I'M IN A BIT OF A PICKLE by j_peeba 2016-12-29T16:46:00
That was long kind of room but still to short. Tomato attack :D
Foon → Ludum Dare Explorer → Users → xesenix
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | The greatest sacrifice | compo | 265 | 3.38 | 3.27 | 3.33 | 3.71 | 2.79 | 3.68 | 2.61 | 3.13 | |||
| 2016 | 37 | One room | Elephant in "The Room" | compo | 558 | 2.74 | 2.56 | 3.72 | 3.11 | 3.50 | 2.94 | 75 | ||||
| 2016 | 36 | Ancient Technology | Ancient Maze of Epla | compo |
xesenix leaves an average of 58.3 feedback comments each event.
That was long kind of room but still to short. Tomato attack :D
I had feeling that those bullet fly through enemies without doing anything to them as if they fly over them. And second thing that they did not fly to the point im was aiming but offset a little bit to direction of hand holding the gun.
Nice graphic and soundtrack but lack of game play i did not see difference in not trying to let them in and trying i see you have some top scores but i didn't save any feedback on my own score while playing.
Really nice game play my mind felt a little torn apart but that is good. You could use a little better font on score boards your current doesn't fit overall appeal.
Great game but you need to work on keyboard controls they reasons why i quit after first level (strange combinations of keys)
Nice music and graphics. I can complain on that showing mine when i have no possibility/time to react is bad idea.
It looks more like practice project then a game i hope you learned something. I can only suggest not blocking player when he interacts with something, and that you need paddings on description boxes.
Great idea and execution one of best games i have plaid here.
Nice graphic nice music but why should i repeat anything that i already beaten and Press start is really bad thing to write i see this game second time and only because of reading description i could start it at all...
Really nice graphics and interesting way to connect angry bird/ crush castle throw mechanics with wave defense. Only that rock pick up part before throw makes it less of fun.
Avasta recognized your file as an virus.
Hmm interesting angle of attack on this topic :P You need to work on UI so it would be more readable on the first try i didnt hit anything that i could interact and white letters on bright background are usually bad idea...
You could at least work a little bit on that collision detection:P
There is potential in this game mechanic it pretty innovative and there is place for a lot of improvement. Over all nice game i hope you develop it even further.
It would be nice if those ground elements were actual obstacles. I like that you at show where enemies will spawn i have plaid one there guys game with similar mechanic but you never knew what and when will hit you. Not bad music but i would lower the amount of bass.
Almost like GTA completely not on topic but really nice graphics and good controls.
Really nice game but you sometimes block yourself by pressing against obstacle and wanting to jump in the same time.
In single mode i was feeling like playing online game with large lags enemy teleported from spot to spot
It felt like re-skinned toy tutorial shooter from unity. Radar was good addition. It needs some monster exploding guts on death so people like me can be attached to this game longer because of bloody fireworks :P
I've got bored around level 32. I think this game is broken it really has no more content :P
Interesting game mechanics way of exploiting one room design.
Nice choice of music you could ad some horror sound track in pitch black level. Next time you can try using Bosca Ceoil or Lmms to make your own music. I though it is hard to create own music before i have tried and now i have more fun with composing than with making games :P
While not knowing what i am doing i have reached day 14.
Maybe around day 8 i suspected that i need to connect all glowing things in one access area. This will probably need some help or tutorial before ordinary players can play it.
And i thought i have made bad game. You have made me bad at making bad games...
Really great music certainly best part of this game. Color on boxes convalesce to little information i had moments when i forgot which block am I not to tell that i didnt remember which pad is button and which is exit (i would suggest making button of two boxes for example)
Soundtrack fits very well mood of i don't know what the fuck i am doing :D I really liked ROOM of DOOM poster but dint expected such surreal experience :)
You wouldn't expect that: "This game is full of glitches" and "It is really well made game" go into one review together :D Nice game and great soundtrack!
Interesting concept but those input indicator made me confused maybe instead show only interact or cacel button and when you start using item show some hel in ui.
Really nice game but i feel it needs more balancing.
Really good game very polished interesting mechanic.
It needs some indications that missiles are colliding with objects. Character moves to fast maybe play a little bit with scale of things so that you have enough place to avoid enemies and move slower.
Nice music but completely misses the mood its fun but needs balancing and adding of fair loose condition (starting sou rounded by enemy fleet is good so long if they dont instantly make you lose)
Nice pixel art and music but controls are hard to understand .. one moment i had some abilities i have used them and after restart i dont have thta i had before i dont understand that absorb spell.
