Slingshot Probe by quadtree 2022-04-15T23:51:03Z ♥ 0
Fun game, I liked the thruster mechanic though it took me some time to get used to. Maybe some indicator of a boost besides that trajectory line might help for visual feedback?
Foon → Ludum Dare Explorer → Users → Lychee
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Wicked Postage | jam | 337 | 3.81 | 3.55 | 3.71 | 4.13 | 3.97 | 3.18 | 4.37 | ||
| 2022 | 50 | Delay the inevitable | Bomb Threat | jam | 634 | 3.57 | 3.80 | 3.17 | 3.63 | 2.79 | 3.39 | ||||
| 2021 | 49 | Unstable | Un-Stable | jam | 1120 | 3.23 | 3.40 | 2.11 | 3.22 | 3.80 | 3.25 | ||||
| 2020 | 47 | Stuck in a loop | 👥 | Crypt of Capitalism | jam | 433 | 3.77 | 3.65 | 3.53 | 3.58 | 4.06 | 3.89 | 3.94 | 3.45 | |
| 2019 | 45 | Start with nothing | 👥 | Chasing Light | jam | 461 | 3.55 | 3.32 | 3.25 | 3.32 | 3.95 | 3.46 | 3.88 |
Lychee leaves an average of 28.6 feedback comments each event.
Fun game, I liked the thruster mechanic though it took me some time to get used to. Maybe some indicator of a boost besides that trajectory line might help for visual feedback?
Loved it, core gameplay worked well and a funny (and dark) premise. It was kind of sad at the end when the asteroids got so fast that there was basically nothing to do but watch.
Pretty straightforward game idea but it's impressive you were able to build the scene with so many people in the amount of time! I thought it was funny that you were like a stand-in for the grim reaper and just look like some normal dude.
Cool game, reminds me of something that could be like a Mario Party minigame. I like that it's sort of resource management where the more ground you lose, the less chance you have of picking up the tiles to replace missing ones. Good job!
Very surreal feeling game but also interesting, I like that it looped endlessly and makes you think about all the ways your day can go depending on each choice you make. Good work!
Cool game! The mental struggle of controlling two characters at once is quite challenging though! But it is a really unique idea, I think maybe with some more intuitive control scheme it would be even better.
Interesting that it was a tower defense game but a single tower. I felt the progression was pretty slow, it made it hard to buy things because everything got more expensive if you got any upgrade. Maybe if it only made the one you bought more expensive it would be better, but balance would probably have to be adjusted. Good work!
The game loaded very slowly, but when I loaded it I couldn't see anything unfortunately. I liked the animations on the main menu at least.
This is interesting, could be used as a good teaching tool even though I'm not sure how much I'd consider it a game. Good work!
I liked the story! I'm not sure if it was intended that it felt too hard to make decisions since the war was inevitable, but it felt like it was hard to tell what the right thing to say was since it took me only making the Cephalons mad twice for me to get game over. I think a rewind feature would make it nice to continue through the story without having to replay it from the start if you make a mistake. Good work overall.
Cool game! I liked the level phases, I wasn't able to get past the 700's but I liked the way it felt especially in the time you had to make it.
Seems like a well fleshed out game especially for a compo one! I liked the game loop though I was unclear what the purpose of different types of rooms were.
Wow this game was a lot of fun and had a good amount of depth! The progression is pretty slow at the start but I like how you can start to stack an insane number of upgrades to shoot really fast. The only thing that felt unfair was the bosses were just so fast, that if you don't have enough movement speed there's no way to get away from them and it just kind of guarantees your failure. I think with some more balance you have a really solid game here.
Good work for a first jam! I think like others were saying the movement was tied to framerate so at my framerate the jumps were impossible to make. There is a bug where you can jump off the lava if you time it right though, so I was able to progress some at least.
I liked the movement that you made, I was just a little unclear as to what caused your orange to explode sometimes. I think with some more clarity/some kind of tutorial it would be great, it feels like you have a good base to a game.
Loved the graphics and voice acting, game looked pretty and it was funny too! I couldn't tell but I don't think that you took any damage from being hit so there wasn't much challenge. For the jam length it felt pretty solid overall!
