hundekuchen 2023-05-02 03:44
the game is not up :( looks so pretty. The link leads to nothing :/
Foon → Ludum Dare Explorer → LD53 → Peggy's Post
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 148 | 4.03 | 29 | |
| Fun | 565 | 3.46 | 29 | |
| Innovation | 563 | 3.37 | 29 | |
| Theme | 71 | 4.42 | 29 | |
| Graphics | 41 | 4.62 | 30 | |
| Audio | 141 | 4.00 | 29 | |
| Humor | 1012 | 2.16 | 27 | |
| Mood | 132 | 4.11 | 28 |
the game is not up :( looks so pretty. The link leads to nothing :/
@hundekuchen Should be up now, forgot to switch from draft while looking into the scaling issue
Wow!! Amazing graphics!! Very Papers Please-esque, but much more chill/cozy-game vibes which I love :laughing: I'm obsessed.
*EDIT:* Oh, ran into two bugs-- the scale sometimes still shows dollar amounts when I first put a package on. Also, in fullscreen mode the grid on the shipping screen is misaligned from the graphics.
Graphics looks super stylish and nice. Wasn't able to play. Stuck on the tutorial.
The game is absolutely GORGEOUS like crazy good amazing graphics and sound very similar to what me and my teammate did (yours is just way better0. But it did needed a better tutorial tbh I have no clue how to end the day and I keep getting confused with the packages. It had so much potential tho I would love to see it grow more
Super relaxing and beautiful game. The sounds are amazing and the visuals stunning. Great job!
Wonderful game.
I love the graphics, everything fits together so well. There's never too much dithering, too few dithering, perfect amount of details, it's all superb! The sound/music is really relaxing and nice and compliments everything else a lot. Game itself reminds me of Paper's Please - Parcel's please hehe. It's very neat and nice and I can see many ways to expand it which is always wonderful.
Overall a marvelous little jam game! I hope you'll continue working on it a bit. :)
This is beautiful. It was a little hard to tell why sometimes I got a bad result - not sure if I made a mistake or if it was just janky. Good use of minimal music and audio too real papers please vibes of course :D Could easily be expanded upon and released!
@adam-gaskins @svenerik @peterfiftyfour GLORY TO ARSTOTZKA!
Thanks for the feedback and bug reports -- we'll try to fix 'em tonight :) and @peterfiftyfour, it's not you, it's probably most likely definitely the 5am janky spaghetti code :D
@aweelex @aalula Thanks! Yeah a tutorial would've been great!
Try clicking the "next" button to get a new customer. When the "end day" sign pops up, click that as well to continue.
Cool. Very cool, no more words needed!
I found this pretty overwhelming, and my morning brain couldn't figure out how to do anything at first. I finally found that I could turn the page on the instructions book, THEN found there was a map under the book! The map just made things more confusing though. That feedback aside, I think this is a wonderful game with a lot of charm, I love the art style, I love the setting, and I am a huge fan of Paper's Please so everything here sits really well with me. I think in a future version you could just take some time to introduce the player to the mechanics, and slowly build up their repertoire of skills, if given some time and space to learn the complexities of the puzzles in the game I think this would be a wonderful experience. What you have here is just perfect for an LD entry, and my feedback is mostly just to consider for future, I think you've done really well.
@rohanmoon definitely agree, it needs a tutorial and better scaling/a difficulty curve where mechanics are slowly introduced. Thanks for playing and the feedback!
This is a great game idea and implemented nicely. Allowing anything on the desk to be movable is a cool feature. Feels pretty polished, I only ran into one bug where the units on the scale sometimes would say dollars when measuring grams and vice-versa, but wasn't a show-stopper. Good work!
This had a great mood and style, but I was constantly being penalised for the deliveries I loaded so I feel like I wasn't understanding the mechanics even though I read the whole book. Also I'm guessing the deliveries were completely randomised since I always ran out of small stamps and barely ever needed the big ones.
@mr-danh sorry about that! The destinations on the package must be on the shipping route that day, otherwise you have to reject the package. If you're shipping every package, you'll probably run out of stamps
Really cute art and I love a chill game. I was really confused trying to figure out what to do though, because it took a long time for me to find that there are multiple pages on the instruction book so I felt like I was guessing blindly for so long! I wish it was just a bit more obvious for idiot player like me. :)
This is a really cool game. It feels like a cool addition to a papers please style game. I do feel like I'm missing something though because I end up rejecting packages because there is just no more room in the boat?
@aevek Sounds about right! The blueprint inventory systems are randomized, sometimes you roll one with less space than others. We intended to have more than 1 shipping route (and blueprints) per day, but ran out of time for the implementation.
