Morphling by SecondDimension 2016-04-19T02:16:00
I love the art! Transforming into the different forms is so smooth and cool, it's really fun.
Foon → Ludum Dare Explorer → Users → celia14
| Year | LD | Theme | Game | Division | Overall | ||
|---|---|---|---|---|---|---|---|
| 👥 | 🥉 | 2026 | 59 | Signal | The Archives of Trevosa | jam | 4.50 |
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 👥 | 🥉 | 2026 | 59 | Signal | The Archives of Trevosa | jam | Fun | 4.41 |
| 👥 | 🥇 | 2024 | 56 | Tiny Creatures | Creative Types | jam | Innovation | 4.70 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | The Archives of Trevosa | jam | 3 | 4.50 | 4.41 | 4.30 | 3.95 | 4.45 | ||||
| 2025 | 58 | Collector | 👥 | My Friends the Monster Trainers | jam | 3.35 | 2.71 | 3.64 | 3.78 | 3.21 | 3.35 | ||||
| 2025 | 57 | Depths | 👥 | The Case of the Dungeon Descent | jam | 165 | 3.90 | 3.76 | 4.30 | 3.52 | 4.23 | 4.00 | |||
| 2024 | 56 | Tiny Creatures | 👥 | Creative Types | jam | 69 | 4.15 | 3.82 | 4.70 | 4.37 | 3.85 | 4.21 | 4.17 | ||
| 2023 | 53 | Delivery | 👥 | Broomstick Post | jam | 370 | 3.77 | 3.25 | 3.12 | 4.27 | 4.30 | 3.03 | 3.90 | ||
| 2022 | 51 | Every 10 seconds | 👥 | Ten Second First Dates | jam | 223 | 3.86 | 3.63 | 3.94 | 4.47 | 4.31 | 3.44 | 3.69 | ||
| 2022 | 50 | Delay the inevitable | 👥 | I Refuse to Hibernate! | jam | 163 | 3.98 | 3.78 | 3.69 | 4.21 | 4.48 | 3.43 | 3.84 | ||
| 2021 | 49 | Unstable | 👥 | Lizzie's Lucky Potion Shop | jam | 495 | 3.70 | 3.34 | 3.23 | 3.56 | 4.30 | 3.10 | |||
| 2020 | 47 | Stuck in a loop | 👥 | Golem Quest | jam | 467 | 3.73 | 3.57 | 3.52 | 4.09 | 4.09 | 3.42 | |||
| 2020 | 46 | Keep it alive | 👥 | Interstellar Connection | jam | 33 | 4.29 | 4.04 | 4.03 | 4.22 | 4.15 | 4.54 | |||
| 2019 | 45 | Start with nothing | 👥 | Nothing to Say | jam | 12 | 4.35 | 4.04 | 4.31 | 4.50 | 4.35 | 4.21 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | the chase | compo | 2.50 | 1.50 | 2.00 | 3.50 | 3.00 | 2.00 | 4.00 | ||||
| 2017 | 39 | Running out of Power | The Hall of the Sorcerer King | jam | 66 | 4.00 | 3.93 | 3.78 | 4.00 | 3.97 | |||||
| 2017 | 38 | A Small World | Formicary | jam | 3.00 | 3.00 | 3.33 | 4.00 | 3.33 | 2.50 | 3.00 | 3.66 | |||
| 2016 | 36 | Ancient Technology | Hello Hello | jam | |||||||||||
| 2016 | 35 | Shapeshift | The Frog Prince and the Iron Heart | jam | 83 | 3.89 | 3.56 | 3.97 | 4.14 | 4.15 | 71 |
I love the art! Transforming into the different forms is so smooth and cool, it's really fun.
This is super cute and really great idea! I like both Bejeweled and Cookie Clicker so stands to reason I like this. :) After a certain point, the element of making decisions between upgrades went away, because I could just buy whatever - but I could definitely see this being a full game, maybe on mobile, that would be a ton of fun.
