Kick it Hard! by f7f5 2015-04-22T19:10:00
Great little fun game. I can imagine it being on one of those old handheld devices (like Nu Pogodi was) with fixed angles. The difficulty progress was great. Sometimes I missed that I can't jump though.
Foon → Ludum Dare Explorer → Users → rplnt
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | LiT - Les in Trouble | compo | 899 | 2.97 | 2.76 | 3.73 | 3.78 | 3.15 | 2.18 | 2.73 | |||
| 2019 | 45 | Start with nothing | Alphabet | compo | 300 | 3.28 | 3.08 | 3.69 | 3.58 | 2.93 | 2.92 | ||||
| 2019 | 44 | Your life is currency | The Insured Man | jam | 1084 | 2.72 | 2.50 | 2.65 | 3.20 | 2.80 | 2.22 | 2.35 | |||
| 2018 | 43 | Sacrifices must be made | Dot, The Wanderer | compo | 469 | 2.65 | 2.52 | 2.77 | 2.92 | 2.29 | 2.00 | 2.47 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | M3 DEFENSE | compo | 455 | 3.20 | 3.19 | 3.38 | 3.75 | 3.11 | 2.64 | ||||
| 2017 | 40 | The more you have, the worse it is | Eight More Drinks, Please | compo | 290 | 3.46 | 3.10 | 3.74 | 4.27 | 3.76 | 2.97 | 3.41 | 3.23 | ||
| 2017 | 38 | A Small World | Ant Forts | compo | 299 | 3.25 | 3.21 | 3.28 | 3.85 | 3.32 | 2.09 | 3.08 | |||
| 2016 | 37 | One room | Package Madness 2D | compo | 443 | 3.03 | 2.95 | 3.47 | 3.49 | 2.87 | 3.08 | 2.52 | 2.81 | 81 | |
| 2015 | 34 | Two Button Controls / Growing | SpaceSnake | compo | 591 | 3.11 | 3.00 | 1.97 | 3.79 | 3.00 | 2.50 | 2.54 | 71 | ||
| 2015 | 32 | An Unconventional Weapon | Evil Nightwasps versus Flashlight | jam | 952 | 2.64 | 2.26 | 2.81 | 3.32 | 2.41 | 2.04 | 2.32 | 50 |
Great little fun game. I can imagine it being on one of those old handheld devices (like Nu Pogodi was) with fixed angles. The difficulty progress was great. Sometimes I missed that I can't jump though.
Really nice, had fun playing it. Not exactly clear at the first time (from the game only), but once you figure it out it's good. Some sort of visual warning that I've used all blocks would be nice (or how many I have left). I also like the audio very much. Good job.
You owe me a new mouse :D
Very nice. The scroll-wheel rotating is way too slow though.
Nice game, a bit frustrating, but I guess it takes skill :) Very nice graphics. Just the font is really unreadable. Coupled with the size I was redirected to a twitter two times before I figured out what to do.
Well.. It's fun :D Like, goat simulator style. I laughed when police cars started to arrive upside down, and then in packs stacked on top of each other. Sometimes it got frustrating if on got stuck to the truck though.
Great idea and very nice execution. The level could use some work so it's not only backing away. Also AI for enemies. Definitely work on this more, it has potential.
The yellow thingies replenish your energy. I agree the rate at how fast the battery drains is too high :/
Nice graphics and level design. I found the "specials" to be a bi too much.. at least introduced at the same time like this. Could be separated into levels and introduced slowly. The "feel" of the game was very good. One thing I didn't like is that the camera wasn't always helpful - a bit of tweaking there would help. Overall a good game.
I had no idea what I was doing, maybe it didn't work because of the exception... so I'll only rate graphics, which I like :)
Really hard. I like it!
Can you beat all 10 levels?
No :(
Maybe if it had restart feature (it's really annoying to play the level knowing you failed). Pretty good game, kept me playing :)
Awesome! And cruel.
I didn't ask me anything for a while (declined quarry two times), so I pressed space and.. uhm.. I guess you know. I think the idea could work.
Visually it's nice, just the day is a bit too bright :)
By the way, love the music choice!
A bit buggy, definitely needs UX work - took me a while to figure out that I really need to enter alevel number :)
Love the look though. And it is challenging (and fun) to play.
