FoonLudum Dare ExplorerUsers → bts

bts

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202353DeliveryPostage Please!jam1314.073.703.004.344.153.623.713.89

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by bts

LD53 — Delivery

Air Delivery by pianoman373 2023-05-03T13:27:34Z

Big fan of this one, very relaxing and nice use of item gating to increase the play time of a smaller map. It was cute that the items came from the letter recipients and I thought this tied the story and progression together nicely.

Broomstick Post by celia14 2023-05-03T19:50:11Z

This was cute and fun! (But I wanna know the ending, hopefully you'll get to it post-jam... :wink:)

Return To Sender by Aurailus 2023-05-05T21:25:33Z

This was neat. I encountered an issue to do with the art appearing to swap whilst the items were arriving on the conveyor belt that meant that in a few cases the would 'flash' whilst it was arriving, which made them less of a challenge to spot. Not sure why, might be something to do with my browser (Safari). Didn't really detract from the game though, it was a nice take on the theme.

Rail Blazer by alanxoc3 2023-05-03T20:44:55Z

I really liked the construction-whilst-navigating aspect of this one. The UI was initially a little confusing, but once I managed to build out the network a little bit the mission signposting became a lot clearer. I had fun with this, thanks!

Peggy's Post by suvi 2023-05-04T10:43:33Z

I like the vibes of this one. (I also did a Papers Please style game and there's been a few others I've played, and it's interesting how they all differ!)

Like a lot of other people I had difficulty understanding and using the delivery system, but I liked the concept of it as a different way to challenge players, rather than using time pressure. I'd be interested to play a post-jam version with that more fleshed out.

Peggy's Post by suvi 2023-05-04T18:51:21Z

@jkyd It looks like this site doesn't have any way to see my rating history, so the only one I can find right away is https://ldjam.com/events/ludum-dare/53/post-the-most. There's quite a lot of them around though!

Little Oni by chris1919 2023-05-03T21:08:09Z

The ending was super cute! I think the only part where I felt a little frustrated was in the sort of tower section, near the top, with the three Noh masks, the slash lock-on quite often targeted the nearest mask rather than the more upmost mask, which meant that it was quite tricky to ascend in time to catch the baby. Other than that, excellent job, I really enjoyed it.

Couriers' Route by Roroto Sic 2023-05-09T18:42:56Z

I think like most of the other folk commenting here, I enjoyed the atmosphere and dialogue, but the resource management was tough and so I wasn't able to get far or really work out how to maintain resources without dying. It was a shame because I wanted to explore more!

Post the Most by BLumbye 2023-05-03T21:41:04Z

I don't know how I feel about infinite cups.... :laughing:

I'd agree with the other comments that the time pressure is quite unforgiving, especially at the start of the game when you're learning how the mechanics work. But there's quite a lot of depth here, it's an interesting premise.

The Frog Prince by Thomas Karcher 2023-05-03T21:23:36Z

This is super cute, and a lot of fun - adding the real-time elements to the turn-based sokoban puzzles gave it an interesting twist. Such a nice project to do together as a family. :smile:

Postage Please! by bts 2023-05-02T13:36:35Z

@blumbye Thanks for playing and the feedback! I added a note to the page for the stamp clicking in case others have issues. The click-vs-drag stuff might be a bit sensitive depending on the mouse/OS settings used (not something I tested much) so I'll look into it after the jam.

Postage Please! by bts 2023-05-02T19:13:06Z

@thomas-karcher Thanks for playing and your feedback! I considered a few ideas for the first day, but in the end I decided to lean into the whole 'feeling wrong' aspect of having a fully free mail system for that day only. I hoped it would inspire people to open the handbook to check the 'valid mail requires' list, because it isn't how many people would expect a mail system to work. Basically, it was a kinda weird setup to introduce 'how to stamp mail,' introduce your co-worker, and to try and set up the narrative that this isn't just a copy of a real-world post office. (Which is also why it's super short with only 2 customers.)

Postage Please! by bts 2023-05-05T22:53:38Z

@patatenouille Hey, thanks for the feedback and for playing the game. I think the comments you've left are great.

Regarding the font; because I used Pico-8 I was pretty limited with what was achievable in the time limit, and just went with the default font. The resolution of the game itself is so low (128x128) that something larger wouldn't be super easy to lay out with the amount of stuff going on-screen.

The flip interaction was an interesting and tricky one; for most places I tried to make it obvious by representing anything that could flip as a stack of paper. (The intent being that you click on/near the next sheet.) The envelope, as you found, is the outlier. I wanted to add an additional affordance for this (I was considering either a different cursor or a highlighting rectangle) but unfortunately I just didn't have the time to put anything in, so I left it as-is for the submission. I will probably make an update after the voting is over and this is one of the things I want to add.

Thanks again for the feedback and for liking it enough to play to the end.