This is a really intriguing idea! Personally I would have liked a more cohesive story - instead of jumping to brand new topics - but either way, it was interesting to try to guess what the different objects were, and I enjoyed the puzzle aspect of rearranging the beads.
What a fun little game! Cute and satisfying. It would be interesting if there was a move counter and the challenge was to find the most efficient way to rearrange the tiles.
Awesome idea, awesome execution! First off, I was really impressed by the look - having struggled with formatting Twine before, you did an awesome job.
It was a lot of fun to pretend I was writing a cool TV show - I liked seeing the different genre interpretations of each scene. Overall, trying to please the various stakeholders was an interesting way to make decisions, and I had a lot of fun.
I played a few times and I can't find all the endings, but I'll just have to be happy with a sleeper hit. :)
Wow, IF and conlangs, two of my favorite things! :D This is really cool. The conlang is such an interesting challenge - familiar enough to give you some hints, but opaque enough that you have to make guesses and take chances. It immerses you in the mood of the story right away.
Ooh, this is lovely - a fun little puzzle with a haunting story behind it. Thanks for including the walkthrough, I got stuck on the carpet but I'm glad I got to continue and see the end.
Wow, lovely. Very zen - it was cool that the shapes overlapped in a kaleidoscope-y way, and it also made it more challenging. I liked that there was no key and you have to rely on your own knowledge of the shapes.
I think it would be fun to just play forever, but the ninja death shapes that come in around 150 are just too fast. It might be nice if there was a more gradual increase in difficulty.
I love this! It's so chock full of personality - the set-up, the style (I love the purple!), Kenneth's voice. The shapeshifting aspect was fun and made me wish there was a longer game to play so I could solve more hard-boiled puzzles with my vampiric talents. :D
Gorgeous! What a great example of a small number of simple but well-executed pieces coming together to form an even greater whole. The game, art, and audio all came together to support the story - I loved how you can feel the difference between the bouncy, carefree caterpillar and the hesitant moth. I definitely see it as an intriguing, bittersweet coming-of-age story.
I love this. Hilarious application of the theme - I love the panicking designer figures - but instead of just being a novelty, the game is quite challenging and fun! My only complaint was it was hard to pick up the shapes near the end, which was frustrating.
The graphics are really stylish and the game is great - an innovative combination of simple, fun ideas.
Absolutely great. From the very beginning, the mood was perfectly defined, both the darkness and the eeriness of the house in disrepair. I felt like there was a chilling sense of suspense as you try to learn more about yourself and what happened, but also a fitting helplessness as you wander around the house.
One moment I found really effective was when you're watching the body decay - clicking "decay" over and over reinforced the outside-of-time feeling, if that makes sense.
Also, I liked clicking ">" to advance dialogue rather than navigating to a new passage, it was the right level of interactivity. Overall, very well-executed and an effective, chilling story.
Wow, this is great. I had a similar idea, actually, but thought "That's too hard to do well" - but you did it well. The evidence was very well done, and it was engaging to try playing the different characters. (I liked the different colors for the different characters.)
The suspenseful, almost-normal but actually creepy tone was great. I accused the murderer, but I wonder, is there an ending that reveals more about who the main character is and why he(?) is obsessed with Rachel? What did the numbers 546/7 mean at the end? Maybe I missed something.
Anyway, nice work!
I love this idea! The art is fantastic. It was fun, thouh pretty tricky - I felt bad for poor Scree when his tentacles got shot. :D
What a great idea! I had a hard time getting it to make any kind of sense at all, but it was fun to play around with. :)
What a neat idea! I enjoyed reading about the different characters. Guessing the animals was tricky and interesting.
Yay, I love visual novels and I love magical girls! :D This was really cute. The characters felt like they had a lot of depth, even though the game had to be so short due to time - it definitely made me wish there were more to play and we could learn more about them. :)
So cute! Top-notch graphics and it's a lot of fun to play.
