Foon → Ludum Dare Explorer → Users → jakeblake
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Delivery | compo | 266 | 3.32 | 3.06 | 3.29 | 3.98 | 3.53 | 3.45 | 2.63 | 3.15 |
While I was playing I wished the sensitivity of the catapult was a bit lower (as in you'd need to drag your mouse a longer distance). Other than that I really enjoyed it.
The slurp sound effect on pickup was 10/10. I enjoyed the isometric art style as well.
The most unique entry I've reviewed thus far. Thanks! I really like the premise. I'd love to see how it would play if the static document was instead a list of search results from the info you fill in. Maybe you could have wildcard character to represent what you're not sure about when filling it out. That's not a critique as much as a brainstorm. :slight_smile:
I had fun and enjoyed playing.
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It really gets moving! :smile: Fine job!
Cool concept and sort of relaxing. I'm not sure I'd say their planetary defenses are puny though :laughing:
I've played several times and I'm still not sure I understand how to deliver the packages correctly. :laughing: I really enjoyed the opening sequence and had fun overall.
Wonderful art. I agree with the other commenter about transferring some momentum. Nice entry
The character art was ok, but the UI needed a bit more time I think. Nice to see an entry use the ursina engine!
You listed your itch.io page as source. Just thought I'd let you know in case that was by accident. Music was good (maybe a bit loud), but I really liked the concept and difficulty.
I love the art style! Combining dash and double jump mid air felt a bit inconsistent.
Your voice acting really fit the game. The writing was great and the character art very good as well. Solid entry!
Great game! I think the jumps could be a bit more powerful, but that would be my only critique. Overall, I think you nailed the difficulty by requiring two different mouse inputs all while controlling the bike.
The box was erratic at times when bumping it into stuff, and it once glitched through the level wall (happened on 2nd level). Maybe slightly tilting the drone to represent it's momentum would help the "feel" of movement, but that's nitpicking. Solid entry and I enjoyed playing it! It's my first LD as well, and I hope you enjoyed it as much as I did. :)
Solid entry and I'm a big fan of the art style!
There's a lot of fun content here, great job! The whole idea (gear, manpower) reminds me of logi in Foxhole--a game I've played for years.
I felt the UI could have been better. The music/sfx sliders could have been smaller. The blue hex highlighting where you can move blended with the green tiles a bit. The end result was hard to make out sometimes. Mostly, though, I would have loved an indicator showing me how many turns until a unit ran out of supplies.
Like I said, this was a lot of fun. And I love the concept!
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This is a simple (but very fun) game. I started to toss vertically offscreen to make doubling them up easier. Good entry.
I wish the walking sound changed when you sprinted. This game has an awesome atmosphere though, and great art!
The whole thing felt very cohesive. I struggled for a minute or two building my first ship but quickly figured each block out. Great job!
I liked the tutorial being included in the game, and the opening lines did a lot for the mood. I thought it was a bit too fast (without pausing) to have enough time to switch between adding and removing lines, but I enjoyed your game overall and thought it had the right amount of difficulty.
@paroxysmal You're absolutely spot on about the typing. It's made worse by not having a restart option in the menu. I added the intro just so my friends would have some context when I sent it to them, but after reviewing a few games I immediately thought, "Oh no! People are going to have to sit through this every time they restart (if I'm so lucky they want to try again). This is my first LD though and I'll learn. Cheers!
@jdah Noted. Thanks for the feedback!
@dzejpi I did have a ton of fun, thanks! Foldable tanks are the future! :laughing: The fall speeds are different for each item, and the different "waves" of trucks have different speeds as well. So, it can definitely be challenging to time the falls correctly.
@lisyarus Art/music isn't normally my strength, so I'm glad to hear you liked it. After each "wave" you get points for unused crates. I went back and forth with the scoring (went away from using the leftover crates as a multiplier of the wave score but I don't remember why off the top of my head). So it was intentional, to discourage crate spam if you want the best scores. It's definitely something I would polish a bit more, given the time.
And dang it'd be so easy to change the intro, but that rises above a simple bug fix imo...so it stays until rating is done.
@captaindreamcast Thanks for such a thorough review. I'm so glad to hear you enjoyed it and took the time to try out different strategies. You picked the one I used most often when playtesting.
@calicedev I was worried about the music. Thanks for the feedback!
@nathan-franck Thanks for the feedback! I'm sorry you didn't enjoy the pacing. My intention was to start slow to let the player figure out each type of crate dropped at different speeds. If I ever go back and polish, I'll be sure to look at that closer, though.
You're spot on about the retry button. It's a big regret of mine.
@pauljs That's a good idea.
@nuin It was really hard for me to gauge difficulty after having played it so many times. I'm glad you had fun anyway :)
@frogman Thanks for the kind words! As I was saying above, it was hard for me to gauge difficulty. It's one reason I didn't include a lose condition. I wanted to make the game difficult/impossible to master but easy to complete. I do wish I would have made some tutorial text for the first wave, but I ran out of time. Cheers!
Fun game and it matches the theme perfectly. It's very simple in a good way.
The art was really good! And I enjoyed playing something without deliverables in it :laughing:
Just challenging enough without being frustrating. The quick restarts helped. I really liked it. :)
I loved it! And, as many others pointed out, it's amazing what you accomplished without an engine.
I really like the gameplay loop and the map. I'm not in love with the movement, but it wasn't necessarily bad. This is a solid game.
I'm assuming it was by design, but in level 2 (Draco Vienna) it was really difficult to tell where I had been before. Other than that, I really enjoyed your game. The space dragon noodle was great!
Great graphics, difficult but fun. My top score was only 45 points, but it felt like I did much better than that :D
I loved the atmospheric music and the graphics fit the mood. The signposts were a big help--I had a hard time finding the chef after delivering his dish. Good entry
As others have touched on: the movement could be better and the purpose of the different floors wasn't clear. I did like the graphics and the idea of objects having different move distances and abilities.
I called it after 500 rounds. I had 2224 remaining money.
This is very fun and well executed. Rather polished too. An absolutely great entry for your first game jam! It's my first as well, and I'm quite jealous of what you made here. :heart_eyes: