FoonLudum Dare ExplorerUsers → JeanBon

JeanBon

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202456Tiny Creatures👥Guzzling Antsjam3833.703.323.354.203.703.30
202455Summoning👥Drawnion (multiplayer)jam7643.413.253.503.58
202354Limited Space👥Rocket of Sandjam3133.823.793.604.123.913.82
202251Every 10 seconds👥lemojidjam804.103.923.924.363.26
202149Unstable👥Meowgicianjam2553.903.893.363.904.043.53
202148Deeper and deeper👥Bumpy Drillyjam8783.533.382.454.003.252.663.11

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by JeanBon

LD48 — Deeper and deeper

Bucket Head by LethalTurtle 2021-04-27T23:33:45Z

Your game has a lot of potential, it has its own visual identity and strong mechanics. The movements feel good, finishing it is satisfying.

I had some difficulty understanding the controls, sometimes blocking my path by mistake and trying to remove the chunk.

Good job, that was a pleasant experience.

Depths of Hope by gustavo.christino 2021-04-27T23:57:44Z

The art is great, I like playing this little submarine. The audio is very satisfying. However I would like the camera to follow me when I go deeper, instead of waiting for it. The shark unexpected agility got me laughing.

Very cute game, I cam see some sort of 2D Subnautica potential.

Conspiracy Dive by wizard sino 2021-04-27T22:29:30Z

Lovely. The UI is a little hard to use but I solved all the puzzles.

I appreciated the ending :D

FishyFish by PSiv 2021-04-27T23:02:16Z

The game took a very different direction once I had drunk the entire ocean. It's a relaxing game, I finished it twice. It could use a full-screen button, my mouse kept losing the focus of the game.

[WebGL/HTML5] Who am I? by leorid 2021-04-28T18:49:47Z

Now that's new! I appreciate you have spent some times on designing multiple level with increasing difficulty. It was a good experience, you even made an ending!

Excavatris Inc. by Neon Glass 2021-04-29T07:17:09Z

You perfectly implemented tetris, the T spin is working! Do you use a stack of pieces or is it full random?

The graphics are great and so are the sounds. That's some amazing work you did in only 48 hours.

It's kind of... addictive.

firefox_USpdbCNvtw.png

Altum Altum by Maxwell3000 2021-04-27T17:08:05Z

I finished it! The level 11 is a lot harder than the previous ones. I had a hard time on both level 11 and 14.

Great idea, I had a lot of fun playing it.

The Deepest Dungeon by Susumu Asaga 2021-04-27T01:36:00Z

Very cute and addictive. I'm keeping it running. :D

The Deepest Dungeon by Susumu Asaga 2021-04-27T14:40:11Z

I finished it! That's a rewarding ending. :D

One of my friends got the dungeon replaced by a black screen instead of the ending but I shared my screen so he could see it anyway.

Catlantis by fabula_rasa 2021-04-28T01:08:29Z

Very cute, everything works: graphisms, sounds, music and gameplay! It was a good surprise to meet the big fish at the end. I did not meet any bug, that's a high standard for a game jam. :D

Terminal by Squidsheep 2021-04-27T02:51:45Z

I finished it! It took me some times to understand the damages are computed at the end of each round or three moves.

It was fun to find ways to dodge the spiders and the graphics are very clean!

Dig it up, dog! by MaDuShI 2021-04-27T01:55:00Z

The actions after digging the dog made me laugh, I kept on digging to see all the different items. Well done! :D

Fishing in the woods by KillRyusha 2021-04-28T00:09:21Z

What a cute and relaxing game. I love fishing games, for some reason that I do not quite completely understand myself, and it was a real pleasure playing this one. I never saw a fishing game with this mechanic, well done! :D

Sticky Diagnosis by made3 2021-04-27T00:28:55Z

Very well done. However there is a memory leak.

Find The Page! by Rouge_dragon 2021-04-27T02:15:40Z

The least I can say is that it's working, I was planning on going to sleep one hour ago. Well done!

LD49 — Unstable

QA - The Game! by Chartle 2021-10-19T16:35:53Z

Funny idea and I liked the corporate hell sound messages.

The running sound feels weird, like I am doing 10 steps by second.

I like the way bugs are fixing themself slowly, it felt satisfying.

Block'd by JPiolho 2021-10-05T12:03:59Z

Fun take on Tetris. The art is very polished and the handicaps are original and balanced.