Wow! The moment where the voice diverges is brilliant. I'm always interested in multiple perspectives, and audio vs written word is such an interesting, innovative way to do that. I really like how you set up the player's expectations with the first run-through, and then with the voice matching the text - it really drives the twist home when it happens. Awesome work, I'd love to see any further expansions on the idea you come up with.
What an original idea, very well executed! It was fun to play and the hands were really striking - I really liked turning the rabbit around!
Cute! I had a lot of fun trying to figure out the answers - it was engaging that there were different types of relationships between the words.
Nice! The simple graphics work well and it was an interesting puzzle to try to figure it out. I feel confident that Mary 1 is the real Mary, but is there a way to get a good ending? I want the main character and the real Mary to both survive... :)
This is so cute, it caught my eye right away. All the graphics are so charming. I love the idea a lot, but I did find it really hard! Maybe that's just me. :)
Updated comment: I didn't realize by "rearrange" you meant you can actually bend the cats! Yay, this is great. :)
Oh, this is really cool. I don't think I got to the point of actually figuring out what was going on, but it was just interesting to explore talking to the crew members. I like the format of the debriefing with reference to people's bios.
Also, I enjoyed the Expanse influence. :D
Wow, the art is so striking. I loved the entire atmosphere of the game, and it was fun shooting enemies. Great work.
Oh man, what an enjoyable game. The art and writing are both full of great humor, and I really like the structure of working you way back through the different TV shows and kicking butt. :D
Oh man, jumping up makes me feel so badass! :D What a cool, atmospheric game.
Weird, interesting, and made me laugh. Also weird. :)
Fun and cute! Too bad there's not more levels, I was just starting to get addicted. :)
The gameplay is a lot of fun, but it's the art and the whole concept that put this over the top - a worm puzzle is one thing, but a bendy Maitre D'? It's hilarious and a really fun game.
Great concept! I found it a bit repetitive in its current form, but I can see how it could evolve into a more complex and really cool game. The art is great - really classic and fun.
Wow, great! Gameplay is simple and addictive and the graphics look nice and atmospheric.
I love it, it's so cute and fun to play around with! I love what people say, too. :D
I love this kind of game - simple, charming, and surprising. I love the pixel art and it was really fun to play around and see what would happen. (My favorite ending is the cloud! So cute!)
Wow, nice job! Looking at the screenshots, I was worried it might be too complex - but once I started playing, the tutorial was helpful and the game was simple but fun! It was engaging to balance the different stats and I thought the shapeshifting aspect was cool. There was a great sense of humor throughout, too.
Oh, lovely! The mechanic of the world only changing when you change is great, and changing moods also worked well. The art was very atmospheric.
This cracked me up. I really enjoyed all the puns and general silliness - it was fun to see what twisted version of a myth I'd run into next.
Wow, this is awesome! The gameplay's really fun (even when I was wandering around trying to remember where different planets are, it was super engaging :D) and the aesthetics are great. I liked the bittersweet ending for poor lonely Pluto!
Wow, great. The art and audio are fantastic. The first playthrough is very engaging - I had fun typing WORK, I'll admit - but I also loved the twist. What a great message, elegantly put.
Ooh, I love interactive fiction! This was fun to explore. I love the fact that you get to choose your companion and get a different perspective on things. I'm only disappointed that it ended (in my playthrough, at least) before I got to actually meet the aliens and find out why they like emus so much!
This is fun (though pretty hard!) and I like the Indiana Jones-y style, it's a great fit with the theme. Nice work!
Great use of the theme! Controlling both beams was a fun challenge. Nice work!
This is a fun idea that fits the theme perfectly! I like the way you see more instructions as you go forward. It was pretty hard! Those poor little blobs, I think I put them through a lot. :D
This is such a gorgeous game! Everything about the art and style is unique and cool. It was fun and I loved the arrows that popped up.
Very cool and unique game! I liked the creative process of trying to interpret what the customer wanted, it was fun, and so was seeing the final result! The customers were funny, too.
