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Gold5Games

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201945Start with nothingBoss Battle Royalejam4223.583.603.343.604.142.822.423.10

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

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Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Gold5Games

LD45 — Start with nothing

Cloud Boy by JCMonkey 2019-10-07T14:46:16Z

Fun stuff. The cloud sound effect made me giggle. I will say not being able to double jump if you're pressed against a wall was a bit awkward, but otherwise nicely polished little game.

Draconomics by CyberStarLight 2019-10-11T05:23:16Z

Silly fun, and coincidentally the opposite of my original concept (which I didn't do) to keep running in as a tiny, greedy dwarf to steal loot from the dragon's hoard. Enjoyed the silly music speeding up as I got angrier.

World Collector by Joe Williamson 2019-10-11T04:40:52Z

Absolutely amazing. Evocative mood (visually and aurally), great concept, perfectly on theme.

Ignis Universia: Eternal Sister Saga by arzi 2019-10-11T05:38:16Z

A bunch of silly fun. I smiled quite a bit at all the absurdity. Great sound and art, and a fun, meta ending.

Grow quickly by congusbongus 2019-10-07T14:36:43Z

This was a fun one to play. Sucked me in for several levels. The controls could be a bit odd, causing the character to walk too far, but otherwise a great little gem with pleasant sound.

Red Vs Green by Flying Cat of the Pepes 2019-10-07T20:20:03Z

This is a lot of fun, and the silly sound effects make it even better. My only crit would be how often I don't even see what I am shooting at/being shot by. Still had a blast though, nice job.

Nothing to Say by celia14 2019-10-08T00:46:57Z

This was an unexpectedly pleasant little experience. Great aesthetic, fun take on the theme. My clicking finger got a little tired on the X number through, but overall I really enjoyed this.

You are Nothing by ectucker1 2019-10-08T02:53:18Z

This was a lot of fun, and you did a lot with a little. I tabbed away in the transitions from 6 -> 7 and upon returning I could not get the game to work again. Otherwise awesome.

Ultra Quest by 100th_Coin 2019-10-08T01:18:39Z

Fun style and gameplay. Great sense of mischief. Didn't see the softlock fix version, so I got locked out at the frost queen, but I'll definitely give it another run through later.

Amor Fati by starvingindie 2019-10-11T04:59:57Z

Simple, short, but creative, and feelgood. Nicely done. I wonder how you might expand upon the idea.

Nullified by Coda Highland 2019-10-08T00:30:04Z

I had to cheat because I got the ranged attack item as my first item and got stuck in the area without being able to jump out, but nice animations and the booster sound is great. Great use of the theme!

A Game about Nothing by earnso 2019-10-08T20:36:22Z

A little slow with the dialogue, but overall a fun spin on the theme, and you made the best of what appears to be even less time than the rest of us had. Nice work.

There was something here by Adrien Dittrick 2019-10-07T20:55:43Z

A bit abstract at first, but it pulled me in over time, and before I knew it 15 minutes had gone by. Well done. Great use of the theme.

Zen Man by Team Catwheel 2019-10-11T05:42:57Z

Interesting concept and nice atmosphere. By the later part of the game though it had the opposite effect of its theme...I was stressing about all the thoughts in my way.

Better than nothing by Fictions 2019-10-08T03:07:56Z

Great stuff. Lots of devs have made "build the game as you go" ideas for this comp, but I am amazed at how unique each one has been. The slime squish sound takes this up a notch for me.

Vengeful Spirit by Jajakeim 2019-10-07T16:02:18Z

I dig this. Simple, but effective. Like the pixel art version of ancient cave drawings.

When Nothing Came by velvetlobster 2019-10-11T05:04:10Z

Really interesting concept, and lovely presentation.

Blankspace by Dominium11 2019-10-07T20:34:50Z

This is a great entry for the theme. I played all the way through and enjoyed almost all of it. Taking away vision a couple times after getting it didn't seem to serve much purpose, but I loved gaining all the usual gameplay abilities as I went. Well done.

バクラウBloodless by Danilo Freire 2019-10-11T05:08:59Z

Dripping with atmosphere, and an excellent take on the theme (and genre). Great work!

MINUTES TO SHIP by Hydezeke 2019-10-08T02:39:30Z

Just. Amazing. I had a blast. Farts were involved. Also, the moon.

SHPLAT by Isvan 2019-10-07T07:03:26Z

This is a unique take on the theme, and the simple graphics and interesting concept work well together. The controls can be extremely frustrating though, either too much momentum or none at all, but otherwise this is every creative.

Egg Farm by kuviman 2019-10-07T05:44:08Z

Really fun concept. It takes a second, but the mystery kept me interested. Fun take on the theme too.

Blue Juice Dealer by Ryan Wine 2019-10-07T23:55:29Z

This is a unique idea for this theme. It was fun guessing which things worked together, but there doesn't seem to be an easy way to restart. If you go back to the main menu the game just continues on. Nice atmosphere and sounds, as well.

Soulless by Nithin 2019-10-08T05:27:10Z

Controls are a bit tough and collision stuff, as others have said, but it's a fun concept, and any game with rocket jumping gets bonus points from me.

Yogurt's Quest by Aurailus 2019-10-09T15:49:15Z

Nice concept with a dreamy mood. Jumping/moving can be a touch fidgety, but given the amount of time you had, you did a great job.

Mr.Grind by iozsaygi 2019-10-07T04:07:24Z

I usually don't like clickers, and I probably don't like this one either, BUT it kept me engaged, and I giggled a bit. I think it's that bumpin beat. Add some explosions and this might be the Michael Bay of clicker games.

Medium-Sized Field Simulator 2019 by RoboDoig 2019-10-07T04:40:11Z

Yeah, seems you took the page down?

