mrventures 2024-04-15 02:35
I really enjoyed this game. It’s a fun mechanic and the artwork is beautiful!
Foon → Ludum Dare Explorer → LD55 → A Hell Of A Hole Garden
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 156 | 4.01 | 31 | |
| Fun | 378 | 3.67 | 31 | |
| Innovation | 264 | 3.74 | 31 | |
| Theme | 715 | 3.50 | 31 | |
| Graphics | 15 | 4.69 | 31 | |
| Audio | 303 | 3.66 | 29 | |
| Humor | 879 | 2.50 | 27 | |
| Mood | 247 | 3.94 | 30 |
I really enjoyed this game. It’s a fun mechanic and the artwork is beautiful!
Wow, this game is challenging. I can barely stop playing :D
Nice game ! I really liked the artworks and the mood, it's stressfull and peacefull at the same time ^^ The mechanics are great, maybe more tips can help on how to grow the plant ;)
I love it! This is exactly as games should be: you learn by experimentation and get more and more used to the mechanics. The game is fast, but not punishing, so you can have some fun and figure everything out by yourself. Very satisfying. The art looks super cool and fitting to a game like this, same for audio.
I wish that there were maybe only three cards and one recipe in the beginning so that it would be a sort of implicit tutorial to help me understand what to do. It kind of drops me into the deep end and can be hard to take it all in at once. Amazing art!
Hello from sokpop fan!
I dragged the world to the left and got lost... WhereAmI.png
I ***absolutely*** love the idea. Combining cards in some way to grow a seed into a flower from the limited selection of cards is pretty great! Was a bit underwhelmed by the lack of needed cards though and, to be frank, I would prefer some kind of mode with less "pressure", more "cosy" and "casual" so to say. But other than that little thing, I really enjoyed the game. Great job!
Thank's to everyone for the feedbacks, that's lovely ! We planned on improving the game and make a polish version of it very soon :) It definitely miss some tutorial at start, we will try to take into account the feedbacks !
**Must feed the hole.** I loved the game and the aesthetic (it seem like mouse scrolling crash my game)
@shinsam oh love this title idea ! Oh I will try to fix this bug :/
This combination idea is super fun! I don't know if I really see the summon thingy but the game is great! Very polished (althought the screen size and card movement was a little bit chaotic at a times). Loved the dune sand worm in the middle. I have a problem with the requests from the worm, sometimes they feel impossible to comply and it feels pretty bad, nonetheless, great entry and i loved it!
Les assets graphiques, les FX et la musique sont vraiment bons, le jeu est vraiment bien poli, c'est vraiment une super proposition, mon seul bémol c'est que je trouve le thème assez éloigné mais pas complètement hors propos. Voilà :) vraiment bien joué !
The graphical assets, FX and music are really good, the game is really well polished, it's really a great proposition, my only downside is that I find the theme quite distant but not completely irrelevant. Voilà :) really well done!
Really REALLY cool idea. It gives Cultist Simulator vibes in the best possible way. It's very chaotic and hard to keep up with at times, but once you know what you're doing it's very fun to grow things. I agree with others, a more "cosy" version would have me invested way longer, as it became very difficult to keep up with everything going on. Can't wait to see what you do with it! Amazing job.
Way too chaotic from the get go, but other than that? Amazing! Really fun to discover how it works, experiment with possibilities, find new cards. Also the art is stunning. Really good.
Very nice idea, the animation and card movement are nicely done. The stress level / fun is very well calibrated
I would have loved a tutorial to better understand the transformation mechanism !
You are really great! The game turned out great!
I have to admit I was sucked into the game trying to get all the flowers. Very addictive :) I had to play until the end.
One small thing that I think could make the gameplay better is making the symbols on the cards a little larger. Sometimes it was hard to see what things I needed to combine.
It could be cool to have a mechanic to request certain types of cards. Maybe it is in the game but I couldn't figure it out.
I love your overall aesthetic of the game. It`s very satisfying to combine things together and discover new things. Awesome stuff!
very nice game!!I really like works with natural themes, and the images are also very beautiful
LOVED the concept! I can see this as something I could spend a lot of time playing. I do wish it was a bit more clear what to do at the beginning, as it gets overwhelming pretty fast. And also it would be good to be able to zoom in on cards to see them more clearly. The graphics is beautiful, I wish I could appreciate all the detail! Overall great game with a lot of potential, would love to see a full version some day.
Nice game. The hole in the center reminded me of the worm from Dune. The underlying mechanics aren't original, but the sense of timing the game and theming it around nature is, so great job. The graphics are also very nice and clean.
So pretty! It was quite overwhelming at the start for me too - trying to learn what to do while managing new cards was chaotic. I think a slower paced version of this game would be great since the concept and illustrations are so good!
I love the art and vibe. The SFX gets a bit repetitive when the garden gets crowded and I couln't find how to get to grow a rose :(. However, I enjoyed my time playing your game, very well done to you, you did a good job! Congrats for your game :)
This game is so beautiful, makes it really enjoyable to play. Definitely a bit addictive too, I kept playing until I'd made all the flowers.
A little too stressful for me, but man, the art is absolutely beautiful!
One thing that was quite bothersome, but I don't know if there is an actual fix for it, other than a static immoveable screen: A lot of times when trying to pick up a card I'd misclick and drag the screen instead, which resulted in too much time wasted to feed the hole. I think if that hadn't constantly happened, I wouldn't have found the game so stressful. ^^;
can't understand how to play it, but even so, trying to combine every cards and feed whatever possible cards into the void is super fun. Love the art!