Nice educational game although i would suggest making the room small enough to fit the screen so you dont have to relay on sound to discover what is currently shipped. Or Make some currently shipped country in some UI element.
Combining mouse for interface and keyboard for game play breaks the immerse into game. Controls why i should keep pressing space if there is no meaning involved in not shooting especially when you start waves i dont see any way to stop them so it could turn on auto fire. Second thing keeping gun on side makes it hard to aim its more luck than my decision just run left right and hope to hit something. Is there a way to shoot side ways? I like that little animation in shop but interface should wait for it to end to open. The game play is fun but it has some minor inconveniences.
Controls feel strange litle bit unresponsive probably because of transition animation. Cat character sprite looks like it doesnt belong in the same universe that rest of characters it look worse then others. At least it had realistic cat physique scratch the owner to death :D
Itch.io download deosnt work for me. Really good pixel art nice mood. Using of items in inventory isnt instantly obvious probably adding a E - to use text would fix that problem. Over all great work.
How do i start this, premise seams fun and screens look good?
Networking ... with like other blobs of meat ... count me ... out ... It took like 5 sek of speaking before i started to look for exit :D
Nice idea but their faces they are almost real it is creepy you hit the uncanny valley :P
Ludumdare version doesnt work (probably cross origin policy)
Twinkle twinke little star how i wonder what you are ... o i have got a friend ... are you my friend? why are you attacking me? Oh did i loos you behind that wall ... o you are fast faster than light you can pass walls :D
Simple beautiful graphics great music and overall mood.
All in all great experience! Best game so far.
Version on ludumdare page doesnt work i have checked Itchio version. Fun game play but needs more balancing some time space between waves maybe some power ups for fighting bigger waves (for example after each wave you choose one of two upgrades or something like that)
Simple but fun game play not bad graphics is there any music i see toggle mute but cant hear anything?
You need to work on readability of your interfaces even using black and white would look a lot more readable. Check something like http://getbootstrap.com/ it offers ready solution for simple interfaces. And you also may be interested in /r/incremental_games if you make games like this
Really nice music and mood certainly best part of this game at this point hope you will work more to finish other parts. I would suggest to catch particles and build things from what you have catch instead of building over time
Im not fan of mixing pixelated graphics with rotations if you need rotation just use polygons instead. And any game that uses more than one level will be loosely based on theme for me. I think it needs more work on controls but that all being said i certainly didnt play motorbike with grappling hook game before. Sorry if that sounded harsh but i wish you good luck on innovation stage
Really nice pixel art good sound design. There are some problems with collision detection (I was hit by a fireball that blow up 2 tiles from me behind a stone wall)
Controls are lose.
Simple puzzles didnt have any problems to find right way pretty quickly.
Although I wouldn't call it 100% "One room" maybe "One room at a time"
Good work for first time user. You have place for improvement for example those cards could have legs or fly around.
Really fun game i have noticed that it works a lot smoother on chrome than on firefox. I have checked your source code maybe you could use more sprite sheet instead of keeping all images separately? Good work!
You forgot to add
game.input.keyboard.addKeyCapture([
Phaser.Keyboard.LEFT,
Phaser.Keyboard.RIGHT,
Phaser.Keyboard.UP,
Phaser.Keyboard.DOWN
])
so the whole page wont move when using arrows
That is some nice meta game there. Visuals are great and music makes the mood just right. I think i saw somewhere this concept of thinking of game solution from real life actions but cant remember where...
Good game concept and pretty good realization nice music and sounds graphic look great. One thing i could suggest is is making the ball more visible i didnt notice it when it first shoed up i thought i need to set those hexagon first to run the whole maze in one go and then suddenly i noticed something falling down.
I`m not sure what the ancient technology part is in this game and what is the purpose of that running around and falling in own shots. Graphics look nice. I hope no squirrels where hurt why creating this game ... (they are quite agile and hard to hit :P) Why do i even collect that wood can i use it somehow?
Nice music, and really nice game play you need to add info how to shoot different weapons inside the game because not everyone will read description of it on ludumdare page. This game seam a little bit to easy. Also i would suggest aout progress to next level instead of requiring players to go back through menu that is a little bit annoying.
Visuals are simple but fine.
Interesting concept but i dont get why i need so many workers i saw one moved on its own but rest stood and didnt do anything. Maybe this game needs some tutorial level somewhere where you see how those other guys could be useful for player. Also you can make some simple music using for example http://distractionware.com/blog/2013/08/bosca-ceoil/ it very easy to learn and put something together.