Cool game, I like the idea of an endless climber and I like that there were pickups to get so you had extra stuff to do besides just surviving. I felt some of the configurations made it really hard to get by without taking damage, but the auto-generation felt pretty smooth other than that. Good job!
Simple game but good work for a compo. I liked that you had the boost mechanic to change trajectory quickly but maybe could have used some other ways to change your descent too?
Loved the graphics! I was kind of confused why the distractions included a chef and a butt, haha. It was fun, felt pretty polished for a game jam game!
Loved the art and sound design on this one. The game loop was fairly straightforward but the humor and presentation really made it shine! I laughed when I saw that someone died because they stubbed their toe and it was enough to kill them, haha.
Fun game! I thought it was fun driving around on the more smooth areas but when it got bumpy on the water part I kept spinning out, not sure if that was intentional. Great work overall though.
Pretty basic game, like others were saying the wait time is unclear, and having to wait for so long to progress is a bit frustrating. Good job submitting to the compo though, hopefully you learned something that you can apply next time!
The game felt solid, good art and sfx for a compo game. Some issues with jumping not working properly, but with the development struggles it's not a huge deal. Don't be so hard on yourself!
I was having trouble interacting with objects properly in the jam build. I could tell you put a lot of effort into the systems and it looked polished visually. Maybe just a bit too much scope for the jam length! Props for reworking it though, the updated build looked very nice, gives me an elder scrolls vibe with the appearance.
It was a cool idea, I like the idea that you can set up like an intricate web of towers to attack your enemies. Some better indicator of when things are being hurt and how much health they have might be helpful - the towers felt kind of weak and it was hard to know where enemies would come from. I think the idea has potential, just needs some polish!
I liked the visual style and atmosphere you created. The controls felt a bit clunky, like the long landing animation that freezes you in place, and sometimes gravity would shift like every couple seconds so I couldn't get anywhere. I think with polish to the controls you have a good idea though!
I liked the visuals and music a lot, controls were very iffy though like others are saying. I think with some polish on controls and more variety of objects/increasing difficulty it would be more fun, it was a solid base though.
Silly idea and a cool take on the genre-shift type of game. I like the idea of random game enemies invading and having to avoid them, the enemies were pretty dumb though honestly and didn't pose much of a threat! I liked the visuals though and the lightning effects, game felt solid overall.
Very good for a compo game! I like the visuals even though they were simple, the torches with the smoke particles were a cool touch. I think I locked the game on the shape puzzle because I accidentally dropped one of the shapes through the wall and it disappeared unfortunately. Good job!
Cool puzzle idea, I had trouble figuring out to do them when they got more complicated. The systems seemed to be good, the only issue I found was if I picked up ladders sometimes the UI wouldn't show how many I have correctly. Solid entry though!
Pretty straightforward game, I felt like it wasn't very interactive since the objects just kind of fell into place neatly every time you press space. I think it could be better if you had to manually place them. Nice visuals though.
Great visual/sound design, A cool take on a kind of walking simulator style game. The 3d scanned environments felt very dream-like and made for a cool atmosphere - the endless stairs in part 3 was cool. The little stories were neat but maybe felt a bit straightforward. Great job overall!
I thought the game was well designed! I liked building up a lot of units. My suggestion would be to make buildings more expensive each time you build one, because once I got enough villagers I had way too many resources (but I also played on easy because I'm generally bad at rts's). Good game loop for the jam length though!
Straightforward but well polished tower defense game. Graphics and audio really enhanced the experience. I couldn't get past wave 13 because my damage just wasn't keeping up but maybe my strategy wasn't good enough. Solid experience overall!
Difficult, but polished feeling game! It's impressive that you even implemented stuff like parallax and all the animations in the amount of time you had. Good job!
Congrats on your first game :) There were almost too many crystals, I got stuck at 47/50 and couldn't find more, maybe a mini map could help. I like that you added some quests too to mix it up. Graphics were great also and were the highlight for me, the sprites reminded me of Stardew. Great job!
If there were cutscenes at the beginning/end they weren't playing for me, on the WebGL build + Firefox - just got a skip button. I liked the game though, really cute aesthetic and I liked that you had to experiment to undo the problems that some of the fixes caused. Good job!
