The Squeaky Affair by bmacintosh 2021-04-27T07:54:25Z
Awesome! I was hooked on it, though the white pin felt a little OP. But a really really good job overall!
Foon → Ludum Dare Explorer → Users → made3
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Crunch Time | compo | 345 | 3.03 | 2.86 | 3.24 | 3.69 | 3.06 | 2.39 | 2.46 | 2.65 | |
| 2022 | 50 | Delay the inevitable | 👥 | Work Avoider | jam | 425 | 3.72 | 3.75 | 3.52 | 4.00 | 3.54 | 3.16 | 3.91 | 3.50 |
| 2021 | 48 | Deeper and deeper | 👥 | Sticky Diagnosis | jam | 268 | 3.93 | 3.90 | 4.06 | 4.32 | 4.06 | 4.01 | 4.04 | 3.67 |
Awesome! I was hooked on it, though the white pin felt a little OP. But a really really good job overall!
Different approach to the topic, I like it. It is easy to understand the game mechanics without any explanations.
What keeps me up at night? Thinking about donkey.
Such a simple base concept, but it was so well done. Love the graphics, made me feel like Silent Hills where you just jump into dark holes without knowing whats on the end. Sound also great, it's the details like bass sound when you pass an obstacle that makes it great!
This could easily develop into a full game. Art style is perfect and it felt very detailed for a Gamejam game
Very cool game! Animations are simple but so smooth, I like it! I was a little confused about how the shifts work during the first run, but got to Level 19 on the second run. Overall really really cool, though I would have liked to refuse a promotion sometimes :D
Btw: The "start the day" button on fullscreen was not visible for me. Not sure if it is because of my display resolution or something like that.
Dwight would be mad about the stapler!
Very calming and I like it. The next upgrades are not really out of reach, it feels doable and gets addicting that way. Well done!
Love it! Escpecially the dog kick! The prototype looked cool as well... Ragdolls are just great in any way Though I would have liked to fall deeper with a few boosters on the way or something.
A deep game for a deep topic. I like that with every recall the environment changes and adds to the mood
@jeanbon Thank you. How do you know/How did you notice? Works fine over here
@jeanbon @bmacintosh @boclow @matterlinx @kaappis Thank you all for your feedback and for describing the memory leak. Sorry for the crashing, I imagine it being frustrating to grind the coins just to have the game freeze. But we have updated it, so there should be no memory leak anymore!
@quite-good @iluvatar @evil-as-shit @steve-dragon @kev-the-gamedev @prerak @boclow @phoenix-fireflower @thisismatt @jk5000 Thank you all so much for playing and the great feedback! It means a lot to us <3
@leorid @imzary @minefreak Thank you all so much for the nice feedback, really appreciate it!
@silkypantsdan Thanks for the feedback! The left and right collisions were tough. It's also the perspective that makes it harder, but the hitbox of the leftovers is already extended towards the back.
The menu cursor is a good feedback! We disabled the mouse shortly before submitting because otherwise the player would have tried to click on (for example) the upgrade button with the mouse. With a little more time and motivation it would have made sense to, as you said, use space/any other keyboard button instead of mouse click. Or implement both, keyboard movement/press as well as mouse movement/click.
@conduit Thank you! :smile: We did not have the chance to interview the patient. Once we do we will ask about the teeth :grimacing:
@gustavo-christino Thank you so much!
1 - In retrospect it seems really hard. We
2 - Thanks, the point about varying the menu buttons is helpful! I did not give it any thought while creating the menu, but next time I guess I have to do that.
4 - I don't think anyone would like to see a tongue depressor going a few meters deep into a throat before a doctors appointment! :laughing:
I like the post processing, especially the distortion while falling down. It helps with the atmosphere that the music is creating
Score 122, was fun! The sounds it made in the end was exactly how I play piano: Just random notes in random time spans.
@unpronounceable I did not mean that in a bad way, I enjoyed the sounds because they are not that professional. They sound like you made it yourself and they sound good
Very cool game. Tower Defense is always fun and the sphere movement seems very new and I love it. Balancing was impressive as well considering the time to develop it, props for that. Only thing I would like would have been to have a little more time at the start to see how "big" the planet is. I only noticed after a while how huge the planet is when the build-stations were already partly destroyed.
Very cool art! As other people already stated, it was unclear what the enemy hands do at first (I did not read the description at that point) and the feedback for grabbing/hovering over the limbs is missing. Would be cool to just get a feedback like the foot slightly blinking or having a white taint or something. But otherwise great!
Edit: Hands down, who else did a fapping movement with one hand followed by childish giggling afterwards?
I was hooked with the "Oh yeah" at the start, but sadly the gameplay was not really smooth and fairly frustrating as the ball was not hit by the foot/leg when I thought it should have.
Did not understand the safe, but other than that really great! I especially love the music and art. And props for making so many small games in one game, it is a hard task
Good start into game development, but there is a lot of room for improvement. What I am missing most is a score, like to see how high you get.