Really nice animation i would only suggest to make mountains instead of pyramids as background for travel. This game need a little bit better communicating of what to do for example it would be nice to get some packages in first village you are starting in lobscouse before i have gotten any packages i didn't know what to do. Also some more info on upgrades would be appreciated i don't know how much do cost those blackened ones and health seams to be very expansive in this game :P
Simple game but how many clicks is many it i couldn't collect more than one resource by accident i think. I have managed only to collects resources from forest so i dont know if there is anything more to this game. Also you can make simple music loop for such game using for example http://distractionware.com/blog/2013/08/bosca-ceoil/ this one is easy to learn also if you want something advanced you can check https://lmms.io/ this one needs few hours to get around.
Interesting concept a little bit short nice music.
But, camera controls are horrible unplayable in web version in desktop version it is a little better but you lose the ability to reset level. Also you probably should add some auto reset when you fall down.
Im still wondering if it were only those tree platforms or i just dint noticed anything on the third one.
Nice graphics and sounds. But this game totally lacks game play. For game being game not visualization you need some rules for example lose condition. Then you need some control over it i had problem to notice that there is something that i can control even after i have noticed that did not make any difference. When you add some game play you will have to make some balancing because everything is flying from every side and you can now only spin and hope to hit something (there should be some space for decision making).
Ancient technology of squeezing pyramids to make enough energy to send them to orbit :D.
Nice pixel art it would use some retro sound loop check this http://distractionware.com/blog/2013/08/bosca-ceoil/ it easy really easy to make some simple music loop for retro games.
Game play is simple but fun.
Hahaha that was completely ancient technology both in implementation and topic :D 10/10 for being on theme.
That was fun i liked that i could shot preemptive shots before archers even show just bombard the shit out of that castle. I only didn't know what to do wit that knight guy it seams like he was invulnerable.
Amazing pixel art in such short amount of time really smooth game play (everything works as it should) and nice interface sound is also really nice. Unfortunately this isnt my kind of game i couldn't pass any of the story line i tried to to call that number from window was it upside down it looked like was but i couldn't call what i saw i tried few combinations but im bad at brute force and upside down reading:P
I have tried to play it on keyboard i managed to move one enemy into tree so he couldn't shoot me and then i had to clik space few times to see some keys that i press to kill that one enemy.
Unfortunately those keys don't appear every time i press space sometimes that appear to imidiatley disappear i suppose they move around but i dont know what and when to press you probably should check more keyboard controls.
Saying that i couldnt go to far so i only saw begging. graphics look good but music is very repetitive i feel like those loop drum series makes that.
Unfortunately i couldn't check your "Windows (Patched LD 0.4)" entry in response to your comment on my game because Avast detected Win32:Evo-get [Susp] and when i tried to run original ludumdare entry it shown only some intro screen and after that i saw only blue screen at least not blue screen of death :P
Solid game very good pixel art easy to learn and control almost flawless. This story was also very funny and music wasnt distracting and worked well with game speed.
One thing i could suggest counter for enemies left because i lost some time for reloading where there were no more enemies left. I felt it was a little bit boring on beginning because it was to easy the difficulty felt satisfying after second boss.
I would vote this game for best game play of this ludumdare.
I really like music it works well with game play.
Hmm i think i found a bug when you go to first wall in room with bow and tuch the first wall and try jum pressing up constantly you starting fall through floor and can fell out of levels. This gameplay feels horrible punishing there is almost no chelange but waste of time and that makes it frustrating to replay it each time from start of game.
That was hilarious best humor in all ludumdare so far. That reminds me portal narrative. Only bad thing is that all that shooting feels random even within one rule set i shoot 2 balls and they go totally different ways it feels like it isnt worth try second time becouse you didnt learn anything first time and last few balls were jumping all around the hole maybe lower bounciness of balls is one rule that wasnt discovered on ancient tablets?
Interesting game but it has some intuitivism problems i couldnt do anything without reading your description. I dont know why you choose right mouse button as way to command. I would made some kind of indicator in UI who is selected and keep all controls (selection and commands under left mouse button). Second thing on my 1920x1280 screen fonts were small and i am im blind i didnt see them clearly so i missed whole story i clicked those questions not knowing what they meant. I suggest use more readable font.
Really nice game it has nce graphics and interesting game play.
Maybe i didnt noticed something but why block roads and aqueducts after one use? I have problem with this because sometimes i clicked aqueduct/ road only to realize that i forgot to use resource hex in this turn and i would like to cancel moving but moving out of transport hex makes it disabled i dont think making them disabled is necessary at all but i would give players at least ability to cancel moving before anything was moved (something like cancel in village).
This is one of best looking games on this ludumdare really nice assets did you make them all?