Love a nice casual game! I liked the art a lot and it was satisfying picking things up. I think I'd have preferred if you just lost some of the objects when you got hit rather than all of them - though I guess that it doesn't matter too much to the overall goal. Good job overall!
Liked the idea, the UI was a bit cluttered so I had a hard time figuring out the objective. The systems you made seem to work well though. Remember that simplicity is key! Good job for a first game jam.
I really liked the mood of the game, the combination of graphics and audio really made it feel tense when things are going wrong. Game felt very polished overall too. My only suggestion would be a slower ramp-up of mechanics, like where you only start with 2 controls and slowly work up to the final number since it was a lot to figure out all at once. Great job overall!
I liked the animations and sprites a lot. I had trouble making the jumps to get the collectibles, I think the movement could use some tweaking. Good job though!
Good game, I didn't expect it to be sort of a puzzle platformer going into it but it was a welcome surprise. Simple premise but I think the levels were designed well and the dialogue was funny. Good job!
Nice game, I liked the creepy glitch feel to it. The graphics and music were very good for the amount of time, game felt polished overall!
Haha loved it, like a weird getting over it/qwop hybrid. Could not for the life of me get past the one with the stop sign and the bicycle but I thought the game definitely accomplished what you set out to do xD
For a compo game the fighting and animations felt well fleshed out! I liked the extra stuff you added like the parry and how attacking/blocking in midair kept you floating in the air a bit more. It felt kind of hard to kill the enemies quickly enough once I reached the "unstable" levels but maybe I wasn't doing it right. Great job overall!
I like what you were going for. I would have maybe preferred fewer levels with more variety in mechanics, rather than a large number of levels that feel more similar. Good job overall!
Seems cool visually and I like the music too. I was having a hard time testing it since I wasn't sure how to add in p2 but from the video it looks like a neat concept.
Well that certainly was a horse pile game! Funny game idea, I definitely felt like it captured the theme "unstable" xD
Cool game concept, I liked the art style a lot and the voice clips were funny! I liked that there was even some extra lines if you lingered in the boss room. I think my only suggestion would be maybe to put weapon crafting on the same screen as the gameplay, or like a quick craft option since that would help to maintain the flow if your weapon breaks during combat.
Best game I've played so far in the jam! Requires lots of mouse precision but I didn't think it was ever unfair, aside from the yellow blocks being a little frustrating in one of the later levels. Lots of polish on this, great visuals/sound and just a great experience overall. Great work!
Silly game! Not much depth there but it certainly fits the theme xD
This is hilarious haha. Reminds me of like a mix between Battleblock theater/Stanley's Parable humor. I was having a ton of trouble and couldn't get past the first spike room after like 15 minutes of trying but I still enjoyed myself thoroughly xD
I like the take on pong, lots of creative ideas! Maybe a simple 1 player mode where the opponent just attempts to follow the ball's y position would be fun. But for the time in the jam I thought it was well executed.
I like the style of the game and the graphics are very nice. Feels very polished for a jam game! The only thing I'd want is maybe a score counter of how many cards you got through before you lose.
Very interesting idea, I've heard of audio-only games but haven't tried one before now!
I think my main problem was having a hard time understanding the state of the game like others said, I would try to obtain some gold but then the game just announces what the enemy has, so I'm not sure if I successfully obtained it. I think some more SFX for audio clarity on the success of your actions could help maybe?
Still though, a very ambitious idea and bonus points for accessibility :)
Liked the feel of the game, good choice on the art and music! Liked the variety of platforms. I would prefer a bit more snappy controls for controlling the character. I thought it was fun though overall.
The jam build crashed for me but the updated version seemed to work. I like the visual style and the dialogue was charming. Needs some more gameplay though!
Graphics were very impressive to look at (though they hurt my head a bit)! I thought the music was really good and funny too.
Like others said the options menu doesn't seem to work properly, but for the duration of the jam I thought it was very impressive.
I liked the short levels! The controls were a bit slippery, and I noticed sometimes I would accelerate into the edge of the screen and get stuck on it. Needs a bit of tweaking, but I think it's an idea that you could develop!
