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vivid-hallucination

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558Collectoringest|digestjam3043.633.373.533.953.083.723.383.32
202455SummoningThe Fifth Sealcompo1373.623.133.094.022.151.632.504.13
202354Limited SpaceRiver City Transitjam7233.413.393.524.223.204.043.46

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by vivid-hallucination

vivid-hallucination leaves an average of 23.7 feedback comments each event.

LD58 — Collector (12)

Archives of the Collector by MatthewDrake 2025-10-08T13:29:19Z ♥ 1

Fun game! I enjoyed the writing, it was just the right amount of silly, and some of the puzzles were puzzling. The mannequins took me a minute. I sort of just brute forced the vials, and I had no idea what the time phial was for so I was glad it used itself automatically when I wandered back to the sun room.

The Sealed Power by GameDevTraum 2025-10-07T13:58:07Z ♥ 1

Enjoyed wandering the maze. It was visually cohesive and I love all the psychedelic and wizardly illustrations on the paintings. I collected them all. I don't think I was ever able to have more than one in my inventory though, so scrolling the mouse wheel to select one before using it wasn't intuitive.

ScrapheapSprint by sketchycode 2025-10-07T02:45:34Z ♥ 1

Having just a limited time to put the ship together makes building feel hectic, and the semi-random controls where if you're not careful you wind up doing a bunch of disparate actions with each button press makes for a wild shmup. I did not make very successful crafts, but I did make a laser spewing throwing star out of space junk and that's pretty cool.

HUEVO by Mikita gancharou 2025-10-07T02:38:02Z ♥ 2

cozy. Starts slow but once I upgraded the size a little and bought an autofeeder I was absolutely rolling in eggs.

Octrobat by Koolruz 2025-10-07T02:22:00Z ♥ 1

I couldn't make it past the level with the stairs leading down to two swingy guys below the high platform. Lush lo-bit art though and the seajazz slaps.

Derailed by rynti 2025-10-07T00:19:57Z ♥ 2

Ha, those tram tracks sure are just suggestions. I really liked this, its funny and looks great. It took me a minute to notice the perspective shift on the buildings and it's a great effect. Grand Theft Tram.

A Lifelong Hobby by Derek Glennon 2025-10-07T00:11:39Z ♥ 1

Oh yeah, jelly lad and spooky sword. I love those guys.

Final Buppo 64 by Anson Rutherford 2025-10-07T00:08:37Z ♥ 1

Poor bluppo alone in the dark. I only managed par on the last level, and then the first on my second time through. The trick shots were... tricky.

ROT by X2SHADOW 2025-10-06T23:59:59Z ♥ 2

This is very bleak, but great job. That room makes me feel sad and alone.

Garbage Collector - C# Ref by RohakarOntari 2025-10-06T23:56:58Z ♥ 0

I think your upload is borked

Goblin Lord's Dream by Ira Baciu 2025-10-06T23:55:31Z ♥ 3

Space blob was very blob, much enjoy.

Clockwork Collector by Jiri Hysek 2025-10-06T23:23:52Z ♥ 1

Solid! Simple mechanics that are quick to grasp but with quite a bit of complexity as the new pieces come in and it looks great!

LD55 — Summoning (46)

The Zummoning by RossK 2024-04-22T02:31:13Z ♥ 1

I managed to suss out the rules on combining cards after a few rounds without reading the instructions, so I'd call this a success. I like the lane-based combat, trying to keep a good ratio of element vs celestial cards to deploy as needed is fun.

I managed to win my first game in the LD version, but my second game I played your Godot Wild version, and it just dragged on and on. It was hard to push past the point of having the enemy line pushed all the way back to their end, every time I defeated them, they would pop another unit in that space and I couldn't move forward. I wasn't sure how to do better.

Shadow Summoner by Tommy 2024-04-21T03:13:04Z ♥ 1

I dig this. 🖤

Those little flames that come straight for you kept taking me out. Stalkers. They're hard to pick out until it's too late - which I guess is the point lol. Found myself wishing for some sort of defensive manouver I could use against them. Or a way to dodge attacks.