Sometimes it's not obvious what would happen (I guess that makes sense though). Played it over several times, really like how it all looks, how you change (especially the first stage). Would be awesome to have smoother progression between those two stages (not complaining it's not there now, just that it might make sense to work at it :)). Good job.
27. Didn't realize couches and TVs are bad in the first play-through (and scored 6). Very well-made game.
I like this idea. I would like it for the pad to be slightly slower (more precise), and also see the score during the game (yellow on white doesn't work). But it's a fun little game, also something I haven't seen before.
By the way, had around 3700 points on my third try and the framerate got really low slightly before that.
A bit hard to see the text up there. The switch is not visible (well?), it's hard to tell what is active. Interesting idea though, just needs a bit of work.
----
As for WebGL on itch.io -- just zip whatever unity spits out (all the files) and upload it (and mark it as embedded). It worked for me just fine, no changes necessary.
Now my arm hurts, thanks!
If you have used Unity, please consider uploading a WebGL (or at least web player if webgl has some issues) build somewhere. Itch.io is an option.
PS: the Paint.NET link got converted to (wrong) url, happened the same to me :)
Nice idea :) Only the shooting felt a bit out of place.
This two-button thing is really hard. I think I would enjoy three-button version a bit more. Or maybe I need more practice :)
Other than my lack of skill this is a nice looking game which also plays nice (and sounds nice as well!). I was only a bit confused by how my weapon works (one bullet, three bullets, no bullet).
After slow start, it got hard pretty fast :) Nice little game, as others mentioned I'd work on that difficulty progression.
For a games like this I'd like more statistics. How much I have already sold. How much each plant produces (is there difference)? What each item does, etc.. But it's already nice as it is, leaving it open in the background :)
Great game on all fronts. One nitpick I have is that the numbers being vertical don't match the keyboard's number row and are thus a bit harder to use.
Love the way the babies can move around.
Very nice idea. Two issues I've encountered - once I got stuck on borders between two rooms somehow (when I took the first feather), and another is that the ball can spawn above me and kill me instantly. Maybe I've missed some indication on where will they spawn? Either way, good game!
Only when I was almost finished by the boss at 2.7*10^9 HP I noticed I could lower his HP by clicking the level above. I liked the bad ending as well though, nice game :)
Some of the color combinations/transitions are a bit harsh, I can see this being quite relaxing with a different palette. Also, I wasn't sure what was going on (I played it on desktop and everything seemed to do something), luckily sources are available :)
Nice game, definitely something I can see myself playing on a phone or something.
Nice idea, though I got quite lost, maybe too many ingredients. Icons in the shop would help (maybe some even near the elements). I didn't manage to get either of those two potions :)
Not sure if it's the controls or physics, but it was hard to control at times. Also something was messing with my depth perception :)
Nice take on the theme and it was fun in a way that I wanted to pass the challenges. Didn't finish it though (wasn't sure know where to go after those two jumpy springs in a row).
The controls were a bit hard (maybe mouse wheel to zoom would work, or movements relative to camera), but still usable. Might work as a first person game with some sort of a gun even. Really liked the concept, good work.
It doesn't load for me, this is the error I get:
game.js:143 Uncaught DOMException: Failed to read the 'localStorage' property from 'Window': Access is denied for this document.
Very nice game, controls were on spot as well. Was the gas getting more expensive (because I think I lost after a while). Would be nice to see some score, perhaps number of people I drove.
Hey, I made a storage room game where you retrieve, store, and deliver packages as well! It's funny considering the theme being so open.
You made a playable game, that by itself is awesome, and this one is good on top of that.
Got 34431 (with bonuses) in the fixed version.
I had fun playing this. Really hard, my best was over 40 seconds remaining, bumped into the table :)
The void that takes over looks nice.
Awesome, loved it, and lost. Too bad there's no replayability :)
Answers time! Thanks for all the feedback, and some direct replies (I'm using @ even though I'm pretty sure it doesn't work?)
@icefallgames You only have to/can deliver the country that is currently being requested (announced via audio, or as can be seen on the TV on the right wall).
@erikiene It's completely random. It can happen that you have 10 packages of one country that will never get requested. You have to store them well enough so they don't get in your way :)
@xesenix The idea was to reward players that do know the flag by its name. It also teaches you it, so you'll know it in the next game. Otherwise it could be a picture-matching (well, also flag-continent matching) game.