This game had some nice graphics polish, the movement seemed way too fast for me, maybe it was connected to framerate and so it was going faster than you might have anticipated? Having a way to determine which door is right without trial and error would be nice too. Solid entry though!
Really cool visuals, I found the torch to be the more useful than the shield but I liked that you had to drop the more useful items to pick up the key for progression. The dungeon generation system is really interesting also, would love to see the mechanics behind that!
Cute game! It took me a while to get the controls down but I like the way momentum works once you figure it out. For me the hardest jump was the first one, the rest seemed much easier! The voices were really funny too.
The game feels polished! I think it would be good if you slowly introduced the weapons rather than having them all be given to you at once, that way you could slowly introduce the mechanics of the game. Great entry all around though.
I liked your unique take on golfing! Took a few tries to understand how it works but after I did it worked well. I think it having some kind of minimap would help, or a course overview before you enter the level so you have an idea of where you're going without trial and error. Great job overall!
I loved this, cute graphics/music and a nice satisfying ramp up of the gameplay. I liked that you made the enemies more dangerous as time went on, but also scaled the number of rewards so it didn't get tedious. Great work!
Very simple haha, I liked the graphics though, it was an interesting 3d feeling sprite game. Good work!
I liked the idea you had, like others said I think a brief tutorial on how to move would be nice, plus some faster movement. I think with some small tweaks it has lots of potential, good work!
I liked the cutscenes and music, pretty simple but funny short adventure. Good job!
Fun take on the clicker game, I thought all the hamster upgrades were really cute and I loved the graphics! If I had one critique it would be nice if you could somehow make the interface all fit on one screen, or reduce the amount of scrolling needed. Great work overall!
I liked the graphics, the intro cutscene was cute too! I definitely didn't expect the spider to be vulgar too haha. The controls are a little unforgiving, some better way of dodging or a way to choose which direction you're shooting could be nice, I couldn't ever get the fish down to less than half health. Solid entry overall though!
I liked the dialogue and humor, all the UI was smooth too. I liked your text adventure interpretation of the theme, if you worked on it more you could add more branching paths!
Funny concept and take on the theme! The sound design, graphics and UX all look very professional too. There wasn't much difference from level to level it seemed, but a great execution of a fun idea all around.
Really good animation and impressive physics too for a game jam especially! The camera controls were a little wonky but you have an interesting system to build off of if you decided to make more levels. I loved the graphics, and the sploosh sounds as you went out of water too.
Solid entry! If I had a suggestion, it would be to make the goal more clear, it seemed like you had to touch the goal box to progress to the next section, but maybe it would help to have that box be distinct from the others in some way. Some kind of checkpoint system might be good too, so you don't have to go all the way back to the beginning if you die. Good job overall though, good luck on any future projects you develop!
Pretty simple idea but well executed, I liked the visuals and sound design. I think some more variety in beats/rhythm could make the game more fun, but good for 48 hours!
I liked the background noise a lot, it was very nice and ambient. Artwork was great too. I agree with others that some more variety to the environment, or less time spent walking between things would improve the overall experience, since it got a little repetitive and hard to tell whether you're making progress. I like the idea though and it has potential, great job!
Smart idea and really clean implementation, especially for a first game! I feel like this could be a little confusing for someone who isn't familiar with code, but I suppose it's pretty self explanatory. If I had any nitpick I think a tutorial would be nice, but I understand it's hard with time constraints. Really great work!
The movement felt good, I think with some polish you have a nice movement system here to work with! I wasn't clear if there was an end goal exactly, and you mentioned also in the description but it would be nice if there was an indicator for when the grapple will work. Solid entry overall though!
I loved the pixel art you did and the sound effects! Funny commentary on the state of some games nowadays.
Cool game idea, I liked the idea of the slow progression while you go through the same tasks. I think using a different key than ESC to close the windows would have made it a bit easier, and maybe some more variety on the tasks. But great job especially for a first ludum dare! The hamster was really cute too.
I liked the sprites and sound design, I think it would be nice to have an ending and maybe some invincibility frames, but really solid all around for a 48 hour game!
