kaaren-tenson 2024-04-15 18:54
This was pretty good, looked and worked well.
Foon → Ludum Dare Explorer → LD55 → Sacrifice acolyte
By snory
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 972 | 3.20 | 26 | |
| Fun | 895 | 3.12 | 26 | |
| Innovation | 467 | 3.47 | 26 | |
| Theme | 638 | 3.60 | 26 | |
| Graphics | 914 | 3.14 | 26 | |
| Humor | 794 | 2.65 | 24 | |
| Mood | 1000 | 3.06 | 26 |
This was pretty good, looked and worked well.
First of all, well handled logo and well handled tutorial, love it, haha! Pretty easy to figure out and not a bad work for after picking Unity after 4 months! I would welcome some indicator of which colors I should pick, having to guess kinda sucks (or it would be great to lose only one part of the progress), but nothing that couldn't be solved with the color powerup. Otherwise pretty fun game!
Fun little game. I liked the shuffleboard type physics, the trail and error to get the right order was a little annoying but nothing major.
I liked the mini-golf putting style physics.
Those damn acolytites do not want to obey my command ha-ha
It was a bit hard getting into it, but overall its a cute and fun game :D I liked it!
Really interesting little game, the physics worked well and it was interesting trying to balance keeping the acolytes away from the circle, getting the right ones in the right spots and ensuring you still had enough to change the lost souls if you needed to. Well done!
Thank you all!
@matthewdrake I especially appreciate your feedback because I know I was not able to give you proper one. So thank you!
I played around with your game today, I have mixed feelings about the trial and error thing. There should be a way for the player to know what the correct order is I think. However, by doing that, it will take away from the mystery of the game. The music is very nicely done. I was missing some sound effects, it can be beneficial for the gameplay to get some queues that some of the figures walked into the middle for instance.
I had fun playing yours though, and that's what matters most in my opinion
For some reason, seeing comment from you ( @wouter52 ) is like meeting an old friend. :)
In each of my games I am struggling with how much to tell the player. I was always fond of games which don't tell you anything and you have to figure it out by trial and error. But you are right, it would be more playable.
This was a fun one! Unfortunately I wasn't good enough and started to panic when there are so many acolytes on the board, and only got past first round, but it was still fun to fling those acolytes. I feel like this game would've benefited without a gameover condition, or maybe restart from your last highest level. Great job!!!
Screenshot 2024-04-17 at 5.08.10 PM.png
Fun curling game, challenging the right way ^^ Nice 3d art (rather rare in jam)
I managed to get through the first round, but didn't understand how. The second round was confusing and lasted quite a bit longer, but in the end resulted in a game over. Sometimes I'd strike an acolyte and wouldn't be able to strike them again for some time later, which was frustrating.
Cool concept, great mood, and the summoning circle effects were pretty neat!
I liked the idea of launching the acolytes into the moving pentagrams.
Nice little game. I liked the mechanics, seems pretty innovative. It was fun to play a bit, but I failed to understand rules and objectives (I skipped tutorial). Aside from that, the general idea is nice and could a beginning of a nice puzzle game (but tutorial should be shortened or shouldn't be at all).