Nice work! The game is fun, and the neat design of the machinery and the voice acting really make it stand out. Even the title is stylish and fun. Too bad about the Maleficent Magnetic Monsters! :)
This is a great game - the art is really nice and it's fun to explore the village and meet the different people. Nice work!
The art and design are awesome! It was a little frustrating at times to not get the pieces I needed, but overall the idea seems great.
Wow, cool! The art and effects make it really polished, and I love the puzzle idea. I did find the time limit a little frustrating, though - I can definitely imagine just the puzzle mechanic being a really fun game with a lot of time to plot out exactly how you'll reach the different hourglasses.
I love it!! The art style is so unique and cute - I love each character's design - and then the gameplay itself is silly and fun. I enjoyed that even though it's a small, self-contained game there's different types of gameplay to try out. And overall I just enjoy your vision of the future. :D
What a great game! It's just what I enjoy in a jam game: simple and fun gameplay with an abundance of great flavor. I loved the story and I'm a really big fan of the art - a lot of humor packed into Ancient Egyptian-y drawings!
The game was really fun - it's interesting that you can knock the pots around in addition to just smashing them - though it could be a little slow when there were only a few pots left, so I do like the power-up idea. Anyway, overall, it feels like a complete, enjoyable game - nice work!
Woah, this is such a cool and unique idea and I'd impressed with how it works. Nice job.
I agree with some other commenters, something about the eerie atmosphere makes me feel like I might discover a Her Story-style mystery, which would be neat too! Though browsing Youtube this way is fun in itself. :D
This is really fun! The classic point-and-click gameplay of figuring out who needs what was enhanced, in my book, by the brainteaser aspect of using the powers to get to different islands. The initial mapping out of what was where was a bit slow, but made me feel accomplished when I finally put it all together. I love the quirky characters and art, too!
I love this! The art is charming and wonderful, even the credit screen was really cute and well-done. The notifications were great - I love your fake app names. :smile: My only complaint is that the internet didn't like my many cat photos as much as they should. :yum:
Really fun and well-done, especially for 4 hours! The graphics and dialogue felt quirky and charming and it was fun to explore. I couldn't find the 3rd ending - sorry, Power Bot!
This has so much character, I love it! Between the theme song and the epic opening story, I was having tons of fun before I even got to the gameplay, which was also lots of fun. :D
This is really cool! I love the terminal interface - I definitely pushed the game above and beyond a simple block-pushing puzzle. Connecting to different robots via the terminal is such a concrete-feeling way to switch levels, and I really enjoyed learning the new capabilities each time. I got a strong Portal vibe from it all, including the intriguing ending (though I'm not quite sure I was really able to put the pieces together on what happened.) Great job overall!
Really cool graphics and audio! I did wish for more direction, but on the other hand it was fun to experiment and see different things happen. :)
Very cool! The movement was interesting and made it challenging, and I liked competing with the energy stealer.
Wow, the art and sound and the whole concept are so crazy and cool. Awesome work!
This is great! It's fun (though hard!) and I love the humor. I liked the fact that you just have to stand in the right place to do actions, that felt very smooth.
@eliana Thanks! Good catch on those bugs, I uploaded a fix. Now you can go up to 60 health, but your max stays 40 and the health bar doesn't get wonky.
I really like In the Hall of the Mountain King too! You know, it wasn't a purposeful reference, but maybe it was subconscious? :)
Thanks everyone who's played, I really appreciate it. :)
@johnnwfs I hadn't heard of the paper trackers for CYOAs, but it sounds cool! I'm sure my motivation was similar - it just seemed like a useful thing to be able to see.
@elmismopancho I used [Twine](https://twinery.org/), which I definitely recommend checking out.
I love this game! I'm such a fan of simple, fun mechanics enlivened by character interactions. This is a great use of the theme and the texts were so much fun. (I'm glad I got to see one about this is the most they've ever talked! I hope they hang out more after this. :relaxed:) I appreciate how tricky it was, since that means you have to rely on your friend to make it through. Wonderful!
