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DenisMarasan

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Games

YearLDThemeGameDivisionRankOvFuInThHuMo
202455SummoningVampire Summonersjam8463.333.293.073.512.982.80

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by DenisMarasan

DenisMarasan leaves an average of 51.0 feedback comments each event.

LD55 — Summoning (51)

The Royal Writ by Save Sloth Studios 2024-04-21T16:32:13Z ♥ 1

All hail the Sloth!

Sir Lancelittle by BaggerSmurf 2024-04-21T14:21:43Z ♥ 3

At last I can vote for Humor! 😆

Sumo-ning by wolderado 2024-04-21T14:12:11Z ♥ 3

I. Should. Eat. More. Humans. 💢

Great job!

TANKZ by Funday Games 2024-04-21T14:06:16Z ♥ 1

Everything is so great in this game except for one thing and that is tank controls. IMHO it's not how a game vehicle, particularly a tank, should be controlled. It should be more like a wheeled car but with the ability to spin in place. See Tanki Online as a reference. Or any other major tank game, e.g. World of Tanks or War Thunder. Sadly enough, current controls make me suffer. Other than that, a great game! Rock on!

NECRO RUSH by helviett 2024-04-21T13:41:15Z ♥ 5

The concept and execution are brilliant! Great job!

Duck Spawner by Myse 2024-04-21T12:44:38Z ♥ 1

When I was playing this game I felt like:

\- I'm the master of the D.U.C.K! Remember this \*\*\* face! Whenever you see ducks, you'll see this \*\*\* face!

Screenshot_3.png

Faust by HellHound 2024-04-21T12:29:41Z ♥ 3

I think it's a good idea to show the name of the personality under the portrait. Another problem is when you switch back to the personality you've left far behind. To solve the problem you should either spawn the other personality closer, which will subvert the idea, or work harder on level design.

Other than that, a charming game!

Reverse Rituals by freakyzelga 2024-04-21T11:38:13Z ♥ 0

I've got Rose Buzz 😃 The only thing this game lacks is fire animation. Good job!

Blood Rite by LetsSnack 2024-04-21T11:34:33Z ♥ 4

That's the most annoying enemies and the most useless minions I've seen so far. Though visuals, sound & music, and a pentagram used for killing rodents were great.

Siela by Gnum_ 2024-04-21T08:48:14Z ♥ 2

Boring walking simulator. What should I do with that unreachable soul on a pedestal?

Salmoning by kuviman 2024-04-21T08:37:16Z ♥ 4

I kinda liked technical realization, including the avaiability of multiplayer. And stylish graphics. But the theme is Summoning, not Delivery. The latter was on LD53. There's a huge gap between summoning and delivery, or summoning and taking orders, IMHO.

DURO by Fenix131113 2024-04-21T08:09:03Z ♥ 4

"Yes" on the right? Ten points to Gryffindor for innovation! Great tutorial, btw!

Devotion - A fairytale by daandruff 2024-04-21T08:03:37Z ♥ 1

👀

Super Pal Summoner! by Meepster 2024-04-21T06:30:26Z ♥ 1

I don't like puzzles, but this one is 6 out of 5 to me.

Raising the Bread by ZuhairGhias 2024-04-21T06:00:48Z ♥ 3

Narrative, art, sounds and music are awesome! The fighting part isn't that good, but the game definitely stands out! Great job!

Boiled Hell by Mortith 2024-04-21T05:37:21Z ♥ 2

This game is epic! Arguably the best I've played on LD55! You're legends! Rock on!

Little Wizz - How to summon a Fireball by Esther128 2024-04-21T05:25:01Z ♥ 0

I'm just getting dead every time I click or click and hold the LMB. What's the point?

Air Fried Ice by MadR 2024-04-20T19:23:14Z ♥ 1

Screenshot_2.png

I believe I'd found a winning strategy 😄 Nevertheless it still could be a good kids game, a rock-paper-scissors type game with mechanics that teach a player the probability theory. Good job!

Speaking of controls, IMHO adding left mouse click on a card in addition to drag-and-drop wouldn't hurt.

