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Spirit Mail
Spirit Mail
By fabian-denter
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 34 | 4.09 | 27 | |
| Fun | 258 | 3.16 | 27 | |
| Innovation | 278 | 3.10 | 27 | |
| Theme | 108 | 4.12 | 27 | |
| Graphics | 2 | 4.94 | 28 | |
| Audio | 38 | 3.98 | 27 | |
| Humor | 178 | 2.97 | 26 | |
| Mood | 2 | 4.48 | 27 | |
Comments
sami822
2023-05-01 15:38
Well, graphics are really impressive, as for Compo game. Hard to believe that this is was achieved in 48 hours. Tho, as a game it is straight walk simulator; so I guess most time was spent on models and scene rather than on gameplay. Nevertheless, I enjoyed game world.
Really good looking and atmospheric game I liked levitating around. the music is calming well done
seurimas
2023-05-01 15:47
What a very atmospheric game! That's a lot of impressive world building for 48 hours, well done!
csimpson
2023-05-01 16:02
Amazing! Beautiful world. I love the entire concept behind the story, and the ending is very touching. I have no idea how you created this in such a short time. Bravo.
Minor nitpicks: some of the interact prompts are difficult to activate. Also, the signposts could be improved by displaying the text without activating them.
I loved the atmospheric music and the graphics fit the mood. The signposts were a big help--I had a hard time finding the chef after delivering his dish. Good entry
torte478
2023-05-01 18:54
Nice cozy game. Graphics design is awesome!
Nutty graphics! The ghost movement is also pretty nice. Very enjoyable entry, congrats!
Such an awesome game! So cozy, very cute.
squidgod
2023-05-01 22:52
Very beautiful environment. And thank you for handling the text revealing the correct way in the text box :) Platformer controller was a bit floaty for my taste, but I understand the thematic decision behind it. Nice work!
Love everything about it, just a great experience overall, super polished for a jam game too :)
wighz
2023-05-02 21:23
Such effective use of a few wellmade meshes! Wow, stunning visuals! I ran around searching for the next ghost to deliver, but only found 3. Old gramps, DJ and screen writer. The music fit very well but did get repetetive in my search of next ghost :D One of the most beautifully rendered games. Well done!
Impressive ambient you got there! I was enjoying it a lot to fly around. The music was also fitting very well. I only wish I could have skipped the text bubbles a bit faster. Very cool entry!
asieke
2023-05-06 16:38
Really enjoyable experience playing this one. Like others have said, great job all around. Really liked the art, the BGM, and the general feel of being a ghost wandering around.
The final delivery I did was the screen-writer's. In my wandering about to find the delivery spot, I ended up doing some platforming along the back wall of that large grassy area to find and reach it. I though to myself, "Wow, that was pretty difficult to find/reach" and then later found I had approached it from the back and the other side had a nice walkway up to it.
Beautifully done! The graphics and audio are so atmospheric and cohesive. The only minor glitch I found was getting the interaction dot (E prompt) to show up was tricky sometimes, so I kinda spammed E and ran in circles to get around it. I noticed it at the DJ turnin first, maybe one of the ghosts too but I don't remember who.
Narrative was excellent. Mechanics were fun and helpful to use -- the glide really gave it a unique game feel that was fun to find ways to utilize. I also loved how the audio layered in more complexity as the game progressed.
Great contribution to the jam!! So impressive, especially as a compo!
The game is really pretty, was it all done in 48h or have you had some things prepared beforehand? If it was all done during the jam it is insanely impressive, really.
I like the mood but this is really what this game is - there is no gameplay, just walking around. I managed to fall off the level a few times and it is possible to spam jump on vertical walls and go up this way. Maybe if there was more time for proper character writing this would be a really enjoyable game experience.
@lisek-gagatek Thanks for the feedback, I agree with most things, especially the unintended wall climbing was an annoying bug I discovered during the final hours of the jam and couldn't fix in time. I started only with a basic version of the main menu code, everything else including the visuals was done within the 48h of the jam.
Definitely the best art I've seen in a compo. I have no idea how you made it all from scratch in such a short time. Really impressive!
Beautiful game. The music, sound effects, and graphics all compliment each other nicely to create such a sweet and poignant vibe. My only critique would be that some sort of map would be nice. It wasn't required as I managed to make it through the whole game and deliver all the packages without it, but as it got down to the final deliveries, I was borderline concerned that I wasn't going to be able to find them as I thought I had covered the entire island. If the level was much bigger, I worry that I would have easily gotten lost. So kudos on the perfectly sized map. But the biggest thing that I loved about this game was the vibe. Really great work. Awesome compo game. One of my favourites I've played this jam.