This is an awesome puzzle game! Managing the four boards and handling different resources turned out really fun. There's a lot of humor in the concept and I love that the portrait gets older as you go.
This is great! The rotation mechanic was fun and interesting. I really liked the way you start the game, too.
This was fun! Playing with the numpad felt really good (until I messed up of course.) :D
Very cool! I love the aesthetics. At first I wanted instructions, but then I came to appreciate that the different games were each intuitive and I could figure out how to play. It was fun and I liked being able to choose which minigame to play. I love the Sourcerer backstory too. :D
The robo-nanny is so cute, I love how the heart and the way it bounces. :relaxed: It was fun and challenging trying to keep up with everything, nice work!
Absolutely gorgeous art and effects, and the game is fun and challenging. The shrinking aura works really well to indicate remaining power to me.
This is a cute little game! The slimes look so friendly, I don't want to have to beat them up. :D
This was fun! The block's commentary brought so much character to a simple set-up. I found the controls difficult.. but I enjoyed the fact that the block also yelled "SHIT" when it fell off the edge. :grin:
Very cool! I don't usually think of robots as very bouncy but it worked. :D I like the minimalist style.
To answer your questions, @thecodefactory, and someone correct me if I'm wrong - I don't think adjusting the difficulty like that would qualify as a bug fix for the LD version, but you can change whatever you want for the post-LD version and post a link wherever you'd like, so long as you clearly indicate which is the LD version of the game and which is post.
This was so well done - the aesthetics and music/sound were perfectly executed, and there was just the right amount of interactivity to take you through the experience. I thought a lot about what different images meant, and even if I'm probably missing a lot, it was an engaging experience to think about. Really impressive and unique.
Wow, the real time idea is so cool and gives so much emotional weight to the game. The art and music were wonderful. I'm definitely going to keep thinking about this game.
This is really well done - short and intense. The timing of paragraphs appearing and the sound effects both heightened the tension, which pushed up the emotional intensity of the final conversations. Kathleen! :cry:
This is really fun! I'm not a great Scrabble-r but I still managed to win - the amount of letters gained from crystal tiles seemed well balanced to prevent me from getting stuck. Great idea - I can definitely see sinking a lot of time into a more finalized version of this game.
@anne-ogborn Thanks for playing, and sorry it was confusing.
For anyone who finds themselves stuck - it costs hearts to buy letters, so if you're unable to unlock any letters, it might be because you haven't earned any hearts. Try replaying and exploring other conversation options.
@xlomid and anyone else who's interested in how the game script works: I wrote a quick post about [using Ink to write the branching dialogue](https://ldjam.com/events/ludum-dare/45/nothing-to-say/$175106).
Also as a general note, it's really making my week to get so many nice comments. I appreciate everyone trying the game and sharing their thoughts. :blue_heart:
@mateusboga Thank you for the feedback, that's really helpful.
I'm curious if you were able to tell Zoe that you think she's great - that's intended to be the end, but maybe it wasn't clear enough. (I still included an option to restart at that point, because I thought people might still want to go through and try other dialogue options.) On the other hand, if you didn't even get the option to tell her your feelings, that could be because it's only available if Zoe says she's having fun - you have to be interesting enough in the current conversation to see it.
Both of those are things I was worried could be unclear, so I'm curious if one was the issue. But either way, I'm sorry it wasn't as satisfying an ending as it could have been.
@t-bo Thank you!
A mobile app is definitely out of scope, but for what’s it worth, the game should be playable in a mobile browser just fine. :slight_smile:
@acronaut There’s no additional game engine, the game code is all javascript manipulating HTML elements. (Not sure if you saw my [blog post](https://ldjam.com/events/ludum-dare/45/nothing-to-say/$175106) about using Ink, but there’s a little snippet of the game/Ink integration in it.)
I love the Duolingo idea, that would be so cute! And thank you.