Unstable Elementals by sdelaney 2024-04-20T19:03:52Z ♥ 1

At last, an action game! Great job, rock on!

Realm Rumble! by JDeeDubs 2024-04-20T12:42:08Z ♥ 1

In tutorial, some inscriptions are so small, they are unreadable on smaller screens. When trying to click on a hammer at the start the screen scrolls left. That's not what I want or expect from the game. Overall, good job!

Sacrifice acolyte by Snory 2024-04-20T12:09:07Z ♥ 1

I liked the idea of launching the acolytes into the moving pentagrams.

Shadow's Hunger by Radjax 2024-04-20T11:57:39Z ♥ 2

No in-game tutorial. It is the game that should explain the player how to play it, not a desctiption below. Jumped over the book and walked beyond the screen to the right. When returned back got stuck in a book. Reloaded. Got to the book, opened the portal. Couldn't get to the portal because of the book. Jumped ovber the book and over the portal, returned back, got stuck in the book.

The Alchemy Show by LightOfGloRy 2024-04-20T11:52:19Z ♥ 1

Overall unplayable mouse control, no tutorial. Checked the book. Looked at the pentagram. Now what?

The Fifth Seal by vivid-hallucination 2024-04-20T11:41:01Z ♥ 1

That was retro!

SUMMONERS WAR by Bollatix23500 2024-04-20T11:38:13Z ♥ 1

For some reason I don't see the unit I'm selecting with my arrows. Nevertheless the concept is novel for me and seems interesting enough. Rock on!

PS: special thanks for difficuly level selection, it rules!

Hellcaster by p-r 2024-04-20T11:05:19Z ♥ 0

Don't know how to play it, but I feel I'm good at it!

HELLSPAWNER by Thomas Gelman 2024-04-20T10:52:18Z ♥ 1

All hail difficulty selection!

SacriSquare by Ethorax 2024-04-20T10:42:20Z ♥ 1

Though the squares are too small and the game seems unplayable at first, with more squares is't not as bad. The gameplay is interesting, catching those squares using a tail of green squares as a net is satisfying.

Trouble in Emoji Plane by TheLastSlowpoke 2024-04-20T10:32:09Z ♥ 1

I like the simplicity. The idea of a game where you summon demons to fight emojis is priceless.

Whip it up! by recursiveanomaly 2024-04-20T10:21:38Z ♥ 1

I've got not a slightest idea how to play this. The starting screen is beautiful, choosing ingredients is very satifsying, stirring sucks, I think it would be better to change it to LMB - RMB clicking, coz you don't need the keyboard for anything else when playing the game. The in-game tutorial should be more specific.

Conjurer's Cup by dreamscale 2024-04-19T09:47:22Z ♥ 1

Wow, this one is fun to play! Great job!

The Summoner's Apprentice by Vodzik 2024-04-19T09:23:16Z ♥ 1

Yeah, too challenging. When designing game, keep in mind you're not the target audience. And speaking of game jams, it's better to make an easy game, that's a tutorial.

🐑 S.H.E.E.P - Sheep Hell Emissaries, Eradicate Purity 🐑 by Shenoit 2024-04-19T08:35:02Z ♥ 4

I clicked on game menu. Nothing. Downloaded the Win client instead of Web. Still nothing.

Space. I had to press space.

Bring on the Blocks by alzhu1 2024-04-19T07:45:50Z ♥ 1

Speaking of controls, the moment my avatar moves instead of just turning in the direction I want is killing me. I think the avatar should turn first and move later. The tutorial and the learning curve are great, btw.

Summoner Hunter by ilmari21 2024-04-19T07:38:50Z ♥ 2

Good game! Though why in some games my avatar swings, and in some - shoots, remained a mystery to me.