Unfortunately i dont have 2 controllers to test it with someone other was it so hard to add keyboard controls?
As i didnt play against anyone else i not sure but controller feels a little bit to sensitive. Also there are some platform configurations that make it impossible to ascend maybe there is there double jump that i didnt discovered?
In the end its solid game with jaw dropping graphics.
Nice graphics i love the blood fountain also nice music.
The tutorial level menu was nice idea but its a little bit to big.
There are some bugs first time i have jumped i fall through floor. Walking into restart starts new music loop without turning of old one. Entering few times into about doors makes elevator disappear also makes you move faster but im not sure if that is bug. As far i like fountain of blood it takes to much time to restart after hit.
Really nice game good sound design and i love graphic design of intro it would be even more interesting if rest of game was in the same style.
I would suggest some hieroglyph of E around first time you need to interact with environment.
With all those deadly mechanisms this games needs some horrible scenes of death blood everywhere :D
Also first time you need to use double jump that is not obvious that you are doing double jump it seams like you are trying to catch to a ledge maybe make some earlier hole more width so player would earlier learn about double jumping.
One of best looking games with solid game play in this ludumdare great work. And now time for something else.
Control you need to enable continuous moving/ attacking while keeping mouse button down.
Music was nice but completely not for atmosphere in this game.
Encountering firs doors didnt suggest anyhow that i need to backtrack maybe if it triggered that other character appearing it would be better.
Last monster didnt attack at all.
Overall i would say best game of ludumdare sofar i have seen.
This looks really nice but camera scope is horrible wrong you cant see whats on road and sometime you dont even see your machine. Music is great for this kind of game play but you really need to do something with that camera. Second thing do not expect people to read game description. Game mechanics would be best described by game play so you could make some shorter level to introduce each obstacle and let player learn how to deal with them. So fix camera and make better introduction for game mechanic and you will have great game.
First any text you display probably should have at least semitransparent contrasting background i noticed something writing but it was on such background that it was unreadable.
Second that jumping sound it was thinking it was coins dropped but then noticed there is little propeller on hist head that sound should either be changed or removed.
Sometimes text you write is to long ang goes out of right screen border.
That teleporter thing i only by accident discovered that i can do that you probably need to display info that you can click something to activate ability constantly somewhere in UI.
Rage quit by accidently clicking level reset after passing alternating staircase level the second obstacle should be after save point i dont want repeat that tricky jumps.
Nice music great mechanic introduction with level design.
This looks really great but huge problem it doesnt explain anything why is it restarting what should i do, what can i do? I see some traps opening some numbers counting down but what does that all mean.
Maybe it should start from a smaller level with less rooms so that players could try notice whats going on at current scale its throws players away.
I liked that biguss dicus joke from monty python. Nice way of telling a story if you used it to tell story of some actual ancient city that would be even more interesting. instead of counting in days i would use months or years but then that day night cycle wouldn't work. Aqueduct would need some altitude change to work it would look better if that river float from mountains. Last wave needs some victory screen. I did not see any reasons to build watch tower maybe if it suggested more survivability for your army?
Generally interesting concept for story telling but this kind lets say it shalov game play needs some stunning visuals as compensation and there wasnt enough time for such effect.
I would suggest selecting sell tab as first what you see becouse i have combined everything and didnt know what to do with it and then i found out that i should see what clients want from me and i did have to restart game and start from switching to that other tab.
After getting some more recipes they dont fit in screen and you start getting trouble choosing what to sell.
This game has interesting incremental mechanic but needs some more work on user experience. When you fix that you can show that on https://www.reddit.com/r/incremental_games/
Great graphics but you need to work on optimization this game crashed my computer 2 times i would say it probably because number of lights that particle effects add to scene it is usually not an good idea to throw light with every projectile. Also controls why o why did you choose ctrl as shot trigger and not mouse when it must be used to target towers... Model and animations are best i have seen in ludum dare did you make them during ludum dare or did you had some ready assets? I dont want to risk 3rd PC crash so in end i killed all but last tower.
Really nice and clean interface (at least to moment when everything is connected) Rules are simple to understand and can test people for ADHD :D. There was some script problem (in webplayer version) after 18 connections and game stopped for me. Solid game cant suggest anything.
Really good concept and game play. Nice models and animations but that gradients everywhere made it tiresome to play. Should workers die when handling wolves in holes? UI looks cool but those small icons look all the same are unreadable some additional tool tips or a little bigger icons would help for new comers to understand what those icons mean. On refocusing you can build something by accident it probably needs some paused state.
Over all it is really good game if it wasn't for that gradients looks would be also very good.