Boss Battle Royale by Gold5Games 2019-10-07T04:33:40Z

@zenpj What's your resolution? I don't have an ultra wide monitor, and wasn't able to get a dynamic UI into the game in time, but it's definitely something I will look to fix in the future. Was it still playable otherwise?

Boss Battle Royale by Gold5Games 2019-10-07T04:43:04Z

@zenpj Thanks. It would qualify as more than a bug fix to change it now, but this will help me update it in the future.

Boss Battle Royale by Gold5Games 2019-10-07T06:12:43Z

@kanonix Thanks for the feedback, I really appreciate it. In the original concept there were supposed to be additional enemies and traps, but without them, I needed an extra sense of urgency to motivate the player. Without any gameplay tutorial though it can definitely be very unforgiving, and it is something I would want to work on a lot in the future.

Boss Battle Royale by Gold5Games 2019-10-07T06:56:56Z

@lamossus Thanks so much! Yeah, items were basically "what are some basic staples I can get in the game in time?" I have a wishlist of ideas and improvements I would love to add post LD. The ultimate goal, if I pursued a full version would be to make sure items, bosses, and dungeons had a large amount of variety and certain builds/item combinations/perks/abilities were better suited for different situations.

Boss Battle Royale by Gold5Games 2019-10-07T19:10:31Z

@retrobarbare Thanks so much, and that's exactly the plan! The idea would be to let players decided if they want to take on one boss or face multiple bosses in multiple unique (but semi-randomized) dungeon areas. The order you face them in would determine their difficulty.

Boss Battle Royale by Gold5Games 2019-10-08T03:37:44Z

@starvingindie @idk-what-im-doing Thanks so much!

Boss Battle Royale by Gold5Games 2019-10-09T00:05:00Z

@phobos001 Unfortunately if emulation doesn't work then it's stuck on Windows due to the engine I am using. There's no way to compile for linux. There may be a different issue at play though if the audio is working. Resolution scaling is handled in a very unintuitive way to manage pixel perfect scaling on any screen size. It's not actually running in true full screen. If you have a dual monitor setup or some other odd interaction, it might be that.

Boss Battle Royale by Gold5Games 2019-10-10T17:27:31Z

@redimension-games Thanks for the feedback! Do you mean they're never pointed in the same direction or just not always? The shooting is only 32 direction currently, so they shouldn't always be aligned. But I definitely agree about the dodge and invulnerability timers.

Boss Battle Royale by Gold5Games 2019-10-11T06:34:35Z

@redimension-games Oh, ok. Yeah, it was just a time saving measure since you need the regular cursor to loot and the crosshair is a fixed distance. Outside of a game jam, I'd definitely make all of that stuff more intuitive.

Boss Battle Royale by Gold5Games 2019-10-11T21:58:39Z

@shieldgenerator7 I definitely agree with the mouse over loot system. It was simply faster to code and scope in 48 hours-ish. Dodging is definitely a system that would be completely rewritten given proper time. Thanks for all the great feedback!

Boss Battle Royale by Gold5Games 2019-10-11T22:01:59Z

@lychee Thank you! I'd love more items and a larger variety of weapons and abilities too!

@mindtricks I agree, it was just faster to make scoping the correct loot container with a cursor within the time constraints (otherwise some issues were coming up). A full version of the game would definitely see huge improvements in looting and controls. Thanks for the feedback.

@graphicedit Thanks :smile:

@catiliangames Thanks so much, I appreciate it. I probably spent too much time on the dragon, and not enough on other elements, but glad you appreciated it.

Egg Problem by Bry 2019-10-07T04:59:22Z

I love this. I had to stop playing so I could try other games, but a nice spin on the tower defense formula. Streamlined gameplay, but still plenty of depth. One of my favorites so far.

REWRITER by johjoh 2019-10-07T04:18:10Z

Fun little game. Felt fresh. I haven't played anything quite like it before. Getting the timing down against the blue guys was a bit awkward (maybe it's the red wine), but overall I enjoyed the few games I played.

Tiny Asteroid by JD Parker 2019-10-07T23:36:31Z

This was a great, relaxing experience. I love chillhop and lofi and jazzhop and all that, so this was right up my alley. My one criticism would be that if you destroy those ore rocks at the start before you know what else to do with them, you can not finish the game, as far as I can tell. The build menu was moderately awkward, but given the allotted time for the jam, I don't fault the game for that. Nice work. Great atmosphere, visually and aurally.

Unlock by RetroBarbare 2019-10-07T16:44:35Z

This is a fun concept that makes great use of the theme. I had a couple issues: The constant typing sound (but I empathize with getting sound right in a short time), but the text was enjoyable and the overall idea was great. Oh, the ability to touch the lava on the sides even though it doesn't extend past the platforms it's on is a bit rough. The controls aren't yet precise enough so this made it pretty difficult (I didn't play much beyond its introduction so I don't know if it is part of the story).

Mullet Man and the Apocalypse by clemonades 2019-10-08T05:40:00Z

I just stood in the corner like I was back in back playing "everybodys it." Not a lot of variety or challenge, but the vibe was fun, and the sprites were cool. Shooting from your hair felt right.

A Field of Flowers by KeithSwanger 2019-10-11T04:57:21Z

A truly serene experience. I found myself anticipating the flowers I would get next, hoping for a sunflower, in much the same way I got excited as a kid with those gumball machine egg toys. Great atmosphere.

The Darkness by Iconocatstudio 2019-10-07T03:39:48Z

Great atmosphere. It pulled me in and kept my interest. The first flash of lightning sparked my interest, and with each bit of light collected, I was further drawn in.

Locked by Nocity 2019-10-11T05:49:05Z

I had a...blast. Nice job, great sounds, clever game.