Interesting puzzle idea, I didn't read the description so I didn't get that you needed to hit yourself at first, but after I did it made more sense. I liked the music, gave me a bit of a portal vibe. It's impressive how you were able to get the level to loop so smoothly also, good job!
Cool game idea, I liked how you built on the concept of escaping the wheel. I think that gravity should be a bit less floaty though, so the player can be able to react more easily. The art was really cute also. Good job!
Really cool idea, I think that if it were developed more with level types and some polishing on the controls I could see this being a full game, especially with a multiplayer option too! Good job!
This game feels very polished, I liked the dynamic music as you get a larger combo, and the graphics are amazing. I felt like the music was out of sync with the timing that you had to press the keys so it made me lose combos often, but with that fixed it would be really good. Great job!
I didn't understand how to place tracks at first but once I did, the game made much more sense. I liked the models and the lighting a lot, the game feels very fleshed out also for a game jam! Good job!
It was an interesting idea but I couldn't figure out how to progress. I loved the art and music though, I'd like to see another version of this game with a clearer tutorial. Good work!
The game was fun, the tasks remind me of Among us. The map was really confusing with the way it looped, which I guess was the point! I managed to reach the end and put in the code but for some reason the game didn't end unfortunately. Fun experience overall though, great job!
I liked the card-based gameplay and artwork a lot! I was having trouble beating the purple enemies, they kept healing and I couldn't do enough damage to offset. I think with some difficulty tweaking you have a great concept to develop!
I liked building momentum, on the levels with orange obstacles it would be nice if the camera was zoomed out a bit more so you could see them coming rather than having to memorize positions. Good for a first jam though!
I like the concept but the controls didn't make sense to me, I'm guessing your keyboard is laid out differently than WASD? I like the atmosphere and art a lot!
Fun and addictive gameplay! The movement took a while to get used to but I learned to know when to go fast and slow, and using the hover to kind of stall in place and dodge enemies, it's really a clever system once you get used to it.
I think it would be amazing with some more variety, like different enemy types or level shapes. I will say that I've never been more upset at orange rectangles in my life xD
Funny game! It's impressive the amount of art you made for this in a weekend. I was having a hard time getting the green bar to work on the second part for some reason, but it didn't really detract from the craziness haha
Neat take on the 2 players being controlled by the same input mechanic. I liked the music a lot too, really relaxing. It stopped for me after one loop though unfortunately. Amazing game for 24 hours!
I like that the broom sounded like some kind of engine revving as it sped up, it was funny when I ran into stuff and I started tumbling everywhere too. Good halloween themed project!
I didn't follow the story exactly, but I really liked the atmosphere you were creating with the art and music. I was afraid of a jumpscare the whole time haha. Good work!
I love the concept and graphics, it certainly stressed me out and I think that was the point xD
I could see this working as some kind of weird stress-themed rhythm game if the song was more in sync with the actions. Great job!
I never played Snake Pass but this makes me think of it. The mouse sensitivity was a bit high, but it was an interesting idea and I had fun trying to figure out the controls!
Cool music and graphics! Gameplay was a bit unforgiving, I think with some extra health/health pickups or more defense against the obstacles it would be great.
Cool level design and gameplay idea, very unique! I played through to the end and I think my only complaint would be that it could use a bit more checkpoints. Really great overall!
Really cool and addicting game! I like that when you died you retain some of the money you had so you don't start from scratch. I got to the point where my score was so big that it underflowed though! This is probably the game I spent the most time playing in the jam, really great work ^^ under.JPG
I got into the game pretty quick, it was fun! If you have a bad start it's kind of hard to come back, but the gameplay loop was very satisfying. I think it could be cool to develop as a co-op game, or even as a 1v1 local multiplayer thing? It has a lot of potential to be developed!
Cool simple game! It started slowing down when there were too many slimes, but well done overall!
Very chill music and nice graphics! I like that you took a simple concept and really polished it up.
Interesting game, I had some performance issues on my laptop. I think that the menu could maybe be implemented without using a separate menu also. I liked the graphics though!
Really nice idea! I was confused at first, I wonder if maybe there could be a way to steal a weapon without dying? I also got stuck in a configuration with no exit so I ended up having to quit. With some tweaking and bug fixes I think this could be a really great experience!
