The Hobo’s Guide to the Galaxy by KonH 2019-10-07T00:17:24Z
The art is great.
Foon → Ludum Dare Explorer → Users → Bry
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Revenge on Grim | jam | 123 | 4.06 | 4.22 | 3.02 | 3.92 | 3.81 | 3.72 | 3.00 | 3.85 |
| 2019 | 45 | Start with nothing | Egg Problem | compo | 25 | 4.03 | 4.12 | 2.81 | 2.90 | 3.74 | 3.24 | 3.22 | 3.15 |
The art is great.
Played to the end and enjoyed it. Nice work!
Really interesting and unique. Not sure what the potions do, but I finished the game with 493 points.
I really liked that the wall jumping mechanic could be used to speed up the game (by sort of bunnyhopping after a wall jump). It was fairly slow for me so that is a great touch, intentional or not. Great effort with the art and voice lines. I was able to make it all the way to the end.
I tried for a few minutes and couldn't get the three snowballs stacked. Definitely an interesting concept though.
Some issues on my end with framerate syncing on a 144hz monitor. Overall the graphics are great and it seems fun.
Great use of colors!
Survived for 2:15. Nice!
Says a password is required to view the page. Can't play currently!
The number of attacks is too much for me to keep track of, but I like the idea. Good job!
@brandon-js-lea Thanks for the great feedback. I've never heard of that game (TowerBag), I'll have to check it out!
@geoff-nagy Hey, what browser & operating system? You're clicking the button and nothing happens? Thanks.
@geoff-nagy I added support for devices that don't support WebGL, which I think might fix your problem if you're interested in trying again!
@lanalux Thanks, I enjoyed watching you play on your stream!
@geoff-nagy Thanks for coming back to play it! Glad you enjoyed.
Really like the style.
Not sure how to get past the second level, but I'm pretty bad at puzzle games to be fair. Nice effects.
Really great work for a compo entry. Thank you for giving such useful feedback on our game.
The news feed thing on the left side was pretty funny to read!
Enjoyable music and good audio overall. Seems to be an issue on the "You Won" screen (there are scrollbars and the cards are too small to read the text). With more cards there could be good strategy, as it stands now there isn't much choice to make on a turn-by-turn basis with the mana pool always being so low. The concept is great and I could see this in a polished state being a very playable and interesting game.
Overall I enjoyed the experience. Some of the puzzles tripped me up and required a reset. I couldn't make it through all the levels, I must had gone through 20 of them. I think some of the levels could be removed / replaced with more difficult puzzles. I am sure there are more challenging puzzles later on that I would have loved to have seen! Overall solid entry.
Fun experience. Good amount of content for a compo submission.
I am really surprised by the amount of content you put into this game in three days. Great work!
I don't think the embed works on the LD page, but it works fine on itch. Controls for adjusting the audio were a bit confusing (< and > keys) but worked well enough once I figured it out. I really liked the particle effects. Movement was a bit floaty, could have used more acceleration to the max speed. The retro style was done very well! It gets fun and engaging once the screen starts to fill up with balls.
Visuals are great.
Great entry. Difficulty was balanced well and the puzzles were not too easy or too hard. Art style was a smart choice for a compo game.
With some additional mechanics this could be a fun little racing game. I enjoyed what I saw, good job!
Pretty fun platformer with an interesting mechanic. There is an element of short-memory required which I thought was fun even though I'm terrible at it. I think there is an issue with the game running fast on high refresh rates. It seemed very fast on my 165hz display. Might need some deltaTime scaling implemented in there.
Not a bad start for a few hours work. Lots of unused visual space, maybe the sprites are too small in general.
Good atmosphere!
I liked the mini-golf putting style physics.
Great atmosphere and good level design. Pretty simple gameplay but it works so well with the visual style and narrative.
Simple game. Liked the Doom-styled enemy.
The meters go down really fast, I'm not really able to do much before all my bars are depleted. Is that intentional? Not leaving a rating since I feel like I wasn't able to properly try the game.
Very fun. Didn't catch much of the summoning theme within the gameplay itself. Visuals are outstanding!
Not really a game thing, more a web thing, but using CTRL to sprint is a problem since CTRL+W closes the browser window and CTRL+D adds a page to bookmarks. Seems like the game was freezing when I died or maybe when I killed something, couldn't really tell. Nice graphical style.
Impressive work on the visual front. I thought the concept was innovative, never seen anything quite like it. Good job!
Really great honestly. I particularly liked the particles and what I presume is chunk-based procedural loading for the infinite world. The elemental combination is a nice twist on the horde survival genre which I haven't seen before.
Really unique experience. Well done all around!
Really cool. I liked how the two special attacks could occur simultaneously under the right circumstances.
LD embed is a bit rough to use since it has scrollbars, but the other web version works fine. Cutscenes were done very well, good job! Very unique puzzles. As a kid I would have loved this game! I liked that you could kill yourself and the physics were satisfying.
I don't know how to beat the first level. Interesting concept though!
EDIT: I just realized you can make multiple paths before summoning. This could have been more clear I think. Pretty fun and relaxing game!
Great use of the graphic pack, the levels were put together nicely. I like the direction, it's a good foundation for future content. Good work!
Very innovative gameplay! I especially liked that you could combine the circles to upgrade the towers. It could use more synergies so that there are reasons to use certain towers alongside others.
Phenomenal art execution. Could see this being a great game with additional mini-games besides the bunny grabbing.
I really liked it. Pretty difficult but I think I'm just bad at puzzle games. The first "real" stage was difficult. I think it might be better to start with just 2 or 3 wizards early on and introduce more later, rather than throwing them all at the player in the tutorial stages. Great submission!
Contender for LD55 champion.
Very unique, I like the trail effect and frantic gameplay.
Really simple. Love PICO games. I got 438 score. Fun!