@impbox The pace is slow at start so the player can look around and have time to understand the mechanics. Number of "participating" countries increase over time as well, and it gets quite challenging later on (especially with the controls I didn't get quite right). I should probably have used faster pace for LD, noted for future :)
@Archimagus The game ends when your IN belt gets jammed, that is when its opening has package in it for longer period of time (you get an alarm warning you first). Win is only the score you can improve.
Thanks again for all the comments!
Nice game. Needs a bit of balancing - it actually got easier as it progressed to a point where it seemed like I could go on forever (moved down every wave with one "boost" after I picked up maybe +10 damage).
But I liked that I could upgrade my stats, maybe max hp bonuses would be nice too.
And a final score of how many bears I baked, or a timer, so I can play again to improve.
I doesn't detect end-game state (or I was really blind :)), and it would be nice to have a way to pass on the blocks you receive (your IAP right there!). Other than that it's a nice game that I've enjoyed.
The aiming was quite hard, but otherwise fun game, good work.
Took me a while to figure out how to better control it (I used presses instead of hold). Stars could fall faster after I gathered the previous one. Nice setting, everything fits well together (models, lights, colors).
The 'R' doesn't work for me, either in embed or over on itch.io, tried it several times :/ Is there another way to restart it?
@yuotta Chrome, it says "Failed to read the 'localStorage' property from 'Window': Access is denied for this document." when I press R. Happened to me with a different game too, weird.
29 days, my mistake though. Very nice game (gameplay, visuals, music) just needs a bit more balancing.
The level in which you need to align the elevator could be a bit more relaxed. Or there could be an indicator for when you are lined up. Now it's a guessing game and at first I thought my controls don't work. I really like the idea, but this made it not so fun for me. Instead of riding around I spent most of my time trying to open the doors. Though I'm sure one will get used to it, it's a bit harsh on the new players like me :)
Also, the moving of people in elevator makes it hard to get certain people out quickly. You need to check who moved where.
So, nice game and a good concept, I just think it needs a few adjuestments.
Good work on this one. Really complete game, with nice graphics and sounds (except some volume issues). Wasn't too easy, just hard enough. Multiple game mechanics to "worry" about, I really liked it.
Worked well, was clear what to do - a fine game. The sounds were too unpleasant for me. Also the enemies could spawn next to me (maybe even on me) so that drained the health quite a bit. The supercell was quite common later in the game, but I still had trouble surviving even when using it every wave, so I guess that's OK.
The controls were fine, I liked the scheme, maybe would add diagonal shooting (or perhaps it was issue with the web version not registering enough keys).
Great game, all aspects of it. Only one issue I've had was the Queen was hard to spot (some sort of color on her would help).
Very polished game with very nice graphics, good audio and complex enough gameplay. I found it a bit too hard to be honest. I think it would be challenge even without the sharknado, so it might be better to have it run past just once in a while. It was just too fast for me on the small world. But maybe it's just me, seeing how @pcmaster got 10 cows :)
Wow this is hard! Even frustratingly so. But it was satisfying to do well, so you nailed that, and I had fun. 214k is my highest score.
Nice little game, took me a while to realize how to finish it. 10+ fish it was I think.
Managed to win on my second try. At first I wasn't sure how it works (the side-description is not fully visible), but I managed to figure it out. The controls were a bit wonky (sliding and getting stuck), but other than that it played well, and I think it was appropriately balanced.
@rockhoppergames Sadly, you are right. I didn't leave myself enough time to balance things.
@jorbits The health is just number of ants in the nest. There's a certain spawn rate at each level and one ant = one "food". Leaves are also food, so that helps.
@breadmower That's one of the features I didn't manage to squeeze in. It's finished in the post-compo version I linked in the Updates section if you want to give it a try.
@mortus that was definitely my intention with the forts - they would act like a split in the path, but I didn't manage to finish it. Another functionality I didn't squeeze in was to control the paths (open/close) [I added this in a small post-compo update at least for the main nest].
The gameplay is pretty shallow as a result since there's not much to do.
It kept bugging on me :(
I found out I can't have unconnected roads, but even then it froze up; even closed the page.