@philomory Thanks! And sorry it wasn't super clear - even after you reach the end, I left the option to restart in case people want to explore other dialogue options. In the post-jam version I'll make it more clear that you won and can choose to replay if you want to.
This is really fun! It was fun to think of words and to progress through the game. I just wish that I could see the enemy's current health - like maybe there's some strategy to keeping your high-scoring letters for the next enemy if this one's almost dead? Another enhancement would be shuffling the letters in your hand.
Anyway, the game is super impressive - very high level of polish. The little blurbs about the letters and enemies were really fun. By the way, my final score was 85 - I got a couple no-vowel hands that dragged me down, but my best moment was when I instakilled one of the devs with "ZOWIE"! :grin:
This is a great puzzle game! It's a unique idea that's fun to play, and the adorable art is such a great touch! I think my only quibble is that I could sometimes spell words, like JOLLY or FIRES, that didn't do anything, and that felt a little weird. But it's a great idea and I'd definitely play more.
Beautiful style and art - the different symbols for the different resources were really cool, and the art in general was impressive. It was fun to play through and see what would happen, but it felt a little like I wasn't making any progress, just shifting resources around - I guess I needed a more defined strategy? But still entertaining to play and beautiful to look at.
This is awesome! The gameplay is really fun. It was satisfying to find the right word, but I definitely liked getting all the words I could think of - and being rewarded by clever responses, and I really appreciate that you included a hint in the "incorrect" responses too. The whole game is so full of personality - the armadillo was amusing and it was fun to discover the actual story!
My only thought for an enhancement would be to accept keyboard input - that would make trying different words smoother. But overall, I had a big smile on my face the whole time I was playing, great job!
I think I spent the longest on this game of all the LD games I've tried so far! Very, very addictive in that even though I was frustrated, I wanted to keep trying - it was hard to find new objects but super satisfying to find them! I did manage to "WIN" - based on the instructions I thought I had to get "VICTORY" so it was a pleasant surprise to be able to WIN. (I totally missed THONG so I was stuck on the V...)
Word detection felt very smooth to me, but the drill R kept giving me trouble for some reason.
One enhancement might be a hint option - maybe it could show an object you can make, but you'd have to figure out what to spell to get that object?
This is lovely! It has such a strong style/mood to it - there's so much personality in the character animation, and it's really appealing the way objects and words fall into place (and go back if you rewind.) The poetry is evocative and I loved how the words were arranged. And the music is wonderful. I think it's really admirable that you made something so personal and thoughtful.
This is so stylish - the art is cool (I love the itchio background!) and the voice acting is amazing! I found it a little hard, which is sad because I really wanted to see the whole story! Maybe you could make an easy mode where you can keep playing forever instead of having only 3 lives?
This is great! I love the cinematic opening and how the characters are animated. It was exciting to play and see what I would learn from picking each word - I was expecting a straightforward noir-ish mystery, so the introduction of The Children was really cool. I got the normal ending, but I'm very curious about what other endings are possible, so I may have to come back and explore more.
Also, my favorite line that I saw was "Someone... saw me?" vs "Someone saw... me?" - I love it.
This is a really fun implementation of the memory palace concept! The floating images were so cute. (Though I wish there was some more feedback on which one you're hovering over, since I clicked on a different one than I intended a couple times.) I also had an issue clicking out of the text entry before I had written anything, and I wished I could have gone back to that picture and edited the story for it. But quibbles aside - great job, this is a charming and engaging game. :)
I love this game! It's a great concept, with a great UI (so helpful to be able to shuffle! and undoing a step was so smooth!) and really amusing writing. It was a great feeling to try a word and be rewarded with something interesting and funny. The achievements are a great addition - I love that you have one for each letter.
This is awesome! What a great idea. It's a satisfying feeling to figure out the word and very rewarding to get more of the story - I really enjoyed that the new paragraph not only advances the overall story, but also that it comes between the two sentences and gives more context to the sentence you just finished. The writing was engaging, with just the right amount of intriguing details, and the overall feeling was very atmospheric. I also love that it's a game about playing with language and the story is about a reader.