Very self explaining and not bad for the first Gamejam entry. You got a full game with menu and even cutscene together which is already a not-so-easy task when it comes to such a short time management.
Most important thing that I noticed of what should be changed is that you can do multiple actions at once. Like holding R for the valve and simultaneously extinguishing the fire
I can only agree with the others, the player can rocket around. Maybe it would have made more sense to have a separate minimap instead of around the player or something. It's always interesting though how hooked one can get from such a simple game.
I love that it was a different approach to a game. More like art and atmosphere, you don't see that here very often I guess.
Very excellent game I have to say. In one level it felt like I had to think out of the box.
For me it's working in Chrome on Windows. Sound was very nice, felt like flying around in a space wasteland.
Gnarly! I love the game. The 3D effect is really awesome and it just feels good to keep the strike up. With the main menu, options, seed settings, score entry and everything, it feels like a complete game and that is great.
Very cool entry, I like it! It might be a little too slow, maybe in general, maybe just the acceleration. Just the fact that you put in that flying drone which also picks you up in such a small time frame of the jam is nice
I really enjoyed playing it! I feared that there will be a huge level at the end where it gets extremely stressfull with all the different types but it was not. It had a perfect difficulty through the whole game. I just had a little trouble, especiall at the start, with picking up or rather placing the boxes at the place I want to
Very good idea and I love the sound effects a lot :smile:
Hands down my favourite compo game this far. Everything fits and its fun
It took a few tries to understand how things behave, but it was very fast. Music is excellent and the game was fun! I can only also agree with the acceleration being a little too slow.
Holy... this one blew me away! It's my favourite game in this gamejam for sure. At one try I failed because of exactly 1$! But I retried and finished then. (It helped to learn that building through wood costs more) I think it might be a little frustrating though, that there is a chance of it being impossible to win? This could also be made into a roguelite no doubt, but not sure if that would be a way to go. But it would make up for levels being impossible.
Man, I really want to make a strategy game now...
It's like one of those rage games like Getting Over It. Addicting but savage. I had the urge to finish all levels even though I smacked the drone all the time. I was only a little confused at the start about what made the game "game over" as it would happen when I touched a wall but also wenn I picked up the box sometimes.
I really like that this game feels complete. Might as well be put in a store and sold for a couple of bucks
The fast paste is really great and the mechanics are just enough to not get bored. The only thing I also struggled with, but was already named, was that I am used to space being the jump button. But I got used to it quite fast
@jclardy Thank you for the feedback! I honestly did not recognize that. I could/should have marked the area on the vehicles I guess
@khaotom Thanks! I just wrote "Left/Right" in the controls in the hope that people will think that it can be either A/D or the arrows :sweat_smile:
@ellaris Very good feedback, I appreciate it a lot :slight_smile: About the first point, I initially implemented the throwing mechanics and after that I added the "putting on a sticker" mechanic, so the user cannot spam boxes. And I definitely missed to connect these two mechanics, dang. The diagram is actually in the game, but it's right behind the player as I thought it was not too important to know how many points what car makes. But thanks to the feedback I now know that I should have rather put it on the counter somewhere
@chybby Thanks for the feedback! This was already mentioned and I fully understand. Sadly I first had the throwing mechanic implemented and then the package mechanic and I did not "connect" these two to make it more responsible for the user
@kasperhangard Thank you for your feedback. That is a really good idea! It makes a lot of sense as the right click package probably wont get delivered anyway. Plus, it would have been easier to throw opponent packages off as you could spam it.
Sick graphics! It took me a few tries to get used to the jumping because if felt too... slow? Or maybe not high enough. But when I got used to it it was great. Obviously some more upgrade would be cool, but I know how hard it is to add some more upgrades within a gamejam, let alone the compo. Other than that, maybe a goal would be nice.
Overall very well done for a compo!
These are exactly the guys I would hire if I ever move again! Really awesome game. The only things I disliked were that when pressing R I guess the velocity was not reset(?) and the balancing was maybe a little off. Like a mission with two stacks of crates was way harder than one with barrels only as the top layer of crates would just fall off almost directly.
The game felt like a an actual, complete game. That is awesome for a gamejam game! I think it just needs a little more balancing, but that's it. (For example the blizzard maybe takes a little too long) And I feel like the hardest part was to climb while the screen moved up.
This is the best example that a simple idea, executed in a excellent way makes a good game. I think the best part is that the environment in the background really changes. If the background would have stayed the same and just repeated itself, there would have been nothing to keep me going.
I really want to create such a simple, cozy game in the next gamejam now as well!
Edit: Ooh and I forgot to praise the satisfying bicycle chain sound
Excellent game. The only thing I have to complain about is the length and repetitiveness. I stopped at 50% because it was just the same all the time. Everything else was perfect though, the mood was great!
Very cool game! Sadly I fucked up as I tried to restart with pressing R once and not holding it because I did not read correctly. I love the extending sounds. And I already wanted to give a minus score for not having music, then I read that you wanted to add a theme but the atmosphere was better without it and I fully agree. It's better without music and just some ambient sound.