Would be nice if the "world" stayed the same after I've found something, so there would be a benefit in sort-of remembering germs I've already seen. At first I was trying to match the size, that was a bit confusing. But don't get me wrong, it's definitely a good thing the size doesn't always match.
Really nice work on the germs graphics by the way.
Good job! Nice graphics, simple but satisfying gameplay. And it's sooo quick to start (and play), unlike our bloated unity games :)
I would like some sort of score or timer to see how well I've done to have a motivation to do better.
One thing I didn't like was that I couldn't see the other end of the globe at all times. Maybe it's my setup though.
This was too hard for me. I couldn't wrap my head around the world controls.. and if I focused too much a bug got me. I managed to get it on my third try though, so that's good! Maybe the world could slow down faster on its own, that would make it easier I think. Nice idea, sounds, graphics.
I really enjoyed playing this game. Nice graphics, fitting music, great gameplay. Very good job.
Only issues: missing restart menu, tile not under visible cursor (at least in WebGL build), hard to see which box is which bonus (noticed it only after several games),
Some things I'd change for more relaxing gameplay: the unknown on how far the scouts will explore is a bit frustrating sometimes, and I'm not sure how the new-town mechanic works either
My best score is ~~98~~ 116. So far :)
So, I just wanted to brag that I got to 264 in the post-jam version :)
Didn't read rest of the comments, so this might be highly repetitive, but negatives first:
* seasons change too often and too suddenly
* I got hit several times right after start
* I'm not such a huge fan of the music :)
* had to reload the page to restart, luckily it's very quick to load
and onto positives:
* I like the idea with seasonal change, just would make them last longer.. and perhaps differentiate them a bit more
* nice coherent graphics as far as I can tell
* controls felt good and it was fun to run/jump around
Overall good work on completing a game!
> click on the rock and tree to help your villagers gather resources
Should have read the description *before* playing. Was always low on villagers, and wasn't sure if building up the city did something (other than progress). But finished it, so that's a good thing, I like these kind of games.
Nice concept, I like it. Would need a few more levels I think. One issue I have is the controls - the view is angled at exactly 45°, so it's hard to say which direction the arrows should match.
Great game, nice graphics and interesting puzzles. And as others have mentioned, maybe mouse controls would be easier/smoother. Very well done regardless.
Awesome, had fun playing it. Felt really unlucky though! Slower tempo, maybe a bit of balancing (beginning is hard, then it gets easier) would help I think. Maybe a change in controls somehow, not sure how, I accidentally grew my organs several times instead of moving them. But again, great idea and a fun game.
Neat little game! Gameplay, art, audio. Wasn't too easy, wasn't too hard. I'd say great job.
I like it, but it was hard to play due to controls being too jerky and sensitive. Plus those steps I had to jump onto. So I didn't manage to get to the target (climbing up was frustrating), but I did get several stories high. Good job, with a bit of tweaking it could be fun even for the less patient :)
Last two levels I think I didn't do anything and still won, the timer was too short. More variations in the levels would have helped (like the one with two platforms). Also the shop UI, I wasn't sure how heavy each object is or if there even is a difference. Overall a fun little game, liked the graphics and music.
Love this. Very well made game in all aspects (gameplay, graphics, audio). Had to check if it is a Compo entry :)
Took me a while to understood, but I like the idea :)
Would prefer more safety when going up, i.e. the platforms should maybe disappear later so I could save myself if I fall down just a bit.
That was really well made. The controls when drunk, while annoying as they should be, felt quite good. I really liked the kill animation on my enemies. Too bad the level was so short and the balance was more on the easy side. But as I said, played good, and nice take on the idea :)
Challenging! Plays really well (good controls, physics, ..), I like the leader board, made me try to do better. Could use some improvement in graphics I guess. But the most important part of any game (for me) was there, so good :)
Smooth gameplay (even the web version), good controls, graphics, music. Overall a complete game, so good work. The theme is perfect, makes a lot of sense here, and is a nice way to slow me just holding the fire down.
@king-kujito Thank you, should be fixed now.
@naca completely agree. I had trouble with rotations in general, so opted for easier single-axis route. The addition of points and game over was done in the last hour, I wish I would have more time to playtest and realize it. There's also missing "win" condition, you only collect points.
@rohezal Sorry to hear that, I only tried it on mac and windows. I have AA enabled so I think that might be the issue (just a guess)? I can't produce a linux build right now... maybe in couple of days if I don't forget.
