FoonLudum Dare ExplorerLD53 → Crunch Time

Crunch Time

By made3

View on ldjam.com

CategoryRankScoreCount
Overall3453.0331
Fun3392.8631
Innovation2313.2431
Theme2513.6931
Graphics3123.0631
Audio3192.3931
Humor2772.4631
Mood3422.6531

Comments

jclardy 2023-05-01 08:26

Nice work! Took me a bit to realize that I was trying to throw boxes onto any vehicle and not just the trucks, and had to go back to the main menu to find out I should knock off the other boxes. But real fun once you get into it! Would be fun in VR!

khaotom 2023-05-01 08:34

Fun job. I like that there are two throw speeds. Pro-tip: You can use A/D to rotate the box too, a bit more ergonomic for one hand than left/right + space.

ellaris 2023-05-01 08:42

One thing that got me confused straight away was not picking up the package, it felt weird throwing it without seeing it, I think it would be a good indication to the player if the ready to throw package was "picked up" and followed the camera. There is quite a bit of text around the page and I didn't read the instructions fully, so I thought I had to wait out the cars since they didn't have the "platform" on them, didn't know they also gave points, and I thought that normal cars having enemy package was a bug. Then I looked at the diagram and everything was better, maybe have the diagram in the game, or at the very least closer to the top of the page. I think it would make sense to allow the player to throw any package (to knock of the competition) but count only stickered packages towards score. Otherwise it was pretty fun, music was a bit loud.

made3 2023-05-02 06:04

@jclardy Thank you for the feedback! I honestly did not recognize that. I could/should have marked the area on the vehicles I guess

@khaotom Thanks! I just wrote "Left/Right" in the controls in the hope that people will think that it can be either A/D or the arrows :sweat_smile:

@ellaris Very good feedback, I appreciate it a lot :slight_smile: About the first point, I initially implemented the throwing mechanics and after that I added the "putting on a sticker" mechanic, so the user cannot spam boxes. And I definitely missed to connect these two mechanics, dang. The diagram is actually in the game, but it's right behind the player as I thought it was not too important to know how many points what car makes. But thanks to the feedback I now know that I should have rather put it on the counter somewhere

innocuousuk 2023-05-02 11:46

Fun game! Love throwing boxes at unsuspecting vehicles, art style is pretty cool

thomas-bringer 2023-05-02 16:26

Cool game! Love the idea and the take on the theme. Maybe gameplay is a bit repetitive, and also the music was a little annoying to me. Still I really enjoyed it, good job!

rjerez192 2023-05-02 16:58

Cool idea. I would like to see more variation when putting the stamp on the package. I was also a little bit confused with the throwing mechanic at first, but you get it after a couple tries. The music TBH is a little repetitive (the loop could be longer). The graphics are pretty neat for the little time you had. Nice entry overall!

hakro 2023-05-02 23:19

Really cool game ! I found it a bit difficult at first, but with practice, it gets easier. There a bit of annoyance with the music. But overall, it's very fun !

andidebob 2023-05-03 08:01

A really cute little Idea, I with the throw would have been aimed at where I am looking, but that is just nitpicking. This seems like a complete cute game. Well done!

squidgod 2023-05-03 19:02

The 3d models and animations looked great - and the box physics were fun too! Nice work.

dishwand 2023-05-04 03:56

clever, chaotic, lo-fi, funny! i also love the immersive feel from the physics interactions, environment design, and audio. great work!

maxi1324 2023-05-05 08:20

i like the graphics

milq 2023-05-06 14:41

A very fun game! Maybe at first it was a bit difficult for me to handle it and learn how to play it, but afterwards it has been very easy to understand, great game for a compo! Although I have to admit that I'm bad at throwing boxes, hahaha. Great game!

ttu-hasan 2023-05-07 06:53

didn't get the gameplay at first .but its really addictive once you get it

chybby 2023-05-07 10:54

I like the little details put into the booth you work from.

For some reason I kept thinking that the package would come from the bench, not where I was looking.

made3 2023-05-08 06:21

@chybby Thanks for the feedback! This was already mentioned and I fully understand. Sadly I first had the throwing mechanic implemented and then the package mechanic and I did not "connect" these two to make it more responsible for the user

krynxx 2023-05-08 14:12

At the beginning I thought I have to look at the package to even throw it and missed a lot. But after a while I got the hang of it. Nice game!

kasperhangard 2023-05-09 19:21

I really liked this take on the theme. I would consider allowing packages without a stamp to be thrown with fast throw, as it would possibly allow the player to place their own packages, and remove the opponent packages with another throw.

made3 2023-05-10 16:39

@kasperhangard Thank you for your feedback. That is a really good idea! It makes a lot of sense as the right click package probably wont get delivered anyway. Plus, it would have been easier to throw opponent packages off as you could spam it.

rolly 2023-05-12 16:40

Really cool game. The game mechanic is simple and it doesn't take much time to understand how it works. There could be some kind of increasing difficulty, with vehicles moving faster, or bad packages that you have to avoid delivering instead.

The visuals are nice, I love how the box look. The music is a bit too repetitive though, I would suggest doubling the loop next time :D

Nice game!

maximeg 2023-05-16 00:52

Nice entry! I loved the concept of just throwing packages from your cabin. Maybe you could add a bit of depth on the gameplay. But still a compo creation!

gamescodedogs 2023-05-18 08:08

Nice mood. You made great amount of work as for compo game! Great work! 5 for mood and GFX.