Fridge Floppers by Split82 2023-05-01T23:58:15Z
The art style is really lovely, and I love the polish with the animations. Tricky, but in a fun way. Nice work!
Foon → Ludum Dare Explorer → Users → SquidGod
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Inaka Flowers | compo | 138 | 3.71 | 2.98 | 3.34 | 4.10 | 4.21 | 3.73 | 4.39 |
The art style is really lovely, and I love the polish with the animations. Tricky, but in a fun way. Nice work!
I liked the background music and it was cool that it was made in WASM - always wanted to try coding in that. Nice job :)
The aesthetics and mood are awesome. I love the grungy low res textures and the lighting - really creates a nice environment. Great job!
Great atmosphere on the game with the audio/lighting, and I like how the low health on Delina, combined with the reload timing and zombies coming out of the dark really gives that feeling of being in a tight situation and barely making it. Nice work :)
P.S. Discovered your channel through this! You remind me of a game industry version of "A Life Engineered" - subscribed :)
Wow this is a pretty cool and innovative idea! Love the interactive elements in the scene and the progression in the difficulty of the guesses. Camera controls felt great and I had a lot of fun. Nice work!
Wow a Playdate game for Ludum Dare! I knew I had to try it when I saw this. Played it on device and it was pretty fun. I did find that cranking while using the d-pad at the same time was a bit tough on my hands (wondering how using accelerometer to control movement might work instead) and that there wasn't much consequence to continuously cranking, but overall nice work!
Love the art style and the transition animations. It was a fun, tight game loop! Great work.
The scenery is really beautiful and atmospheric, and I love the day and night cycle. Was the music made during the jam? Sounds great. Felt really peaceful while playing through this - nice work!
Felt like a cool twist on the idle genre. The number matching mechanic with trying to double up on all the sheep first was a great addition - gave it a good amount more depth. And I love PICO-8 games - nice work!
Nice work putting this together - I liked the loop of strategizing when to take a job and the challenge of planning your route to make sure you get there on time. I think a little walk cycle animation on the character would go a long way. Great job!
Movement felt nice and it was pretty satisfying hitting the cars with the projectiles. I think making it easier to earn money could possibly help with the progression a bit and keep it more engaging. Good work!
The art is really great. Given more time it would be awesome to see different characters since the style is so aesthetically pleasing. Nice job on your first finished game!
The vibes were really really good - especially the music and how it was timed. The atmosphere was done really well to help the message sink in. Nice work!
The movement feels smooth - hard to control, but seems like something you could master. I think some ambient sounds like a cycling sfx or bgm could be a nice addition. Nice work
Well done on putting together a deck builder in such a short amount of time! Had fun beating the king with a magic missiles deck. Would have liked to see a bit more feedback and animations for getting hit/playing the cards - maybe some of screenshake could be nice, but I understand the limitations of the time.
Didn't realize DS Game Maker was a thing! Pretty cool - thanks for making me aware of it.
The 3d models and animations looked great - and the box physics were fun too! Nice work.
Wow what a cool, fresh take on the roguelike deckbuilder! Felt quite innovative and fun to play once I figured out how it all worked. The 3D models and gameplay polish felt great - nice work everyone!
This was really fun to play! I love idle games, and being able to put one together over the course of a jam is awesome. The progression at the beginning with the bikes was done great! Nice job.
Downloaded firefox to play this - no regrets. Encountered the MK 1 turret balancing thing and the crash from having too many things on screen, but it seems like those were already mentioned. All the little effects and animations make it feel really polished. Nice work!
This is amazing - the level of polish of having a tutorial, cutscenes, a minimap, bgm, and everything was great. I can see this sitting right at home with the fun flash games that I played when I was kid. Can't believe that this was all put together in 48 hours. The controls were really fun and the gear shifting mechanic tied with the reload worked surprisingly well. Well done!
The voice acting was amazing - laughed at the part about Harold. The audio and music was really polished, and I had fun trying to piece together the path for the souls. Good job!
Very beautiful environment. And thank you for handling the text revealing the correct way in the text box :) Platformer controller was a bit floaty for my taste, but I understand the thematic decision behind it. Nice work!
There's a great game loop here with the tradeoff of managing energy and anxiety - and the setting is quite hilarious. Great work!
Nice fast paced arcade-like game. Possibly some progression of the difficulty, like starting off with a smaller map with less deliveries, could help with the onboarding, but overall nice job!
I love a good PICO-8 game. The controls were quite tricky, but I like the tight game loop. Great work on your first jam!
Thanks for playing everyone :) @fnelix I wanted it to be a longer experience to see all the scenery at a pace like you were actually cycling, but I think I went a bit overboard... If I could go back I would speed it up a bit!
Thanks @floke! I was thinking that too - wanted to add a day night cycle and make some original bgm, but didn't have the time. I'll be making a devlog about the game and consider expanding on it based on the reception.
Thanks for the nice comments all! Glad I got the cozy vibe across :)
Thanks everyone! I agree @thomastournoys @machinescreen @mallansandan music would be awesome. I wanted to get to it, but didn't have the time - would be a great way to learn some music production.
@reef @made3 Glad the cycling sound came across well. I just recorded my bike directly and cut it to loop so it wasn't too much work.
@zealous-coder I was thinking of having a jump off the bike moment too, but I'm quite slow at drawing/animating so I found I didn't quite have the time to make an animation for that. Wanted a sfx volume slider too, but you know how it is. Might have to come back and expand on it a bit!
@ruslana Thanks! Realized I had to add a quick check towards the end to account for that :)
@ddesigndude You can get there - just takes a while. The balance for the speed of the bike is a bit off haha
@zahkros Small scope and polish was what I was going for. Thanks!
@olddog More content would be fun for sure! Thanks for playing
@nicmagnier Hey Nic! Great to see you here - didn't know you took part in the jam too. Thanks!
@cinterre Thanks for watching the devlog!
@botaccount Yeah I wanted a quick way to show the player that the house was clickable - in hindsight it definitely could've been done in a better way.
@digital-bacon thanks for watching the video! I would've loved to put in some soft music if I had the time.
@deetee wow nice job making it all the way! And a lovely screenshot too. Thanks for watching the devlog.
Cool twist on the flappy bird genre. Awesome that you guys picked up learning a game engine in such a short amount of time. Godot was a great choice. Nice work!
The art style is great. The character art is super good and I liked the 3D models + water shader. Nice work!
The background looked nice and I liked the mood that the lighting brought. Great work - especially considering you were learning the 2D side of Unity.