Of course thanks to everyone playing, rating, and especially commenting!
The game doesn't seem load for me. I get "downloading","running", and then just a black screen (with fullscreen button). Tried two browsers, same result.
Windows, tried Chrome and Opera. But now I started up Firefox and it works there. So if you can replicate it, maybe put a note there for others.
The locking is a really frustrating bug. Tried it maybe 5 times, always was careful, but always got locked anyway. No restart button meant I had to reload the whole page and wait for the game to load. Other than the only issue was getting stuck on corners. The graphics and music are nice, and the idea is interesting.
Was really wondering what the ending will be, especially with my scribbling on paper the first few tries. Maybe try to make a post-jam version that addresses that blocking issue.
This was brutal. Really hard game, but one I can see someone getting really high score in (I got just over 60k). Nice simple visuals, really smooth gameplay. The controls took a bit time to get used to, and aiming was quite impossible for me. Luckily the enemies would get shot anyway :)
@kamekai Just tried the post-jam version and did much better there. The fact that I've read the description certainly helped, and maybe the controls got better overall? Anyway, good game.
Love the character, its movement is satisfying :)
This was amazing! I was poor at the end though... maybe another Star War? :)
This is great, really like the game idea. Will try to finish all levels later. One issue I have is that it's hard to see which side of the car is front, also the numbers a bit hard to read (sometimes hidden). But that's just details, the game works well and the levels I played so far were well designed. Really good job.
Maybe there could be another way of inputing the instructions, but I got used to it.
Very nice art, the gameplay feels smooth. There are some issue with AIs, fickering (maybe effect I don't get?), and there's no finish state I think. But as I said, the base is very well done and it played well despite the bugs. I really liked the look of the introductory level.
Good selection of music as well :)
Needs a bit more *balancing*, and I would like to see some sort of "final score", but what a great idea! Good execution too, just few bugs here and there, I had fun playing it.
Very simple concept and graphics, but it works. And it works well. I like this kind of game, and I didn't feel once the game is in my way, all that was bad was my fault. So good execution. I like that you included tutorial and leader board (got to 2nd place!).
I think it would be a good idea to show a fail state in the game. I wasn't sure how long do I have to keep going once a few crates flew by. Only saw it in the description after.
Very good take on the theme. It's quite hard, but it plays well, so it's good I'd say. The graphics are nice, not a fan of the sounds, but better than nothing :) UI is a bit too big and (my) webgl was missing the kill counter, so I didn't really know how I did after I died.
Also, one minor issue I encountered: One time I was killed right at the time (or after) I finished a wave. So I got to buy stuff, and then I died immediately after (even though it showed full life already).
I think there were points where I couldn't do anything to save myself (rocks stuck on ledges), but otherwise a well made game with nice visuals and appropriate sounds. Good job.
I take it the theme is about the sound the chicken make? :D Fun little game, got nowhere near the max. Liked the educational aspect, that's a lot of chicken types.
Got stuck in one level (sheep wouldn't cross a bridge), but liked it until then. Controls were good, graphics were enough to convey the idea, awesome dubbing. Really liked that I would get a timer, you could go for mobile-style ratings with it.
Small issues were dog moving after game complete screen and not being able to get to the next level using space.
The tutorial texts were longer than the time you had to complete them :) took me a few tries to even know what I was doing. Otherwise nice and solid game with interesting take on the theme.
Nice little game. I really liked the music, wish it was a bit longer. Graphics showed well once there was lot of shooting and explosions going on. Unfortunately I couldn't see time or how many rockets I destroyed in the webgl version.
Very good game! Took me a while to get into it (controls), but once I managed to upgrade a few times it was quite fun.
I get 403 on the web game, and that was once I disabled ad block a and watched really long unmutable video ad (otherwise it wouldn't do anything).
I miss a high score at the end, was hoping for a high one :)
And it could get harder a bit faster.
I like this concept. One thing that wasn't clear to me is what constitutes a move - how many times I can go, why I can go with the same units more times, etc... But it could definitely be improved upon and this is a good start.
I have to say I really enjoyed this (even though it was frustrating!). The few issues I had:
- unable to zoom out at least a bit - plane and moving map used the same "action" - this was major - I would use different mouse button and/or allow to move map with keys (once the controls got stuck for a few minutes - not sure how or how I fixed it)
But overall a good job and a good game. (just noticed I played the post-jam version I guess)
> Anyway for reference: above 25 is a good result.