Really cool engine! Making the people chase after me was really fun, I couldn't figure out to place things in the cave without people taking it back though. It looks like a lot of work was put into this though!
Really creative game idea! Taking damage when you shoot too much was a smart idea to prevent from just spamming the word over and over.
It's cool that you made it procedurally generated! I think the controls could use a bit of work, you accelerate really fast and also you don't fall while you're not moving for some reason. Beating people up and getting their money is satisfying though ^^
Really fun game, it's satisfying to see your ship grow, and I like the funny quotes when you die! I found it kind of hard to get started again after dying though, I tried a few times but found it easier to just restart from the beginning usually. I think with some balancing it could be really great!
Great concept, I think that like others were saying with some good UI and a clearer goal/progress tracking then it would be really good!
The graphics were very nice, and the dragon animations were cool! Well designed AI/attacks too, I had a hard time cheesing the fight. I think with some more variety in weapons/items it could be a really cool game, and for the time constraints it's great!
I was confused at first and kept holding up, and was confused why I wasn't running into anything! The perspective was a bit confusing but after I figured out what was going on the game was relaxing and satisfying. I'm excited to see if you do more with this!
I love the sound effects! It lagged my computer a bit trying to play but very funny take on the theme ^^
It was super satisfying to make a big circle and get moving really fast! Really satisfying mechanics, I'd love if there was some kind of point system to see how well you did at the end.
I like the feel of the game a lot and the mechanics! I accidentally reached a point towards the end where I flipped and I floated off into space forever though :(
This was a fun and addicting game! You got lots of cool mechanics and level ideas out in such a short time, super cool!
This was a really cool narrative! The music and art was very nice and emotional, definitely the top game I've seen so far <3
Really cool and simple game idea! I got into it fast and it was cool to see the upgrades and stuff!
Really cool graphics and music! It seemed like the music fell out of sync with the rhythm you have to press the button a bit? I liked how the music changed over time!
Super cute dialogue! I didn't realize I couldn't swap people out though so I just grabbed the first 3 hehe
Cool concept and UI! It could maybe benefit from having some feedback on how you're doing or a clearer end goal?
LD53 — Delivery (9)
Solar Eclipse by Luxiffre 2023-05-05T04:41:24Z ♥ 1
This is great! I like the controls a lot, they feel simple but they have a lot of depth with the movement you can do. Nice art style also. Good job!
QWOPcopter by Bytomancer 2023-05-05T03:58:16Z ♥ 4
It was quite frustrating but I guess that's the idea! Good sound design also.
Bunpacking by Chailotl 2023-05-04T07:58:15Z ♥ 3
Cute game, you can definitely outmaneuver the ai but it gets kind of crazy when there are a bunch of them. Love the art! :)
Santa's Slip Up by Johnsensei 2023-05-04T05:46:38Z ♥ 2
Simple idea but I think you executed it well, it's pretty cool that you managed to make it a mobile game too, played well on my phone!
Delivery G.U.I. by JpBaraky 2023-05-03T07:36:41Z ♥ 2
Cool game! I think the deliveries were a touch too far, it would have been nice if there were more destinations throughout or like a quick way to return to start maybe? I loved the way this game looked though, very nice and chill.
Crabload of Shells by mitur 2023-05-03T06:30:25Z ♥ 1
Really cute pixel art! I was surprised when more seagulls came in also, it was a cool ramp-up to the difficulty. Sometimes the shells would spawn on top of me was my only issue. Great job overall :)
Boxtorio by JoshuaBounds 2023-05-03T06:00:24Z ♥ 2
It took me a bit to figure out what was going on, but after some messing around it looks like a cool system, very impressive you were able to set this up during the jam time!
the postBIRB by LarsieVL 2023-05-03T05:50:21Z ♥ 2
Congrats on finishing your first jam! Simple idea but it ran smoothly and played well start to finish.
RocketBox! by Lascif 2023-05-02T17:59:26Z ♥ 1
Simple concept but executed well and the leaderboard made it a fun challenge to get in quickly and carefully. Good job!