First i dint noticed at first glance that what im seeing is menu for levels i have discovered it 3 restes later when i by accident clicked other icon.
After finishing level you get that success face and underneath fail face.
On second level i used components that i chosen on that level i turned on first. Also i dont see any way to chenge that component at that level. Probably build component should be reset on level entry.
Mute music isnt remembered between level.
This is really nice concept for a game but need better implementation and some explanation. I would probably resign from need to go to that builder post to choose aqueduct it seams unnecessary.
Music is a fits design but is annoying :P
Robots hit rate is 100% and they always move in player direction you cant try to surprise them from behind also robot shot animation looks like it would miss. Maybe add some visual indication to firing and getting hit. This game needs some dodge mechanic. Whatever that robot said on beginning his voice made me completely ignore him :|. Beside that games works good didnt explode my pc like some others :D
Really nice game but it took me a long time to notice that expansion arrows you have to expose them more because that will stops players from playing your game. Also i have idea for project that need similar mechanic controls and that helped me to get firs timer experience so im very grateful :)
This game looks great sounds great but fails at explaining what is it going on. I suppose it something to do with shapes on cubes and maybe background but have no idea what to do to check that theory. I totally dont get that rotating part. Maybe you should start from 1 cube and people would by accident notice any pattern.
Really nice UI i liked hair animation. Music did fit at all. And i didnt noticed the connection to ludumdare theme. Maybe if it was some pyramid climbing when you need to jump in right time or aqueduct jumping it would be more appropriate.
I am lost how i suppose to make money. I can go in debts endlessly is that a bug or feature? Also when ending week you can accidentally click one of buildings and then screen transitions go crazy. This game probably should explain itself to players so they know what to do.
Simple game everything works. I would advice you to make level background more contrasting to actual level. Also levels feel empty only 2 thing were interesting last jump when clouds where your obstacle and in freezing area jumping up on small platforms. I would suggest more interesting levels like alternative paths to some buttons that will open main path or labyrinth in that you can lose your path. If art isnt your knack try game play and game mechanics.
First thing i have noticed character doesnt turn around if you use asdw instead of arrows. Movement is really slow i almost didnt noticed that you can push that wagon. I think that slow motion is becouse you redraw whole world not only that part which is visible. Also its big empty world maybe insted of such large map you could concentrate on smaller but more interesting levels that you reload when you get to border of screen that should make easier to speed up game.
I really love that mood really good sound design only thing i would complain about sound are steps are sometime to loud. I also liked that you added custom names for graphic setting :D. Unfortunately after 3/4 portals found something killed my PC. Other advice i could give it work on shader that would simulate what you really see in darkness because its not totally blackens. If you put some greys in darkness that would be great experience with connection to that sound design.
Walking animation is funny.
You can get killed by one hit if by accident there are enemies spread across screen so when you fall down you land on another and you can do it anything to prevent it. If you want throw player after hit i would suggest by smaller amount an in direction opposite to that from which came hit. Also tutorial is nice but seeing it after every death is tiresome.
Good luck with kongegate your rating look better than mine. :P
I suggest using more contrasting color for menu options.
After starting text "Jorge" has some strange line on left side. Nice idea for puzzle i like that narrative but physique behaves inconsistent so many time i felt like something happened by accident rather than by choice. Maybe real time physique is bad choice if your moves are constrained by turns. Also some times gold kept moving in opposite direction than anticipated (mostly right). Fix that physique and it will be god game.
This game needs some more atheism i refuse helping church. Also i wonder why cant i send less men to collect taxes for example i had 14 not used but for some reason i needed to send 20. I really liked your pixel art especially that main screen although i would need some work on perspective on doors.
Nice puzzle game music is a bit repetetive but works with that game. You should work a little more on interface floating play breaks immersion you can replace level dot wit something like hieroglyph with play written on it. Also some kind of indicator that puzzle are on their places or automaticly checking if level is finished would be good thing.
Really nice UI. Sound design also fits well i like it especially when you make them move automatically moves they make play nice melody. But then comes game play this mechanic is interesting but hard to understand especially why elements are called in that an not another order it a lot try and fail/win by accident it hard to make informed decisions. I really would like to play such puzzle game if i could understand wtf is going on :P
No idea what im doing but it pretty.
The last level was right level of difficulty i expect from puzzles although even if you new what to do you could fuck up easily by accidentally pushing wrong column i would prefer some kind of snapping to center of tile after each move. Grate game
Really good music pretty graphics only a little bit short. There are some problem with controls game seams to lag sometimes when jumping. Finish it :)
It would be nice to have some indication which cavemen was sent where i catch myself wanting to change decision but didnt know who was sent where. Also you need to fix that info findow it covers whole game screen and i dint know if im sending people to hunt wolves on rocks. Other than that very good concept keep working on it it will be great game.