I like this kind of game! It was fun to try to get new words, but I wish there were some hints or something to give me some direction as to what words would help. I definitely liked the crossword aesthetic. :)
This is so cute - it's fun to find combinations, and the art is so adorable!
Beautiful! The birds swooping looked lovely and was really enjoyable to play. It was hard for me to find where to go next, but I was motivated to find all the little birds and hear the full melody. Very well done and polished game.
Really nice! The mechanic was fun and challenging - purple bullets being good for IT was an especially fun twist, though it took me a while to remember which color was which. I really appreciate the extra funny touch of JarHeads, the Story and also the vibrating "IT" - very ominous!
I love slider puzzles so I had to try this! Really fun and cute concept, nice work.
This is a fun game, I could definitely see expanding this with further levels as interesting as the last one! I thought it kept it interesting that both the order of the commands as well and the default behavior of the fellows changed per level. I can imagine communicating that with different colors - red always goes straight, green prefers to turn left, etc.
This is beautiful! The art is gorgeous - I love the colors - and the understated but emotional story drew me in. I really wanted to finish it, but I can't figure out what to do next after repairing both the photo and the paper - when I show Gertie the paper she says it's Meg's message, but her dialogue options about the paper haven't changed. I may have overlooked something. But anyway, I really liked this and would love to revisit and finish the story at some point.
@acronaut Wow, thanks for giving it a thorough test on the different browsers! :) I'll have to take a look at it in Firefox. Locking into portrait mode for mobile was actually a setting I enabled on itch.io, since the side-by-side view wouldn't necessarily fit on a mobile screen. Anyway, thanks so much for playing, I'm glad you enjoyed it!
This is so cute and fun! The graphics are so charming - I love the cavewoman's confident expression, even when barraged with meteors! It was fun to run around the tiny globe and it was exciting when the meteors picked up. The music was great, too! Nice job!
Really fun! The minigames were fun and a great challenge, I love the variety of mechanics you managed to represent so simply. I made all my hacking decisions based on what games were fun vs which were hard, not based on what I would get. :)
This is one of my favorites I've played so far. (I didn't beat it though - failed on the timing of the final thrust - but thanks for providing the video so I could still see the end!) It totally transported me to a tense space mission. I liked how the beginning eased you into the controls and the story. I thought the way the screen was laid out with the various components was perfect - though I'm also curious how it would play if you always had access to all of the systems instead of only a couple at once. The visual effects on the screen and the sound were perfect for establishing the mood. Awesome job!
The striking title page hooked me, and as soon as I started playing I was drawn in by the characters and their relationship. I definitely struggled with the gameplay, so it's a testament to how strong the art and narrative components were that I kept trying - and it was worth it for the ending, which was dark and touching at the same time.
Great concept and truly lovely art! I happened to notice how the ghost ducks under the doorway when entering the bedroom - very nice! I enjoyed clicking around to see the ghost's memories of objects, but that overlapped awkwardly with trying to progress the game. If the idea of what to do next was a bit clearer, I think this would be even better.
This is a really nice! The mood created by the art choices and music was great, and I loved the animation with the heart.
This is gorgeous - the art, effects, and music combine to create a contemplative and slightly eerie atmosphere. The gameplay was engaging enough to make me want to stay in the world, but I did find I was just using whatever bug/plant was handy rather than trying to make strategic decisions.
I was intrigued by the format and you succeeded in making me think, and even in making me go watch a youtube video for research - which no Ludum Dare game has ever done before, so nice work on that. I definitely disagree with the negative take on game jams, but I admire your approach to this game. The smooth sentence-per-page format and the minigames made the more philosophical content digestible, and I ended up replaying three times to think through what everything meant.
I love the quirky art, and it was satisfying to beat up the monsters! I didn't find it very challenging, but overall it's a charming game.
