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DenisMarasan

Games

YearLDThemeGameDivisionRankOvFuInThHuMo
202455SummoningVampire Summonersjam8463.333.293.063.512.982.80

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Humor vs Overall

Mood vs Overall

Comments by DenisMarasan

LD55 — Summoning

Board to Death by LandoSystems 2024-04-18T07:30:35Z

Fun narrative, solid core. Rock on!

Whip it up! by recursiveanomaly 2024-04-20T10:21:38Z

I've got not a slightest idea how to play this. The starting screen is beautiful, choosing ingredients is very satifsying, stirring sucks, I think it would be better to change it to LMB - RMB clicking, coz you don't need the keyboard for anything else when playing the game. The in-game tutorial should be more specific.

Path of Aratron by nusan 2024-04-18T06:42:49Z

I really liked the puzzle, but the game lacks a built-in tutorial. Speaking of stone placement, the placement of stones outside the pentagrams seems useless, so why letting the player placing 'em outside the pentagrams?

Here how I see the first stage: You have one pentagram (forward) and one stone. The player can only place this one stone inside the pentagram. The demon moves one square, player wins. Second stage: the player has two stones and two pentagrams (i.e. forward and right). The player places these stones and wins. What I wanna say is that you've got to work on the learning curve in your projects. It's the game that should teach the player to play, not the description.

But overall, very positive!

Devotion - A fairytale by daandruff 2024-04-21T08:03:37Z

:eyes:

Mushroomaissance by katamary 2024-04-17T06:56:40Z

Great theme and nice feel! Rock on!

The Summoner's Apprentice by Vodzik 2024-04-19T09:23:16Z

Yeah, too challenging. When designing game, keep in mind you're not the target audience. And speaking of game jams, it's better to make an easy game, that's a tutorial.

Hellcaster by p-r 2024-04-20T11:05:19Z

Don't know how to play it, but I feel I'm good at it!

Sumo-ning by wolderado 2024-04-21T14:12:11Z

I. Should. Eat. More. Humans. :anger:

Great job!

Boiled Hell by Mortith 2024-04-21T05:37:21Z

This game is epic! Arguably the best I've played on LD55! You're legends! Rock on!

Demon At Duty by TevasLiutauras 2024-04-19T07:14:32Z

I press space when I get a prompt and nothing happens. So I do not progress further, the summoner continues asking me to press space. But before that it was pretty cute, espetially those dashes that cut enemies :)

Raising the Bread by ZuhairGhias 2024-04-21T06:00:48Z

Narrative, art, sounds and music are awesome! The fighting part isn't that good, but the game definitely stands out! Great job!

Sick of Summoning by cheesepencil 2024-04-19T07:23:21Z

From the gameplay pov this game is helluva masterpiece! Maybe, just maybe, the wiz should be able to shoot down enemy projectoles. Or may be not. Speaking of controls it's not a good idea to map shooting (x) between restart buttons (z and c). You better block the shoot button for a sec and then let the player press it to restart. Overall, great job :thumbsup:

Salmoning by kuviman 2024-04-21T08:37:16Z

I kinda liked technical realization, including the avaiability of multiplayer. And stylish graphics. But the theme is Summoning, not Delivery. The latter was on LD53. There's a huge gap between summoning and delivery, or summoning and taking orders, IMHO.

Salmoning by kuviman 2024-04-21T08:49:16Z

@badcop yeah, I notices the title, its' great, btw.

> also, from merriam webster

I think you'd better add that to the description.

Realm Rumble! by JDeeDubs 2024-04-20T12:42:08Z

In tutorial, some inscriptions are so small, they are unreadable on smaller screens. When trying to click on a hammer at the start the screen scrolls left. That's not what I want or expect from the game. Overall, good job!

Sacrifice acolyte by Snory 2024-04-20T12:09:07Z

I liked the idea of launching the acolytes into the moving pentagrams.

Conjurer's Cup by dreamscale 2024-04-19T09:47:22Z

Wow, this one is fun to play! Great job!

The Royal Writ by Save Sloth Studios 2024-04-21T16:32:13Z

All hail the Sloth!

Air Fried Ice by MadR 2024-04-20T19:23:14Z

Screenshot_2.png

I believe I'd found a winning strategy :smile: Nevertheless it still could be a good kids game, a rock-paper-scissors type game with mechanics that teach a player the probability theory. Good job!

Speaking of controls, IMHO adding left mouse click on a card in addition to drag-and-drop wouldn't hurt.