Art is awesome but for such small amount of time. I would suggest to differentiate a little bit background and foreground graphics leaves from trees blend with grass and sometimes you dont see where to jump immediately. Also unskipable exposition is bad thing give players option to jump right into action.
Really nice story i am impressed that you have written it in such short time i would need ad least a week and it wouldn't be anything close as interesting to read :)
This is nice concept but after you build all connections you cant do anything else it needs something more like choosing what to repair to survive or blocking aqueducts with mountains. Also te top right tower splits water all over the place and refuses to shoot.
It really is to dark torch would give more light. Also Enemy right on beginning where player tries to learn wtf is going on is rather bad reexperience.
Problem with your game is UI you need to work on readability. Also selecting units works strange i dont know what am in controlling and after giveing one order im lost what to do its probably somwhere in those text boxes but its hard to read.
Check this https://bitbucket.org/ddreaper/unity-ui-extensions I used this to learn how to make better UI components in unity for my games. There is a ScrollSnap component in there that i have contributed that maybe useful for your list of messages.
Some levels you can be fucked up when you enter next level and file is left of character but you are falling down from entry speed.
You probably need to work on physique it looks like it is now dependent on frame rate are you using fixedUpdate for your calculations? I think that becouse sometime i can jum on the first ledge another time not such inconsistent behavior is bad for platformers where you need precise jumps. Also when i make single key press left/right it sometimes snaps to one pixel further then anticipated.
Really good concept interface needs a little bit polishing and this can be really nice game. I feel like there is only one path on start maybe balance it more towards there are multiple paths but you can screw yourself if you choose wrong :)
This game needs some warmup phase. Game starts and im dead WTF i click something game loses focus i search for game window. Still ding after every reset wtf ... then o i should jump ... i dont think normal player would go further that o im dead and i dont know why give me something else
Few level feel like simple puzzle other where totally random you dint know to wait or will waiting make your path harder obviously I dint like those. There were some moments where everything started to lagging.
Really nice simple game one thing i can advice is dont make player switching back and forward between mouse keyboard choose either make everything controllable by keyboard or by both
If that was finished it could be interesting puzzle i suggest you try to finish it of and make some real puzzle levels.
Simple nice looking game but web version has cut of upper part of view.
Art side of this project is supreme clean graphics and nice music 10/10 for those two categories. Next time you need to work on game play so player have good reason to enjoy your beautiful work :).
Nice way to make 3 in 1 game pack :)
Very nice aesthetics and music but constantly dropping stats discourage of reading text maybe use them only while engaging in some actions?
Interesting look on "technology".
First time i plaid i totally missed the point of farming second time i farmed 10 more cubes and achived overall better score still dont know why should i use bureaucracy and what does it mean that pharaon is pleased does it give any bonus?
Really nice art and music.
Lack of feedback and if you are doing anything right and big randomness player cant make informed decisions. This game needs some indication about progress in collecting of right code.
Really nice game i love that sand animation on rising of buildigs. Simple graphics but they look really well.
Nice game play there are some issues with collisions sometimes i could pass through red obstacle without jumping for half of its length.
Game doesnt open maybe use Kongregate/Newgrounds or Gamejolt for hosting?
And if you somehow survive that rock it will block your passage...
RUNTIME ERROR
Please call (844) 293-0481 with your error code
to chat with an associate.
Error code:
48652
Fight mechanic made me abandon this game very early. It seams there is more content but fighting mechanic needs some rework in my opinion.
I have also used phaser for this ludumdare. I have noticed that you use page reload for restarting check reset function in my code maybe that will help you https://github.com/Xesenix/ludumdare-36/blob/master/src/js/states/play.js
LD43 — Sacrifices must be made (32)
Demon Rising by GerardB 2018-12-04T21:34:42Z ♥ 1
Fun little game. I had only small problems with handling bodies that got stuck to map borders no particular way to move them to sacrifice circle.
Dungeon Runer by Andrea 2018-12-04T21:23:53Z ♥ 1
The second level started from everything running towards me I have managed too survive that but then someone bastard got me and everything was even more crazy like i have respawned on sacrifice altar and immediately did 4 sacrifices teleported somewhere and ultimately died no fucking clue wtf happened :P. So tldr confusion should be theme of this game :P
Passage Home by Fnissalot 2018-12-04T15:00:06Z ♥ 1
Misleading HTML5 link you still need to download its not web version. Fonts are a little bit unreadable. Inconsistent pixel size is a usual offender don't mix them that usually why games looks worse than it should.