Loved it though. It's fun. I think that rune drawing and summoning system is innovative. It looks and sounds great. Perfect jam game.

Not the Right Way by DeerofBlue 2024-04-21T02:03:22Z ♥ 3

I enjoyed the writing, the general conceit gave Papers Please vibes, but it's a different beast mechanically. The art style is wonderful, musical accompaniment fitting and refined. Overall good entry.

Summoner Training Simulator by Brainbetter 2024-04-21T01:17:17Z ♥ 1

Feels cozy. Lesson 6 took me a minute to break down. If I'm honest I hadn't entirely internalized the logic of the different elements until then (I was sorta flailing about and guessing successfully) so that felt like ending on a real test. It was satisfying to unwind.

Loved the humorous bits of *history* and *science* interspersed.

Evocation by kanity 2024-04-20T20:33:36Z ♥ 1

Spooky. I enjoyed your artwork and the little bits of lore sprinkled throughout, folklore references like Chernobog, it added a sense of place. The Puzzles were quite simple. I sort of wished I'd had to figure out the scroll-mashup combos myself somehow, rather than it just doing it for me. Solid entry though! I liked it a lot.

🖤

ShapeSummoner by frederikja163 2024-04-20T20:03:33Z ♥ 1

Solid entry. I did have to faff about to get it running on my laptop (Fedora Linux). Installed glfw-devel and the .NET 8 package, it gave me a purple square off the start, but a resize fixed that, and I had to kill the process after, but it worked well otherwise.

I'm impressed this is your own engine!

Fun little typing challenge. I liked when it gave me an opportunity to chain actions - switch to a colour then do a few different shapes in a row then do another colour of the last shape. It's satisfying.

Upcard Writ by alec 2024-04-20T19:38:10Z ♥ 1

Technically impressive. I love the card sprites and how juicy everything is. Music is great, sound effects hit right. Flavor text on the cards is fun. Good vibes here.

The card mechanics were straightforward and easy to understand, after one round of flailing I had it down. Solid entry!

The Summoning by rcxa 2024-04-20T19:25:51Z ♥ 1

I thought my childhood of training via Math Blaster was going to serve me well here, and I almost got through Wave 6, but with multiple baddies comin' at me the three-number-problem ones took up too many threads in my brain unit and I could barely process them lol.

Loved the enemy designs, especially the boss models. Great work!

Necrogirl by Constance 2024-04-20T18:24:31Z ♥ 3

It was tough to collect enough gold to keep summoning allies. I was wiped out very quickly, repeatedly. Solid entry though, interesting mechanics.

my summon game (potatoes) by fhgaha 2024-04-20T18:15:54Z ♥ 1

Potato is love. Potato is life.

Vampire Summoners by DenisMarasan 2024-04-20T18:12:22Z ♥ 1

Fun twist on a survivors style game. It's interesting trying to find a balance on number of enemies to maximize score but avoiding becoming overwhelmed. Solid entry!

The Floppy Disk of Forbidden Creatures by Cole Cecil 2024-04-20T16:50:23Z ♥ 1

Spooky AI Madlibs.

I have to say that the Readme and EULA made me very wary of running this program, so mood accomplished. I hope my laptop is not haunted by this summoning I performed.

Mjolnir by SecretJuice 2024-04-20T16:42:37Z ♥ 1

Mjölnir is pronounced Mjölnir.

Fun entry! I felt like I couldn't throw the hammer far enough to be effective, so mostly relied on the call back to kill the vile cretins. Once I got surrounded that stopped being effective too.

The Dank Sorceress by TheMaskedMan 2024-04-20T16:32:07Z ♥ 1

Love the soundtrack 🤘

I didn't totally understand how to battle successfully. I know I needed to get my dudes to the far side of the field to attack the enemy leader, but whenever they had no enemy to fight they just turned around to attack me instead, so putting one in an empty lane was just like self-destruct, and if I only reacted to where the pikemen were coming out, I could never get to the leader. The best strategy I found was to pump them out in one lane and let another lane get attacked for a bit, and lightly defend wherever else they went, but then sometimes my dudes would just turn on me anyway and set me back to square one.