This is a funny concept and enjoyable to play! I was looking forward to the programming questions and wished they were more challenging that finding just the method name or the division in one of the answers (though I loved the one where the bug was in dialogue line 2). Fighting the bugs was fun - the art was great - but it might have been nice to have more variety added to that mechanic over time. All that said, really fun game, I enjoyed how the different components of the game worked together.
Thank you everyone for the feedback so far! We've been working on a [post-jam version](https://celia14.itch.io/potion-shop) which moves a little faster, plus it has music, sound, and some other polish.
@crazyrems... That Lizzie is so cute!! I love her energy, it's amazing. Thank you for drawing her! If you ever post that on Twitter please let me and @rose know so we can retweet and show it off. :grin:
@fedora Thanks! We made it with plain old HTML and Typescript.
Thanks everyone for the comments, it’s great to hear people’s feedback!!
Sounds like we may have a bug with the score if you answer right when the timer runs out. Thanks for reporting @roroto-sic and @otterfaelure, we’ll check it out!
@cataclysmicknight Thanks for the comment, it means a lot! :rainbow: I wanted to confirm that Sorrel the bard is indeed nonbinary. :slight_smile:
(By the way, it wasn't intended to be a challenge to remember who was who, we just forgot that players wouldn't be as familiar with everyone as we were when making the game, heh. Something to tweak in the post-jam version!)
I didn't expect to play very long - I felt like I was squinting at the cards the whole time to see the card symbols, I kept losing, and I felt lost on how to use the upgrades - and then I played for two hours and beat it. :D It was actually really fun to figure out how to use the upgrades (the one where you can play on any card of that suit is so nice) and very addictive to try again when I got stuck. Also, the card shuffling animation and sound is really nice! So satisfying to get to the point of winning and seeing all the cards fly into the stacks.
@cameronpenner Thanks for playing! About the loading time, the game is just plain JS and HTML. 🙂 Works well for simple UI-focused games like this.
Good point about the general notes, we had intended to have one but ran out of time to figure out where it should go. I will take that for the post-jam update.
Loved it! The visuals and sound are so appealing and fun to interact with, and the puzzle was really fun - lots of moments where I felt stumped at first and then it was really satisfying to notice and/or uncover what I needed to do. E.g. I solved the top right puzzle wrong at first, but then when I got the hint for it, I was already an expert on how to achieve that, which felt great. There's a great sense of discovery throughout, which I really enjoyed.
Really cute! The animation, music, and the cool stamps were so fun. For me, I didn't find navigating around the towns that fun (although I did love the silly street names!) but it was fun to open letters and see if I would discover something interesting. :D
Thank you @maeve-walls ! Just squeezed in a small bug fix for some of those so that people can access all the content.
Thanks @verttixpertti! If one were to map out a narrative deduction game family tree, this is certainly a descendant of Obra Dinn, by way of The Roottrees are Dead. 🙂
We had the idea in mind before the jam (a family tree game like Roottrees but with an alien culture and language), and the music is from outside the jam, but we didn't have any concrete plans prepared. There were four of us and we worked very hard putting this together, and still ran out of time for a lot of revisions and improvements!
I love having a separate pdf and learning a new language!! Reading the beautifully designed pdf and then applying it in the game (which also had lovely art) was so great. I didn't care for wandering around waiting for the music to kick in though - I wish I had gotten a hint in the language of where to look.
strange roads.png
Such fun vibes! I wouldn't have minded a turn-based battle so I could have had a chance to learn different spells without time pressure - from what little I experienced of repeating the same two spells it was really fun to actually feel like I learned the arcane signals. :D
I loved this story! I liked the way the short messages still conveyed a lot about the characters, their relationship, and their situation. The art and overall vibes were great!
The stars were too hard for me, and I felt like I had to resort to a lot of trial and error on the constellation levels (could be a skill issue, I admit), so I ended up skipping it all and just enjoying the story. 😅 Still really enjoyed it!