I did good! On my seconds third try :) nice idea
Was hoping for a different ending when I didn't pick the flowers :)
How does the game end? I got to a guy(?) next to a tree and couldn't move further. Is there something more?
As others have said, very nice graphics and great controls.
Nice game overall, took me a while to understand what I'm trying to achieve and how, but I got it in the end. The graphics especially are really nice.
And love the insurance idea to explain TD!
This is really great. It took me a while to notice the "direction blocks", but after that it was was easy to pick up the new mechanics. I haven't finished all the levels yet, but I'll definitely try later.
I like the graphical style, the night has a cool effect to it. The mechanics are sound. I had a few issues - the targeting was either off or I didn't understand it well. It was really hard to target what I wanted to "attack" or even pick up. The night vignette covered inventory and I once failed right when I was standing on the pentagram with the items. I also thought I have to collect the candles as well, but that didn't seem to be the case?
But those are minor issues and overall it's a really good entry.
Awesome level progression and introducing new mechanics. Good level design and puzzles too. The controls and "movement" (hitting my head way too often) weren't ideal, but they didn't take too much out of the game either. Great sounds too.
I can't finish it!! Will have to take a pause from it.
Really good game I think, right in my alley. I feel like the upgrade controls should be improved somehow, not sure how. Maybe even move the controls completely to the keyboard - place by arrows like tetris (left right to move, up/down to swap), space to drop, 1-4 to select, shift+1-4 to upgrade.. only the conversion could end up on the mouse? Maybe it can even be played without that mechanic, not sure. But that's just me guessing, you probably know better.
The visuals are not that great, but they are clear enough and certainly don't take anything from the game. So that's good. I did not get it right away after reading the tutorial, but could play it a after few tries (took me a few more to figure out I could rotate the blocks).
Overall a really good entry, albeit a bit niche.
Love these kinds of games. With some additions of lists and tables (how much money floor makes, employees profit, etc...), ability to remove "furniture", move people around floors, buying floors (and buildings) at my own pace, it could be fun for some time (for people like me at least).
Very solid entry, besides the genre I especially like the graphics of the workers, as well as their sounds.
I have to be honest, this surprised me and had fun playing it. Good concept, seems well balanced. Few issues I'd change - the attacking could use some work - either indicate better or get away with the mouse altogether and just use keyboard. Second one is I committed suicide a few times. I can understand the death by fertilization, but I would not allow it in the shop.
Great and complete entry. Nice consistent graphics, sound, story, progress... If I'd had to list some things I didn't like:
* Not clear whether I should continue once I bought out all items (is there a final goal?) * The enemies were frustrating, being so close to ground. Not sure what the best solution would be without making them bigger and easy to kill, but I really didn't like shooting ground right in front of them * Some minor bugs: controls get stuck/nonresponsive when weapon overheats, you can run outside of map as well as enemies, enemies can't navigate if they are above you
But overall a really well made game. Good job!
The controls worked great, had zero issues with it and I was surprised after reading how it should work.
Few minor nitpicks about the gameplay: - at times, especially at beginning there was a lot of downtime (just flicking stuff away, waiting for one stone, and waiting...) - the bad impact had both big effect (resetting your progress and possibly knocking you down a level) and too little of an effect (basically just set you a bit back) at the same time; I think the impact should be bigger but it would be easier to get back on so it doesn't drag jumping up and down levels.. but not sure how that would work :)
Overall a good idea, very well executed.
Interesting one, really like the idea. The level/tutorial design was great. Unfortunately the controls made it frustrating to play.
Nice idea, perfectly fits the theme. It's fast, controls well, and I had fun playing a few games. Maybe there could be a stronger emphasis on the tactics (like I can destroy trees that are targeted to redirect enemies and get wood). Ideal length for LD too, overall a really good job. Only thing I didn't like was the music (sound was fine) :)
I enjoyed playing this, some good tactics just around energy/health. At first I wasn't sure how the day ends (until I read the description, duh). The text between days was a bit hard to read and the graphics were rather simple.. but neither interfered with the gameplay which worked :)
Also, good music.