I think I just didn't get what was severing their summoning tie, or if there was anything I could do to stop it from happening?

Lorem Ipsummon by Hugimugi7 2024-04-20T16:07:20Z ♥ 2

Love the voice over and the script, it was quirky and fun. Music was great and fit the mood very well.

Accidentally summoning a crate onto myself was *chef's kiss* and I loved the way the voice over made fun of me for it.

The platforming was very floaty, which, I think it had to be to work, but sometimes led to strangeness - I was crushed by a box that I pushed over a ledge too quickly. Both wizard and box went over the ledge, but the wizard fell faster than the box and slid right underneath it. The floaty controls made me play much slower and more cautiously than I would in most platformers.

The last platforming section was challenging in a good way. I wish there was more game, and more objects to summon!

Familial Familiar by ellaris 2024-04-20T01:56:51Z ♥ 1

I loved making my witch and choosing a familiar. This was a weird entry in a really great way. Summoning my credit card back to my pocket. 🖤

My crow familiar absolutely bodied that finale.

Dark Ritual by dvdagames 2024-04-20T01:11:43Z ♥ 0

Art is good, the game is cohesive, quite enjoyed throwing fireballs around and disrupting that wizard's ritual. I wish there was *more* messing around with the wizard - like if every room was another ritual you had to bust up or something. Just a thought though I like what you've made here.

Did you draw the cover illustration too? It's fantastic I love it.

Unpacking Armageddon by notnasiul 2024-04-20T00:58:05Z ♥ 1

Fun take on sokoban! I thought I was going to lose for a minute when two circles in a row spawned under piles of boxes I couldn't move, but it came back around.

Summon a Succubus by fullmontis 2024-04-19T16:19:08Z ♥ 0

I didn't understand the feedback mechanisms until I came to the comments. I saw the red lines while moving stuff around and thought that meant it was in the *wrong* place at first. Made sense with the context provided by other comments.

Horny game with weird controls. I liked it. 🖤

Zoo Fantastica by Rexagon 2024-04-19T01:53:07Z ♥ 2

I always jump in without reading any instructions, and thought I understood the diagrams because the gems have shapes that line up with the shapes on the drawing, but I was wrong. Went back and read your tutorial section and figured out how to summon the donkey. Interesting idea though! And great illustration.

Also thank you for including a Linux version 🖤

Summoner Survivor by SleepyStudios 2024-04-19T01:38:43Z ♥ 0

Difficult to play on my trackpad, but that's sort of a me problem. Great job!

Raising the Bread by ZuhairGhias 2024-04-19T00:44:10Z ♥ 3

Beautiful illustrative style. I was nearly taken out by the two mice in a trenchcoat, steam rolled the bougie budgie, then got murdered by crime weasels.

🖤

Child of Ruin by Rick Williams 2024-04-19T00:28:08Z ♥ 15

Wow, so many people involved in this entry! Explains the ambitious size.

I loved the statue lore, and the old man who sees the beauty in the world. The writing in general is quite evocative.

The musical score is ethereal and jaunty, fits the setting well, though it was a bit strange that it reverts to the exploratory theme when you cross the final bridge? I feel like the badlands music would have fit the mood better for the conversation with your mother.

The combat was a little bit wonky. Ravi died immediately when I started the fight across the first bridge before he had a turn, felt not great, then the second fight across the second bridge I won without the enemy having a turn. Most of the rest wound up with one character out of commission before they got a move in. Kind of a mixed bag.

Movement felt sort of stilted, and the map felt large and empty. I never really felt like I knew where I was going, just wandering and hoping for the best.

Overall really great though! I enjoyed playing through it. It's impressive to wrangle so many people toward a common goal in such a short period of time successfully at all, really, but it was fun in its own right.

Mana Tactics by argensis 2024-04-18T23:11:15Z ♥ 1

Love this idea. Feels like a turn-based-tactics take on Magic The Gathering. Pace was quite slow and the map quite large, but the bones are good. This could be really fun with some more time put into it. A strategy game is an ambitious two day project!