NGL I had a really hard time figuring this out. I didn't realize the notebook could turn pages until I read the comments here. That helped me figure out how to do the weighing and pricing of the parcels. But then I still had no idea what the "right destination" was. I *thought* it was that the top left destination was ground vehicle only, and everywhere else is by ship only... and with that I got only 1 package shipped the first day and no penalties. But then on the second day I got 5 wrong destinations lol.
However, the graphics and art style look super professional and beautiful! I loved the whole aesthetic of it.
I really like this! The art and audio really makes the atmosphere and I appreciate how there are no timers, so you can take as long as you like sorting stuff. I don't know if it's just me, but I can never get any of the parcels to align with the grid properly, even after reloading the game a few times (playing on Chrome). The parcels still got shipped, it just prevented me from maximising the space.
@ani Thanks for pointing that out! Seems to be an issue in Chrome specifically on OSX, as the slotting works as intended in Firefox and Chrome (on windows) for us. We'll look into it
I like the vibes of this one. (I also did a Papers Please style game and there's been a few others I've played, and it's interesting how they all differ!)
Like a lot of other people I had difficulty understanding and using the delivery system, but I liked the concept of it as a different way to challenge players, rather than using time pressure. I'd be interested to play a post-jam version with that more fleshed out.
Great concept, very calm game!
Papers, Please, but as a post office clerk. Very good. Loved the art style. But plese fix game for chrome. "Next" button not working. Good on another browser tho.
@bts Thanks for the feedback! We're definitely planning on fixing it up post-jam, it was a lot of fun to work on :) I'll have to check out your game and the other papers-please-like games too, would you mind linking some of the ones you played?
@jkyd It looks like this site doesn't have any way to see my rating history, so the only one I can find right away is https://ldjam.com/events/ludum-dare/53/post-the-most. There's quite a lot of them around though!
@bts thanks, I'll check em out!
Fun game! But I was not very good at it. I always seemed to get more packages than I had room for in the boat! Not sure what I was doing wrong. I liked that it didn't have a timer, and I could take my time to figure out the postage and stuff.
Lovely game. Reminded me of paper's please, although it seems like an obvious throwback. And with a very different calm mood too. I never got to be fined for unsent packages though. It's possible to pay for rent before day 7 and not be accounted for all the unsent packages. Theoretically you can just pile them all up without penalty.
If there was a hard mode (say $50 instead of $25) and we can't end the game until we send all the packages on our table, I think it would make for a perfect lovely game.
I really love this game -- the graphics and art are beautiful, the sounds are perfect and the gameplay is very, very chill. Would've liked an easier way to tell the denominations of the stamps -- that page seems to be missing from the notebook (though I can see it in the gif above).
I would love to rate this game (and rate it highly) but the ratings are missing from the page above. Doesn't seem to be a problem on any other games, so not too sure what's going on (@pov, any idea?). I'll try to keep checking back before the rating period ends.
@digital-bacon Whoops, it looks like I checked the opt-out-of-ratings button instead of the enable-anonymous-comments button -- should be fixed now. As for the postage page, it was torn out by an angry dev, you can check the cost by placing the stamps on the scale.
Awesome, ratings added!
I did see the comment about using the scales to determine price, but I always had the parcel on the scale at the same time (and got an error). Never occurred to me to just put the stamps on the scale :face_palm:
This is a really fun game, you've done some excellent work on it. Well done!
The game looks absolutely gorgeous but I cannot seem to be able to start it (playing the post jam version on itch.io or the downloaded build) the "next" button does nothing unfortunately, I think something is wrong with the latest update or I might be missing something obvious
@necriptos weird, looks fine on our end -- does no customer spawn at all for you? or are you stuck when the "end day" sign is up?
@jkyd yes no customer ever comes and the next button is unresponsive, also I noticed the arrow button in the top right to open ship inventory is not working either but the TAB key does open it. this is all I see:
screenshotgame.png
@necriptos that's wack, sorry about it not working! If TAB works for you, then try "d" as a shortcut for "next" and "a" for "end day". Do you mind sharing what browser/device you're using, we'll try to look into that issue
@jkyd Sure, I was using "Peggys-post LD rating windows build.zip" on an x64 windows machine, my screen resolution is 1920x1080, but have same problem on the webgl build on the itch.io page, the difference is that on the exe build it says day:0 packages:0 on top and there is no "?" button in the top left corner, no key seem to be doing anything. Hope you guys can fix it I really want to try it :)
edit: Pressing D on the webgl build seem to make a customer spawn somehow but it does not give a package and clicking on the buttons don't work either
@necriptos Yeah the shortcuts won't work on the exe build but glad that they work for you on the webgl one! That's super weird though, we have no idea why the button clicking is not responsive X'D Thanks for the info though, we'll look into it
this was really lovely and relaxing, the art and sound are super nice
Fantastic art style. I really enjoyed game mood and visuals. Old School dithering looks very nice. Well done, and thank you for the game. 5/5