Are you using a bag of pieces or do you generate them randomly? The logo is looking good however, because of the eyes, the "O" kinda looks like a "A", which is awkward.

The "mind of their own" can be frustrating because we cannot anticipate the switches. You could start shaking the piece to signal an imminent movement from the piece.

I did not have enough time to read the bonuses, what about waiting for a click before hiding the pop up?

I had fun, I'm 2nd at the time. :D

Bridge Disaster -> Whistle Master by fraanns 2021-10-14T12:18:59Z

The simple art and the color scheme are engaging. The path finding is working well and you even had time to add multiple levels and an intro. Also the half worried tone of the intro made me laugh.

However the game is not challenging in its current state as the player simply can move every villager one by one and avoid breaking any bridge. I admit I did not notice immediately the 1/1 bridge at the last level and my villager fell to its death. :D I think something is missing. For instance you could have multiple paths with bridges that could only be crossed x times. Or add a timer so the player is forced to lead more than 1 guy at a time to the end.

Nonetheless it is a playable compo, it has charm and it fits the theme. Well done!

Incomplete Horse Nonsense by Harrison Dunn 2021-10-19T16:16:49Z

You should edit the page description with the controls, it took me some time to understand I had to use the arrow keys.

Freeing the horse becomes addictive after a while, I think the funny horse noises have a lot to do with that.

I thought the gameplay was missing a mechanic to slow down the cowboys, for instance freeing bulls that would charge them and slow them for a while.

It's a funny take on the theme.

LD51 — Every 10 seconds

KILLING TIME: The Dimensional RPG by Spex130 2022-10-12T14:53:52Z

I won! It was fun, there were many choices for the player although luck was a high part of it as well. I used Guard 80% of the time on the Time Master to recharge my mana safely and win. Some spells to recharge the mana would be welcomed.

Flying Or Dying by magicstunts123 2022-10-07T19:11:24Z

1950pts! The game is easy to understand, I had fun running through the level. The style, the animations and the camera positioning worked great, it's actually ambitious for a jam game.

Right now once we had fun interacting with everything the game becomes repetitive but I think the concept of being an annoying flies has some potential on the long run.

I would be nice to have keys to go up and down no matter where we look (usually space and 'c' or LeftControl).

10 Doujins per Second by steinuil 2022-10-07T17:28:38Z

The graphics are good, the sound design as well, and the gameplay is easy to understand.

However the culture around the game is unknown to me, so I did not understand most of the references.

LD54 — Limited Space

Rocket of Sand by Paul-Maxime 2023-10-03T14:31:32Z

@kabura : You probably don't want to know how we did it as we should have used real 3D instead of 2D art with 3D gameplay.

Anyway here's a walk through hell:

Godot engine handles isometric tiles on its own, with layers allowing us to paint a 3D island of cubes easily.

However when comes the time to add buildings they need to follow the same 3D logic as the cubes, sometimes an upper layer has to be drawn behind it, sometimes it has to be drawn in front. The only way I could think of to do it with 2D assets is to divide the entire asset in cubes:

Aseprite_EWKqi2Lez7.png

See this innocent looking factory?

Aseprite_XU5ODWVzbb.png

Now we need to imagine it like a pile of cubes.

Aseprite_MOxrXfCH7H.png

We'll start from the upper layer as it's the most visible one, the one overlaying all the others.

Aseprite_LKO5cXa6U2.png

Then we select the front cube, for the same reason.

Aseprite_EX6LzNmx2v.png

And there we have our 5th lvl front cube.

Tileset.png

We can now add it to the tiled set and draw it at the right location on the right layer (current layer + 5 level).

And why am I doing that? What was I thinking?

Don't do that. Use 3D.

SPICE LIMITED by LePeridot 2023-10-03T12:14:46Z

The art is very pretty, and the menu look great. It looks polished. The gameplay is relaxing although not very challenging. The achievements succeeded in making me play again. The voice effect is amusing, it works well, however it could do with more sounds when the buildings are in action.

I spent at least 30mn playing it, I'd say it's a success.

LD55 — Summoning

Summoners Rift by Flatgub 2024-04-26T00:05:37Z

On one hand the tutorial is well implemented. On the other hand I felt hammered by a tone of information. At the same time I am impressed by the density of the game design.

After a while I got most of it and I managed to win my first run at the very last day.

I think a few things could be self-explained with animations (like a card moving to the discord, or cards being picked from a deck). But this sort of thing is obviously hard to implement in such a limited amount of time.