Siela by Gnum_ 2024-04-21T08:48:14Z

Boring walking simulator. What should I do with that unreachable soul on a pedestal?

Ribbit Craft by Kerioth 2024-04-17T06:48:19Z

RIBBIT! RIBBIT! The idea, visuals, and sound are awesome! The game's so sticky! RIBBIT!

Unstable Elementals by sdelaney 2024-04-20T19:03:52Z

At last, an action game! Great job, rock on!

πŸ‘ S.H.E.E.P - Sheep Hell Emissaries, Eradicate Purity πŸ‘ by Shenoit 2024-04-19T08:35:02Z

I clicked on game menu. Nothing. Downloaded the Win client instead of Web. Still nothing.

Space. I had to press space.

Little Wizz - How to summon a Fireball by Esther128 2024-04-21T05:25:01Z

I'm just getting dead every time I click or click and hold the LMB. What's the point?

Reverse Rituals by freakyzelga 2024-04-21T11:38:13Z

I've got Rose Buzz :smiley: The only thing this game lacks is fire animation. Good job!

Nightshroud by synthol 2024-04-19T06:55:13Z

Dealing damage feels clunky. As a result sometimes enemies survive and fight back. It seems like in order to deal damage you need to push the enemy. That doesn't seem right to me. Whether the avatar is able to kill several enemies remained a mystery.

You also need to add a visual clue when the ability is wearing off. So that the player could move the avatar away in time.

Faust by HellHound 2024-04-21T12:29:41Z

I think it's a good idea to show the name of the personality under the portrait. Another problem is when you switch back to the personality you've left far behind. To solve the problem you should either spawn the other personality closer, which will subvert the idea, or work harder on level design.

Other than that, a charming game!

On The Line by evilgeniusdance 2024-04-17T07:24:38Z

I think the only problem with the game are pentagramams. They don't fit together well. You should consider rebuilding the game with hexagons, coz they will fit perfectly. And that will be a helluva puzzle game!

Bring on the Blocks by alzhu1 2024-04-19T07:45:50Z

Speaking of controls, the moment my avatar moves instead of just turning in the direction I want is killing me. I think the avatar should turn first and move later. The tutorial and the learning curve are great, btw.

Trouble in Emoji Plane by TheLastSlowpoke 2024-04-20T10:32:09Z

I like the simplicity. The idea of a game where you summon demons to fight emojis is priceless.

The Fifth Seal by vivid-hallucination 2024-04-20T11:41:01Z

That was retro!

HELLSPAWNER by Thomas Gelman 2024-04-20T10:52:18Z

All hail difficulty selection!

SUMMONERS WAR by Bollatix23500 2024-04-20T11:38:13Z

For some reason I don't see the unit I'm selecting with my arrows. Nevertheless the concept is novel for me and seems interesting enough. Rock on!

PS: special thanks for difficuly level selection, it rules!

Sir Lancelittle by BaggerSmurf 2024-04-21T14:21:43Z

At last I can vote for Humor! :laughing:

Summoner's Tower by willhoit 2024-04-18T07:01:32Z

I was trying to build a similar game on my first game jam, but didn't make it on time. I'm very pleased to see how this concept works. Good job!

NECRO RUSH by helviett 2024-04-21T13:41:15Z

The concept and execution are brilliant! Great job!

DURO by Fenix131113 2024-04-21T08:09:03Z

"Yes" on the right? Ten points to Gryffindor for innovation! Great tutorial, btw!

Super Pal Summoner! by Meepster 2024-04-21T06:30:26Z

I don't like puzzles, but this one is 6 out of 5 to me.

Duck Spawner by Myse 2024-04-21T12:44:38Z

When I was playing this game I felt like:

\- I'm the master of the D.U.C.K! Remember this \*\*\* face! Whenever you see ducks, you'll see this \*\*\* face!

Screenshot_3.png

Star Stone by UngarBlapp 2024-04-18T08:51:47Z

The game should tell the player they can jump twice right from the start, but not after they read it in the desctiption and managed their firs jump.

Crystal Guards by Nubels 2024-04-18T09:04:03Z

Hey, nice game!

Akino's Dungeon by Risminator 2024-04-18T06:14:41Z

Both core mechanics and raising an Evil Eye as a pet are amazing!

Vampire Summoners by DenisMarasan 2024-04-20T18:32:22Z

> but I would have reduced the cooldown on the LMB attack to be basically 0 and nerfed it’s damage to compensate. The feeling of doing constant DPS in these kinds of games really adds to the juciness.

Maybe you're right, but I want to add a point.