Sick of Summoning by cheesepencil 2024-04-19T07:23:21Z ♥ 1

From the gameplay pov this game is helluva masterpiece! Maybe, just maybe, the wiz should be able to shoot down enemy projectoles. Or may be not. Speaking of controls it's not a good idea to map shooting (x) between restart buttons (z and c). You better block the shoot button for a sec and then let the player press it to restart. Overall, great job 👍

Demon At Duty by TevasLiutauras 2024-04-19T07:14:32Z ♥ 0

I press space when I get a prompt and nothing happens. So I do not progress further, the summoner continues asking me to press space. But before that it was pretty cute, espetially those dashes that cut enemies :)

Nightshroud by synthol 2024-04-19T06:55:13Z ♥ 1

Dealing damage feels clunky. As a result sometimes enemies survive and fight back. It seems like in order to deal damage you need to push the enemy. That doesn't seem right to me. Whether the avatar is able to kill several enemies remained a mystery.

You also need to add a visual clue when the ability is wearing off. So that the player could move the avatar away in time.

Summit of the Gods by magik8bal 2024-04-19T06:37:54Z ♥ 1

The game really needs more clarity. Both in terms of game rules and visual clues. I tried it several times and still couldn't figure out what I do wrong and why I can't get the power I want. Some pedestals give power, some just don't.

Crystal Guards by Nubels 2024-04-18T09:04:03Z ♥ 1

Hey, nice game!

Star Stone by UngarBlapp 2024-04-18T08:51:47Z ♥ 1

The game should tell the player they can jump twice right from the start, but not after they read it in the desctiption and managed their firs jump.

Board to Death by LandoSystems 2024-04-18T07:30:35Z ♥ 3

Fun narrative, solid core. Rock on!

Summoner's Tower by willhoit 2024-04-18T07:01:32Z ♥ 0

I was trying to build a similar game on my first game jam, but didn't make it on time. I'm very pleased to see how this concept works. Good job!

Path of Aratron by nusan 2024-04-18T06:42:49Z ♥ 1

I really liked the puzzle, but the game lacks a built-in tutorial. Speaking of stone placement, the placement of stones outside the pentagrams seems useless, so why letting the player placing 'em outside the pentagrams?

Here how I see the first stage: You have one pentagram (forward) and one stone. The player can only place this one stone inside the pentagram. The demon moves one square, player wins. Second stage: the player has two stones and two pentagrams (i.e. forward and right). The player places these stones and wins. What I wanna say is that you've got to work on the learning curve in your projects. It's the game that should teach the player to play, not the description.

But overall, very positive!

Akino's Dungeon by Risminator 2024-04-18T06:14:41Z ♥ 1

Both core mechanics and raising an Evil Eye as a pet are amazing!

On The Line by evilgeniusdance 2024-04-17T07:24:38Z ♥ 0

I think the only problem with the game are pentagramams. They don't fit together well. You should consider rebuilding the game with hexagons, coz they will fit perfectly. And that will be a helluva puzzle game!

Elemental Island by StarRay_Deadok 2024-04-17T07:12:32Z ♥ 1

Visually the game is great, though you should sort objects by Y coord, so they overlap each other correctly.

Speaking of level design, consider getting rid of those colliders on stones, it hampers the avatar movement. The collider on the avatar should cover only its legs.

The attack / defend buttons should be more accessible, not in some corner.

And you should really add more activities, the game lacks gameplay.

Mushroomaissance by katamary 2024-04-17T06:56:40Z ♥ 4

Great theme and nice feel! Rock on!

Ribbit Craft by Kerioth 2024-04-17T06:48:19Z ♥ 10

RIBBIT! RIBBIT! The idea, visuals, and sound are awesome! The game's so sticky! RIBBIT!

Cat In Hat by AntOnion 2024-04-17T06:40:22Z ♥ 1

I think it's awesome! Thow I didn't like how the learning curve is designed. The first few stages should be a tutorial for dummies like me. Right now they're kinda hardcore. I had to restart the first stage several times to complete. Except for that it's great! Cats rule!

Hell Shift by AndrewByte 2024-04-17T06:27:41Z ♥ 1

I liked the concept of artifacts you need to find and place on the altars to complete the stage. It's awesome. I was planning to introduce the similar mechanic to my game, but abandoned the idea due to time limitations. Overall, nice work!