little-crow-heart 2024-04-13 16:09
I think this is really solid for only 8 hours (I've only made it til 31 on my first round but it was easy to get into). Good job on this one ^^
Foon → Ludum Dare Explorer → LD55 → Bone Train - For Ludum Dare 55
By fatal-exit
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 214 | 3.34 | 28 | |
| Fun | 188 | 3.34 | 28 | |
| Innovation | 344 | 2.32 | 28 | |
| Theme | 321 | 2.69 | 28 | |
| Graphics | 119 | 3.75 | 28 | |
| Audio | 57 | 3.76 | 28 | |
| Humor | 216 | 2.62 | 27 | |
| Mood | 178 | 3.32 | 28 |
I think this is really solid for only 8 hours (I've only made it til 31 on my first round but it was easy to get into). Good job on this one ^^
Wow, very cool game! I loved the graphics and sound, you nailed it! You've created something pretty good with the little time you had :D
Cute, and graphically awesome under a time limit! Nailing the direction of the floating bones is a challenge with the Minecraft itemdrop style floating, were there alternative graphical directions you thought of for that?
Wow great audio! Very cool bones animations too!
Really cool game! I liked the soundtrack and how the pick-ups flew across the screen! Nice job!
The pickups being projectiles that weren't on the grid is a very cool twist on a game like snake. Some of the paths were a little frustrating as it felt like they barely clipped the corner of the arena so I had no chance to get them. Maybe some kind of warning for a second or two of where a bone is about to fly could help? Also really liked the 1-bit visuals, the sprites all looked awesome.
I appreciate the simplicity and it feels really juicy with the crunchy sound effects, great job!
Fun little snake clone. Great sound effects and music.
Great visuals, the 1 bit palette and color choices looked great!DRV14dQcLQ.png
Evidence that good juice and excellent sound design can make something super simple way more fun than it has any right to be. I won't lie, I spent more time on this one than I meant to, which is a pretty good indicator that it's a fun one. Well done! Super impressive for only 8 hours.
Screenshot 2024-04-19 000046.png
What a funky mood with the content and the music and stuff. Cool game!
I liked it! Neat spin on Snake. I don't really see the connection to summoning, though.
Very cute looking game! The winning strategy seems to be to fill up the space efficiently and wait patiently for bones to come your way. Seen this way, the bones are kind of unnecessary and you could just have the "snake" grow gradually over time. Some other strategic element to make the game more unpredictable would be welcome.
Nice work for an 8 hour submission. It's pretty cozy and it was interesting catching the bones, but it did get more boring with the snake length increasing, instead of catching the bones, I was avoiding my body and waiting for it to move and hoped for bones to luckily fly in my direction.
Simple but really polished for what it is! The background music is such a fun little bop. Difficulty feels right and the projectile bones thing is a nice twist on a classic.
Great twist on a classic game. Having a speed setting might varies the difficulties.
A simple concept well implemented. The interface is clean and coherent, the graphics are cute and match the music. I would suggest adding a chronometer and an online scoreboard where (points and time1) > (points-1 and time2) > (points-1 and time2-1).
I don't think anyone would blame you for using your generic library to add a scoreboard to yours games.
I tried capturing a video of the ending but then I lost focus on the window by doing so. A tragic ending:
HZ3qx5l7um.png
The text is a little hard to read on all the white bones. Maybe thicker border would help?
Really clean looking game and I love the tune in the background with the different instruments cycling in and out! A simple idea executed really well!
Really nicely put together, the bone collection sound effect is so incredibly satisfying.
Oh wow, great job! Snake with a twist. I think the graphics and the sound overall is really amazing and the game ended up very polished. There was just one issue, I feel like the controls are not really responsive, I can't explain exactly why but sometimes I felt like it wasn't registering my actions. I got 89 maximum and it was really fun, congratulations on the entry! :)
What an interesting Snake variation. I really like the music/sound effects, and the graphics work well. Very impressive for only 8 hours! I think it might be improved by making the character speed up more with each additional bone, since it gets a bit monotonous with the slow pace. Good job!
So cute and polished. The assets are amazing, although the music feels a bit cutesy for the situation at hand :D very fun!