeping the turning mechanic for balance. The art is great and the game feels nice and punchy!
I'm pretty bad at playing this, but I like the concept! The animations and feedback are well done. I only found it difficult to see the shape at the bottom of the pile so I switched to placing one type of shape at a time (which is probably why I'm slow!)
Great job with the audio - that whispering is so creepy! I feel that the game being slow paced added a lot to the atmosphere, along with the reloading and flare regen being well balanced. Always good to see more unique takes on the theme!
This is so visually interesting, but I'm not grasping the concept either. I understand what the controls are doing, but its not clear what the goal is. An explanation would be great so we can play and enjoy it more!
This is really well done. I appreciate that you managed to fit a tutorial in and the clicky keypad is so satisfying. Processing the parcels feels quite fun and relaxing, even if the atmosphere seems a little omnious!
I can only manage 'meh' scores but it's still very fun to play! The action of constantly making paths is quite mesmerising and the tiny world setting is really cosy. Great job with this!
Ah this is great! A few of the logos with large areas to fill were a little tough though. Best feature is definitely the (my?) jiggly arm - it's so good!
Always happy to check out games with frogs - your game is lovely! The throwing mechanic did seem a bit obsolete though, which is a shame cause it's so cute.
I really like this! The art and audio really makes the atmosphere and I appreciate how there are no timers, so you can take as long as you like sorting stuff. I don't know if it's just me, but I can never get any of the parcels to align with the grid properly, even after reloading the game a few times (playing on Chrome). The parcels still got shipped, it just prevented me from maximising the space.
Really great job with the artwork and the UI - it all works together so well. The game is bit too difficult for me as well, so I didn't manage to reach the end, but I don't mind cause it all looks so lovely!
I like how fast this plays! It does get a bit overwhelming so I started to stamp letters in batches then sort them afterwards, which made it a bit easier. It's fun!
Woah this is so mesmerising to play! It's fun and has great readable visuals. Love the little traffic lights!
I like the minimal design of this and how the game naturally creates pretty visuals. I mainly agree with others on how there's no game over screen, so losing feels a bit sudden.
This is great! I also feel the charge kick is missing the feedback for when it's maxed. But that ball of people though :laughing:
I also really wanted to get to the end but it kept crashing for me too (windowed on Chrome). Even so, the bite-sized levels are nicely designed and fun to solve, plus the minimal pixel art is great!
Seems to be working now. I managed to escape but I'm definitely not the most efficient player! I feel keyboard controls as an alternative would also be useful.
Screenshot 2023-10-05 161046.png
This is such a cool idea! It's definitely fun to try and match the art in an abstract way. I do feel that some sound effects while painting would make the action more enjoyable, and the music only played in the main menu for me too.
This is very charming and hectic. I only found it difficult to tell when the folders were full, but the design of the game feels fun! Plus I like the little integrated volume slider!
Always a fan of physics games! Don't know if it's intended but I preferred killing the enemies by dropping spare blocks on them and used the turrets for extra height instead. The feedback is really well done here and all very polished, great job.
This is really fun, kinda addictive. I admire a good set of simple rules like this and I'm glad there's no timer or rush to the game too. Very nice!
Great take on the theme! First time around it was hard to know what words to keep since some are quite thematic and ended up being useless. The judging is a bit mysterious but I did much better on second try after making actual sentences - still lost though haha.
Lovely and very thoughtful! Only thing is I feel that having some sort of 'moving out' sequence at the end would bring a softer closure to the game.
It's always good to see relaxing, creative games in the jam! After making my room I somehow got the camera stuck underground facing the sky, so no screenshot unfortunately :( The 3D placement works well and there's tons of assets too - nice job!
I like the design of this a lot - it's good to be rewarded by thinking ahead a bit. Only thing is I feel that losing is very abrupt since there's no time to see where or what you hit exactly.
Great gacha summoning idea. I lost at the 50k rent mark though and at some point I was only ever fighting blue lobsters? I think it would've been nice for the creatures to be spread around you instead of standing on top of each other, to make it more satisfying to collect lots of them!
