Foon → Ludum Dare Explorer → Users → Gold5Games
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | Boss Battle Royale | jam | 422 | 3.58 | 3.60 | 3.34 | 3.60 | 4.14 | 2.82 | 2.42 | 3.10 |
Silly fun, and coincidentally the opposite of my original concept (which I didn't do) to keep running in as a tiny, greedy dwarf to steal loot from the dragon's hoard. Enjoyed the silly music speeding up as I got angrier.
Absolutely amazing. Evocative mood (visually and aurally), great concept, perfectly on theme.
A bunch of silly fun. I smiled quite a bit at all the absurdity. Great sound and art, and a fun, meta ending.
This was a fun one to play. Sucked me in for several levels. The controls could be a bit odd, causing the character to walk too far, but otherwise a great little gem with pleasant sound.
This is a lot of fun, and the silly sound effects make it even better. My only crit would be how often I don't even see what I am shooting at/being shot by. Still had a blast though, nice job.
This was an unexpectedly pleasant little experience. Great aesthetic, fun take on the theme. My clicking finger got a little tired on the X number through, but overall I really enjoyed this.
This was a lot of fun, and you did a lot with a little. I tabbed away in the transitions from 6 -> 7 and upon returning I could not get the game to work again. Otherwise awesome.
Fun style and gameplay. Great sense of mischief. Didn't see the softlock fix version, so I got locked out at the frost queen, but I'll definitely give it another run through later.
Simple, short, but creative, and feelgood. Nicely done. I wonder how you might expand upon the idea.
I had to cheat because I got the ranged attack item as my first item and got stuck in the area without being able to jump out, but nice animations and the booster sound is great. Great use of the theme!
A little slow with the dialogue, but overall a fun spin on the theme, and you made the best of what appears to be even less time than the rest of us had. Nice work.
A bit abstract at first, but it pulled me in over time, and before I knew it 15 minutes had gone by. Well done. Great use of the theme.
Interesting concept and nice atmosphere. By the later part of the game though it had the opposite effect of its theme...I was stressing about all the thoughts in my way.
Great stuff. Lots of devs have made "build the game as you go" ideas for this comp, but I am amazed at how unique each one has been. The slime squish sound takes this up a notch for me.
I dig this. Simple, but effective. Like the pixel art version of ancient cave drawings.
Really interesting concept, and lovely presentation.
This is a great entry for the theme. I played all the way through and enjoyed almost all of it. Taking away vision a couple times after getting it didn't seem to serve much purpose, but I loved gaining all the usual gameplay abilities as I went. Well done.
Dripping with atmosphere, and an excellent take on the theme (and genre). Great work!
Just. Amazing. I had a blast. Farts were involved. Also, the moon.
This is a unique idea for this theme. It was fun guessing which things worked together, but there doesn't seem to be an easy way to restart. If you go back to the main menu the game just continues on. Nice atmosphere and sounds, as well.
Nice concept with a dreamy mood. Jumping/moving can be a touch fidgety, but given the amount of time you had, you did a great job.
Yeah, seems you took the page down?
@zenpj What's your resolution? I don't have an ultra wide monitor, and wasn't able to get a dynamic UI into the game in time, but it's definitely something I will look to fix in the future. Was it still playable otherwise?
@zenpj Thanks. It would qualify as more than a bug fix to change it now, but this will help me update it in the future.
@kanonix Thanks for the feedback, I really appreciate it. In the original concept there were supposed to be additional enemies and traps, but without them, I needed an extra sense of urgency to motivate the player. Without any gameplay tutorial though it can definitely be very unforgiving, and it is something I would want to work on a lot in the future.
@lamossus Thanks so much! Yeah, items were basically "what are some basic staples I can get in the game in time?" I have a wishlist of ideas and improvements I would love to add post LD. The ultimate goal, if I pursued a full version would be to make sure items, bosses, and dungeons had a large amount of variety and certain builds/item combinations/perks/abilities were better suited for different situations.
@retrobarbare Thanks so much, and that's exactly the plan! The idea would be to let players decided if they want to take on one boss or face multiple bosses in multiple unique (but semi-randomized) dungeon areas. The order you face them in would determine their difficulty.
@starvingindie @idk-what-im-doing Thanks so much!
@phobos001 Unfortunately if emulation doesn't work then it's stuck on Windows due to the engine I am using. There's no way to compile for linux. There may be a different issue at play though if the audio is working. Resolution scaling is handled in a very unintuitive way to manage pixel perfect scaling on any screen size. It's not actually running in true full screen. If you have a dual monitor setup or some other odd interaction, it might be that.
@redimension-games Thanks for the feedback! Do you mean they're never pointed in the same direction or just not always? The shooting is only 32 direction currently, so they shouldn't always be aligned. But I definitely agree about the dodge and invulnerability timers.
@redimension-games Oh, ok. Yeah, it was just a time saving measure since you need the regular cursor to loot and the crosshair is a fixed distance. Outside of a game jam, I'd definitely make all of that stuff more intuitive.
@shieldgenerator7 I definitely agree with the mouse over loot system. It was simply faster to code and scope in 48 hours-ish. Dodging is definitely a system that would be completely rewritten given proper time. Thanks for all the great feedback!
@lychee Thank you! I'd love more items and a larger variety of weapons and abilities too!
@mindtricks I agree, it was just faster to make scoping the correct loot container with a cursor within the time constraints (otherwise some issues were coming up). A full version of the game would definitely see huge improvements in looting and controls. Thanks for the feedback.
@graphicedit Thanks :smile:
@catiliangames Thanks so much, I appreciate it. I probably spent too much time on the dragon, and not enough on other elements, but glad you appreciated it.
I love this. I had to stop playing so I could try other games, but a nice spin on the tower defense formula. Streamlined gameplay, but still plenty of depth. One of my favorites so far.
This was a great, relaxing experience. I love chillhop and lofi and jazzhop and all that, so this was right up my alley. My one criticism would be that if you destroy those ore rocks at the start before you know what else to do with them, you can not finish the game, as far as I can tell. The build menu was moderately awkward, but given the allotted time for the jam, I don't fault the game for that. Nice work. Great atmosphere, visually and aurally.
This is a fun concept that makes great use of the theme. I had a couple issues: The constant typing sound (but I empathize with getting sound right in a short time), but the text was enjoyable and the overall idea was great. Oh, the ability to touch the lava on the sides even though it doesn't extend past the platforms it's on is a bit rough. The controls aren't yet precise enough so this made it pretty difficult (I didn't play much beyond its introduction so I don't know if it is part of the story).
I just stood in the corner like I was back in back playing "everybodys it." Not a lot of variety or challenge, but the vibe was fun, and the sprites were cool. Shooting from your hair felt right.
A truly serene experience. I found myself anticipating the flowers I would get next, hoping for a sunflower, in much the same way I got excited as a kid with those gumball machine egg toys. Great atmosphere.
Great atmosphere. It pulled me in and kept my interest. The first flash of lightning sparked my interest, and with each bit of light collected, I was further drawn in.