FoonLudum Dare ExplorerLD55 → Nightshroud

Nightshroud

By synthol

View on ldjam.com

CategoryRankScoreCount
Overall11562.8225
Fun11562.6025
Innovation11392.5825
Theme11622.5424
Graphics9892.8925
Audio7582.3624
Humor10331.9720
Mood11102.7825

Comments

pigeonic 2024-04-17 14:00

I liked the overall feel of it, the art is cute too! I did find it a bit frustrating that I couldn't see my cooldown 😅 Maybe make the red icon slowly fade or have a number on top?

synthol 2024-04-17 18:40

@pigeonic Thanks for playing! The ability cooldown is visible in the top left corner and does change to red when it's unusable.

iwant-pizza 2024-04-17 19:26

Good game!

lushboy-studios 2024-04-17 19:26

Cute art, easy to pick up and play, and thanks for the tutorial! I do agree that having a more visible cooldown might help with the experience (perhaps knowing how much time it will take to get your move back with a progress bar?) -- that way you could strategize around that progress bar.

poutine-studio 2024-04-17 19:27

It's a cool little game! The art was good too! Good job!

slagos 2024-04-17 19:35

Nice game, I felt like you needed a few more tipes of attack, it can get a littel bit repetitive, but was pretty fun the first time.

lamp-p 2024-04-17 19:37

I liked the look of the sprites and overall aesthetic. I had fun fighting the enemies however it quickly became a game of afk until my cooldown to comes back. I could see this idea being expanded upon though. Nice job.

magik8bal 2024-04-17 19:38

I found myself having to run back from a lot of the rooms to avoid getting hurt while I waited for the ability cooldown. I wish the ability lasted a bit longer or if there was some dash ability to outrun enemies a bit easier. But it's a fun game with a cool gimmick, I just think it could include more enemy types of abilities. Oh and I really liked the art.

memnarch 2024-04-17 19:46

Interesting concept. Though the cooldown mechanic simply forced me into staying still in a distance and wait for it to rechrge so it was mostly a stop and go.

josang1567 2024-04-17 19:52

Amazing game but it was a bit frustrating that there was no checkpoint to prevent that if i die at the end start all over again

frozenfire92 2024-04-17 21:57

Good little jam game! I wish I could have used the arrow keys to move, had ways to regain hearts (or checkpoints), but understandable given the time constraints :sweat_smile: Keep on making games!

vivid-hallucination 2024-04-18 00:29

Love the player sprite. I'm a sucker for shadowy creatures *and* pixel art.

chrispy977 2024-04-18 03:45

Hard to pick up on how the controls work exactly, had to do a lot of trial and error before I figured it out. Pretty simple and very much scope controlled. Not bad at all.

anthonny 2024-04-18 08:53

Nice jame, I had a great moment. I could be interesting to display the life on ghosts and maybe an visual sign to know when the ability is ending.

Thank you for the game!

krakadushka 2024-04-18 09:06

Easy to play and control, nice art. I wish there would be more complex gameplay, for example, you should collect some energy to regain your summon ability and manage it, otherwise you will lose. Or something with progression.

shaneshanekavanagh 2024-04-18 11:50

Nice one!

denismarasan 2024-04-19 06:55

Dealing damage feels clunky. As a result sometimes enemies survive and fight back. It seems like in order to deal damage you need to push the enemy. That doesn't seem right to me. Whether the avatar is able to kill several enemies remained a mystery.

You also need to add a visual clue when the ability is wearing off. So that the player could move the avatar away in time.