The selection of LMB ability cooldown wasn't easy. I tried reducing it, but the less it was, the more it needed to change from "on mouse down" to "on mouse hold". Coz otherwise the player is forced to spam-click the LMB, which doesn't feel right to me.

The problem is that playing with LMB pressed down continuously didn't feel right either. IMHO there's something that you should continuously spam-click or hold down, it should be at least automatic. Like all the attacks in Vampire Survivors. Why? Because it's not a choice anymore, just an muscle activity. And I personally like choices.

So I ended up with melee auto-attack and a LMB attack with a rather long cooldown. So that the player could press LMB periodically.

Instead I tuned cooldowns in such a way that you can activate TNT, summon enemies, use LMB to fight your way from enemies if you get surrounded, and then use LMB again while TNT is still on cooldown. Then, after TNT is ready, repeat this tactic over and over again. That is using the LMB ability for defense (to break out of encirclement after summoning enemies for the sake of higher score) and attack (to get more score points).

Thank you for your feedback, I really appreciate it :thumbsup:

Vampire Summoners by DenisMarasan 2024-04-21T16:33:08Z

@netguy204 good point, btw.

Vampire Summoners by DenisMarasan 2024-04-24T05:58:07Z

@thelastslowpoke that's exactly how it is supposed to be played :thumbsup: Great job cracking the optimal strategy!

Vampire Summoners by DenisMarasan 2024-04-25T08:04:22Z

@digital-bacon yeah, my bad! Fixed now!

Shadow's Hunger by Radjax 2024-04-20T11:57:39Z

No in-game tutorial. It is the game that should explain the player how to play it, not a desctiption below. Jumped over the book and walked beyond the screen to the right. When returned back got stuck in a book. Reloaded. Got to the book, opened the portal. Couldn't get to the portal because of the book. Jumped ovber the book and over the portal, returned back, got stuck in the book.

The Alchemy Show by LightOfGloRy 2024-04-20T11:52:19Z

Overall unplayable mouse control, no tutorial. Checked the book. Looked at the pentagram. Now what?

Hell Shift by AndrewByte 2024-04-17T06:27:41Z

I liked the concept of artifacts you need to find and place on the altars to complete the stage. It's awesome. I was planning to introduce the similar mechanic to my game, but abandoned the idea due to time limitations. Overall, nice work!

Summoner Hunter by ilmari21 2024-04-19T07:38:50Z

Good game! Though why in some games my avatar swings, and in some - shoots, remained a mystery to me.

Blood Rite by LetsSnack 2024-04-21T11:34:33Z

That's the most annoying enemies and the most useless minions I've seen so far. Though visuals, sound & music, and a pentagram used for killing rodents were great.

Blood Rite by LetsSnack 2024-04-22T13:43:18Z

@catnap minions don't do any noticable damage, the enemy continues chasing the player. The hero feels powerless. And doesn't feel right, unless you're making a horror game. Power fantasy now!

Summit of the Gods by magik8bal 2024-04-19T06:37:54Z

The game really needs more clarity. Both in terms of game rules and visual clues. I tried it several times and still couldn't figure out what I do wrong and why I can't get the power I want. Some pedestals give power, some just don't.

Elemental Island by StarRay_Deadok 2024-04-17T07:12:32Z

Visually the game is great, though you should sort objects by Y coord, so they overlap each other correctly.

Speaking of level design, consider getting rid of those colliders on stones, it hampers the avatar movement. The collider on the avatar should cover only its legs.

The attack / defend buttons should be more accessible, not in some corner.

And you should really add more activities, the game lacks gameplay.

SacriSquare by Ethorax 2024-04-20T10:42:20Z

Though the squares are too small and the game seems unplayable at first, with more squares is't not as bad. The gameplay is interesting, catching those squares using a tail of green squares as a net is satisfying.

TANKZ by Funday Games 2024-04-21T14:06:16Z

Everything is so great in this game except for one thing and that is tank controls. IMHO it's not how a game vehicle, particularly a tank, should be controlled. It should be more like a wheeled car but with the ability to spin in place. See Tanki Online as a reference. Or any other major tank game, e.g. World of Tanks or War Thunder. Sadly enough, current controls make me suffer. Other than that, a great game! Rock on!

Cat In Hat by AntOnion 2024-04-17T06:40:22Z

I think it's awesome! Thow I didn't like how the learning curve is designed. The first few stages should be a tutorial for dummies like me. Right now they're kinda hardcore. I had to restart the first stage several times to complete. Except for that it's great! Cats rule!