Sacrifice in Space by Marc Grabow 2018-12-04T14:46:53Z ♥ 1
It could use some keyboard shortcuts for switching between actions. In general fun game almost like lemmings maybe you can develop it further :)
Hot Air Balloons Or People? by itsjustjord 2018-12-04T03:03:58Z ♥ 0
The soundtrack is a little bit annoying but fits well with the art style. Sacrificing people is kind of offsetting your progress to land. In general, it has some nice gameplay.
SATIATE! by Secretmapper 2018-12-04T02:56:18Z ♥ 0
Needed few plays to get to know what is doing what. Probably opening building menu should pause time flow. Beside that quite fun game nothing to complain about. Nice graphics, music and mechanics.
Dungeons of Forfeit by figglewatts 2018-12-04T02:43:08Z ♥ 1
Didn't see any reasons to sacrifice anything got bored after reaching lvl 10. Needs save system for a longer playthrough. Also needs some more variation. When you kill everything with 1 hit and have enough potions lying around there is nothing that can stop you if you know the way to approach enemies without being hit. Addictive game hope you will develop it further there is some potential but that sacrifice part wasn't really speaking through gameplay I took it few times and after that always rejecting and from my point of view there weren't any consequences.
Forgot to add that soundtrack hook me up instantly great work.
King's Last Stand by Pukami 2018-12-04T01:55:50Z ♥ 1
Fun gameplay it could use some incoming enemies direction indicators and some way not to obscure view when moving closer to castle beside that great game.
Defuse by Andrew Garcia 2018-12-04T01:45:28Z ♥ 1
Nice theme interpretation the general mood is great. I have some issues with instructions readability you could use some more readable font. Also after defeat it needs page reload to restart. Also that pattern display doesn't seem to show any of the described patterns.
My best friend by ShenDev 2018-12-04T01:30:59Z ♥ 1
Shit happens move on :D I love that humor simple but effective. Great first compo entry.
Infiltrate by Berkin 2018-12-04T01:06:40Z ♥ 1
First death came out of nowhere that was probably bad level design let me learn controls before you kill me :P I have no ide how to trigger that invisibility or dash abilities some tutorial about using abilities wouldn't be bad. In general, concept has some potential but execution could be better.
A Guide To Self Improvement by Ravarion 2018-12-04T00:54:18Z ♥ 0
That some heavy pixel art styling. I'm wondering where was that part about sacrifice? Also could use some more gameplay its more like interactive slideshow with verrry laaarge pixels :).
The Saver by vede 2018-12-04T00:47:46Z ♥ 1
Hmm something killed me just before the last guy i still had the shield pretty fun puzzle game. Simple but nice graphics wall jump mechanic is a little bit hard to execute.
Z-Trail by oxrock 2018-12-04T00:34:28Z ♥ 1
Rest should probably be the default selection what is the purpose of having idle? Eating probably should be additional checkout option if not going outside camp. Some description for character stats would be nice. Pretty nice gameplay consistent graphic design and nice music great work.
Mary had some lamb to spare by 100th_Coin 2018-12-03T23:36:14Z ♥ 1
Great music remix. On the first level, I really didn't get lamb throwing mechanic and I have skipped every enemy that didn't go too well for me when I actually got what I suppose to do. I would propose to do a small tutorial level that actually requires you to use that mechanic before moving on. Also, I probably should die from being hit by the boss or am I immortal? There Is a need for restart button or some other way to sacrifice yourself when you are out of lambs :P In general, i really like this game but it needs some polishing.
Spaceships Must Explode by Maksim Chugunov 2018-12-03T23:04:54Z ♥ 1
I love that sacrifice build in game mechanics it quite fun maybe you could balance it little bit more like for example less meteors on beginning so players can build up ship and more later on so they can feel disadvantage that sacrificing some parts makes them suffer. You could have given the possibility to rate graphics it's simple but consistent so in general looks good. Also its really easy to create some soundtrack give it a try check bosca ceilo for start and maybe LMMS after that.
A.I. Careers Advisory Service: Your Path To Success by garygreen 2018-12-03T22:49:09Z ♥ 1
hmm in end it caused FF to break there is some memory leak. The second issue is that you don't really see the point at which conversation is ending I was stuck on ai conversation and it started to loop and it was hard to notice the end of it if you clicked down arrow every time.
Red Blood Green Money by James Leib 2018-12-03T22:34:15Z ♥ 1
Nice idea you could add some more incremental mechanics check out https://www.reddit.com/r/incremental_games/ A lot of people play incremental games but you are missing some cost vs income variation. Depending machine costs on amount of already existing or something else would made it more interesting for such audience.