This is a cute game, kinda relaxing really. I did find the mana count hard to check so making it more visible would be good. Lovely 3D though - it's really nice to have a 'physical' scene to show what's going on in an incremental, as opposed to only UI!
This is so good. It can be a bit challenging but the drawing is fun and you gotta pay attention to the little guys! The music and art is especially great, nice job!
This is great! Art and sound effects are especially well done and the strategy is good - it's satisfying to figure out the creature combos and see them play out.
Interesting take on the theme! The mini cutscenes definitely add a lot to the characters and help pace out the fights. I do feel that dealing/receiving damage is lacking some visual impact though, as I found it hard to tell sometimes.
I had a lot of fun with this! I preferred the levels with less rng since they had a bit more strategy, but I like how having the boulders bounce off each other adds a bit of chaos to it all!
I love the theme and idea of this game but I found it too difficult to play - going back and forth between pages in the book got a bit tedious. I really like the physical interaction of the toys in the scene though, great job!
Really good deckbuilder. I like the idea of earning your chosen card each round and the sacrifice mechanic is a good balance to the draw. Great job!
This is really good. The panic of typing is pretty fun, even though I'm terrible at it! Stacking enchantments is a great feature too, adding some risk/reward to the typing.
Great job with this! The email conversations really add a lot to the setting and I like how they act as hints for the summoning 'recipe'. Feels like a good old point and click!
This is such a creative idea. I found the 'abstract' puzzles more fun to solve, as opposed to the ones which gave you some shapes directly. Love the game name too btw, great job!
So pretty! It was quite overwhelming at the start for me too - trying to learn what to do while managing new cards was chaotic. I think a slower paced version of this game would be great since the concept and illustrations are so good!
Lovely game. It's cool that the rock tiles start appearing later on, to change things up a bit, and the feedback of placing tiles is nice. I feel that being able to preview the next few tiles ahead could add some strategy, but good job overall!
This is great! Movement feels nice and smooth and I like the simple colour change to identify creatures under control. The eyes following your cursor around is a fun touch too.
I like how simple and natural this game feels, that you don't need a tutorial or anything. It's very cute and crunchy - I was hoping for more levels!
I really like this concept! The physics of the bottles and creatures feel fun to mess around with. I didn't quite understand what the element combinations were doing, but I still enjoyed watching them move and do their jobs :)
Great entry. Art, music and polish is all really good. It's a bit hard to see the smaller insects behind the larger ones but I would definitely have played for longer with higher difficulty, it's fun!
Such a well polished entry. I especially love the art and sound effects. If only more solitaire games looked like this!
Such an adorable game. I like how each type of rex moves differently and how their wandering adds a little management aspect to the mechanics, lovely job!
Pizza is always good! This is a nice and simple game, plus a tutorial is always appreciated. Like others have mentioned, I agree that more topping variety would increase the challenge and keep playing for longer.
This is such a complex game for a jam, you did a great job! The 3D and art style is all very well done. I did struggle with the management though and found it hard to associate the left and right 'slots' with the physical submarine, if that makes sense.
Nice compo entry! The maintenance + defense mix is very good. I enjoyed the physical aspects most, like how the gems are physical and the way that you jump - very charming.
You guys did a great job with this incremental - I love the sheep fashion! Took me just over 20 mins to complete. I only found it a little hard to place down buildings while there was tons of sheep around.
Lovely, simple game. The W/A/D movement wasn't working for me though, only the arrow keys. The movement is a little on the slow side but I did find it quite relaxing!
This is so impressive, how did you guys make all those models so fast?! I really enjoyed the whole playthrough, especially the voice acting and atmosphere. Not too long, not too short either. Great job!
Such a polished game! Lovely colours and smooth animations. I also would've liked a cutscene skip option, but only after watching it at least once, to appreciate the work you put into it - very impressive!
This a great entry! The sound design and atmosphere is especially well done and I appreciate the tutorial too. I didn't manage to complete the game though as I found it hard to remember where I'd already searched, but I did enjoy the surprises like that huge eye!
You did a great job with this! I like how mysterious everything is, especially during the first few runs. I also had problems with the black hole - I could only click on the right area, near the circle. Other than that, I really enjoyed the whole thing and how the events are procedural so the retries weren't so repetitive.