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Antikythera

By potrik98

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bog13 2016-08-29 19:34

It is hard to figure out what we have to do. I didn't undersand which puzzle we have to solve.

potrik98 2016-08-29 21:00

I didn't have time to implement any puzzles or tutorials, so it's only a sandbox of mechanics, but I put some suggestions up for some mathemathical functions you could try to recreate (only one at a time ofc). You select one gear or more as an input gear (from the type drop down and click the meter then the gear), and it will start rotating. Then add an output gear. The first task is to create one which will double the rotation (by simply putting a gear 20 cogs next to one with 10, so the ration will be 2:1), so that the output gear rotates twice as fast as the input gear. (The output meter is only there to visualize the rotation)

ilseroth 2016-08-29 22:17

Definitely an interesting concept, but lacking any kind of direction makes me much less likely to actually sit down and figure out the mechanics.

lonelyvertex 2016-08-30 09:15

The gray text on black background is terrible idea. I like puzzle games, but in my humble opinion you should explain how the mechanics work in step by step tutorial to allow player understand it. I just was not able to start any motion and it get me frustrated so I quit the game.

xesenix 2016-08-30 18:01

If that was finished it could be interesting puzzle i suggest you try to finish it of and make some real puzzle levels.