Casualty by foxor 2018-12-03T04:42:01Z ♥ 1
Nice approach to teaching mechanics by gameplay although I didn't understand how those tornados work.
A Key Sacrifice by CalLavicka 2018-12-03T04:27:13Z ♥ 1
Thats theming by game mechanics remaping keys is sacrifice that you feel quickly.
Eldritchual by arkinrev 2018-12-03T04:16:28Z ♥ 0
A proper game it's not easy to find correct solution and its fun to try. Great graphics and humor. The weakest point is probably soundtrack but that doesn't mean its bad it works with the mood but could be a little bit more variant. Nothing to complain about good execution.
Working Overtime by kbf123 2018-12-03T03:49:02Z ♥ 1
That help window from start screen would be useful later on so it would be a good idea to make it available from the main game view. Also, that resting mechanic doesn't feel like its doing anything maybe everything needs some rebalancing so actions have more noticeable effects. Graphics have a consistent style so it looks nice. Is there some mechanic that allows me to do some work it looks like that on end screen should I tap something?
Icy Golems by jeroenpx 2018-12-03T03:10:10Z ♥ 1
Really nice game a lot of levels but I think there could be some kind of noticeable consequences for leaving to many golems behind now it's enough that one reaches the end of level it would be much more interesting if more needed to reach end. Also best game I saw to this moment in terms of graphic + gameplay.
Oblation by Sam Hindson 2018-12-03T02:58:56Z ♥ 0
Those controls are confusing especially those last 3 I would suggest showing them all the time somewhere on the screen. I like the atmosphere you have created sound drones and color palette and world design fit each other. That being said I'm lost on the first obstacle no clue wtf I should do none of those buttons does anything... (i have playied itch.io version)
AI Flying Bomb by Bart Huylebroeck 2018-12-03T02:49:25Z ♥ 1
I like hard controls games but this is just totally random after few moves you are totally lost with that camera setup I would advise a more rigid camera setup that only displaces if something is in tis way like the ground. Second thing its hard to know if you actually hit or missed something that countdown notification is confusing maybe better add there something like hit! miss! notification
Flower>You by LiamIsUnlucky 2018-12-03T02:37:11Z ♥ 1
Nice graphics not bad music but the choice of the fighting mechanic wasn't too good. It feels totally random and uncontrollable if an enemy hits me vs I hit the enemy this part definitely needs some refactoring.
Sacrifices for Santa by Malghoul 2018-12-03T02:29:07Z ♥ 1
Its funny it has some gameplay but that annoying music at least give us mute button before we sacrifice you to the heavy one. Also, that pentagram is a bit of incorrect shape. In general, the graphic isn't too bad there are some collision issues buts it's playable. @sethr those aren't satanic rituals they are just santanic rituals :P
Alain's Sacrifice by Daniel_Abeleira 2018-12-03T02:17:34Z ♥ 2
The intro music conducts feeling of a strange unfamiliar world but also gets annoying very fast maybe if it was more subtle it wouldn't be so annoying. The story is the best part nice that sacrifice plays some game mechanic role making game more difficult with each sacrifice. Bad parts fighting mechanic feels stiff on the first level I didn't even notice there are some land obstacles that take my life. Few words about graphics "inconsistent pixel size are annoying me" end quote. That graphic could be bearable if it was consistent.
Drunken Devil by shulgaboy 2018-12-03T02:00:40Z ♥ 1
the link isn't working
A regular game by Semichaut 2018-12-02T23:34:40Z ♥ 0
Some things noticed that may help you to improve: * black text over dark background isn't best idea try using text with contrasting outline * pixelart is best served sharp scaling up images should use nearest neighbor algorithm to stay sharp
Flufy Hat Co. by JustWall Games 2018-12-02T23:27:38Z ♥ 3
The atmosphere and sound design are really cool. I really like that dark humor. But that being said the part about this experience that is missing is gameplay that doesn't exist. I would call it more like an interactive experience than a game. Maybe if there was a part where you needed to do something more than just select creature you would feel more that killing those creatures is an actually sacrifice. Like you need to befriend them by doing some mini game or something :)
43 and Me by Atium Addict 2018-12-02T23:12:49Z ♥ 1
Missed opportunity for the meaning of life. I did once something similar but I used concept know as "spectrum of failure" look it up basically it gives the player opportunity to have various degree of victory. For example, instead of failing immediately user may be required to reach the target in a specific amount of steps also timer could be only used to decide that solution was best if done fastest and not failing player while he is still searching