Bone Train - For Ludum Dare 55 by Fatal-Exit 2024-04-18T23:01:32Z ♥ 1

Fun little snake clone. Great sound effects and music.

Piggy Harvest by sami822 2024-04-18T21:34:53Z ♥ 1

Cute. Fast pig is best pig.

Dark Roast Cafè by outstar 2024-04-18T20:37:23Z ♥ 1

Chill gameplay, great pixel work, dark cozy vibes.

🖤

Shards by mechanicallife 2024-04-18T18:57:25Z ♥ 2

Loved this. I got a little over half-way before I had to cut off my thumb. Major Inscryption vibes. Moody. Great sound and visual design. 🖤

Gameplay was a little samey, so I didn't really want to start over when I eventually died. Each level was identical, just with a higher number to reach. Some mechanical variance would go a long way.

I bought the gem to give me an extra shard each hand but I don't think it did anything.

Riot in Hell by tthe 2024-04-18T15:42:38Z ♥ 2

I feel like I wasn't supposed to be able to make everything auto-spawn by clicking and holding a button, then moving my mouse away from it. I accidentally did this to the "Pray" button, then purposefully did the same with peasants to keep a constant stream of them coming in, then in later waves, just set all the units on auto and no longer had to look at the screen.

Cool concept though. It would be fun to have a bit of strategy involved, rather than just brute forcing, but brute force feels appropriate thematically.

Waves of Chess by frozenfire92 2024-04-18T15:25:37Z ♥ 2

The active effects are *very* powerful. My pawns got queen moves right off the bat and it made everything quite trivial. Then they also got knight moves and had basically free movement around the board.

Made it feel less like I was surviving waves, and more like I was an unstoppable invading horde of superpawns.

Well put together though, I had fun.

Capture the King by ZEN 2024-04-18T15:15:49Z ♥ 2

I am very bad at chess. I found the most consistent way for my smooth brain to win a scenario was to put the queen wherever should could immediately win.

My Little Demons by Kaish 2024-04-18T04:36:44Z ♥ 2

Beautiful pixel art and use of theme. Fun magic mumbling when you summon the demons, music was great. I got stuck on level 8 but that could just be my smooth brain. I wish I could dismiss a demon.

Life of a skeleton by Pimeko 2024-04-18T02:23:58Z ♥ 2

I love the idea of being summoned away from your mundane life and having to fight off some wizard's enemies, but I felt like I had to bruteforce the conversation options - like I was just guessing which was the right option to move forward. Really interesting though, good job.

The Summoning Goes On by Inkweeper 2024-04-18T02:12:52Z ♥ 1

Being a hamburger demon myself I find this kind of representation very empowering.

🖤

Summoner´s ritual by josang1567 2024-04-18T02:09:42Z ♥ 0

Thank you for this opportunity to create horrendous creatures.

🖤

High School of Conjuration by fumybulb 2024-04-18T02:04:35Z ♥ 1

Fun! Like Shadow Mario, but demonic. Great sprites.

Spring Must Come by muriel 2024-04-18T01:49:18Z ♥ 2

I like bringing natural beauty back to a space. It's like if Terra Nil was fantasy instead of sci-fi. The slow terraforming speed of the elementals made the equilibrium level a bit of a slog, but it's a solid concept.

🪬

Flickering Hope by Domenixius 2024-04-18T01:35:29Z ♥ 1

Dark and oppressive. 🖤

Flower Run by jk5000 2024-04-18T01:24:14Z ♥ 1

Flowah powah

John's Visage by stmate03 2024-04-18T01:18:49Z ♥ 1

Looks great, I liked the camera movement and the music gave a good vibe. The speech effects for the characters were a bit sharp, but overall it was good!

Summoning Ritual by velvetlobster 2024-04-18T00:47:51Z ♥ 1

Similar experience to FFenril. My PC resource usage spiked like mad and made my PC almost unresponsive by level 3.

Your pixel art is vibrant and beautiful though. I loved the illustrations between levels.