The graphics are great, they are cute and engaging, they only lack animations to make them more alive, like cards moving from a pile with a lerp for instance.

The sounds design is very funny. Did you record and modify your voice?

Etsa Djavul by foolmoron 2024-04-18T23:06:57Z

I finished it! We had fun sharing screenshot of our imperfect writings with a friend. Sometimes the detection was not working very well in one way of the other, making it hard to validate the right symbol or too easy to validate the wrong one. But we got it in the end, probably... Is it supposed to be like this? :D

Well done.

firefox_ADE7QBx4BJ.png

Drawnion (multiplayer) by Paul-Maxime 2024-04-26T06:15:19Z

@jimbly We were both on voice chat when we received a notification about people being online so we joined. ;)

The game is definitely lacking a score, the mana is just the mana, although killing units gives you more mana so it's not entirely wrong to say that.

I agree with you there is a lack of a feeling of progress. We spent too much time on the technical aspect of the game to think about the core mechanics long enough. Lesson learned.

Spirit Stone's Summon by Ausstein 2024-04-19T00:43:58Z

The first impression was not great, an archive to download (eh I'm lazy), a game named "New Unity Project (3)" then for some reason while playing I did not have any UI until I pressed escape, so I was very confused.

But I tried again, in hard, and I got the hang of it. It was actually quite fun. I won my second try with a few mushrooms by sending projectiles constantly as I thought summons were not worth it. But I tried AGAIN a 3rd time, focusing on early farming behind the crystal and I won with only summons this time.

It's not a very original concept but it works and I had fun so I'd say it's a success in the end!

New_Unity_Project_(3)_ac5nVvzlKq.png

Bone Train - For Ludum Dare 55 by Fatal-Exit 2024-04-22T23:24:24Z

A simple concept well implemented. The interface is clean and coherent, the graphics are cute and match the music. I would suggest adding a chronometer and an online scoreboard where (points and time1) > (points-1 and time2) > (points-1 and time2-1).

I don't think anyone would blame you for using your generic library to add a scoreboard to yours games.

I tried capturing a video of the ending but then I lost focus on the window by doing so. A tragic ending:

HZ3qx5l7um.png

The text is a little hard to read on all the white bones. Maybe thicker border would help?

Reclaim Slime Supremacy by Hellman 2024-04-19T02:30:09Z

You need to export your game with the Love2D library or we cannot start it.

As said in the [documentation](https://love2d.org/wiki/Game_Distribution#Creating_a_Windows_Executable): > Once you have your game executable you can pack it together with all the other DLL files of the official LÖVE .zip file into a new .zip file and share this with the world.

The game is too easy to win so I could not figure the difference between the units. I loved the art of the slime I sincerely wished I could have tested it longer.

Kalea The Evil by Lakea 2024-04-19T01:31:30Z

It's not very clear that the followers increase the mana regen but once I got it I managed to have enough bats and win.

A quick hack for the graphics, as someone who knows very little about graphic design I find it helps to take a palette from [lospec](https://lospec.com/palette-list) to get a more coherent result.

Summon Glow by Ron88 2024-04-19T01:03:56Z

It was quick but fun. Quickly I thought there was going to be an issue with the CPU and the absurdity of the lag made me laugh.

The Gameplay could do with more options as I did not feel like I had to make any choice, simply increment the two available values and be amazed by Godot physic engine. Also the UI and and the sound are well polished it's part of what makes it work.

Crystal Guards by Nubels 2024-04-18T20:42:08Z

I lost with 67% HP, is there a bug? Apart from that I think the concept is working. Maybe add a condition to be able to move units (mana, cooldown) so positioning them better early on matters more? With a few sounds and some animations (distort the images when they fight) it can become addictive in a good way.

I tried again and lost with 100% HP: firefox_OI6s6QWB44.png

LD56 — Tiny Creatures

Chumini: Tiny Army by Guilloteam 2024-10-08T00:03:51Z

I thought 3000 would be a good score to stop.

It's a fun game, similar to Crimsonland and its variant (Brotato, Vampire Survivor etc...) but with a Pikmin style of weapon. I think there is potential to make a full game out of it with more opponents, bosses, more upgrades.

The art looks nice and cute, the sound and and the music work well although they become repetitive after a while. I would suggest using more sounds for the same actions (picking XP, using power) and play them randomly.

There is a bug where some of the XP on the ground cannot be looted. It disappears after a while.

Also great team name.