The balance was not great, but I had fun blasting waves and waves of enemies. Great enough variety of towers, good upgrade/sell system. Could use some visual indicator of how upgraded the tower is maybe. Good entry.
I like the idea. Controls (placing the blocks) was a bit hard, but otherwise felt well. What I would like is a way to abort buying something.
Awesome game all around. Really good job and a really good fit difficulty and length wise for a LD. Especially enjoyed the improvements to the minigame. Felt a bit sad about buying multiple at once.
Only minor downsides would be the dialogue after every harvest and that I had to drag the stuff to sell instead of (double?) clicking for example.
@alphish Wow! Thanks for finishing the game! I didn't play-test it that much before deadline (and actually never won), and only later found out it's not that easy (the letter distribution could be more helpful and the sluggishness can get a bit too much).
And to everyone else who rated and took time to write a comment thanks as well :)
Nice game with very beautiful graphics (only the player doesn't fit that well I'd say). I like the idea as well. Only downside, at least for me, is that the controls were a bit "floaty", so it was sometimes frustrating to jump. But overall a very solid entry with sound and all :)
Just my kind of game! My first attempt was actually my best so far. Very good controls, was fun to play it. The music was good and fit in well. The falling sound got a bit too much after a while.
Lovely looking game. All the visuals fit well together, the story/hints were nice as well. Tutorial aspect of learning that death isn't as bad was great. Only issue I've had were the controls - especially the jumping - it didn't feel consistent? Maybe it was the surfaces I was moving on or it could have been my lower framerate? Either way, a very solid entry.
Really like this mechanic. Will have to get back to this game. Only gameplay issue I've had is that it was hard to "move" stuff around. So drag&drop interface would make experimenting easier.
Simple yet deep mechanics and great level design to go along with them. Only small issue I've encountered is that a "place" block was not very visible when enclosed by walls.
Really interesting idea. I think it could be expanded quite a bit - maybe different kinds of good/bad atoms, progressive leveling/scoring, looking to build specific molecules, ... loads of options based on what you came up with. Graphics and sound were enough to play the game. The only issues I've had was with the controls - the floatiness was hard to control and rotating not around my "main" atom felt confusing. But it might be just my preference that I'd like more snappier, possibly faster, version more.
Nice visuals, with the music the mood is definitely up there. Plays well, and one thing I would change is to add some sort of background noise maybe? To indicate movement if there's nothing around me. But now that I think about it, it might be intentional to make it harder to anticipate and evade enemies :)
I won! Few more choices would make it more interesting and maybe quicker as some events were only about luck and I had no input. I would like to see the change to previous day as it is not always clear what had changed by what amount (and that could help with strategy).
Either way, it kept me engaged long enough for me to win, and it was so close a few times I just had to keep going. Nice entry overall, the text effects helped the mood a lot.
The game had a nice feel - the controls were very smooth, the bouncing felt satisfying. With the online leaderboard I can see someone playing it for a long time :)
edit: also wanted to comment on the sounds the balls made - to me that added a lot; at times it sounded like intentionally composed drum solo
This is a really cool concept. I'd add some "downtime" between players to swap mouse (unless it can be played with a controller?). Needs some balance as well, audio wouldn't hurt. But as I said, the idea is good, and nails the theme perfectly.
itch.io says "We couldn't find your page"?
Very nice and clean graphics. Really like the visuals Gameplay felt good, fitting audio. Overall a very complete game.
Only two small issues - I would like the match-3 to work outside of the columns, I can get a row, or an L shape for example; the intermission sequences can get long.
The theme/idea is great. Maybe the words could fall in front of the game area? Or would that be too confusing? Also took me a while to notice I can complete failed words :)
Simple concept that works well. Had fun playing it. The cards were a bit confusing from the start, but I guess you can learn that. Good music as well.
(also thanks for the option to change the controls)
The game mechanic is great, the levels weren't too easy or too hard, and graphics were fitting (explosion in particular was very nice). I like how the trail notified me of hidden bullets and their directions. Really good entry.
I won my first game, got hooked, and then couldn't replicate my success! Nice little game, good work.
The TD part was really enjoyable. Was bit confused on how the cards/stacks/etc work at first, maybe it would help to have a visual piles somewhere (though screen space is expensive I guess). Anyway, as I said, the core game was great. Felt satisfying yet still not too easy. Good job.