Courtroom Conjurer by kalibrated 2024-04-18T00:38:56Z ♥ 4

Hits the theme, fun art and I love the presentation.

Nightshroud by synthol 2024-04-18T00:29:58Z ♥ 2

Love the player sprite. I'm a sucker for shadowy creatures *and* pixel art.

Nose Deep In A Book by Yorsh 2024-04-17T18:53:30Z ♥ 1

Fun take on the theme! I figured out which runes to use to fix the bottle and how to enter them pretty quickly, but just had to guess which order they went in, I guessed wrong and thought I needed to use more runes. Tried a few, then I wound up looking at the spoiler section and realized I just used them in the wrong order.

It would have been nice to have some sort of indication on the order of operations, or feedback mechanisms to let me know if I was on the right track. Like drawing the right rune correctly makes it glow a different colour or something.

rotator by Gallant_Dev 2024-04-17T18:32:59Z ♥ 0

Beautiful artwork! Honestly, fantastic. I would love a tarot deck in this style.

Not sure I enjoyed it as a take on RPS, because the hands are random and there are no indications of what the other player has, there isn't really any possible strategy.

cheezard by PizzArt64 2024-04-17T18:26:33Z ♥ 3

I like the floaty movement. Like, clicking to move in a direction then throwing bullets around is fun. I didn't really get what was going on with the letters, but I did manage to explode some things so that was cool.

Art is fun, and the camera movements are juicy.

LD54 — Limited Space (13)

I wish I could zoom out by reivilibre 2023-10-08T23:40:02Z ♥ 2

Perfect game 5/5 I loved it

Skypiercer by Caladrius 2023-10-08T23:32:05Z ♥ 2

Zip off denim jorts are the height of fashion

Eggcellent Oot by N3K 2023-10-08T22:44:10Z ♥ 1

Sometimes the eggs wouldn't let me pick them up - it would do the holding animation but with empty arms, and the egg stayed in place. Other times, when I did pick and egg up, it would just roll away as soon as a put it down. Made it difficult to put them near the fire.

I really like the models though, and it was a fun idea!

Crazy? by Danial Jumagaliyev 2023-10-08T21:38:37Z ♥ 2

I made a super rat and it was very fast. 11/10

Unlimited MACE by Yoss III 2023-10-08T20:55:36Z ♥ 2

This is very difficult to play, but swinging that flail around is wild. Good job!

STARCHILD by konfekt 2023-10-08T20:53:10Z ♥ 1

Cute story. Thank you for sharing it

One Step Further by justking144 2023-10-08T20:28:27Z ♥ 1

This is definitely a sysiphean task

Misplace by Bassilij 2023-10-07T18:00:19Z ♥ 2

It took a solid 4 or 5 deaths before I realized why I was dying immediately while I tried to read my instructions lol. Once I got going I grokked the spirit thing though. I had a difficult time finding the things I needed and I didn't always understand what I needed to do with them but it was cool! Atmosphere is on point and I liked the use of the theme.

Hellevator by SgtWeirdo 2023-10-07T17:51:48Z ♥ 2

Solid entry that stuck to the theme. Your pixel art is nice, readable and I enjoyed the soundtrack.

Fowl Play by Simon Rahnasto 2023-10-07T17:36:11Z ♥ 3

The fight sequences felt a little out of place, but otherwise I loved it. Fun, polished, entertaining writing and VO.

Redneck Renovation by Kylazaur 2023-10-03T14:56:45Z ♥ 4

Fun concept, beautifully drawn, and I enjoyed the voice work.

Spore Valley by GarrickWinter 2023-10-03T14:49:23Z ♥ 2

looks cool and I want to try it out, but the download isn't working! Try reuploading maybe? Or put it on Itch.

Game Where You Kick Enemies Off A Platform by hopem 2023-10-03T14:45:01Z ♥ 1

Fun! Great job. I like to kick the demons and the space felt very limited! Like a minimal, surreal, martial art. Would have been nice to get a bit of variation in the enemies, maybe some ranged attacks or something.